• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:04
CEST 10:04
KST 17:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting8[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
BSL Team A vs Koreans - Sat-Sun 16:00 CET1Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition32
StarCraft 2
General
Stellar Fest: StarCraft II returns to Canada herO Talks: Poor Performance at EWC and more... Revisiting the game after10 years and wow it's bad TL.net Map Contest #21: Voting Weekly Cups (Oct 6-12): Four star herO
Tourneys
WardiTV Mondays RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia Crank Gathers Season 2: SC II Pro Teams LiuLi Cup - September 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BSL Team A vs Koreans - Sat-Sun 16:00 CET BW General Discussion Question regarding recent ASL Bisu vs Larva game [Interview] Grrrr... 2024 Pros React To: BarrackS + FlaSh Coaching vs SnOw
Tourneys
[ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues [ASL20] Semifinal A
Strategy
BW - ajfirecracker Strategy & Training Current Meta Relatively freeroll strategies Siegecraft - a new perspective
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Series you have seen recently... Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1391 users

[G] TvP Hammer 111 Expand (80% Win Ratio) - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 8 9 10 Next All
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 04 2012 16:55 GMT
#61
On April 04 2012 19:28 WeathermanSC wrote:
So, it seems that in all of your replays that you've gone for a maxed out (or close to maxed out) push at around the 13-15 minute mark and have just crushed your opponent. Do you have any matches with this build where you have played into the much later stages of the game? How would you prioritize upgrades? (armor/weapons, and air vs. ground). It seems like this really has to be approached as a "mech" build in the later stages as it looks like the Marines are basically fodder when they are incorporated.

That's a really good question about late game. Typically before the main "15 min" engagement I have my third almost done and have 2 rax + 1 factory + 2 starports. Lately I have been putting down another armory and also begin upgrades on banshee +1 attack, then thor +1 armor... the goal of the build is too reduce opponents income by taking out his min line at main prior to first engage and then being able to resupply quicker (kinda like zerg does, weaker units but more).
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 04 2012 16:56 GMT
#62
On April 04 2012 19:52 Lyyna wrote:
Really nice build. I remember having a lots of fun after the beta with marineThorBanshee . . . Dunno why i stopped doing this composition

Anyway, your opening is really interesting. But i wanna ask : how do your hold 1 base stuff? You have low marine count and your first thor is here at around 7 min if you rush for it. . . and most 1base allin can hold around 6 min.

I scout for it, lay down second bunker and have scv's ready. By the time they get through the bunkers (if they do) THOR IS HERE and I can mass rep that.. and sometimes I lose to 1 base
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 04 2012 16:58 GMT
#63
On April 04 2012 20:00 Arcanefrost wrote:
You should just 1rax fe and then go factory tech. Of course you will die to any all-in, but if you do a timing push yourself holding cheese is not a priority.

On April 04 2012 20:20 AvengerAzrael wrote:
Why not open 2 Rax gasless expand (12/14 rax)?

I think it will trick the protoss into thinking you'll go for some pressure, plus you'll have sufficient marines while you tech up.
Just an idea, I don't know how effective it is or has it been tried before.

I've been thinking about doing that for sometime now. Do you think it leaves me a little more vulnerable to DT and void play though?
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 04 2012 17:02 GMT
#64
On April 04 2012 21:08 Bourne wrote:
Just a little comment, i watched the replay, i didnt realise that your build skips cloak so early. I mean, cloak is an expensive upgrade but can make the protoss go into overdrive to try and defend vs them, they have to have an obs at each mineral line, along with 2/3 stalkers. I think you are missing a great opportunity to harass the protoss while you get up a base. Otherwise, 1 gate Expand will just get ahead because they can be so greedy that your turtling. Anyway, Nice composition i think this gives something for terran to work with.

I've played around with early cloak and harass. It has some positive's and negatives. Protoss certainly has to react, and often overreacts to it. And sometimes they build more stalkers to deal with it (which are WEAK vs this comp). The problem is though, I really like my 14ish banshee attack at main min, and almost always kill 15-25 workers as a result of the "suprise". Because of my early raven and thor air range its fairly easy to take out snoopy obs and often they think its just thor/rine something.
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 04 2012 17:07 GMT
#65
On April 05 2012 01:17 mosfet wrote:
How does this work against blink stalkers?

I've been doing something similar to this for a while now, and stalkers blinking into my main is usually what trips me up. Since I'm relying on mainly slow thors, and they will always have an obs for cloaked banshees, its really hard to come out on top when this happens.

Against blink stalkers it's fine, just know where they are and keep pushing them back. You can also throw in an ebay and put up turrets to take out obs.
crocodile
Profile Joined February 2011
United States615 Posts
April 04 2012 17:11 GMT
#66
Every time anybody comes up with a new TvP build that works in Master league, a bunch of angry nerds show up to explain that the opponents were bad and that the build is not viable at a high level.

Seems like there are very few Protoss who are actually any good if the ones in Master league are all bad
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 04 2012 17:19 GMT
#67
On April 05 2012 01:52 Unfeared wrote:
Nope, 2 basing with this composition is just not viable. 1-1-1 is so strong because it could be any composition. By expanding like this you've showed enough and protoss will just make colossus or tech storm. You need to hit before any of those timings.

http://drop.sc/replays?player=#114352
dl my reps vs desrow/vilesync/4kdream to see an example of this.

The protoss players you faced were just simply inexperienced and made bad decisions.

LOL. You're wrong, I win all the time with it. Every diamond/masters protoss player I beat with it is just inexperienced? K buds


HammerSC2
Profile Joined November 2011
Canada103 Posts
April 04 2012 17:19 GMT
#68
On April 05 2012 02:11 crocodile wrote:
Every time anybody comes up with a new TvP build that works in Master league, a bunch of angry nerds show up to explain that the opponents were bad and that the build is not viable at a high level.

Seems like there are very few Protoss who are actually any good if the ones in Master league are all bad

LOL, this ^
Moosy
Profile Joined October 2010
Canada396 Posts
April 04 2012 17:21 GMT
#69
thor banshee can be good - koreans use it here and there. but this is not the build you want to use lol.
50bani
Profile Blog Joined June 2009
Romania480 Posts
April 04 2012 17:30 GMT
#70
On April 05 2012 02:11 crocodile wrote:
Every time anybody comes up with a new TvP build that works in Master league, a bunch of angry nerds show up to explain that the opponents were bad and that the build is not viable at a high level.

Seems like there are very few Protoss who are actually any good if the ones in Master league are all bad


If you read TL, you might notice people think Protoss is the easy race to play. Similar thing happened in BW and we have a lot of 1a2a3aprotossnoobrace jokes. It is true that it was easier to rank up with Protoss in BW, and if true for SC2 then we should definitely see a lot of skill-less players making it too high with P.

The way the ladder works, it is possible to end up playing people that are a lot worse than you in a particular matchup. Like if you are super weak vT and vZ but good vP you will have super high winrates vs P because your mmr is too low and sets up games vs bad players. That's why everytime someone posts a nonstandard build every troll on the site starts talking "how come pros don't do this?", and in all honesty I agree that only super high level games count if you want to analyse balance. Maybe it is true that the guide poster worked up a way to get a broken mmr, but maybe the pros are all trying to get better with the current styles and just massgaming mindlessly. Nobody knows...

The fact is that we have developed a huge debate over the best unit compositions for Terran and people are defending their side too emotionally
I'm posting on twoplustwo because I have always been amazed at the level of talent that populates this site --- it's almost unparalleled on the Internet.
D_K_night
Profile Joined April 2010
Canada615 Posts
April 04 2012 17:51 GMT
#71
I love the build, thanks to HammerSC2, this gives me hope as a Terran who is stuck in plat. I have tried using marine/tank style for many matchups but I think I do not have the APM to do as many things simultaneously as I need to.

With your specific timings, I am worried about the number of Collosi but since this is working for you, big props to you.
Canada
crocodile
Profile Joined February 2011
United States615 Posts
April 04 2012 17:51 GMT
#72
I agree. But who's talking about balance? I don't remember a part of the guide that said 'guys all the pros should start doing this and it's the best strategy ever.' It's just Hammer sharing a guide for a build that works.

The people explaining why it won't work at a higher level who ARE NOT helping to improve the build are really just trying to boost their egos. It's actually pathetic. If you don't think the build is viable, great! Keep it to yourself though. If you think the build has flaws and can be improved, EXPLAIN WHERE IT CAN BE IMPROVED. Don't just go 'your opponent was bad, this build is stupid you noob.'
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 04 2012 19:48 GMT
#73
On April 05 2012 02:51 D_K_night wrote:
I love the build, thanks to HammerSC2, this gives me hope as a Terran who is stuck in plat. I have tried using marine/tank style for many matchups but I think I do not have the APM to do as many things simultaneously as I need to.

With your specific timings, I am worried about the number of Collosi but since this is working for you, big props to you.

That's awesome buddy! Good luck. Don't worry about Colloss as you can take em out easy with banshee's and pdd to protect. make sure keep marines behind thors
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
April 04 2012 19:52 GMT
#74
This isn't a viable strategy- you're trying to take a 111 allin-push, and make it a macro thing. That simply doesn't work for the reasons stated above (namely, you get more and more behind as time goes on)
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
April 04 2012 19:53 GMT
#75
On April 05 2012 02:51 crocodile wrote:
I agree. But who's talking about balance? I don't remember a part of the guide that said 'guys all the pros should start doing this and it's the best strategy ever.' It's just Hammer sharing a guide for a build that works.

The people explaining why it won't work at a higher level who ARE NOT helping to improve the build are really just trying to boost their egos. It's actually pathetic. If you don't think the build is viable, great! Keep it to yourself though. If you think the build has flaws and can be improved, EXPLAIN WHERE IT CAN BE IMPROVED. Don't just go 'your opponent was bad, this build is stupid you noob.'


Improve the build: Don't expand, pull all scvs for first (and only attack). Done.
crocodile
Profile Joined February 2011
United States615 Posts
April 04 2012 20:01 GMT
#76
That's a different build. Stop trolling please. You're pretty pathetic.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 04 2012 20:08 GMT
#77
On April 05 2012 04:52 DYEAlabaster wrote:
This isn't a viable strategy- you're trying to take a 111 allin-push, and make it a macro thing. That simply doesn't work for the reasons stated above (namely, you get more and more behind as time goes on)

Ahhh what are you talking about?? Did you watch the vid lol. Sort yourself out
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
April 04 2012 20:14 GMT
#78
Open demuslim TvZ style, it'll open smoother, and let you FE safely with a gas, and look like gasless FE.
12 rax
16 gas
22-23 CC at natural
24 factory
25 reactor.

Looks like gasless FE, and gives you 4 marines + bunker + a factory still fast, with a more economic FE where you don't cut marines or SCVs.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Skwid1g
Profile Joined April 2011
United States953 Posts
Last Edited: 2012-04-04 20:22:05
April 04 2012 20:20 GMT
#79
On April 05 2012 04:52 DYEAlabaster wrote:
This isn't a viable strategy- you're trying to take a 111 allin-push, and make it a macro thing. That simply doesn't work for the reasons stated above (namely, you get more and more behind as time goes on)


I don't know if everyone posting this is trolling or just dumb. He throws a CC down at 22/23 supply, he doesn't even make a Starport until after his CC. There is no reactor on barracks, there is nothing produced out of the factory until the CC is down, etc. The only similarity it has with 1/1/1 is that it gets a factory and makes banshees... eventually.

Personally I think there are a lot of flaws with the build, but it has nothing to do with it being similar to a 1/1/1.
NaDa/Fantasy/Zero/Soulkey pls
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 04 2012 21:02 GMT
#80
On April 05 2012 05:14 iAmJeffReY wrote:
Open demuslim TvZ style, it'll open smoother, and let you FE safely with a gas, and look like gasless FE.
12 rax
16 gas
22-23 CC at natural
24 factory
25 reactor.

Looks like gasless FE, and gives you 4 marines + bunker + a factory still fast, with a more economic FE where you don't cut marines or SCVs.

Thanks man, I will take a look at that
Prev 1 2 3 4 5 6 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 86
StarCraft: Brood War
Larva 568
Killer 466
actioN 305
Leta 137
JulyZerg 106
sorry 56
ToSsGirL 48
Sacsri 27
KwarK 26
soO 20
[ Show more ]
ivOry 3
Dota 2
XcaliburYe769
League of Legends
JimRising 688
Counter-Strike
Stewie2K508
PGG 144
Super Smash Bros
Westballz22
Heroes of the Storm
Khaldor143
Other Games
summit1g13464
C9.Mang0312
Mew2King133
KnowMe116
Trikslyr21
Organizations
Counter-Strike
PGL4594
Other Games
gamesdonequick1388
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH179
• Adnapsc2 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• LUISG 0
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2018
• HappyZerGling141
Other Games
• WagamamaTV596
Upcoming Events
CranKy Ducklings
1h 56m
BSL Team A[vengers]
5h 56m
Bonyth vs Paralyze
StRyKeR vs Ample
Safe House 2
8h 56m
Sparkling Tuna Cup
1d 1h
Safe House 2
1d 8h
Monday Night Weeklies
2 days
Tenacious Turtle Tussle
4 days
The PondCast
5 days
Online Event
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.