• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:45
CEST 08:45
KST 15:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting7[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)79Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
Revisiting the game after10 years and wow it's bad 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting How to Block Australia, Brazil, Singapore Servers The New Patch Killed Mech!
Tourneys
RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia Crank Gathers Season 2: SC II Pro Teams LiuLi Cup - September 2025 Tournaments Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
[Interview] Grrrr... 2024 Question regarding recent ASL Bisu vs Larva game BW General Discussion BW caster Sayle Map with fog of war removed for one player?
Tourneys
[ASL20] Semifinal B [Megathread] Daily Proleagues [ASL20] Semifinal A SC4ALL $1,500 Open Bracket LAN
Strategy
Current Meta Relatively freeroll strategies BW - ajfirecracker Strategy & Training Siegecraft - a new perspective
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Series you have seen recently... Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1694 users

[G] TvP Hammer 111 Expand (80% Win Ratio)

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 8 9 10 Next All
HammerSC2
Profile Joined November 2011
Canada103 Posts
Last Edited: 2012-04-06 03:43:57
April 04 2012 00:08 GMT
#1
Hey guys,

I've been doing this build since early last year, posted it on Battlenet forums a while back. I continue to have really good success with the build into Masters. Composition is MARINE/THOR/RAVEN/BANSHEE. Please leave constructive feedback, as I'm always looking for ways to improve! If you have any questions please ask. Cheers!

Build

10 Supply
12 Rax 1st
14 Refinery (3) - halfway through rax build
16 Marine (non-stop after)
17 OC + Supply
18 Bunker + Move rax front main
19 Factory
22 In-base CC (#2)
23 Armory + Refinery (3)
24 Tech Lab (Factory) + Supply

Thor (non-stop until delay for cloak up)
Starport + Tech Lab (Raven asap after 2nd Thor)
OC (CC #2)
Rax 2nd + reactor
Rax 3rd + reactor

MOVE TO NATURAL
Start moving OC
Collapse bunker
Bring 4 workers + army out
2 x Refinery (3) and 1/2 Bunker at natural main
Bring 6 more scv's from main to natural
Load Bunker with marines
2 x Starport + Tech Lab
Tech Lab on 1 Rax
Research Cloak
Research Combat Shield

Non-stop SCV's
Non-stop Banshee's
Non-stop Thor's
Non-stop Marines
(In that priority sequence)

Bring out near max army @ 13-14 minutes to closest xelnaga. Establish..

3rd Base, extra Rax, and Factory/Starport as economy allows.

Hotkey Banshees (cloak, position etc). Hotkey Raven (for PDD). Cloak banshee's and hit his main base probe line, then bring them back to main force and hittem hard. Bring 8 or so scv's to repair, position army according to enemy composition. MAKE SURE TO LAY DOWN PDD's and to target fire Colloss with Banshee's. Do not bunch up and try and keep your Banshee's to the side rear of opponents army.

Zealot heavy - Together
Stalker heavy - Together
Colossus heavy - Thors front, Marines behind, Banshee taking out Collosus
Immortal heavy - Marines/Banshee front, Thors behind
HT heavy - Thors front center, Marines side Banshee spread and to side and/or over the opposing army.

Note: If he is doing harass with Phoenix you can expect some air-units, cut some banshee's for vikings (I often add a CR on one of the Starports instead of TL) You can also do this if you know he is Colossus heavy.

Important: The build is a little weak early on. Stash the scouting SCV behind his natural and check regularly to determine if he is FE'ing or putting on early pressure. If he is putting on early pressure, lay down a second barracks. Always make sure you have a minimum of 6 workers on hotkey (auto-repair mode) in order to quickly repair Bunker/Thor. Don't be afraid to bring more SCV's under heavy pressure.Wait until you have 2/3 Thors and more marines before pushing out into your natural

Replays

http://drop.sc/119261
http://drop.sc/119263
http://drop.sc/119265
http://drop.sc/107629
http://drop.sc/109301
http://drop.sc/154602
http://drop.sc/154603
http://drop.sc/154658
http://drop.sc/154385

Video


Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
April 04 2012 00:29 GMT
#2
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?
EmilA
Profile Joined October 2010
Denmark4618 Posts
April 04 2012 00:31 GMT
#3
On April 04 2012 09:29 Mongolbonjwa wrote:
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?


Because one day, god help us for I dread the day, you may get out of bronze league on SEA.
http://dotabuff.com/players/122305951 playing other games
ipwntbarney
Profile Joined September 2011
United States141 Posts
April 04 2012 00:37 GMT
#4
On April 04 2012 09:31 EmilA wrote:
Show nested quote +
On April 04 2012 09:29 Mongolbonjwa wrote:
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?


Because one day, god help us for I dread the day, you may get out of bronze league on SEA.

You sir, get +1 internets.
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
April 04 2012 00:38 GMT
#5
On April 04 2012 09:31 EmilA wrote:
Show nested quote +
On April 04 2012 09:29 Mongolbonjwa wrote:
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?


Because one day, god help us for I dread the day, you may get out of bronze league on SEA.

111 still works in grand master....
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 04 2012 00:45 GMT
#6
On April 04 2012 09:29 Mongolbonjwa wrote:
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?

I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
April 04 2012 00:49 GMT
#7
On April 04 2012 09:45 HammerSC2 wrote:
Show nested quote +
On April 04 2012 09:29 Mongolbonjwa wrote:
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?

I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.

Pros still win with this build in tournaments. There is still no really viable option against perfectly executed 111. Hight templars may cause problems but that is just micro issue.
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 04 2012 00:56 GMT
#8
On April 04 2012 09:49 Mongolbonjwa wrote:
Show nested quote +
On April 04 2012 09:45 HammerSC2 wrote:
On April 04 2012 09:29 Mongolbonjwa wrote:
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?

I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.

Pros still win with this build in tournaments. There is still no really viable option against perfectly executed 111. Hight templars may cause problems but that is just micro issue.


Every build, every composition is beatable with proper scouting, composition, counters etc. If the build you are using now works well, have ater. I'm sharing a build that's worked well for me into Masters. Hope that's okay with you!
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
April 04 2012 00:59 GMT
#9
On April 04 2012 09:56 HammerSC2 wrote:
Show nested quote +
On April 04 2012 09:49 Mongolbonjwa wrote:
On April 04 2012 09:45 HammerSC2 wrote:
On April 04 2012 09:29 Mongolbonjwa wrote:
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?

I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.

Pros still win with this build in tournaments. There is still no really viable option against perfectly executed 111. Hight templars may cause problems but that is just micro issue.


Every build, every composition is beatable with proper scouting, composition, counters etc. If the build you are using now works well, have ater. I'm sharing a build that's worked well for me into Masters. Hope that's okay with you!

But there is no real counter to 111 yet even when scouted, protos loses to it.
Picklebread
Profile Joined June 2011
808 Posts
April 04 2012 01:04 GMT
#10
On April 04 2012 09:59 Mongolbonjwa wrote:
Show nested quote +
On April 04 2012 09:56 HammerSC2 wrote:
On April 04 2012 09:49 Mongolbonjwa wrote:
On April 04 2012 09:45 HammerSC2 wrote:
On April 04 2012 09:29 Mongolbonjwa wrote:
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?

I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.

Pros still win with this build in tournaments. There is still no really viable option against perfectly executed 111. Hight templars may cause problems but that is just micro issue.


Every build, every composition is beatable with proper scouting, composition, counters etc. If the build you are using now works well, have ater. I'm sharing a build that's worked well for me into Masters. Hope that's okay with you!

But there is no real counter to 111 yet even when scouted, protos loses to it.

Ya there is its called good decision making.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
April 04 2012 01:10 GMT
#11
On April 04 2012 09:59 Mongolbonjwa wrote:
Show nested quote +
On April 04 2012 09:56 HammerSC2 wrote:
On April 04 2012 09:49 Mongolbonjwa wrote:
On April 04 2012 09:45 HammerSC2 wrote:
On April 04 2012 09:29 Mongolbonjwa wrote:
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?

I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.

Pros still win with this build in tournaments. There is still no really viable option against perfectly executed 111. Hight templars may cause problems but that is just micro issue.


Every build, every composition is beatable with proper scouting, composition, counters etc. If the build you are using now works well, have ater. I'm sharing a build that's worked well for me into Masters. Hope that's okay with you!

But there is no real counter to 111 yet even when scouted, protos loses to it.

Losses to 111 are usually caused by execution mistakes, rather than composition ones, the reaction is fairly simple, the execution is just difficult.

Moving on; I've fought this on Ladder before, though the Terran went Reactor FE into 2 port banshee, then he went for the Thor/marine/banshee +1 raven composition. I tried a 2 range colossus 2 base push after holding the banshee harass, but that failed--ultimately he killed my before I could get my third to set in. I have little experience combating this composition, and honestly I have no solid idea about how to combat it; though I'd appreciate if you could fill me in on how to beat this playstyle.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
xTrim
Profile Joined April 2011
472 Posts
April 04 2012 01:12 GMT
#12
are you guys going to comment on his build or into the viability of the 1-1-1 all in??

OT, which upgrades do you get? mech armor? mech attack? air attack?
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
April 04 2012 01:15 GMT
#13
On April 04 2012 10:04 Picklebread wrote:
Show nested quote +
On April 04 2012 09:59 Mongolbonjwa wrote:
On April 04 2012 09:56 HammerSC2 wrote:
On April 04 2012 09:49 Mongolbonjwa wrote:
On April 04 2012 09:45 HammerSC2 wrote:
On April 04 2012 09:29 Mongolbonjwa wrote:
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?

I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.

Pros still win with this build in tournaments. There is still no really viable option against perfectly executed 111. Hight templars may cause problems but that is just micro issue.


Every build, every composition is beatable with proper scouting, composition, counters etc. If the build you are using now works well, have ater. I'm sharing a build that's worked well for me into Masters. Hope that's okay with you!

But there is no real counter to 111 yet even when scouted, protos loses to it.

Ya there is its called good decision making.

No matter how good your decision making is, you are not gonna hold 111 because its overpowered.

User was warned for this post
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 04 2012 01:15 GMT
#14
Moving on; I've fought this on Ladder before, though the Terran went Reactor FE into 2 port banshee, then he went for the Thor/marine/banshee +1 raven composition. I tried a 2 range colossus 2 base push after holding the banshee harass, but that failed--ultimately he killed my before I could get my third to set in. I have little experience combating this composition, and honestly I have no solid idea about how to combat it; though I'd appreciate if you could fill me in on how to beat this playstyle.

I think the best comp I've faced is probably HT, Archon, Speedlot. Hope that helps!
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
April 04 2012 01:16 GMT
#15
On April 04 2012 10:10 CrazyF1r3f0x wrote:
Losses while doing 111 are usually caused by execution mistakes

Fixed
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 04 2012 01:20 GMT
#16
OT, which upgrades do you get? mech armor? mech attack? air attack?

The only upgrades I get early on are combat shields and banshee cloak. The key to the build is hitting his min lines hard with a massive banshee attack (try to hide scout of banshee prod) and hitting with a near max army when protoss is usually 30-40 supply less, The composition also takes many protoss by suprise, and as long as you micro/position the army well you should have some good success! hammer#218 if you have any more questions. Cheers
CaptainHaz
Profile Joined December 2010
United States240 Posts
April 04 2012 01:20 GMT
#17
Commented on this build when you posted it a while ago, still think it's quite weak and the delayed expansion makes it not that effective.
All of us warned you of the big white face.
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 04 2012 01:23 GMT
#18
On April 04 2012 10:20 CaptainHaz wrote:
Commented on this build when you posted it a while ago, still think it's quite weak and the delayed expansion makes it not that effective.

LOL, k thanks. Have you tried it, laddered with it?? Didn't think so. High Masters players are using it successfully and.. oh ya I'm in Masters now too
Janders
Profile Joined June 2011
Mexico222 Posts
Last Edited: 2012-04-04 01:32:18
April 04 2012 01:25 GMT
#19
On April 04 2012 09:49 Mongolbonjwa wrote:
Show nested quote +
On April 04 2012 09:45 HammerSC2 wrote:
On April 04 2012 09:29 Mongolbonjwa wrote:
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?

I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.

Pros still win with this build in tournaments. There is still no really viable option against perfectly executed 111. Hight templars may cause problems but that is just micro issue.

rofl high templars have nothing to do with it. one does not answer with high templars vs a 1 1 1, the best way to beat 1 1 1 in early tech(colossus or some immortals), early expo for lots of units and adding production and cutting probes at the right time or good decision making and auto loses to better play
:D
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 04 2012 01:26 GMT
#20
On April 04 2012 10:25 Janders wrote:
Show nested quote +
On April 04 2012 09:49 Mongolbonjwa wrote:
On April 04 2012 09:45 HammerSC2 wrote:
On April 04 2012 09:29 Mongolbonjwa wrote:
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?

I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.

Pros still win with this build in tournaments. There is still no really viable option against perfectly executed 111. Hight templars may cause problems but that is just micro issue.

rofl high templars have nothing to do with it and 1 1 1 no one deals with 1 1 1 with high templars, the best way to beat 1 1 1 in early tech(colossus or some immortals) and early expo for lots of units.

This ^^


User was warned for this post
1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 103
StarCraft: Brood War
actioN 672
PianO 195
Yoon 157
Bale 20
NaDa 14
NotJumperer 9
Icarus 7
Dota 2
XcaliburYe637
League of Legends
JimRising 787
Counter-Strike
Stewie2K617
m0e_tv395
Coldzera 263
Other Games
summit1g7708
gofns3010
C9.Mang0277
Mew2King69
ViBE48
Organizations
Counter-Strike
PGL8873
Other Games
gamesdonequick1430
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH134
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1632
• Jankos1538
• HappyZerGling166
Upcoming Events
Wardi Open
4h 15m
CranKy Ducklings
1d 3h
Safe House 2
1d 10h
Sparkling Tuna Cup
2 days
Safe House 2
2 days
Tenacious Turtle Tussle
5 days
The PondCast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.