I've been doing this build since early last year, posted it on Battlenet forums a while back. I continue to have really good success with the build into Masters. Composition is MARINE/THOR/RAVEN/BANSHEE. Please leave constructive feedback, as I'm always looking for ways to improve! If you have any questions please ask. Cheers!
Thor (non-stop until delay for cloak up) Starport + Tech Lab (Raven asap after 2nd Thor) OC (CC #2) Rax 2nd + reactor Rax 3rd + reactor
MOVE TO NATURAL Start moving OC Collapse bunker Bring 4 workers + army out 2 x Refinery (3) and 1/2 Bunker at natural main Bring 6 more scv's from main to natural Load Bunker with marines 2 x Starport + Tech Lab Tech Lab on 1 Rax Research Cloak Research Combat Shield
Non-stop SCV's Non-stop Banshee's Non-stop Thor's Non-stop Marines (In that priority sequence)
Bring out near max army @ 13-14 minutes to closest xelnaga. Establish..
3rd Base, extra Rax, and Factory/Starport as economy allows.
Hotkey Banshees (cloak, position etc). Hotkey Raven (for PDD). Cloak banshee's and hit his main base probe line, then bring them back to main force and hittem hard. Bring 8 or so scv's to repair, position army according to enemy composition. MAKE SURE TO LAY DOWN PDD's and to target fire Colloss with Banshee's. Do not bunch up and try and keep your Banshee's to the side rear of opponents army.
Zealot heavy - Together Stalker heavy - Together Colossus heavy - Thors front, Marines behind, Banshee taking out Collosus Immortal heavy - Marines/Banshee front, Thors behind HT heavy - Thors front center, Marines side Banshee spread and to side and/or over the opposing army.
Note: If he is doing harass with Phoenix you can expect some air-units, cut some banshee's for vikings (I often add a CR on one of the Starports instead of TL) You can also do this if you know he is Colossus heavy.
Important: The build is a little weak early on. Stash the scouting SCV behind his natural and check regularly to determine if he is FE'ing or putting on early pressure. If he is putting on early pressure, lay down a second barracks. Always make sure you have a minimum of 6 workers on hotkey (auto-repair mode) in order to quickly repair Bunker/Thor. Don't be afraid to bring more SCV's under heavy pressure.Wait until you have 2/3 Thors and more marines before pushing out into your natural
On April 04 2012 09:29 Mongolbonjwa wrote: I have had 100 win% with one base 111 against protos, why should I switch to weaker one?
I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.
On April 04 2012 09:29 Mongolbonjwa wrote: I have had 100 win% with one base 111 against protos, why should I switch to weaker one?
I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.
Pros still win with this build in tournaments. There is still no really viable option against perfectly executed 111. Hight templars may cause problems but that is just micro issue.
On April 04 2012 09:29 Mongolbonjwa wrote: I have had 100 win% with one base 111 against protos, why should I switch to weaker one?
I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.
Pros still win with this build in tournaments. There is still no really viable option against perfectly executed 111. Hight templars may cause problems but that is just micro issue.
Every build, every composition is beatable with proper scouting, composition, counters etc. If the build you are using now works well, have ater. I'm sharing a build that's worked well for me into Masters. Hope that's okay with you!
On April 04 2012 09:29 Mongolbonjwa wrote: I have had 100 win% with one base 111 against protos, why should I switch to weaker one?
I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.
Pros still win with this build in tournaments. There is still no really viable option against perfectly executed 111. Hight templars may cause problems but that is just micro issue.
Every build, every composition is beatable with proper scouting, composition, counters etc. If the build you are using now works well, have ater. I'm sharing a build that's worked well for me into Masters. Hope that's okay with you!
But there is no real counter to 111 yet even when scouted, protos loses to it.
On April 04 2012 09:29 Mongolbonjwa wrote: I have had 100 win% with one base 111 against protos, why should I switch to weaker one?
I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.
Pros still win with this build in tournaments. There is still no really viable option against perfectly executed 111. Hight templars may cause problems but that is just micro issue.
Every build, every composition is beatable with proper scouting, composition, counters etc. If the build you are using now works well, have ater. I'm sharing a build that's worked well for me into Masters. Hope that's okay with you!
But there is no real counter to 111 yet even when scouted, protos loses to it.
On April 04 2012 09:29 Mongolbonjwa wrote: I have had 100 win% with one base 111 against protos, why should I switch to weaker one?
I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.
Pros still win with this build in tournaments. There is still no really viable option against perfectly executed 111. Hight templars may cause problems but that is just micro issue.
Every build, every composition is beatable with proper scouting, composition, counters etc. If the build you are using now works well, have ater. I'm sharing a build that's worked well for me into Masters. Hope that's okay with you!
But there is no real counter to 111 yet even when scouted, protos loses to it.
Losses to 111 are usually caused by execution mistakes, rather than composition ones, the reaction is fairly simple, the execution is just difficult.
Moving on; I've fought this on Ladder before, though the Terran went Reactor FE into 2 port banshee, then he went for the Thor/marine/banshee +1 raven composition. I tried a 2 range colossus 2 base push after holding the banshee harass, but that failed--ultimately he killed my before I could get my third to set in. I have little experience combating this composition, and honestly I have no solid idea about how to combat it; though I'd appreciate if you could fill me in on how to beat this playstyle.
On April 04 2012 09:29 Mongolbonjwa wrote: I have had 100 win% with one base 111 against protos, why should I switch to weaker one?
I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.
Pros still win with this build in tournaments. There is still no really viable option against perfectly executed 111. Hight templars may cause problems but that is just micro issue.
Every build, every composition is beatable with proper scouting, composition, counters etc. If the build you are using now works well, have ater. I'm sharing a build that's worked well for me into Masters. Hope that's okay with you!
But there is no real counter to 111 yet even when scouted, protos loses to it.
Ya there is its called good decision making.
No matter how good your decision making is, you are not gonna hold 111 because its overpowered.
Moving on; I've fought this on Ladder before, though the Terran went Reactor FE into 2 port banshee, then he went for the Thor/marine/banshee +1 raven composition. I tried a 2 range colossus 2 base push after holding the banshee harass, but that failed--ultimately he killed my before I could get my third to set in. I have little experience combating this composition, and honestly I have no solid idea about how to combat it; though I'd appreciate if you could fill me in on how to beat this playstyle.
I think the best comp I've faced is probably HT, Archon, Speedlot. Hope that helps!
OT, which upgrades do you get? mech armor? mech attack? air attack?
The only upgrades I get early on are combat shields and banshee cloak. The key to the build is hitting his min lines hard with a massive banshee attack (try to hide scout of banshee prod) and hitting with a near max army when protoss is usually 30-40 supply less, The composition also takes many protoss by suprise, and as long as you micro/position the army well you should have some good success! hammer#218 if you have any more questions. Cheers
On April 04 2012 10:20 CaptainHaz wrote: Commented on this build when you posted it a while ago, still think it's quite weak and the delayed expansion makes it not that effective.
LOL, k thanks. Have you tried it, laddered with it?? Didn't think so. High Masters players are using it successfully and.. oh ya I'm in Masters now too
On April 04 2012 09:29 Mongolbonjwa wrote: I have had 100 win% with one base 111 against protos, why should I switch to weaker one?
I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.
Pros still win with this build in tournaments. There is still no really viable option against perfectly executed 111. Hight templars may cause problems but that is just micro issue.
rofl high templars have nothing to do with it. one does not answer with high templars vs a 1 1 1, the best way to beat 1 1 1 in early tech(colossus or some immortals), early expo for lots of units and adding production and cutting probes at the right time or good decision making and auto loses to better play
On April 04 2012 09:29 Mongolbonjwa wrote: I have had 100 win% with one base 111 against protos, why should I switch to weaker one?
I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.
Pros still win with this build in tournaments. There is still no really viable option against perfectly executed 111. Hight templars may cause problems but that is just micro issue.
rofl high templars have nothing to do with it and 1 1 1 no one deals with 1 1 1 with high templars, the best way to beat 1 1 1 in early tech(colossus or some immortals) and early expo for lots of units.