• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:28
CET 01:28
KST 09:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April The Dave Testa Open #11
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Soma Explains: JD's Unrelenting Aggro vs FlaSh ACS replaced by "ASL Season Open" - Starts 21/02 BW General Discussion
Tourneys
[Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 ASL Season 21 Qualifiers March 7-8 Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2451 users

[G] TvP Hammer 111 Expand (80% Win Ratio)

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 8 9 10 Next All
HammerSC2
Profile Joined November 2011
Canada103 Posts
Last Edited: 2012-04-06 03:43:57
April 04 2012 00:08 GMT
#1
Hey guys,

I've been doing this build since early last year, posted it on Battlenet forums a while back. I continue to have really good success with the build into Masters. Composition is MARINE/THOR/RAVEN/BANSHEE. Please leave constructive feedback, as I'm always looking for ways to improve! If you have any questions please ask. Cheers!

Build

10 Supply
12 Rax 1st
14 Refinery (3) - halfway through rax build
16 Marine (non-stop after)
17 OC + Supply
18 Bunker + Move rax front main
19 Factory
22 In-base CC (#2)
23 Armory + Refinery (3)
24 Tech Lab (Factory) + Supply

Thor (non-stop until delay for cloak up)
Starport + Tech Lab (Raven asap after 2nd Thor)
OC (CC #2)
Rax 2nd + reactor
Rax 3rd + reactor

MOVE TO NATURAL
Start moving OC
Collapse bunker
Bring 4 workers + army out
2 x Refinery (3) and 1/2 Bunker at natural main
Bring 6 more scv's from main to natural
Load Bunker with marines
2 x Starport + Tech Lab
Tech Lab on 1 Rax
Research Cloak
Research Combat Shield

Non-stop SCV's
Non-stop Banshee's
Non-stop Thor's
Non-stop Marines
(In that priority sequence)

Bring out near max army @ 13-14 minutes to closest xelnaga. Establish..

3rd Base, extra Rax, and Factory/Starport as economy allows.

Hotkey Banshees (cloak, position etc). Hotkey Raven (for PDD). Cloak banshee's and hit his main base probe line, then bring them back to main force and hittem hard. Bring 8 or so scv's to repair, position army according to enemy composition. MAKE SURE TO LAY DOWN PDD's and to target fire Colloss with Banshee's. Do not bunch up and try and keep your Banshee's to the side rear of opponents army.

Zealot heavy - Together
Stalker heavy - Together
Colossus heavy - Thors front, Marines behind, Banshee taking out Collosus
Immortal heavy - Marines/Banshee front, Thors behind
HT heavy - Thors front center, Marines side Banshee spread and to side and/or over the opposing army.

Note: If he is doing harass with Phoenix you can expect some air-units, cut some banshee's for vikings (I often add a CR on one of the Starports instead of TL) You can also do this if you know he is Colossus heavy.

Important: The build is a little weak early on. Stash the scouting SCV behind his natural and check regularly to determine if he is FE'ing or putting on early pressure. If he is putting on early pressure, lay down a second barracks. Always make sure you have a minimum of 6 workers on hotkey (auto-repair mode) in order to quickly repair Bunker/Thor. Don't be afraid to bring more SCV's under heavy pressure.Wait until you have 2/3 Thors and more marines before pushing out into your natural

Replays

http://drop.sc/119261
http://drop.sc/119263
http://drop.sc/119265
http://drop.sc/107629
http://drop.sc/109301
http://drop.sc/154602
http://drop.sc/154603
http://drop.sc/154658
http://drop.sc/154385

Video


Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
April 04 2012 00:29 GMT
#2
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?
EmilA
Profile Joined October 2010
Denmark4618 Posts
April 04 2012 00:31 GMT
#3
On April 04 2012 09:29 Mongolbonjwa wrote:
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?


Because one day, god help us for I dread the day, you may get out of bronze league on SEA.
http://dotabuff.com/players/122305951 playing other games
ipwntbarney
Profile Joined September 2011
United States141 Posts
April 04 2012 00:37 GMT
#4
On April 04 2012 09:31 EmilA wrote:
Show nested quote +
On April 04 2012 09:29 Mongolbonjwa wrote:
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?


Because one day, god help us for I dread the day, you may get out of bronze league on SEA.

You sir, get +1 internets.
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
April 04 2012 00:38 GMT
#5
On April 04 2012 09:31 EmilA wrote:
Show nested quote +
On April 04 2012 09:29 Mongolbonjwa wrote:
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?


Because one day, god help us for I dread the day, you may get out of bronze league on SEA.

111 still works in grand master....
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 04 2012 00:45 GMT
#6
On April 04 2012 09:29 Mongolbonjwa wrote:
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?

I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
April 04 2012 00:49 GMT
#7
On April 04 2012 09:45 HammerSC2 wrote:
Show nested quote +
On April 04 2012 09:29 Mongolbonjwa wrote:
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?

I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.

Pros still win with this build in tournaments. There is still no really viable option against perfectly executed 111. Hight templars may cause problems but that is just micro issue.
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 04 2012 00:56 GMT
#8
On April 04 2012 09:49 Mongolbonjwa wrote:
Show nested quote +
On April 04 2012 09:45 HammerSC2 wrote:
On April 04 2012 09:29 Mongolbonjwa wrote:
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?

I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.

Pros still win with this build in tournaments. There is still no really viable option against perfectly executed 111. Hight templars may cause problems but that is just micro issue.


Every build, every composition is beatable with proper scouting, composition, counters etc. If the build you are using now works well, have ater. I'm sharing a build that's worked well for me into Masters. Hope that's okay with you!
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
April 04 2012 00:59 GMT
#9
On April 04 2012 09:56 HammerSC2 wrote:
Show nested quote +
On April 04 2012 09:49 Mongolbonjwa wrote:
On April 04 2012 09:45 HammerSC2 wrote:
On April 04 2012 09:29 Mongolbonjwa wrote:
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?

I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.

Pros still win with this build in tournaments. There is still no really viable option against perfectly executed 111. Hight templars may cause problems but that is just micro issue.


Every build, every composition is beatable with proper scouting, composition, counters etc. If the build you are using now works well, have ater. I'm sharing a build that's worked well for me into Masters. Hope that's okay with you!

But there is no real counter to 111 yet even when scouted, protos loses to it.
Picklebread
Profile Joined June 2011
808 Posts
April 04 2012 01:04 GMT
#10
On April 04 2012 09:59 Mongolbonjwa wrote:
Show nested quote +
On April 04 2012 09:56 HammerSC2 wrote:
On April 04 2012 09:49 Mongolbonjwa wrote:
On April 04 2012 09:45 HammerSC2 wrote:
On April 04 2012 09:29 Mongolbonjwa wrote:
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?

I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.

Pros still win with this build in tournaments. There is still no really viable option against perfectly executed 111. Hight templars may cause problems but that is just micro issue.


Every build, every composition is beatable with proper scouting, composition, counters etc. If the build you are using now works well, have ater. I'm sharing a build that's worked well for me into Masters. Hope that's okay with you!

But there is no real counter to 111 yet even when scouted, protos loses to it.

Ya there is its called good decision making.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
April 04 2012 01:10 GMT
#11
On April 04 2012 09:59 Mongolbonjwa wrote:
Show nested quote +
On April 04 2012 09:56 HammerSC2 wrote:
On April 04 2012 09:49 Mongolbonjwa wrote:
On April 04 2012 09:45 HammerSC2 wrote:
On April 04 2012 09:29 Mongolbonjwa wrote:
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?

I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.

Pros still win with this build in tournaments. There is still no really viable option against perfectly executed 111. Hight templars may cause problems but that is just micro issue.


Every build, every composition is beatable with proper scouting, composition, counters etc. If the build you are using now works well, have ater. I'm sharing a build that's worked well for me into Masters. Hope that's okay with you!

But there is no real counter to 111 yet even when scouted, protos loses to it.

Losses to 111 are usually caused by execution mistakes, rather than composition ones, the reaction is fairly simple, the execution is just difficult.

Moving on; I've fought this on Ladder before, though the Terran went Reactor FE into 2 port banshee, then he went for the Thor/marine/banshee +1 raven composition. I tried a 2 range colossus 2 base push after holding the banshee harass, but that failed--ultimately he killed my before I could get my third to set in. I have little experience combating this composition, and honestly I have no solid idea about how to combat it; though I'd appreciate if you could fill me in on how to beat this playstyle.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
xTrim
Profile Joined April 2011
472 Posts
April 04 2012 01:12 GMT
#12
are you guys going to comment on his build or into the viability of the 1-1-1 all in??

OT, which upgrades do you get? mech armor? mech attack? air attack?
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
April 04 2012 01:15 GMT
#13
On April 04 2012 10:04 Picklebread wrote:
Show nested quote +
On April 04 2012 09:59 Mongolbonjwa wrote:
On April 04 2012 09:56 HammerSC2 wrote:
On April 04 2012 09:49 Mongolbonjwa wrote:
On April 04 2012 09:45 HammerSC2 wrote:
On April 04 2012 09:29 Mongolbonjwa wrote:
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?

I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.

Pros still win with this build in tournaments. There is still no really viable option against perfectly executed 111. Hight templars may cause problems but that is just micro issue.


Every build, every composition is beatable with proper scouting, composition, counters etc. If the build you are using now works well, have ater. I'm sharing a build that's worked well for me into Masters. Hope that's okay with you!

But there is no real counter to 111 yet even when scouted, protos loses to it.

Ya there is its called good decision making.

No matter how good your decision making is, you are not gonna hold 111 because its overpowered.

User was warned for this post
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 04 2012 01:15 GMT
#14
Moving on; I've fought this on Ladder before, though the Terran went Reactor FE into 2 port banshee, then he went for the Thor/marine/banshee +1 raven composition. I tried a 2 range colossus 2 base push after holding the banshee harass, but that failed--ultimately he killed my before I could get my third to set in. I have little experience combating this composition, and honestly I have no solid idea about how to combat it; though I'd appreciate if you could fill me in on how to beat this playstyle.

I think the best comp I've faced is probably HT, Archon, Speedlot. Hope that helps!
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
April 04 2012 01:16 GMT
#15
On April 04 2012 10:10 CrazyF1r3f0x wrote:
Losses while doing 111 are usually caused by execution mistakes

Fixed
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 04 2012 01:20 GMT
#16
OT, which upgrades do you get? mech armor? mech attack? air attack?

The only upgrades I get early on are combat shields and banshee cloak. The key to the build is hitting his min lines hard with a massive banshee attack (try to hide scout of banshee prod) and hitting with a near max army when protoss is usually 30-40 supply less, The composition also takes many protoss by suprise, and as long as you micro/position the army well you should have some good success! hammer#218 if you have any more questions. Cheers
CaptainHaz
Profile Joined December 2010
United States240 Posts
April 04 2012 01:20 GMT
#17
Commented on this build when you posted it a while ago, still think it's quite weak and the delayed expansion makes it not that effective.
All of us warned you of the big white face.
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 04 2012 01:23 GMT
#18
On April 04 2012 10:20 CaptainHaz wrote:
Commented on this build when you posted it a while ago, still think it's quite weak and the delayed expansion makes it not that effective.

LOL, k thanks. Have you tried it, laddered with it?? Didn't think so. High Masters players are using it successfully and.. oh ya I'm in Masters now too
Janders
Profile Joined June 2011
Mexico222 Posts
Last Edited: 2012-04-04 01:32:18
April 04 2012 01:25 GMT
#19
On April 04 2012 09:49 Mongolbonjwa wrote:
Show nested quote +
On April 04 2012 09:45 HammerSC2 wrote:
On April 04 2012 09:29 Mongolbonjwa wrote:
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?

I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.

Pros still win with this build in tournaments. There is still no really viable option against perfectly executed 111. Hight templars may cause problems but that is just micro issue.

rofl high templars have nothing to do with it. one does not answer with high templars vs a 1 1 1, the best way to beat 1 1 1 in early tech(colossus or some immortals), early expo for lots of units and adding production and cutting probes at the right time or good decision making and auto loses to better play
:D
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 04 2012 01:26 GMT
#20
On April 04 2012 10:25 Janders wrote:
Show nested quote +
On April 04 2012 09:49 Mongolbonjwa wrote:
On April 04 2012 09:45 HammerSC2 wrote:
On April 04 2012 09:29 Mongolbonjwa wrote:
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?

I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.

Pros still win with this build in tournaments. There is still no really viable option against perfectly executed 111. Hight templars may cause problems but that is just micro issue.

rofl high templars have nothing to do with it and 1 1 1 no one deals with 1 1 1 with high templars, the best way to beat 1 1 1 in early tech(colossus or some immortals) and early expo for lots of units.

This ^^


User was warned for this post
1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Group B
CranKy Ducklings70
LiquipediaDiscussion
AI Arena Tournament
20:00
RO8
DaveTesta Events
18:15
The Dave Testa Open #11
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 138
RuFF_SC2 10
StarCraft: Brood War
GuemChi 815
nyoken 61
ZZZero.O 52
ggaemo 38
Shine 20
NaDa 19
Dota 2
420jenkins550
League of Legends
JimRising 450
Counter-Strike
Fnx 1620
fl0m1290
Stewie2K861
Super Smash Bros
hungrybox1035
Heroes of the Storm
Khaldor218
Other Games
summit1g10057
Grubby3272
crisheroes230
ToD189
ViBE64
Organizations
Other Games
gamesdonequick1058
Counter-Strike
PGL186
Other Games
BasetradeTV26
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 497
• HeavenSC 121
• musti20045 53
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2954
League of Legends
• Doublelift6556
Upcoming Events
PiG Sty Festival
8h 32m
Clem vs Serral
Maru vs ShoWTimE
Sparkling Tuna Cup
9h 32m
uThermal 2v2 Circuit
14h 32m
Replay Cast
1d 8h
Wardi Open
1d 11h
Monday Night Weeklies
1d 16h
Replay Cast
1d 23h
Replay Cast
3 days
Replay Cast
3 days
The PondCast
4 days
[ Show More ]
KCM Race Survival
4 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Replay Cast
6 days
Liquipedia Results

Completed

[S:21] ASL SEASON OPEN 2nd Round
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.