• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:12
CEST 14:12
KST 21:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Is Adaferin Gel Effective for Pimples Find Out Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
https://www.facebook.com/LiverComplexNetherlands.O RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. Pros React To: JaeDong vs Queen BSL 22 Map Contest — Submissions OPEN to March 10 Klaucher discontinued / in-game color settings
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1311 users

MLG Anaheim breaks viewership records

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 11 12 13 Next All
sang
Profile Joined February 2011
United States251 Posts
August 04 2011 18:39 GMT
#1
Didn't see this anywhere, so I figure I'll post it up:

Major League Gaming (MLG), the world's largest professional video game league and provider of cross platform online videogame competition, shattered previous MLG records delivering more than 35 million stream views of the Anaheim Pro Circuit weekend July 29-31. In addition to online viewers, more than 20,000 fans attended over the course of the weekend and more than 1,000 players from around the world competed. Online viewership, combined with in-person attendance make the Anaheim competition the largest Pro Circuit in MLG history.

Viewers from 171 countries watched four live streams during the three-day, double elimination tournament online at www.majorleaguegaming.com for a total of more than 2.6 million hours of video consumed. The average user time per stream was more than three hours. MLG is working with Streamworks to deliver live and on demand coverage of all 2011 and 2012 Pro Circuit competitions. Rebroadcasts of all Anaheim Pro Circuit matches are available on MLG.tv.


Obviously numbers can be manipulated, but I think the pure fact MLG has continued to grow substantially between events is definitely a good thing. It will be very interesting to see if they can sustain this growth heading into Raleigh.

Source: ESFIWorld
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
August 04 2011 18:41 GMT
#2
Congrats MLG! That means more west coast events?
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
CidO
Profile Joined June 2010
United States695 Posts
August 04 2011 18:42 GMT
#3
On August 05 2011 03:41 DyEnasTy wrote:
Congrats MLG! That means more west coast events?

MLG wants to have more smaller events, and more online events, if they can get memberships to fill the pools and cost.
:P
nearl
Profile Joined February 2011
United States22 Posts
August 04 2011 18:44 GMT
#4
Grats, glad to see that it is still growing and maturing.
hmunkey
Profile Joined August 2010
United Kingdom1973 Posts
August 04 2011 18:46 GMT
#5
How many people watched though? They said 35 million views at one point and said average view time was 3 hours, but there's no way 35m people watched for 3 hrs.

I wish organizations would release relevant numbers sometimes. :\
Zip!
Profile Joined October 2010
31 Posts
August 04 2011 18:46 GMT
#6
Wow, awesome. What was the highest number of concurrent viewers?
ensign_lee
Profile Joined June 2010
United States1178 Posts
August 04 2011 18:54 GMT
#7
I wonder how many extra views each one of us added by having to hit refresh to deal with either
A) frozen streams
B) wanting to switch the other stream to high quality (really wish they would let us have both in HQ)
Durn
Profile Blog Joined July 2010
Canada360 Posts
August 04 2011 18:54 GMT
#8
That's excellent news! It is awesome to see both GOM and MLG hitting these crazy high numbers. This can only help the scene grow.
"Even if I lose 100 games, that's 100 different arrows pointing me in the wrong direction." - Sean Day[9] Plott
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
August 04 2011 18:54 GMT
#9
On August 05 2011 03:54 ensign_lee wrote:
I wonder how many extra views each one of us added by having to hit refresh to deal with either
A) frozen streams
B) wanting to switch the other stream to high quality (really wish they would let us have both in HQ)



This. I literally had to refresh after EVERY match, because once the ad played, the stream went black. By the time i refreshed, they were midway into the second game.
secret - never again
Hellspawnl
Profile Joined June 2010
Sweden103 Posts
Last Edited: 2011-08-04 19:01:07
August 04 2011 18:55 GMT
#10
Using 35 million started streams is just a bullshit number to promote. Number of times a stream got loaded means nothing at all.

35 million streams started, 2,6 million of hours streamed means that EACH stream in average went on for 4,5 minutes, maybe not such a great number, I don't say it's bad either.

What counts is Unique Viewers and average viewing time and Sundance responded to my tweet and said they will present that too when they got those numbers.

Yes, I'm biased as I ran the SC2 Tours at DreamHack but compare this presentation with the DreamHacks
@Hellspawnlord - hellspawn@rakaka.se - Editor of Rakaka.se - Head Admin of Dreamhack Starcraft 2
Ladnil
Profile Joined July 2011
United States93 Posts
August 04 2011 18:56 GMT
#11
On August 05 2011 03:46 Zip! wrote:
Wow, awesome. What was the highest number of concurrent viewers?

On Saturday Sundance announced that they had broken 100,000 concurrent, which had never happened for them on a Saturday before. Since the bulk of the views and the highest concurrency is always for Championship Sunday, I think it's safe to say that the Sunday concurrency must have been significantly higher than that, although in the past MLG has not released concurrency numbers. I was actually surprised that Sundance announced the concurrency on Saturday, but it was a pretty huge milestone for them and he was clearly excited.
Have a nice day.
Haplo_33
Profile Joined July 2010
Sweden383 Posts
August 04 2011 18:56 GMT
#12
Are they Claiming then 865,000 unique? If 2.6Million hours/3 hours per user, that would mean over 865,000 unique people tuned in. That is fairly incredible.
Ensuring the security and efficacy of America's Cherry Coke supply system.
Bear4188
Profile Joined March 2010
United States1797 Posts
Last Edited: 2011-08-04 18:59:17
August 04 2011 18:57 GMT
#13
2.6 million hours and 3 hours of stream / user would suggest just under 900000 unique users, which seems a reasonable number to me.

Good to see MLG getting healthy viewership.


Hellspawn, we don't need a pissing contest between a 3 game league and a massive LAN with like 5x as many games going on.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
Kh0nsu
Profile Joined June 2011
United Kingdom183 Posts
August 04 2011 18:57 GMT
#14
Yeah, the numbers don't mean much, but they are higher then past tournaments whilst stream problems were roughly consistent. A growth is a growth, and it is the best thing for the growth of SC2, especially if those numbers persuade one more sponsor to get on board.
Hikari
Profile Blog Joined May 2010
1914 Posts
August 04 2011 18:58 GMT
#15
Well... there are a LOT of people who watch both streams at the same time.
Also the streams would turn cut itself off occasionally forcing a refresh - they might have added the refresh numbers as well.

To brag they need to announce the # of unique views.
Frogsox
Profile Joined July 2011
Australia274 Posts
August 04 2011 18:59 GMT
#16
On August 05 2011 03:46 hmunkey wrote:
How many people watched though? They said 35 million views at one point and said average view time was 3 hours, but there's no way 35m people watched for 3 hrs.

I wish organizations would release relevant numbers sometimes. :\


There weren't 35 million people watching. If you reread the article you'll notice that there were 35 million "views" of the event across the streams. That means that there were 35 million different "clicks" to view streams. That would include every time someone refreshed, reopened etc a stream. To put that into perspectice, I was watching both the Red and Blue almost all weekend and had to refresh/relog my computers now and then which would contribute a fair few views. Especially when you factor that I also flipped back and forth to the FPS streams when they were showing the same match on both Red and Blue at times. Personally, I wouldn't be surprised if I contributed 50+ views easily over the course of the weekend. Furthermore, I watched almost every minute of both streams, so that's well, well over the 3 hour average per view.

The numbers are actually relevant, I just think you misread or misinterpreted what was written in the article.
DukeEsquire
Profile Joined March 2011
United States26 Posts
August 04 2011 19:02 GMT
#17
On August 05 2011 03:56 Ladnil wrote:
Show nested quote +
On August 05 2011 03:46 Zip! wrote:
Wow, awesome. What was the highest number of concurrent viewers?

On Saturday Sundance announced that they had broken 100,000 concurrent, which had never happened for them on a Saturday before. Since the bulk of the views and the highest concurrency is always for Championship Sunday, I think it's safe to say that the Sunday concurrency must have been significantly higher than that, although in the past MLG has not released concurrency numbers. I was actually surprised that Sundance announced the concurrency on Saturday, but it was a pretty huge milestone for them and he was clearly excited.


I don't know if Sunday would be significantly higher.

I know I turned it off once it was clear that there would just be back-to-back-to-back TvT for the top spots.
darkcloud8282
Profile Joined December 2010
Canada776 Posts
August 04 2011 19:04 GMT
#18
A more meaningful number would be the number of UNIQUE views, not people refreshing because their stream would randomly die..

Anywho, congrats to them and wish them luck in their future events!
All.In
Profile Joined August 2010
United States214 Posts
Last Edited: 2011-08-04 19:07:17
August 04 2011 19:04 GMT
#19
On August 05 2011 03:46 hmunkey wrote:
How many people watched though? They said 35 million views at one point and said average view time was 3 hours, but there's no way 35m people watched for 3 hrs.

I wish organizations would release relevant numbers sometimes. :\


I think that a lot would tune in for some series and then there were also a lot like me that had both streams up all weekend. You would figure a hour on the low side for most people then 20+ hours for a lot of people like me. Just leaving it up regardless of what I was doing. Either way congrats MLG it's great to see these numbers.

Frogsox you misunderstood what Hmunkey meant much like I did at first. Read harder
It is what it is
Frogsox
Profile Joined July 2011
Australia274 Posts
August 04 2011 19:05 GMT
#20
On August 05 2011 03:57 Bear4188 wrote:
2.6 million hours and 3 hours of stream / user would suggest just under 900000 unique users, which seems a reasonable number to me.

Good to see MLG getting healthy viewership.


Hellspawn, we don't need a pissing contest between a 3 game league and a massive LAN with like 5x as many games going on.


I totally agree that it's great to see MLG growing. It's great for Esports in general as well as good for the viewers.

Also, I don't know why people like Hellspawn bother coming in here with that sort of attitude. It's the same sort of fanboy rubbish you see with consoles etc etc. I don't understand why he can't be happy for the fact that Esports is growing as an industry and there's more and more great events to watch. Instead he has to turn it into a contest for some reason. I think he just wanted to brag about running tours at Dreamhack.
1 2 3 4 5 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#81
WardiTV696
IndyStarCraft 263
Rex83
CranKy Ducklings71
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko565
IndyStarCraft 263
SortOf 152
ProTech119
Rex 83
Codebar 28
StarCraft: Brood War
Calm 6486
Horang2 1746
Zeus 372
Hyuk 327
ggaemo 275
actioN 261
Pusan 98
ToSsGirL 76
Mind 72
JYJ 47
[ Show more ]
Aegong 45
Sea.KH 41
Shinee 32
[sc1f]eonzerg 28
Hm[arnc] 22
Noble 21
Free 17
soO 16
IntoTheRainbow 15
Sacsri 14
GoRush 13
yabsab 13
Movie 13
Bale 11
JulyZerg 8
ajuk12(nOOB) 7
Terrorterran 5
Icarus 4
Dota 2
XcaliburYe886
canceldota210
Gorgc80
Counter-Strike
olofmeister3915
fl0m2208
markeloff99
edward82
Heroes of the Storm
Khaldor209
Other Games
singsing1907
B2W.Neo679
Happy294
crisheroes293
Sick87
ArmadaUGS64
Organizations
Counter-Strike
PGL10253
Other Games
BasetradeTV2965
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 23
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt574
Other Games
• WagamamaTV389
• tFFMrPink 11
Upcoming Events
Replay Cast
11h 48m
Sparkling Tuna Cup
21h 48m
PiGosaur Cup
1d 11h
Kung Fu Cup
1d 23h
The PondCast
2 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
4 days
BSL
5 days
Replay Cast
5 days
[ Show More ]
Sparkling Tuna Cup
5 days
BSL
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.