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MLG Anaheim breaks viewership records - Page 11

Forum Index > SC2 General
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Prev 1 9 10 11 12 13 Next All
ShatterZer0
Profile Joined November 2010
United States1843 Posts
August 09 2011 12:45 GMT
#201
On August 05 2011 05:13 K_Dilkington wrote:
Impressive. I find the 20 000 visitor number a bit dodgy though, from what I've seen it looked more like 8000-10 000 but I could be wrong.


Hey dudes! I looked at the crowd and thought "Dayum that looks like 8-10 thousand people!", I was probably right so I'm going to attack the credibility of a decent eSports loving corporation!

nice trollin'
A time to live.
SLTR.Maverick
Profile Joined June 2011
Canada142 Posts
August 09 2011 13:05 GMT
#202
On August 09 2011 21:24 SundanceMLG wrote:
Show nested quote +
On August 05 2011 07:05 Hellspawnl wrote:
I don't like being involved in forum wars but I reply to the accusation of me being unprofessional, biased and wanting to start a war between MLG and DreamHack.

I am first and for most an "E-sport journalist" who's actually doesn't just take what people, organizations or tournament organizers say for granted, I try to have an objective and critical approach as I know from my knowledge of the scene that it's needed.



First off let me say that no other journalist asked for clarification by accusing me on twitter of releasing "bullshit numbers". I did a follow up interview with Forbes yesterday and was asked for a break down of the numbers so that the reporter could better understand the context. He was both objective and critical. You just seem to be critical when it comes to this topic. Still don't have an issue with you but if you have questions for me you should reach out formally and I'll answer them formally.

Our number currently stands at 940,583 uniques without factoring in one of our distribution partners. Hopefully we get their numbers today. This math stuff is hard sometimes when you don't have a unified set of reporting tools.

As far as the 35 million streams number goes - We release a set of numbers that is ready following the events to capitalize on mainstream media awareness of our efforts. No deception - no lies just a set of data that is provided by our streaming and distribution partners. The takeaway for MLG Anaheim is this - with a schedule which was awful for European viewers and our most stable stream yet - our numbers rose significantly.

This is a good thing. Let's be happy and hope that everyone's views keep going up and that everyone's partners, fans and players continue to be happy.

Also - prize pool can't go up until next year. That comes down from on high so unless a miracle happens it is what it is until 2012.

Finally live event attendance is attendees per day added up.

Have a nice day.

-sd






Sundance, I appreciate you being so active and reachable in the community. I know you take a lot of flak from some members of the community because for some reason they see you as the big evil corporate guy just out for everyone's money. I know you care about eSports and the industry and in my eyes you are truly a pioneer of the industry.

Keep up the good work man.
[S]laughter Gaming
JetBlk
Profile Joined December 2010
United States3 Posts
August 09 2011 13:22 GMT
#203
Sundance is a bosssss. Keep it up with everything you do at MLG!
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
August 09 2011 13:30 GMT
#204
Wow, almost a million uniques! That's epic, can't wait for nationals.
VERY FRAGILE, LIKE A BABY PANDA EGG
darklight54321
Profile Joined July 2011
United States361 Posts
August 09 2011 14:28 GMT
#205
Go sundance. I'm just glad the MLG stream wasn't the debacle the NASL one was. It's nice that you have decent audio people and actually stick to a schedule (when boxer doesn't ruin it :D )
Sandro
Profile Joined April 2011
897 Posts
August 09 2011 14:30 GMT
#206
I wonder who this other distribution partner is, GSL perhaps?
Deleted User 124618
Profile Joined November 2010
1142 Posts
Last Edited: 2011-08-09 14:47:24
August 09 2011 14:47 GMT
#207
I love MLG, thanks for the great work! And nice, almost 1 million unique viewers
garlicface
Profile Joined April 2010
Canada4196 Posts
August 09 2011 14:59 GMT
#208
On August 09 2011 22:05 SLTR.Maverick wrote:
Show nested quote +
On August 09 2011 21:24 SundanceMLG wrote:
On August 05 2011 07:05 Hellspawnl wrote:
I don't like being involved in forum wars but I reply to the accusation of me being unprofessional, biased and wanting to start a war between MLG and DreamHack.

I am first and for most an "E-sport journalist" who's actually doesn't just take what people, organizations or tournament organizers say for granted, I try to have an objective and critical approach as I know from my knowledge of the scene that it's needed.



First off let me say that no other journalist asked for clarification by accusing me on twitter of releasing "bullshit numbers". I did a follow up interview with Forbes yesterday and was asked for a break down of the numbers so that the reporter could better understand the context. He was both objective and critical. You just seem to be critical when it comes to this topic. Still don't have an issue with you but if you have questions for me you should reach out formally and I'll answer them formally.

Our number currently stands at 940,583 uniques without factoring in one of our distribution partners. Hopefully we get their numbers today. This math stuff is hard sometimes when you don't have a unified set of reporting tools.

As far as the 35 million streams number goes - We release a set of numbers that is ready following the events to capitalize on mainstream media awareness of our efforts. No deception - no lies just a set of data that is provided by our streaming and distribution partners. The takeaway for MLG Anaheim is this - with a schedule which was awful for European viewers and our most stable stream yet - our numbers rose significantly.

This is a good thing. Let's be happy and hope that everyone's views keep going up and that everyone's partners, fans and players continue to be happy.

Also - prize pool can't go up until next year. That comes down from on high so unless a miracle happens it is what it is until 2012.

Finally live event attendance is attendees per day added up.

Have a nice day.

-sd






Sundance, I appreciate you being so active and reachable in the community. I know you take a lot of flak from some members of the community because for some reason they see you as the big evil corporate guy just out for everyone's money. I know you care about eSports and the industry and in my eyes you are truly a pioneer of the industry.

Keep up the good work man.

Indeed. Time for some people to lay off the guy and take a look at what he's accomplished.

He's been busting his ass for us, we've seen BOXER play in the US, and we've had improvements on all our viewing experiences (live and online). But now that we're into the post-MLG season, people want to start ragging on him again for being a "suit". Whatever man, just keep on doing what you do.
#TeamBuLba
sVnteen
Profile Joined January 2011
Germany2238 Posts
Last Edited: 2011-08-09 15:12:39
August 09 2011 15:09 GMT
#209
On August 05 2011 03:57 Bear4188 wrote:
2.6 million hours and 3 hours of stream / user would suggest just under 900000 unique users, which seems a reasonable number to me.

Good to see MLG getting healthy viewership.


Hellspawn, we don't need a pissing contest between a 3 game league and a massive LAN with like 5x as many games going on.



no thats wrong

they dont know the duration of 1 USER being on the stream but how long a stream was open after it got opended on some computer... so if you consider that some people would watch more than 1 stream at a time + tune in like 4 times during the weekend that would mean to me that there were a total of about 200k-300k unique viewers (which would still be quite good)



edit: what i wrote was probalby bullshit reading sundances post right now lol ^^
MY LIFE STARTS NOW ♥
alphaQ
Profile Joined August 2011
14 Posts
Last Edited: 2011-08-09 15:17:46
August 09 2011 15:17 GMT
#210
On August 09 2011 21:24 SundanceMLG wrote:
Also - prize pool can't go up until next year. That comes down from on high so unless a miracle happens it is what it is until 2012.


Not sure what he means by "that comes down from on high" , but this saddens me, was really hoping for a bigger pool to justify the enormity of MLG viewerships
More GG More Skill <3
Voreau
Profile Joined June 2011
United States192 Posts
August 09 2011 15:23 GMT
#211
<3 Sundance. Congratulations on the huge success! Hopefully, people like Hellspawn can stop being such biased douchebags and realize that growth in MLG is growth in E-Sports overall, which is a wonderful thing.. Instead of starting pissing contests between Dreamhack and MLG constantly. It's fantastic that both events (and others) are having big success and providing such entertainment for the community.

Keep doing what you're doing MLG, thanks for the entertainment!!
SMD
Profile Joined December 2010
Canada627 Posts
August 09 2011 15:24 GMT
#212
On August 10 2011 00:17 alphaQ wrote:
Show nested quote +
On August 09 2011 21:24 SundanceMLG wrote:
Also - prize pool can't go up until next year. That comes down from on high so unless a miracle happens it is what it is until 2012.


Not sure what he means by "that comes down from on high" , but this saddens me, was really hoping for a bigger pool to justify the enormity of MLG viewerships


Basically the budget was set preseason, The national championship prize pool is 10x bigger...

all the great vierwship and attendence is showing is that they can double or more the prizepool for the players, and get even more of the top players to come - and maybe even get more views/attendence due to the stars that show up.
Proko
Profile Joined February 2011
United States1022 Posts
Last Edited: 2011-08-09 15:42:10
August 09 2011 15:29 GMT
#213
http://www.teamliquid.net/forum/viewmessage.php?topic_id=243942&currentpage=2


Dreamhack sported just over 17 thousand hours of video views with over 1 million unique stream views. Did MLG really just dwarf them that much?

if so, that's incredible
Caster duos should compliment each others' strengths. "You look very handsome today, Tasteless."
Ryalnos
Profile Joined July 2010
United States1946 Posts
August 09 2011 15:33 GMT
#214
Something is wrong with the number of hours they reported - I'd be curious to know the real number (only 17k for 1 million uniques is absurdly low).
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
August 09 2011 15:36 GMT
#215
On August 09 2011 22:05 SLTR.Maverick wrote:
Show nested quote +
On August 09 2011 21:24 SundanceMLG wrote:
On August 05 2011 07:05 Hellspawnl wrote:
I don't like being involved in forum wars but I reply to the accusation of me being unprofessional, biased and wanting to start a war between MLG and DreamHack.

I am first and for most an "E-sport journalist" who's actually doesn't just take what people, organizations or tournament organizers say for granted, I try to have an objective and critical approach as I know from my knowledge of the scene that it's needed.



First off let me say that no other journalist asked for clarification by accusing me on twitter of releasing "bullshit numbers". I did a follow up interview with Forbes yesterday and was asked for a break down of the numbers so that the reporter could better understand the context. He was both objective and critical. You just seem to be critical when it comes to this topic. Still don't have an issue with you but if you have questions for me you should reach out formally and I'll answer them formally.

Our number currently stands at 940,583 uniques without factoring in one of our distribution partners. Hopefully we get their numbers today. This math stuff is hard sometimes when you don't have a unified set of reporting tools.

As far as the 35 million streams number goes - We release a set of numbers that is ready following the events to capitalize on mainstream media awareness of our efforts. No deception - no lies just a set of data that is provided by our streaming and distribution partners. The takeaway for MLG Anaheim is this - with a schedule which was awful for European viewers and our most stable stream yet - our numbers rose significantly.

This is a good thing. Let's be happy and hope that everyone's views keep going up and that everyone's partners, fans and players continue to be happy.

Also - prize pool can't go up until next year. That comes down from on high so unless a miracle happens it is what it is until 2012.

Finally live event attendance is attendees per day added up.

Have a nice day.

-sd






Sundance, I appreciate you being so active and reachable in the community. I know you take a lot of flak from some members of the community because for some reason they see you as the big evil corporate guy just out for everyone's money. I know you care about eSports and the industry and in my eyes you are truly a pioneer of the industry.

Keep up the good work man.

Dont know about the evil corporate guy thing, never seen that in a thread but otherwise I agree totally. Those numbers are great and will be even larger when the other partner is accounted for. Good times indeed.

And what's up with hellspawn, the fuck kind of attitude is that. Then claiming to be a journalist and not acting the least professional. laugh.
Do you really want chat rooms?
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
Last Edited: 2011-08-09 15:38:49
August 09 2011 15:38 GMT
#216
On August 10 2011 00:33 Ryalnos wrote:
Something is wrong with the number of hours they reported - I'd be curious to know the real number (only 17k for 1 million uniques is absurdly low).



Could have been the LoL launcher counting people starting the game as a unique viewer. Start the game, see the stream and ignore it while logging in. Not sure if that was the case but it would make sense on the low number of viewer hours.
Brood War forever!
Chill
Profile Blog Joined January 2005
Calgary25988 Posts
Last Edited: 2011-08-09 15:42:22
August 09 2011 15:41 GMT
#217
Sundance is my favourite ESPORTS guy. He always just comes in, drops some knowledge, and then stays out of the bullshit. It's awesome. Many people could take a lesson
Moderator
thebigdonkey
Profile Joined September 2010
United States354 Posts
August 09 2011 15:42 GMT
#218
All of the drama in this thread could have been avoided if we had all read the bolded part below and just nodded and moved on.

On August 05 2011 03:55 Hellspawnl wrote:
Yes, I'm biased as I ran the SC2 Tours at DreamHack but compare this presentation with the DreamHacks

Aberu
Profile Blog Joined April 2010
United States968 Posts
August 09 2011 15:42 GMT
#219
Of course it was the largest event, because it wasn't in the middle of nowhere, I mean you put events in the midwest, vs California. I mean California has such a larger population than the places that they normally hold the events. Grand Finals in Rhode Island lol?
srsly
Chill
Profile Blog Joined January 2005
Calgary25988 Posts
August 09 2011 15:44 GMT
#220
On August 10 2011 00:42 Aberu wrote:
Of course it was the largest event, because it wasn't in the middle of nowhere, I mean you put events in the midwest, vs California. I mean California has such a larger population than the places that they normally hold the events. Grand Finals in Rhode Island lol?

You know costs in major cities are higher too? I wouldn't be surprised in the slightest if the events in the midwest make them more money.
Moderator
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