• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:29
CET 23:29
KST 07:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview2RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1834
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates How Rain Became ProGamer in Just 3 Months BW General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
Innova Crysta on Hire
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1775 users

MLG Anaheim breaks viewership records - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 11 12 13 Next All
nam nam
Profile Joined June 2010
Sweden4672 Posts
August 04 2011 19:56 GMT
#61
On August 05 2011 04:05 Frogsox wrote:
Show nested quote +
On August 05 2011 03:57 Bear4188 wrote:
2.6 million hours and 3 hours of stream / user would suggest just under 900000 unique users, which seems a reasonable number to me.

Good to see MLG getting healthy viewership.


Hellspawn, we don't need a pissing contest between a 3 game league and a massive LAN with like 5x as many games going on.


I totally agree that it's great to see MLG growing. It's great for Esports in general as well as good for the viewers.

Also, I don't know why people like Hellspawn bother coming in here with that sort of attitude. It's the same sort of fanboy rubbish you see with consoles etc etc. I don't understand why he can't be happy for the fact that Esports is growing as an industry and there's more and more great events to watch. Instead he has to turn it into a contest for some reason. I think he just wanted to brag about running tours at Dreamhack.


Why would two major sc2 organizers competing with each other be a bad thing? If anything it will benefit the viewers greatly. Lets say one tournament have 5 high quality streams and the viewers love it, the other tournament will feel heavy pressure to match or surpass that and so on. I don't get the mindset that they have to be all buddy buddy. Would you like that for any other service or product you buy?
Shagg
Profile Joined September 2010
Finland825 Posts
August 04 2011 19:58 GMT
#62
On August 05 2011 04:29 Oboeman wrote:
I think about 10 million of those views were me refreshing anytime there was a break, or I wanted to switch streams, or the stream stopped working.

Ye I think so too
"You're a pro or you're a noob. That's life"
TheResidentEvil
Profile Joined September 2010
United States991 Posts
August 04 2011 19:58 GMT
#63
One is in America and one is in Europe. its not a competition. They aren't even on at the same time. Competing against each other is pointless.
Frogsox
Profile Joined July 2011
Australia274 Posts
August 04 2011 19:58 GMT
#64
On August 05 2011 04:54 skeldark wrote:
Show nested quote +
On August 05 2011 04:45 PhattY` wrote:
Regardless of whether or not MLG is inflating numbers to promote themselves, I don't see why people are so quick to criticize them. MLG is currently the best chance that the U.S. ESports scene has at matching the popularity of Esports in Korea.

I understand that this is the Internet and a lot of people want to sound cool and criticize everything, but how about some of you become less ignorant and more supportive of the growth of our amazing sport.

Remember, MLG doesn't HAVE to continue improving their online stream quality for spectators tourney after tourney, but they choose to for the good of the scene and for the continuing support of their viewers. Be grateful.

because they lie.
if you wirte it this way people could think they had 35 million viewers and obvious they had not.
You say: " but the lie help us support esport" so dam you that you say they lie...."


I don't get why people are saying that MLG is "lying" to us. They released factual numbers based upon the telemetry they recorded during the event. There will almost certainly be more data available as time goes on. People complaining about having to refresh etc, what do you want MLG to do? Do you think there is a realistic way for them to sort refreshes etc out of the numbers? I think a lot of people simply aren't engaging their brains to look at the information provided for what it is. They're trying to make it into something that it isn't or trying to over-analyse the information.
nam nam
Profile Joined June 2010
Sweden4672 Posts
Last Edited: 2011-08-04 20:00:18
August 04 2011 19:59 GMT
#65
On August 05 2011 04:58 TheResidentEvil wrote:
One is in America and one is in Europe. its not a competition. They aren't even on at the same time. Competing against each other is pointless.


Come on you can't seriously believe that? Also I'm talking in general, people have been saying the same things for other events.
Adrenaline Seed
Profile Joined August 2010
United States194 Posts
August 04 2011 19:59 GMT
#66
Someone tell MLG

"SELECT COUNT(DISTINCT ip) AS Total from Viewers"
Think Big. Act Small. Fail Fast. Learn Quickly.
delo
Profile Joined August 2010
United States333 Posts
August 04 2011 19:59 GMT
#67
On August 05 2011 03:55 Hellspawnl wrote:
Using 35 million started streams is just a bullshit number to promote. Number of times a stream got loaded means nothing at all.

35 million streams started, 2,6 million of hours streamed means that EACH stream in average went on for 4,5 minutes, maybe not such a great number, I don't say it's bad either.

What counts is Unique Viewers and average viewing time and Sundance responded to my tweet and said they will present that too when they got those numbers.

Yes, I'm biased as I ran the SC2 Tours at DreamHack but compare this presentation with the DreamHacks

For reference, how long did the average unique watch the streams at DH summer?

Absolute unique viewers: 1,494,026
Total Viewing Time (hours): 17,324 hours <-- I'm guessing this isn't the cumulative hours watched across all 1,494,026 uniques...right? That'd only be 41.7 seconds/unique. I imagine it's gotta be higher than that.
TheResidentEvil
Profile Joined September 2010
United States991 Posts
August 04 2011 20:00 GMT
#68
On August 05 2011 04:59 nam nam wrote:
Show nested quote +
On August 05 2011 04:58 TheResidentEvil wrote:
One is in America and one is in Europe. its not a competition. They aren't even on at the same time. Competing against each other is pointless.


Come on you can't seriously believe that?


No I seriously do. Did you watch the Sundance interview about going into Europe? he explicitly states that he has no desire to go in and take over and compete. he is looking for people to partner with just like he did with GSL. Not everything is a competition.
Ryalnos
Profile Joined July 2010
United States1946 Posts
August 04 2011 20:02 GMT
#69
On August 05 2011 04:59 delo wrote:
Show nested quote +
On August 05 2011 03:55 Hellspawnl wrote:
Using 35 million started streams is just a bullshit number to promote. Number of times a stream got loaded means nothing at all.

35 million streams started, 2,6 million of hours streamed means that EACH stream in average went on for 4,5 minutes, maybe not such a great number, I don't say it's bad either.

What counts is Unique Viewers and average viewing time and Sundance responded to my tweet and said they will present that too when they got those numbers.

Yes, I'm biased as I ran the SC2 Tours at DreamHack but compare this presentation with the DreamHacks

For reference, how long did the average unique watch the streams at DH summer?

Absolute unique viewers: 1,494,026
Total Viewing Time (hours): 17,324 hours <-- I'm guessing this isn't the cumulative hours watched across all 1,494,026 uniques...right? That'd only be 41.7 seconds/unique. I imagine it's gotta be higher than that.


I would guess that it was supposed to be 17,324,000.
Madera
Profile Joined July 2011
Sweden2672 Posts
Last Edited: 2011-08-04 20:04:07
August 04 2011 20:03 GMT
#70
Wow, viewers from 171 countries. Awesome!
Frogsox
Profile Joined July 2011
Australia274 Posts
August 04 2011 20:04 GMT
#71
On August 05 2011 04:56 nam nam wrote:
Show nested quote +
On August 05 2011 04:05 Frogsox wrote:
On August 05 2011 03:57 Bear4188 wrote:
2.6 million hours and 3 hours of stream / user would suggest just under 900000 unique users, which seems a reasonable number to me.

Good to see MLG getting healthy viewership.


Hellspawn, we don't need a pissing contest between a 3 game league and a massive LAN with like 5x as many games going on.


I totally agree that it's great to see MLG growing. It's great for Esports in general as well as good for the viewers.

Also, I don't know why people like Hellspawn bother coming in here with that sort of attitude. It's the same sort of fanboy rubbish you see with consoles etc etc. I don't understand why he can't be happy for the fact that Esports is growing as an industry and there's more and more great events to watch. Instead he has to turn it into a contest for some reason. I think he just wanted to brag about running tours at Dreamhack.


Why would two major sc2 organizers competing with each other be a bad thing? If anything it will benefit the viewers greatly. Lets say one tournament have 5 high quality streams and the viewers love it, the other tournament will feel heavy pressure to match or surpass that and so on. I don't get the mindset that they have to be all buddy buddy. Would you like that for any other service or product you buy?


I get what you mean and I actually agree. Events like Dreamhack and MLG should look to each other to find places where they can improve their coverage/structure so that the viewers benefit. I don't have any problem with that aspect of your comment or anyone else's. However, it's hard to compare the two events because they differ greatly in structure and organisation given that one is being run almost monthly while the other is biannual so it's not like they are in direct competition.

What I was really pointing out that people shouldn't come on here and try and turn some sort of reasonable discussion into a "my dad is stronger than your dad" kind of argument and trying to reason that one is bigger and better than the other despite the fact that it's not what the thread is about and it's not even really constructive. The main point of this should be that MLG is exhibiting strong signs of growth and people should be happy about that instead of trying to find ways to criticise the event/organisation.
Ryalnos
Profile Joined July 2010
United States1946 Posts
August 04 2011 20:05 GMT
#72
Let's see - did the viewers get a new commercial for each refresh? I only watched a couple hours myself so I don't remember how it worked.

(My rough hypothesis could be that advertisers are curious about how many times ads are viewed, and viewer hours + 'streams' might be relevant for that)
Domination
Profile Joined December 2010
United States1177 Posts
August 04 2011 20:06 GMT
#73
On August 05 2011 05:02 Ryalnos wrote:
Show nested quote +
On August 05 2011 04:59 delo wrote:
On August 05 2011 03:55 Hellspawnl wrote:
Using 35 million started streams is just a bullshit number to promote. Number of times a stream got loaded means nothing at all.

35 million streams started, 2,6 million of hours streamed means that EACH stream in average went on for 4,5 minutes, maybe not such a great number, I don't say it's bad either.

What counts is Unique Viewers and average viewing time and Sundance responded to my tweet and said they will present that too when they got those numbers.

Yes, I'm biased as I ran the SC2 Tours at DreamHack but compare this presentation with the DreamHacks

For reference, how long did the average unique watch the streams at DH summer?

Absolute unique viewers: 1,494,026
Total Viewing Time (hours): 17,324 hours <-- I'm guessing this isn't the cumulative hours watched across all 1,494,026 uniques...right? That'd only be 41.7 seconds/unique. I imagine it's gotta be higher than that.


I would guess that it was supposed to be 17,324,000.

You would be wrong because that would mean the average unique watched like 11+ hours of dreamhack which I highly doubt.
Frogsox
Profile Joined July 2011
Australia274 Posts
August 04 2011 20:07 GMT
#74
On August 05 2011 05:00 TheResidentEvil wrote:
Show nested quote +
On August 05 2011 04:59 nam nam wrote:
On August 05 2011 04:58 TheResidentEvil wrote:
One is in America and one is in Europe. its not a competition. They aren't even on at the same time. Competing against each other is pointless.


Come on you can't seriously believe that?


No I seriously do. Did you watch the Sundance interview about going into Europe? he explicitly states that he has no desire to go in and take over and compete. he is looking for people to partner with just like he did with GSL. Not everything is a competition.


Exactly. This is where the fanboys ruin the day by trying to put one over the other instead of being happy for the fact that their interests in general are being advanced on multiple fronts to ensure that they're getting more of what they want at higher quality than they've ever seen before.
PhattY`
Profile Joined July 2011
United States9 Posts
August 04 2011 20:08 GMT
#75
On August 05 2011 04:54 skeldark wrote:
Show nested quote +
On August 05 2011 04:45 PhattY` wrote:
Regardless of whether or not MLG is inflating numbers to promote themselves, I don't see why people are so quick to criticize them. MLG is currently the best chance that the U.S. ESports scene has at matching the popularity of Esports in Korea.

I understand that this is the Internet and a lot of people want to sound cool and criticize everything, but how about some of you become less ignorant and more supportive of the growth of our amazing sport.

Remember, MLG doesn't HAVE to continue improving their online stream quality for spectators tourney after tourney, but they choose to for the good of the scene and for the continuing support of their viewers. Be grateful.

because they lie.
if they wirte it this way, people could think they had 35 million viewers and obvious they had not.
You say: " but the lie help support esport, so dam you that you say they lie...." Oo


Are they hurting your feelings if they lie? Are they hurting anyone if they "lie"? In all honesty, whether they 1 viewer or 10000000000 viewers, business is business and they'll attempt to spin any negativity into a positive thing for the company. That's how businesses work, welcome to the 21st century. My point is that MLG is doing nothing but good things for the eSports community and all people want to point out is that they had to F5 every once in awhile? Grow up, stop being lazy and enjoy the game.
Nendy
Profile Joined June 2011
Finland6 Posts
August 04 2011 20:09 GMT
#76
And still MLG price pool is so low.
Sobba
Profile Joined August 2010
Sweden576 Posts
August 04 2011 20:10 GMT
#77
Good input as always Hellspawn. When e-sport is getting bigger we ofcourse need to keep supporting good organizations like MLG and DH but we also need to question them. And Hellspawn is one of those people who does just that.

Id like to know the amount of unique viewers they had. I do not doubt its a record aswell, but i guess it doesnt look as nice as 35M.
Frogsox
Profile Joined July 2011
Australia274 Posts
August 04 2011 20:11 GMT
#78
On August 05 2011 05:05 Ryalnos wrote:
Let's see - did the viewers get a new commercial for each refresh? I only watched a couple hours myself so I don't remember how it worked.

(My rough hypothesis could be that advertisers are curious about how many times ads are viewed, and viewer hours + 'streams' might be relevant for that)


Another valid point which I've seen a couple of times already.

I think people are (among other things) not looking at the information for what it is. It's almost certainly primarily for sponsors and advertisers to look at to see what sort of gains they can make through advertising/sponsoring the event with their products. This kind of information is good for MLG so that they can help attract more money through new sponsors or improve their deals with their existing sponsors.
K_Dilkington
Profile Joined June 2011
Sweden449 Posts
August 04 2011 20:13 GMT
#79
Impressive. I find the 20 000 visitor number a bit dodgy though, from what I've seen it looked more like 8000-10 000 but I could be wrong.
Common sense is the collection of prejudices acquired by the age of 18
mholden02
Profile Joined October 2010
387 Posts
August 04 2011 20:14 GMT
#80
On August 05 2011 05:02 Ryalnos wrote:
Show nested quote +
On August 05 2011 04:59 delo wrote:
On August 05 2011 03:55 Hellspawnl wrote:
Using 35 million started streams is just a bullshit number to promote. Number of times a stream got loaded means nothing at all.

35 million streams started, 2,6 million of hours streamed means that EACH stream in average went on for 4,5 minutes, maybe not such a great number, I don't say it's bad either.

What counts is Unique Viewers and average viewing time and Sundance responded to my tweet and said they will present that too when they got those numbers.

Yes, I'm biased as I ran the SC2 Tours at DreamHack but compare this presentation with the DreamHacks

For reference, how long did the average unique watch the streams at DH summer?

Absolute unique viewers: 1,494,026
Total Viewing Time (hours): 17,324 hours <-- I'm guessing this isn't the cumulative hours watched across all 1,494,026 uniques...right? That'd only be 41.7 seconds/unique. I imagine it's gotta be higher than that.


I would guess that it was supposed to be 17,324,000.


To get a true comparison we need the starcraft ONLY numbers. I don't know if that's doable. I kind a like MLG, but Im North American. Im sure the Europeans like Dreamhack more. Dreamhack is run so smooth, MLG more messy, but I get much more drawn in, more involved, can't put my finger on it. Seems more free wheeling fan oriented.
Prev 1 2 3 4 5 6 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 611
JuggernautJason120
StarCraft: Brood War
Britney 18518
Shuttle 164
firebathero 109
Dota 2
syndereN438
Pyrionflax207
Counter-Strike
FalleN 4682
fl0m1618
Foxcn123
Other Games
tarik_tv10230
gofns5393
FrodaN5282
summit1g3383
Grubby3130
Liquid`RaSZi2650
B2W.Neo845
Beastyqt586
shahzam436
Liquid`Hasu397
Mlord312
Harstem275
KnowMe226
C9.Mang0225
mouzStarbuck201
ToD192
XaKoH 163
ZombieGrub38
Ketroc13
Organizations
Other Games
gamesdonequick2499
BasetradeTV68
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• musti20045 33
• RyuSc2 1
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• HerbMon 38
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2736
League of Legends
• Doublelift1779
• TFBlade1560
Other Games
• imaqtpie2668
• Shiphtur143
Upcoming Events
All-Star Invitational
3h 46m
INnoVation vs soO
Serral vs herO
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
uThermal 2v2 Circuit
13h 31m
AI Arena Tournament
21h 31m
All-Star Invitational
1d 3h
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
1d 11h
OSC
1d 13h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
The PondCast
4 days
[ Show More ]
Replay Cast
6 days
Big Brain Bouts
6 days
Serral vs TBD
Liquipedia Results

Completed

Proleague 2026-01-14
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
SC2 All-Star Inv. 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.