• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:31
CET 00:31
KST 08:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
List of top players active on ShieldBattery [Megathread] Daily Funny Videos BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Rollback Netcode in Brood War
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Trading/Investing Thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7450 users

[G] PvZ: guide to an imbalanced special tactic

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 10 11 12 Next All
AA.spoon
Profile Joined January 2011
Belgium331 Posts
Last Edited: 2011-08-21 09:43:37
August 20 2011 20:42 GMT
#1
Het TL!

Introduction:
Since about three months I am using only mass blink stalker in PvZ, with great succes. I have played a ton of games, tried alot of variations and feel confident against everything zergs throw at me. A month or two ago I discovered a totally destructive 'tactic'. I used it twice on ladder and it had instant succes. I kept the strat for myself, not using it anymore. But now I have used it again on ladder and I will write a small guide about this revolutionary tactic.

The key elements:
Now the tactic consists of two key elements. The warp prism +sentry. And the mass blink stalker.
Both have been known for a while. We saw recently a cute sentry drop by TSL_JYP vs MVP_Donraegu in the GSL. I first saw mass blink stalker in Ace vs Sen (Starwars cup). Since then it has been my main strategy for pvz.
However, its the combination of both which is deadly.

[image loading]

The tacic itself:

You should open up with FFE. Make alot of stalkers and attack upgrades. Also make a sentry and a warp prism.
Blink all your stalkers in the zerg main base. Drop your sentry, set your prism to phase mode. When his units come to defend his main, forcefield his army in half and collect win. Some examples:
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]



Replays:
Aiforsen vs Spoon:
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=227389
+ Show Spoiler +
Aiforsen goes for roach/infestor. I spoon him :p. His army is stuck at his natural while I kill his lair. I win the game very briefly afterwards.
top master zerg from team Alien invasion


Daspletor vs spoon:
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=227390
+ Show Spoiler +
Daspletor goes for ling bling. I spoon him, only letting a couple of lings through his main. It was easy.
gm zerg


Elvis vs Spoon:
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=227391
+ Show Spoiler +
He goes for roach and instaquits when I spoon him.
gm zerg from team gameline


Lalush vs spoon
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=227393
+ Show Spoiler +

This is actually the most interesting game imo, because I lost . I had a bad minerals gas ratio, and therefore was floating high on minerals and couldn't warpin as many stalkers as I'd like.(Don't be too harsh guys, I am still finding an optimal build and experiment quite a bit). I also executed poorly, loosing like 5 stalkers on the initial blink in his main.
Lalush has drop for overlords, and loads his roaches back into his main, which wins him the game. ( well that and my poor army management)
When I retreat out of his main, I am up 15 workers: this also shows the strength of the harassing capabilities of this build. You don't need to kill the zerg with it. I think I could have won if I didn't mess up the timings of my geysers, and controled my army a bit better.

gm zerg from team Millenium


Meyera vs spoon
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=227486
+ Show Spoiler +
I ROLL easily through meyera, a gm zerg. He had hydraling. After killing his main I engage him in the open and win without micro lol.



Me commentating a replay on my stream. Go forward to the 22 min mark:
http://www.justin.tv/imspoon/b/292993717


In conclusion:

I am not really sure what zerg can do vs this, thus the somewhat provocative title :p.
One also need to take in consideration the raw strength of blink stalkers. 20 blink stalkers vs 20 speedroaches? Who wins, casualities? answer: + Show Spoiler +
20 stalkers kill all the roaches with 0 loss.

Zerg could get burrow and move his roaches undergound to his main, bypassing the forcefield. But I will be getting a lot of freeshots+ superior arc. Follow that up by decent blink micro and its gg.
Using roaches in ovies to ferry between main and natural (like lalush did), is imo clumpsy. They take a while to load and drop, and there are vulnerable during that time. I could also blink to his natural, when he drops his own main. He then needs to restart the procedure.
If you have decent multitask, you can also send a couple of units to the zerg third, as I did vs Aiforsen.



Further info:
I recently started streaming. I answer questions in chat and give insights/analysis when watching my own replays.

My stream thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=253534
My stream: http://www.justin.tv/imspoon

Edit: Added replay vs meyera

Complete
Profile Joined October 2009
United States1864 Posts
August 20 2011 20:46 GMT
#2
If only it were this simple...
MinimalMagic
Profile Joined March 2011
Denmark21 Posts
August 20 2011 20:47 GMT
#3
How are your experiences with defending against early pressure from Z usin this strat?
Sn0wM4
Profile Joined April 2011
Bulgaria68 Posts
August 20 2011 20:48 GMT
#4
How is this imbalanced?
Weasel-
Profile Joined June 2009
Canada1556 Posts
August 20 2011 20:54 GMT
#5
If zerg sees this is coming and gets his army in his base before it happens he would have no problem defending it, no? Although I suppose at that point you'd just force field to trap him in his base and own his natural.
Still, I think if the Zerg sees this coming he should be able to defend.
thesauceishot
Profile Joined July 2010
Canada333 Posts
August 20 2011 21:02 GMT
#6
Are you moving out with +1 or waiting for +2?
Micket
Profile Joined April 2011
United Kingdom2163 Posts
August 20 2011 21:03 GMT
#7
This seems extremely powerful, and may force an earlier lair for tunelling claws and burrow (or a lot of spines) because I just don't see how this can be stopped easily. The +2 Blink stalker with robo all in off ffe is very powerful already, but being able to destroy zergs tech while ffing the ramp indefinitely (warp in more sentries or have 6 already), is just so powerful. You will destroy a base, including the lair, and probably the roach warren and spawning pool and maybe evo chambers as well.

Zerg's only option is to counterattack at this point but just adding mass cannons should deal with that, considering you don't actually have to reinforce your stalkers.
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
August 20 2011 21:06 GMT
#8
It is a really risky/gimmick move... I mean yeah sure it can have a high pay off.. but it is really risky..
~~~Liquid Fighting (SC2)~~~
Utinni
Profile Joined November 2010
Canada1196 Posts
August 20 2011 21:07 GMT
#9
There are a lot of strats similar to this that have been focusing on warp prism play either hurassing mineral line or doing the same thing with more sentries to block off the ramp indefinitely.

I really enjoy the blink play included, seems like a really nice option and gives you the freedom to run away.

Thank you sir!
“... you don’t have to be Sun freakin Tzu to know that real fighting isn’t about killing or even hurting the other guy, it’s about scaring him enough to call it a day.” - Max Brooks: World War Z
Utinni
Profile Joined November 2010
Canada1196 Posts
Last Edited: 2011-08-20 21:10:15
August 20 2011 21:09 GMT
#10
On August 21 2011 06:06 Yamulo wrote:
It is a really risky/gimmick move... I mean yeah sure it can have a high pay off.. but it is really risky..


I don't find it gimmicky because I feel at any time you see the zerg army out of position you have the option to try something similar throughout the game.

and what is wrong with playing risky, If you played safe all the time, people are gonna figure that out and take advantage of your play.

Having new and more strats in your repertoire is something to celebrate.
“... you don’t have to be Sun freakin Tzu to know that real fighting isn’t about killing or even hurting the other guy, it’s about scaring him enough to call it a day.” - Max Brooks: World War Z
TolEranceNA
Profile Joined April 2011
Canada434 Posts
Last Edited: 2011-08-20 21:13:41
August 20 2011 21:12 GMT
#11
More reasons people should stop telling zerg to stop whining. The warp in mechanic is extremely hard to balance without making protoss too weak or situational, IMO its just not a good game mechanics.
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
KiaL.Kiwi
Profile Joined August 2010
Germany210 Posts
Last Edited: 2011-08-20 21:25:33
August 20 2011 21:15 GMT
#12
On August 21 2011 05:54 Weasel- wrote:
If zerg sees this is coming and gets his army in his base before it happens he would have no problem defending it, no? Although I suppose at that point you'd just force field to trap him in his base and own his natural.
Still, I think if the Zerg sees this coming he should be able to defend.

If he has some kind of anti-air prepared and splits up his army to protect whatever is supposed to snipe the warp-prism (which should be Queens in most cases) he should be in decent shape.

But one of the main strenghts of this strategy is that it is very hard to distinguish from other variations of blinkstalker/robo play - and depending on the map you really dont want to have your army split up between main/natural, since that allows for easy snipes of the third hatchery for the Toss (think XNC or Shakuras).

Its just a very smart variation of the common Blinkstalker pressure and as Toss you should definetly incorporate it into your repertoir.

Edit: I don't see what is supposed to be so risky about this strat? You have Blinkstalker tech, you have a Robo and even if you don't kill him you should be able to do lots of damage - the only risk I can imagine exists if your enemy knows exactly what you're up to and awaits you in his base with drop/tunneling claws/nydus(LOL!) at the ready. Could be hard to secure a third in this case - but that's a risk any strategy that utilizes timed pushes bears - if your push is deflected without damage your behind and have to play catch-up.

Edit2: One question though : why only 1 Sentry in your Warp-Prism? The same type of play has been done to me before, but I'm quite sure the guy dropped 4 Sentries with nearly full energy into my base.
Joey Wheeler
Profile Joined July 2011
Korea (North)276 Posts
August 20 2011 21:33 GMT
#13
Why are you guys being skeptical? If he put his units in his main, don't blink into his main. You can bounce around and potentially trap his units in by FFing the ramp.

That said, you can use this build to punish Zerg who don't prepare for agressive 2 base play off Forge FE with spines, because then the blink stalkers won't have a problem walking into your natural either. If you look at Ret he only makes like 2 spines and stops 6gate with plainly units, so against someone like that this can be devastating
Darclite
Profile Joined January 2011
United States1021 Posts
August 20 2011 21:36 GMT
#14
What do you do if he goes for the usual response to mass blink stalker, ling/infestor? Seems like this becomes weak once the warp prism goes down, and it seems likely that it will go down if there are infestors. What do you do if you lose it?

Would you consider adding a second warp prism to attack a mineral line w/ zealots? Or is the timing thrown off?
They're fools. You should eat them.
BlindSC2
Profile Joined January 2011
United Kingdom435 Posts
Last Edited: 2011-08-20 22:01:36
August 20 2011 21:59 GMT
#15
I've been thinking about this type of play a lot, but never actually tried it. More so in PvT, in a 6gate all in (getting a robo instead of +1). 4 sentries in the base with 4 zealots/2 stalkers warping in will shred the production coming from a typical 3/4rax + reactorport build. Keeping the rest of your army outside stops a counter, since if they try it they wont have the cover of their bunkers. Despite not getting reinforcements your main army should be able to kill the counter.

I'll definitely have to try this in PvZ, with blink it sounds awesome I'll watch the replays in a sec

EDIT: Now that I think of it this happened to me in a PvP on Antigua Shipyard, was very effective. I was eventually killed off due to him sniping my 2 obs and walking in with DTs (was producing colossi)

Wise men speak because they have something to say, fools; because they have to say something - Plato
ShatterZer0
Profile Joined November 2010
United States1843 Posts
August 20 2011 22:37 GMT
#16
To simplify for the haters... the point of this strategy is to be able to split the opponent's army significantly without a heavy investment into sentries, which are fundamentally weak head on attack units.

Nobody can argue that splitting the entire opposing force in half (or better) with a single sentry is EVER a bad idea.
A time to live.
Senros
Profile Joined May 2011
54 Posts
August 20 2011 22:42 GMT
#17
This strategy seems very dependent upon the zerg being completely unaware of what you're doing. If the zerg spreads creep he would see this coming. Basically, the way you "counter" your build is by simply having map awareness and scouting.
McGuire72
Profile Joined February 2011
Canada140 Posts
August 20 2011 23:02 GMT
#18
On August 21 2011 07:42 Senros wrote:
This strategy seems very dependent upon the zerg being completely unaware of what you're doing. If the zerg spreads creep he would see this coming. Basically, the way you "counter" your build is by simply having map awareness and scouting.


Let's say the zerg "scouts" and "has map awareness" like you suggest (thanks for that by the way), how does he prepare for this as it marches across the map? Move his roaches into his main and get cut off from his natural? Split his army in half and get killed? Stay in the natural and sac the main? Write blizzard an angry letter and QQ on teamliquid?

I'm not sure what a good scout can even do to stop this unless you manage to decipher "+2 attack mass blink stalker with warp prism-ed sentry to block ramp" by OL scouting his base and build like 6 spines in your main while leaving your army at your natural.
CELTICS | PATRIOTS | RED SOX
eksert
Profile Joined August 2010
France656 Posts
August 20 2011 23:07 GMT
#19
It would be hilarious if that terran goes for 11/11 rax for the remaining of the games^^
Fig
Profile Joined March 2010
United States1324 Posts
August 20 2011 23:08 GMT
#20
On August 21 2011 08:02 McGuire72 wrote:
Show nested quote +
On August 21 2011 07:42 Senros wrote:
This strategy seems very dependent upon the zerg being completely unaware of what you're doing. If the zerg spreads creep he would see this coming. Basically, the way you "counter" your build is by simply having map awareness and scouting.


Let's say the zerg "scouts" and "has map awareness" like you suggest (thanks for that by the way), how does he prepare for this as it marches across the map? Move his roaches into his main and get cut off from his natural? Split his army in half and get killed? Stay in the natural and sac the main? Write blizzard an angry letter and QQ on teamliquid?

I'm not sure what a good scout can even do to stop this unless you manage to decipher "+2 attack mass blink stalker with warp prism-ed sentry to block ramp" by OL scouting his base and build like 6 spines in your main while leaving your army at your natural.

You just need to engage the attack sooner, like mass ling surround. But this is actually a benefit of the strategy, since it doesn't give zerg their usual amount of time to pump out units right before the attack arrives.
Can't elope with my cantaloupe
1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
BSL
05:00
RO24 Group E
JDConan vs Julia
UltrA vs hanniGan
ZZZero.O269
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 75
CosmosSc2 67
StarCraft: Brood War
ZZZero.O 269
Terrorterran 11
Dota 2
syndereN625
League of Legends
Doublelift4083
JimRising 671
Super Smash Bros
AZ_Axe62
Other Games
summit1g6700
Grubby2762
FrodaN715
XaKoH 144
NeuroSwarm99
ViBE44
Mew2King33
Railgan30
Organizations
Other Games
gamesdonequick812
BasetradeTV153
Counter-Strike
PGL88
Other Games
angryscii12
[ Show 17 non-featured ]
StarCraft 2
• musti20045 67
• Adnapsc2 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix14
• Pr0nogo 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3598
• Jankos3241
• Scarra944
Other Games
• imaqtpie800
• Shiphtur174
Upcoming Events
IntoTheTV X SOOP
11h 29m
IPSL
17h 29m
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
23h 29m
Replay Cast
1d 23h
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Invitational
4 days
[ Show More ]
CranKy Ducklings
6 days
IPSL
6 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.