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[G] TvP Hammer 111 Expand (80% Win Ratio) - Page 9

Forum Index > StarCraft 2 Strategy
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ArtemisSC
Profile Joined August 2011
15 Posts
April 06 2012 21:12 GMT
#161
On April 07 2012 04:57 HammerSC2 wrote:
Show nested quote +
On April 07 2012 03:40 ArtemisSC wrote:
On April 07 2012 01:35 HammerSC2 wrote:
On April 07 2012 00:43 Naccer wrote:
Is this build not all-in ish after your first push? U dont have any upgrades for your marine's except cshields/Stim No armory upgrades or marine upgrades.

How can u transition out of it ?

That's a good question. It's not all-innish as I make sure I have a 3rd prior to the timing engagement, as well as more production. It's more of a "production" based build, as opposed to an upgrade build if that makes sense. I almost always take out 15-25 of the opponents worker line, and then try to remax quicker, harass with banshee to "pin" opponent while remaxing. Here are some replays of games that go longer after timing engagement:

http://drop.sc/154386
http://drop.sc/154390
http://drop.sc/154385


You don't understand what he's saying. Marine Thor Banshee is very powerful in the midgame (which is when you push), but lategame, verses a 3-3 Protoss army, you will get absolutely crushed so yes, it is most definitely all-in and if they crush your first push, you simply cannot produce quickly enough to be able to put pressure back on your opponent (and I really hope you don't actually think mech armies can be reproduced quickly).

I'll spell it out a different way. You're putting ALLL of your resources into ARMY, and none into Tech (hello upgrades), such that you have a stronger army RIGHT now to kill your opponent NOW, because you don't have a followup plan if your first push fails.

I don't like this build that much because it completely relies on your opponent making mistakes or reacting poorly to your build (and not to mention it's less economical than 1rax fe), instead of you playing well. The reason why what jjakji did worked so well was because he rushed cloaked banshee, and pinned 6 stalkers and 2 observers to mana's base (and he also had a 50 to 1000ish lost advantage, which was huge). Your build does none of those things. Not to mention, relying on killing 15-25 probes every game verses protoss is just absurd - and again, they're the ones making the mistake of scouting poorly and not reacting AT all to what you're doing.

Watching these games:
Game 1: He's floating 4000 resources (and to the readers, no, he is not even close to being maxed 200/200), and he still manages to clean up your push (despite attacking down his ramp on shakuras plateau into a terrible concave, with the stalkers blocking all of the chargelots). He ended up losing because he didn't know that chargelots suck when you engage through a chokepoint. I mean, you're playing against people who can't even spend their money. I really don't need to watch the rest of these games to understand why you have such a high win percentage against protoss.

So, how do you improve this build? Easy:

1. Rush cloaked banshees first to pin units and observers back to their base.
2. Expand at a decent timing, instead of somewhere in the middle where it doesn't make sense.
3. GET UPGRADES. I mean, not getting upgrades is such a stupid idea when you plan on going up to 3-4 bases.
4. Test it verses competent opponents. (Refer to game 1).

No.. you don't understand! Lol. Please refer back to my many other comments. Thanks!


...

Should have expected this from you. Did you even read my post? I pointed out countless flaws with your build and ways to improve it, and this is how you respond? What a joke.
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
Last Edited: 2012-04-06 21:17:23
April 06 2012 21:16 GMT
#162
On April 05 2012 01:16 Venomsflame wrote:
Show nested quote +
On April 04 2012 21:05 Pulimuli wrote:
On April 04 2012 09:31 EmilA wrote:
On April 04 2012 09:29 Mongolbonjwa wrote:
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?


Because one day, god help us for I dread the day, you may get out of bronze league on SEA.


i win with 111 against GM tosses on EU....


With a 100% win rate?


ofc not if i had 100% winrate TvP id probably be famous

im just saying 111 works at every skill level, the higher the skill level the better you need to tailor your build according to your scouting information
The WingNut
Profile Joined February 2012
United States35 Posts
April 06 2012 21:32 GMT
#163
Good job Hammer! This build is pretty cool.

Have you ever experimented with getting one less starport, and using the money saved for a more aggressive 3rd timing and 1/1 upgrades for the marines? That way, when you make the attack, you may have fewer banshees, but your marines are stronger. AND if the attack fails, you can do a huge tech switch to MMM +stim and medivacs very quickly and attack again (perhaps doom-dropping his base??? ).

Just theory-crafting! Have a nice day; I will be sure to try this build out on the ladder!
HammerSC2
Profile Joined November 2011
Canada103 Posts
Last Edited: 2012-04-06 21:58:14
April 06 2012 21:32 GMT
#164
On April 07 2012 06:12 ArtemisSC wrote:
Show nested quote +
On April 07 2012 04:57 HammerSC2 wrote:
On April 07 2012 03:40 ArtemisSC wrote:
On April 07 2012 01:35 HammerSC2 wrote:
On April 07 2012 00:43 Naccer wrote:
Is this build not all-in ish after your first push? U dont have any upgrades for your marine's except cshields/Stim No armory upgrades or marine upgrades.

How can u transition out of it ?

That's a good question. It's not all-innish as I make sure I have a 3rd prior to the timing engagement, as well as more production. It's more of a "production" based build, as opposed to an upgrade build if that makes sense. I almost always take out 15-25 of the opponents worker line, and then try to remax quicker, harass with banshee to "pin" opponent while remaxing. Here are some replays of games that go longer after timing engagement:

http://drop.sc/154386
http://drop.sc/154390
http://drop.sc/154385


You don't understand what he's saying. Marine Thor Banshee is very powerful in the midgame (which is when you push), but lategame, verses a 3-3 Protoss army, you will get absolutely crushed so yes, it is most definitely all-in and if they crush your first push, you simply cannot produce quickly enough to be able to put pressure back on your opponent (and I really hope you don't actually think mech armies can be reproduced quickly).

I'll spell it out a different way. You're putting ALLL of your resources into ARMY, and none into Tech (hello upgrades), such that you have a stronger army RIGHT now to kill your opponent NOW, because you don't have a followup plan if your first push fails.

I don't like this build that much because it completely relies on your opponent making mistakes or reacting poorly to your build (and not to mention it's less economical than 1rax fe), instead of you playing well. The reason why what jjakji did worked so well was because he rushed cloaked banshee, and pinned 6 stalkers and 2 observers to mana's base (and he also had a 50 to 1000ish lost advantage, which was huge). Your build does none of those things. Not to mention, relying on killing 15-25 probes every game verses protoss is just absurd - and again, they're the ones making the mistake of scouting poorly and not reacting AT all to what you're doing.

Watching these games:
Game 1: He's floating 4000 resources (and to the readers, no, he is not even close to being maxed 200/200), and he still manages to clean up your push (despite attacking down his ramp on shakuras plateau into a terrible concave, with the stalkers blocking all of the chargelots). He ended up losing because he didn't know that chargelots suck when you engage through a chokepoint. I mean, you're playing against people who can't even spend their money. I really don't need to watch the rest of these games to understand why you have such a high win percentage against protoss.

So, how do you improve this build? Easy:

1. Rush cloaked banshees first to pin units and observers back to their base.
2. Expand at a decent timing, instead of somewhere in the middle where it doesn't make sense.
3. GET UPGRADES. I mean, not getting upgrades is such a stupid idea when you plan on going up to 3-4 bases.
4. Test it verses competent opponents. (Refer to game 1).

No.. you don't understand! Lol. Please refer back to my many other comments. Thanks!


...

Should have expected this from you. Did you even read my post? I pointed out countless flaws with your build and ways to improve it, and this is how you respond? What a joke.

Yes I did read your post, in its entirely. You're not pointing out anything particularly new though. I UNDERSTAND about upgrades expanding etc... I play standard too. The build has evolved based on what makes it successful as far as I what I have experienced. You point these things out but you don't use the build so how do you know!!

You're right, I am putting my resources into army. If I do upgrades and play for the long game, the first major engagement happens at a bad timing (when Protoss usually has 2/2 completed and more HT'son the field, with more energy in reserve). Part of what makes the build so successful is doing things NON-STANDARD - Protoss is rarely prepared for such a large army, coupled with the massive banshee attack on the main or third.

And I do have a follow-up. I throw down my third as I'm nearing max supply and resources allow, as well as several rax, a factory or two, and starports as resources are available. I then pin my opponent with cloaked banshee attacks while I remax, and usually I remax quicker than my opponent.

You say my build relies on my opponents making mistakes? Don't all games lol..

EDIT: Just wanted to mention, not trying to be rude! Just lots of people offer similar suggestions over and over, but I've played this build a lot and many different ways and this is what seems to work. I've introduced ghosts, more upgrades, early expansions etc and that always seems to make my attacks weaker or the timing later (when Protoss is stronger).
Apollo147
Profile Joined March 2012
United States20 Posts
April 06 2012 21:35 GMT
#165
Only watched the replay vs. Haz and didn't read the entire thread, but the build seems really bumpy in terms of economy. You had really high mins to start then really high gas later. Think you should really try a 1-2 rax FE with more bunkers if you scout aggression. Plus you should try doing something with your banshees early w/ an earlier cloak. Forcing the Protoss to be defensive could really help you get your third up faster which was SUPER late in your game vs. Haz. Anyways gl with your build hope you get the kinks worked out.
HammerSC2
Profile Joined November 2011
Canada103 Posts
Last Edited: 2012-04-06 21:41:27
April 06 2012 21:41 GMT
#166
On April 07 2012 06:32 The WingNut wrote:
Good job Hammer! This build is pretty cool.

Have you ever experimented with getting one less starport, and using the money saved for a more aggressive 3rd timing and 1/1 upgrades for the marines? That way, when you make the attack, you may have fewer banshees, but your marines are stronger. AND if the attack fails, you can do a huge tech switch to MMM +stim and medivacs very quickly and attack again (perhaps doom-dropping his base??? ).

Just theory-crafting! Have a nice day; I will be sure to try this build out on the ladder!

Thanks man! Hmm that's actually a really interesting idea. The tech switch could be really good, especially if opponent does not go colloss. Build a bunch more rax swap them onto the starports TL's, and pump mmm.. I'll take a look at it! Gotta like theory-crafting
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 06 2012 21:43 GMT
#167
On April 07 2012 06:35 Apollo147 wrote:
Only watched the replay vs. Haz and didn't read the entire thread, but the build seems really bumpy in terms of economy. You had really high mins to start then really high gas later. Think you should really try a 1-2 rax FE with more bunkers if you scout aggression. Plus you should try doing something with your banshees early w/ an earlier cloak. Forcing the Protoss to be defensive could really help you get your third up faster which was SUPER late in your game vs. Haz. Anyways gl with your build hope you get the kinks worked out.

The vids are older, and its much more refined now (as per the build order)! Appreciate the suggestions but it's working really well now and the timings are solid. Until I start losing lots with it, gonna keep it as is! Take a look at a few of the recent replays and you'll see what I mean. It's non-standard with intent
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 07 2012 16:00 GMT
#168
I'm still continuing to have some really good success with the build guys. Add me hammer#218 if you have any questions. Cheers.

User was warned for this post
CaptainHaz
Profile Joined December 2010
United States240 Posts
April 07 2012 17:51 GMT
#169
I agree with a lot of the points that ArtemisSC brought up. The upgrade disparity eventually makes it so that the exchanges vs the protoss becomes less and less favorable. Also, the production rate of gateway units is much higher than a mech-focused army. In the late game protoss can just keep trading with terran mech builds and remaxing much faster.

The point I would like to stress is that the build seems REALLY allinish during the first push. You are getting a third behind it, but you are too far behind in terms of production to catch up if the protoss doesn't die right there since gateway production will always win out in terms of speed.
All of us warned you of the big white face.
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 08 2012 03:13 GMT
#170
On April 08 2012 02:51 CaptainHaz wrote:
I agree with a lot of the points that ArtemisSC brought up. The upgrade disparity eventually makes it so that the exchanges vs the protoss becomes less and less favorable. Also, the production rate of gateway units is much higher than a mech-focused army. In the late game protoss can just keep trading with terran mech builds and remaxing much faster.

The point I would like to stress is that the build seems REALLY allinish during the first push. You are getting a third behind it, but you are too far behind in terms of production to catch up if the protoss doesn't die right there since gateway production will always win out in terms of speed.

I'm not denying they are valid points, just that is not the goal of the build. The idea is to have a larger army with HIGH DPS at the point of the timing engagement, and to reduce opponents economy by having an overwhelming banshee attack at main - which time and time again the opponent is ill-prepared for.
CaptainHaz
Profile Joined December 2010
United States240 Posts
April 08 2012 03:42 GMT
#171
On April 08 2012 12:13 HammerSC2 wrote:
Show nested quote +
On April 08 2012 02:51 CaptainHaz wrote:
I agree with a lot of the points that ArtemisSC brought up. The upgrade disparity eventually makes it so that the exchanges vs the protoss becomes less and less favorable. Also, the production rate of gateway units is much higher than a mech-focused army. In the late game protoss can just keep trading with terran mech builds and remaxing much faster.

The point I would like to stress is that the build seems REALLY allinish during the first push. You are getting a third behind it, but you are too far behind in terms of production to catch up if the protoss doesn't die right there since gateway production will always win out in terms of speed.

I'm not denying they are valid points, just that is not the goal of the build. The idea is to have a larger army with HIGH DPS at the point of the timing engagement, and to reduce opponents economy by having an overwhelming banshee attack at main - which time and time again the opponent is ill-prepared for.

Then why not just address them? You can abandon the macro component of this build and just say that at the 12 minute mark or so, I'm going to pull SCVs and go for a push. Taking a third behind such a do-or-die push doesn't make a lot of sense IMO since you are behind in upgrades and economy at that point as well as production rate. Dividing the army doesn't make much sense if you are just trying to cripple him and since your army is in a much stronger state when it's all together.

I think it makes more sense to either harass heavily with the banshees and try to even out the economy, behind which you can expand, OR just throw macro play in the trash and push for the win with a shitload of scvs for repairs at the timing you are indicating. The middle-of-the-road method you are adopting has too many weak points IMO, since your army is just really beefy but really slow to build.
All of us warned you of the big white face.
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 08 2012 04:37 GMT
#172
On April 08 2012 12:42 CaptainHaz wrote:
Show nested quote +
On April 08 2012 12:13 HammerSC2 wrote:
On April 08 2012 02:51 CaptainHaz wrote:
I agree with a lot of the points that ArtemisSC brought up. The upgrade disparity eventually makes it so that the exchanges vs the protoss becomes less and less favorable. Also, the production rate of gateway units is much higher than a mech-focused army. In the late game protoss can just keep trading with terran mech builds and remaxing much faster.

The point I would like to stress is that the build seems REALLY allinish during the first push. You are getting a third behind it, but you are too far behind in terms of production to catch up if the protoss doesn't die right there since gateway production will always win out in terms of speed.

I'm not denying they are valid points, just that is not the goal of the build. The idea is to have a larger army with HIGH DPS at the point of the timing engagement, and to reduce opponents economy by having an overwhelming banshee attack at main - which time and time again the opponent is ill-prepared for.

Then why not just address them? You can abandon the macro component of this build and just say that at the 12 minute mark or so, I'm going to pull SCVs and go for a push. Taking a third behind such a do-or-die push doesn't make a lot of sense IMO since you are behind in upgrades and economy at that point as well as production rate. Dividing the army doesn't make much sense if you are just trying to cripple him and since your army is in a much stronger state when it's all together.

I think it makes more sense to either harass heavily with the banshees and try to even out the economy, behind which you can expand, OR just throw macro play in the trash and push for the win with a shitload of scvs for repairs at the timing you are indicating. The middle-of-the-road method you are adopting has too many weak points IMO, since your army is just really beefy but really slow to build.

I actually rarely pull scv's anymore... not that many anyways, and its would make sense to harass more if my APM was high I also like that aspect of the often unexpected massive banshee attack. Anyways, appreciate your input and what you're saying.

- Hammer
shivver
Profile Joined June 2011
United States232 Posts
Last Edited: 2012-04-08 14:28:37
April 08 2012 14:28 GMT
#173
On April 06 2012 04:35 Sergio1992 wrote:
Show nested quote +
On April 05 2012 22:09 shivver wrote:
You're doing it wrong OP, I use the same composition but I open different and no I'm not sharing.

As others have said, you're not harassing at all, the protoss flies an obs in and will see the early armory and know right off the bat for the rest of the game what is up. He'll just macro since you're just sitting in your base chronoing w/e he wants.

I honestly can't believe you're winning with this like others have said which leads me to believe that toss still are up in arms about how to exactly respond to this build.

God, nice post. Nice sharing of your own build, you know how to imrprove it, but you don't even try to help us with your post. You are probably a pro , so if you share your knowledge you are afraid you are going to get demolished easy on tournaments. Take care friend, you don't want to lose your prizes!


Fine you want a little bite? Templar archives is your hint.. when you scout that coming up, it is decision time for many different things.
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 08 2012 15:51 GMT
#174
On April 08 2012 23:28 shivver wrote:
Show nested quote +
On April 06 2012 04:35 Sergio1992 wrote:
On April 05 2012 22:09 shivver wrote:
You're doing it wrong OP, I use the same composition but I open different and no I'm not sharing.

As others have said, you're not harassing at all, the protoss flies an obs in and will see the early armory and know right off the bat for the rest of the game what is up. He'll just macro since you're just sitting in your base chronoing w/e he wants.

I honestly can't believe you're winning with this like others have said which leads me to believe that toss still are up in arms about how to exactly respond to this build.

God, nice post. Nice sharing of your own build, you know how to imrprove it, but you don't even try to help us with your post. You are probably a pro , so if you share your knowledge you are afraid you are going to get demolished easy on tournaments. Take care friend, you don't want to lose your prizes!


Fine you want a little bite? Templar archives is your hint.. when you scout that coming up, it is decision time for many different things.

How do you change your decision making based on scouting the archives?
MtlGuitarist97
Profile Blog Joined July 2011
United States1539 Posts
April 08 2012 18:36 GMT
#175
On April 09 2012 00:51 HammerSC2 wrote:
Show nested quote +
On April 08 2012 23:28 shivver wrote:
On April 06 2012 04:35 Sergio1992 wrote:
On April 05 2012 22:09 shivver wrote:
You're doing it wrong OP, I use the same composition but I open different and no I'm not sharing.

As others have said, you're not harassing at all, the protoss flies an obs in and will see the early armory and know right off the bat for the rest of the game what is up. He'll just macro since you're just sitting in your base chronoing w/e he wants.

I honestly can't believe you're winning with this like others have said which leads me to believe that toss still are up in arms about how to exactly respond to this build.

God, nice post. Nice sharing of your own build, you know how to imrprove it, but you don't even try to help us with your post. You are probably a pro , so if you share your knowledge you are afraid you are going to get demolished easy on tournaments. Take care friend, you don't want to lose your prizes!


Fine you want a little bite? Templar archives is your hint.. when you scout that coming up, it is decision time for many different things.

How do you change your decision making based on scouting the archives?


Few ways:

1.) Incorporate marauders into your mix.
2.) Incorporate ghosts into your mix.
3.) Force smaller engagements with units that are less susceptible to Psi Storm.
4.) Drop more and force him to be out of position while pushing his ancilary expansions.

You also need upgrades as mentioned before, and I feel like the main issue with your build is that you just are very stubborn in your ways. It's not very...flexible. You should be having very little gas but a lot of minerals with the build. You can use that for more orbitals and constant scanning/expanding.
CaptainHaz
Profile Joined December 2010
United States240 Posts
April 08 2012 19:05 GMT
#176
On April 08 2012 23:28 shivver wrote:
Show nested quote +
On April 06 2012 04:35 Sergio1992 wrote:
On April 05 2012 22:09 shivver wrote:
You're doing it wrong OP, I use the same composition but I open different and no I'm not sharing.

As others have said, you're not harassing at all, the protoss flies an obs in and will see the early armory and know right off the bat for the rest of the game what is up. He'll just macro since you're just sitting in your base chronoing w/e he wants.

I honestly can't believe you're winning with this like others have said which leads me to believe that toss still are up in arms about how to exactly respond to this build.

God, nice post. Nice sharing of your own build, you know how to imrprove it, but you don't even try to help us with your post. You are probably a pro , so if you share your knowledge you are afraid you are going to get demolished easy on tournaments. Take care friend, you don't want to lose your prizes!


Fine you want a little bite? Templar archives is your hint.. when you scout that coming up, it is decision time for many different things.

I'm sure whatever silver league ranking you claim to have really must back up the validity of your statements, but saying "if you see a templar archives you need to do something" is both vague and useless in terms of assisting the discussion.

In response to a templar archives I think it makes more sense to cut banshee production and swap to something like ghost marine or if you want to stick to non-bio try a gradual transition into BCs.
All of us warned you of the big white face.
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 09 2012 18:49 GMT
#177
On April 09 2012 03:36 MtlGuitarist97 wrote:
Show nested quote +
On April 09 2012 00:51 HammerSC2 wrote:
On April 08 2012 23:28 shivver wrote:
On April 06 2012 04:35 Sergio1992 wrote:
On April 05 2012 22:09 shivver wrote:
You're doing it wrong OP, I use the same composition but I open different and no I'm not sharing.

As others have said, you're not harassing at all, the protoss flies an obs in and will see the early armory and know right off the bat for the rest of the game what is up. He'll just macro since you're just sitting in your base chronoing w/e he wants.

I honestly can't believe you're winning with this like others have said which leads me to believe that toss still are up in arms about how to exactly respond to this build.

God, nice post. Nice sharing of your own build, you know how to imrprove it, but you don't even try to help us with your post. You are probably a pro , so if you share your knowledge you are afraid you are going to get demolished easy on tournaments. Take care friend, you don't want to lose your prizes!


Fine you want a little bite? Templar archives is your hint.. when you scout that coming up, it is decision time for many different things.

How do you change your decision making based on scouting the archives?


Few ways:

1.) Incorporate marauders into your mix.
2.) Incorporate ghosts into your mix.
3.) Force smaller engagements with units that are less susceptible to Psi Storm.
4.) Drop more and force him to be out of position while pushing his ancilary expansions.

You also need upgrades as mentioned before, and I feel like the main issue with your build is that you just are very stubborn in your ways. It's not very...flexible. You should be having very little gas but a lot of minerals with the build. You can use that for more orbitals and constant scanning/expanding.

I was meaining in the context of my build/compostion.. but those are good points for standard mmmvg
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 10 2012 16:46 GMT
#178
On April 09 2012 04:05 CaptainHaz wrote:
Show nested quote +
On April 08 2012 23:28 shivver wrote:
On April 06 2012 04:35 Sergio1992 wrote:
On April 05 2012 22:09 shivver wrote:
You're doing it wrong OP, I use the same composition but I open different and no I'm not sharing.

As others have said, you're not harassing at all, the protoss flies an obs in and will see the early armory and know right off the bat for the rest of the game what is up. He'll just macro since you're just sitting in your base chronoing w/e he wants.

I honestly can't believe you're winning with this like others have said which leads me to believe that toss still are up in arms about how to exactly respond to this build.

God, nice post. Nice sharing of your own build, you know how to imrprove it, but you don't even try to help us with your post. You are probably a pro , so if you share your knowledge you are afraid you are going to get demolished easy on tournaments. Take care friend, you don't want to lose your prizes!


Fine you want a little bite? Templar archives is your hint.. when you scout that coming up, it is decision time for many different things.

I'm sure whatever silver league ranking you claim to have really must back up the validity of your statements, but saying "if you see a templar archives you need to do something" is both vague and useless in terms of assisting the discussion.

In response to a templar archives I think it makes more sense to cut banshee production and swap to something like ghost marine or if you want to stick to non-bio try a gradual transition into BCs.

Transition into BC's!? That's a bold move... are you referring to something like this thread:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=326583

I'm just wondering why you would think BC's in response to HT's as they counter BC's with feedback...
crocodile
Profile Joined February 2011
United States615 Posts
April 10 2012 17:02 GMT
#179
On April 11 2012 01:46 HammerSC2 wrote:
Show nested quote +
On April 09 2012 04:05 CaptainHaz wrote:
On April 08 2012 23:28 shivver wrote:
On April 06 2012 04:35 Sergio1992 wrote:
On April 05 2012 22:09 shivver wrote:
You're doing it wrong OP, I use the same composition but I open different and no I'm not sharing.

As others have said, you're not harassing at all, the protoss flies an obs in and will see the early armory and know right off the bat for the rest of the game what is up. He'll just macro since you're just sitting in your base chronoing w/e he wants.

I honestly can't believe you're winning with this like others have said which leads me to believe that toss still are up in arms about how to exactly respond to this build.

God, nice post. Nice sharing of your own build, you know how to imrprove it, but you don't even try to help us with your post. You are probably a pro , so if you share your knowledge you are afraid you are going to get demolished easy on tournaments. Take care friend, you don't want to lose your prizes!


Fine you want a little bite? Templar archives is your hint.. when you scout that coming up, it is decision time for many different things.

I'm sure whatever silver league ranking you claim to have really must back up the validity of your statements, but saying "if you see a templar archives you need to do something" is both vague and useless in terms of assisting the discussion.

In response to a templar archives I think it makes more sense to cut banshee production and swap to something like ghost marine or if you want to stick to non-bio try a gradual transition into BCs.

Transition into BC's!? That's a bold move... are you referring to something like this thread:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=326583

I'm just wondering why you would think BC's in response to HT's as they counter BC's with feedback...

For someone who uses a mass Thor/Banshee build, I am absolutely appalled that you would write off a units viability in tvp due to feedback.

If you think HT counters fucking BC with feedback, how do you justify using thors and banshees?
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
HammerSC2
Profile Joined November 2011
Canada103 Posts
Last Edited: 2012-04-10 18:00:46
April 10 2012 17:57 GMT
#180
On April 11 2012 02:02 crocodile wrote:
Show nested quote +
On April 11 2012 01:46 HammerSC2 wrote:
On April 09 2012 04:05 CaptainHaz wrote:
On April 08 2012 23:28 shivver wrote:
On April 06 2012 04:35 Sergio1992 wrote:
On April 05 2012 22:09 shivver wrote:
You're doing it wrong OP, I use the same composition but I open different and no I'm not sharing.

As others have said, you're not harassing at all, the protoss flies an obs in and will see the early armory and know right off the bat for the rest of the game what is up. He'll just macro since you're just sitting in your base chronoing w/e he wants.

I honestly can't believe you're winning with this like others have said which leads me to believe that toss still are up in arms about how to exactly respond to this build.

God, nice post. Nice sharing of your own build, you know how to imrprove it, but you don't even try to help us with your post. You are probably a pro , so if you share your knowledge you are afraid you are going to get demolished easy on tournaments. Take care friend, you don't want to lose your prizes!


Fine you want a little bite? Templar archives is your hint.. when you scout that coming up, it is decision time for many different things.

I'm sure whatever silver league ranking you claim to have really must back up the validity of your statements, but saying "if you see a templar archives you need to do something" is both vague and useless in terms of assisting the discussion.

In response to a templar archives I think it makes more sense to cut banshee production and swap to something like ghost marine or if you want to stick to non-bio try a gradual transition into BCs.

Transition into BC's!? That's a bold move... are you referring to something like this thread:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=326583

I'm just wondering why you would think BC's in response to HT's as they counter BC's with feedback...

For someone who uses a mass Thor/Banshee build, I am absolutely appalled that you would write off a units viability in tvp due to feedback.

If you think HT counters fucking BC with feedback, how do you justify using thors and banshees?

How did I "write it off"? Your logic is FLAWED. You need to relax and settle down little guy LOL, it was just a question. My using thors has nothing to do with asking how BC's are an appropriate counter to scouting HT tech. LOL
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