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Didn't see this anywhere, so I figure I'll post it up:
Major League Gaming (MLG), the world's largest professional video game league and provider of cross platform online videogame competition, shattered previous MLG records delivering more than 35 million stream views of the Anaheim Pro Circuit weekend July 29-31. In addition to online viewers, more than 20,000 fans attended over the course of the weekend and more than 1,000 players from around the world competed. Online viewership, combined with in-person attendance make the Anaheim competition the largest Pro Circuit in MLG history. Viewers from 171 countries watched four live streams during the three-day, double elimination tournament online at www.majorleaguegaming.com for a total of more than 2.6 million hours of video consumed. The average user time per stream was more than three hours. MLG is working with Streamworks to deliver live and on demand coverage of all 2011 and 2012 Pro Circuit competitions. Rebroadcasts of all Anaheim Pro Circuit matches are available on MLG.tv.
Obviously numbers can be manipulated, but I think the pure fact MLG has continued to grow substantially between events is definitely a good thing. It will be very interesting to see if they can sustain this growth heading into Raleigh.
Source: ESFIWorld
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Congrats MLG! That means more west coast events?
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On August 05 2011 03:41 DyEnasTy wrote: Congrats MLG! That means more west coast events? MLG wants to have more smaller events, and more online events, if they can get memberships to fill the pools and cost.
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Grats, glad to see that it is still growing and maturing.
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How many people watched though? They said 35 million views at one point and said average view time was 3 hours, but there's no way 35m people watched for 3 hrs.
I wish organizations would release relevant numbers sometimes. :\
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Wow, awesome. What was the highest number of concurrent viewers?
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I wonder how many extra views each one of us added by having to hit refresh to deal with either A) frozen streams B) wanting to switch the other stream to high quality (really wish they would let us have both in HQ)
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That's excellent news! It is awesome to see both GOM and MLG hitting these crazy high numbers. This can only help the scene grow.
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On August 05 2011 03:54 ensign_lee wrote: I wonder how many extra views each one of us added by having to hit refresh to deal with either A) frozen streams B) wanting to switch the other stream to high quality (really wish they would let us have both in HQ)
This. I literally had to refresh after EVERY match, because once the ad played, the stream went black. By the time i refreshed, they were midway into the second game.
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Using 35 million started streams is just a bullshit number to promote. Number of times a stream got loaded means nothing at all.
35 million streams started, 2,6 million of hours streamed means that EACH stream in average went on for 4,5 minutes, maybe not such a great number, I don't say it's bad either.
What counts is Unique Viewers and average viewing time and Sundance responded to my tweet and said they will present that too when they got those numbers.
Yes, I'm biased as I ran the SC2 Tours at DreamHack but compare this presentation with the DreamHacks
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On August 05 2011 03:46 Zip! wrote: Wow, awesome. What was the highest number of concurrent viewers? On Saturday Sundance announced that they had broken 100,000 concurrent, which had never happened for them on a Saturday before. Since the bulk of the views and the highest concurrency is always for Championship Sunday, I think it's safe to say that the Sunday concurrency must have been significantly higher than that, although in the past MLG has not released concurrency numbers. I was actually surprised that Sundance announced the concurrency on Saturday, but it was a pretty huge milestone for them and he was clearly excited.
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Are they Claiming then 865,000 unique? If 2.6Million hours/3 hours per user, that would mean over 865,000 unique people tuned in. That is fairly incredible.
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2.6 million hours and 3 hours of stream / user would suggest just under 900000 unique users, which seems a reasonable number to me.
Good to see MLG getting healthy viewership.
Hellspawn, we don't need a pissing contest between a 3 game league and a massive LAN with like 5x as many games going on.
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Yeah, the numbers don't mean much, but they are higher then past tournaments whilst stream problems were roughly consistent. A growth is a growth, and it is the best thing for the growth of SC2, especially if those numbers persuade one more sponsor to get on board.
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Well... there are a LOT of people who watch both streams at the same time. Also the streams would turn cut itself off occasionally forcing a refresh - they might have added the refresh numbers as well.
To brag they need to announce the # of unique views.
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On August 05 2011 03:46 hmunkey wrote: How many people watched though? They said 35 million views at one point and said average view time was 3 hours, but there's no way 35m people watched for 3 hrs.
I wish organizations would release relevant numbers sometimes. :\
There weren't 35 million people watching. If you reread the article you'll notice that there were 35 million "views" of the event across the streams. That means that there were 35 million different "clicks" to view streams. That would include every time someone refreshed, reopened etc a stream. To put that into perspectice, I was watching both the Red and Blue almost all weekend and had to refresh/relog my computers now and then which would contribute a fair few views. Especially when you factor that I also flipped back and forth to the FPS streams when they were showing the same match on both Red and Blue at times. Personally, I wouldn't be surprised if I contributed 50+ views easily over the course of the weekend. Furthermore, I watched almost every minute of both streams, so that's well, well over the 3 hour average per view.
The numbers are actually relevant, I just think you misread or misinterpreted what was written in the article.
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On August 05 2011 03:56 Ladnil wrote:Show nested quote +On August 05 2011 03:46 Zip! wrote: Wow, awesome. What was the highest number of concurrent viewers? On Saturday Sundance announced that they had broken 100,000 concurrent, which had never happened for them on a Saturday before. Since the bulk of the views and the highest concurrency is always for Championship Sunday, I think it's safe to say that the Sunday concurrency must have been significantly higher than that, although in the past MLG has not released concurrency numbers. I was actually surprised that Sundance announced the concurrency on Saturday, but it was a pretty huge milestone for them and he was clearly excited.
I don't know if Sunday would be significantly higher.
I know I turned it off once it was clear that there would just be back-to-back-to-back TvT for the top spots.
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A more meaningful number would be the number of UNIQUE views, not people refreshing because their stream would randomly die..
Anywho, congrats to them and wish them luck in their future events!
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On August 05 2011 03:46 hmunkey wrote: How many people watched though? They said 35 million views at one point and said average view time was 3 hours, but there's no way 35m people watched for 3 hrs.
I wish organizations would release relevant numbers sometimes. :\ I think that a lot would tune in for some series and then there were also a lot like me that had both streams up all weekend. You would figure a hour on the low side for most people then 20+ hours for a lot of people like me. Just leaving it up regardless of what I was doing. Either way congrats MLG it's great to see these numbers.
Frogsox you misunderstood what Hmunkey meant much like I did at first. Read harder
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On August 05 2011 03:57 Bear4188 wrote: 2.6 million hours and 3 hours of stream / user would suggest just under 900000 unique users, which seems a reasonable number to me.
Good to see MLG getting healthy viewership.
Hellspawn, we don't need a pissing contest between a 3 game league and a massive LAN with like 5x as many games going on.
I totally agree that it's great to see MLG growing. It's great for Esports in general as well as good for the viewers.
Also, I don't know why people like Hellspawn bother coming in here with that sort of attitude. It's the same sort of fanboy rubbish you see with consoles etc etc. I don't understand why he can't be happy for the fact that Esports is growing as an industry and there's more and more great events to watch. Instead he has to turn it into a contest for some reason. I think he just wanted to brag about running tours at Dreamhack.
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