MLG Anaheim breaks viewership records - Page 2
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MentalGNT
Denmark1264 Posts
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Numy
South Africa35471 Posts
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Tschis
Brazil1511 Posts
On August 05 2011 03:55 Hellspawnl wrote: Using 35 million started streams is just a bullshit number to promote. Number of times a stream got loaded means nothing at all. 35 million streams started, 2,6 million of hours streamed means that EACH stream in average went on for 4,5 minutes, maybe not such a great number, I don't say it's bad either. What counts is Unique Viewers and average viewing time and Sundance responded to my tweet and said they will present that too when they got those numbers. Yes, I'm biased as I ran the SC2 Tours at DreamHack but compare this presentation with the DreamHacks Unique video views: 1,740,771 Absolute unique viewers: 1,494,026 What's the difference? | ||
wolfe
United States761 Posts
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udgnim
United States8024 Posts
The average user time per stream was more than three hours. this number is being manipulated MLG Columbus had around 450K unique viewers. there is no way that unique viewers doubled from MLG Columbus to MLG Anaheim. MLG needs LoL to achieve that. | ||
thehitman
1105 Posts
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Chargelot
2275 Posts
On August 05 2011 04:08 udgnim wrote: this number is being manipulated MLG Columbus had around 450K unique viewers. there is no way that unique viewers doubled. If its not outside the realm of physical possibility, then it can happen. | ||
Torte de Lini
Germany38463 Posts
Can we raise the prize pool now? | ||
Fianchetto
United States157 Posts
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NorNor
United Kingdom15 Posts
This. ^ I literally had to refresh after EVERY match, because once the ad played, the stream went black. By the time i refreshed, they were midway into the second game. I think I accounted for 500k of those views. I found that after every match it went dead and sometimes I even missed the next game! This from a dedicated EUROPEAN viewer. I know it might not be much to you guys but I was so excited I abandoned my girlfriend to watch from 2 in the morning onwards on the first day. Sooo my issues are bad times for Europeans and then black screening to boot. I must say I was a tad let down in those areas. Also It was poorly announced when each stream would be live and how long they would be before returning I think this could be addressed. The great things I found were the short announcements to the side of the stream. I really enjoyed seeing all those hundreds of results and reading them through! That and the fact that they supplied a free stream as well. I am not one to take things like that for granted, so I like to think. This is meant only as constructive criticism I am a huge SC2 tourney fan and i think MLG is really promoting esports in a great way. edit: Terrible grammar | ||
Zanno
United States1484 Posts
On August 05 2011 04:08 udgnim wrote: there could have been a larger influx of korean viewers thanks to boxer or somethingthis number is being manipulated MLG Columbus had around 450K unique viewers. there is no way that unique viewers doubled from MLG Columbus to MLG Anaheim. MLG needs LoL to achieve that. hell there was probably a larger influx of foreign viewers thanks to boxer too | ||
All.In
United States214 Posts
I believe Dreamhack can thank LOL for a lot of their views. Keep in mind MLG is picking up LOL next event too. If Riot pushes MLG like they did Dreamhack with the link to MLG right after you sign into LOL I would expect MLG numbers to be much much larger. To be honest SC2 and LOL are where its at for gaming right now. When MLG start running both of them we will see a ton of new viewers. I'm going to end up having 3-4 streams up for every MLG now haha. | ||
DotADeMoN
United States517 Posts
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Exarl25
1887 Posts
The fanbase may be more interested in knowing how many unique views there were but in the grand scheme of things the 35 million is more relevant. MLG isn't trying to mislead anyone here. I would be interested in knowing the numbers for unique and concurrent viewers though. | ||
wishbones
Canada2600 Posts
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Frogsox
Australia274 Posts
On August 05 2011 04:11 NorNor wrote: This. ^ I literally had to refresh after EVERY match, because once the ad played, the stream went black. By the time i refreshed, they were midway into the second game. I think I accounted for 500k of those views. I found that after every match it went dead and sometimes I even missed the next game! This from a dedicated EUROPEAN viewer. I know it might not be much to you guys but I was so excited I abandoned my girlfriend to watch from 2 in the morning onwards on the first day. Sooo my issues are bad times for Europeans and then black screening to boot. I must say I was a tad let down in those areas. Also It was poorly announced when each stream would be live and how long they would be before returning I think this could be addressed. The great things I found were the short announcements to the side of the stream. I really enjoyed seeing all those hundreds of results and reading them through! That and the fact that they supplied a free stream as well. I am not one to take things like that for granted, so I like to think. This is meant only as constructive criticism I am a huge SC2 tourney fan and i think MLG is really promoting esports in a great way. edit: Terrible grammar That's unfortunate for you. I didn't have any stream problems though viewing from Australia. Then again I didn't really see many ads since I was watching on a premium pass. That said, the Ultra stream was amazing and clear. | ||
Frogsox
Australia274 Posts
On August 05 2011 04:12 Odyssey wrote: I believe Dreamhack can thank LOL for a lot of their views. Keep in mind MLG is picking up LOL next event too. If Riot pushes MLG like they did Dreamhack with the link to MLG right after you sign into LOL I would expect MLG numbers to be much much larger. To be honest SC2 and LOL are where its at for gaming right now. When MLG start running both of them we will see a ton of new viewers. I'm going to end up having 3-4 streams up for every MLG now haha. Was it LoL? I thought I saw HoN mentioned? Either way, more viewers and more revenue for MLG is great as long as they don't have to divert resources away from the SC2 service. I really don't think they could go back to 1 stream. | ||
ff7legend
United States213 Posts
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Moxi
708 Posts
On August 05 2011 03:55 Hellspawnl wrote: Using 35 million started streams is just a bullshit number to promote. Number of times a stream got loaded means nothing at all. 35 million streams started, 2,6 million of hours streamed means that EACH stream in average went on for 4,5 minutes, maybe not such a great number, I don't say it's bad either. What counts is Unique Viewers and average viewing time and Sundance responded to my tweet and said they will present that too when they got those numbers. Yes, I'm biased as I ran the SC2 Tours at DreamHack but compare this presentation with the DreamHacks Yeah think so too. Are you the real hellspawn from Rakaka? o: | ||
Hellspawnl
Sweden103 Posts
On August 05 2011 04:05 Frogsox wrote: I totally agree that it's great to see MLG growing. It's great for Esports in general as well as good for the viewers. Also, I don't know why people like Hellspawn bother coming in here with that sort of attitude. It's the same sort of fanboy rubbish you see with consoles etc etc. I don't understand why he can't be happy for the fact that Esports is growing as an industry and there's more and more great events to watch. Instead he has to turn it into a contest for some reason. I think he just wanted to brag about running tours at Dreamhack. When focusing on numbers which are totally uninteresting to just boost your business then it's bad which has to be pointed out, I love E-sport overall and I don't want anything else than MLG to grow. But they have to grow for the right reasons not how they can manipulate their sponsors and fans. I have an extremely hard time to believe that MLG Anaheim had 20 000 visitors while DreamHack Summer 2011 had 12 475. How is those 20 000 counted? Event pass is x3 and every day pass added on top? These questions grows at least in my head when you use numbers in a way that suits you the best. People in this thread BELIEVES that 35 million people watched MLG Anaheim, why you ask? Because that is the number MLG what everybody to see, even though it means nothing at all. On August 05 2011 04:12 Odyssey wrote: I believe Dreamhack can thank LOL for a lot of their views. Keep in mind MLG is picking up LOL next event too. If Riot pushes MLG like they did Dreamhack with the link to MLG right after you sign into LOL I would expect MLG numbers to be much much larger. To be honest SC2 and LOL are where its at for gaming right now. When MLG start running both of them we will see a ton of new viewers. I'm going to end up having 3-4 streams up for every MLG now haha. The difference is that you have Uniques per stream and Unquies in totalt, at DreamHack it was like +20 different streams. Absolute is also absolute, so it didn't matter if someone was all 20 different streams No sorry mate, LoL was not included in those numbers as first of all it was run on own3d and also that it wasn't a DreamHack Tournament. Riot ran that event by them self in the exhibition area at DreamHack. I guess it feels good to try to spread false numbers, guess that will be the truth too =D | ||
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