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MLG Anaheim breaks viewership records - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 11 12 13 Next All
MentalGNT
Profile Joined January 2011
Denmark1264 Posts
August 04 2011 19:06 GMT
#21
Gratz MLG, it's fully deserved.
What a player
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 04 2011 19:06 GMT
#22
So when is MLG's logo gonna include a mouse?
Tschis
Profile Joined November 2010
Brazil1511 Posts
August 04 2011 19:06 GMT
#23
On August 05 2011 03:55 Hellspawnl wrote:
Using 35 million started streams is just a bullshit number to promote. Number of times a stream got loaded means nothing at all.

35 million streams started, 2,6 million of hours streamed means that EACH stream in average went on for 4,5 minutes, maybe not such a great number, I don't say it's bad either.

What counts is Unique Viewers and average viewing time and Sundance responded to my tweet and said they will present that too when they got those numbers.

Yes, I'm biased as I ran the SC2 Tours at DreamHack but compare this presentation with the DreamHacks



Unique video views: 1,740,771
Absolute unique viewers: 1,494,026


What's the difference?
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
wolfe
Profile Joined March 2010
United States761 Posts
August 04 2011 19:07 GMT
#24
Congratulations, you won me over and I paid for membership... now please organize your vods :D
Swift as the wind, felt before noticed.
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2011-08-04 19:08:55
August 04 2011 19:08 GMT
#25
The average user time per stream was more than three hours.


this number is being manipulated

MLG Columbus had around 450K unique viewers. there is no way that unique viewers doubled from MLG Columbus to MLG Anaheim. MLG needs LoL to achieve that.
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
thehitman
Profile Blog Joined July 2010
1105 Posts
August 04 2011 19:08 GMT
#26
I'm really surprised they had more viewership this time even though the time was less convenient for Europeans. Either they got a lot more American viewership or they manipulated the numbers a bit.
Chargelot
Profile Blog Joined December 2010
2275 Posts
August 04 2011 19:09 GMT
#27
On August 05 2011 04:08 udgnim wrote:
Show nested quote +
The average user time per stream was more than three hours.


this number is being manipulated

MLG Columbus had around 450K unique viewers. there is no way that unique viewers doubled.


If its not outside the realm of physical possibility, then it can happen.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 04 2011 19:09 GMT
#28
Whoa, incredible O_O
Can we raise the prize pool now?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Fianchetto
Profile Joined September 2010
United States157 Posts
August 04 2011 19:10 GMT
#29
Would be nice if mlg released some relevant numbers, this stuff is just for show.
NorNor
Profile Joined March 2011
United Kingdom15 Posts
Last Edited: 2011-08-04 19:11:58
August 04 2011 19:11 GMT
#30
On August 05 2011 03:54 ch33psh33p wrote:
Show nested quote +
On August 05 2011 03:54 ensign_lee wrote:
I wonder how many extra views each one of us added by having to hit refresh to deal with either
A) frozen streams
B) wanting to switch the other stream to high quality (really wish they would let us have both in HQ)





This. ^
I literally had to refresh after EVERY match, because once the ad played, the stream went black. By the time i refreshed, they were midway into the second game.

I think I accounted for 500k of those views. I found that after every match it went dead and sometimes I even missed the next game!

This from a dedicated EUROPEAN viewer. I know it might not be much to you guys but I was so excited I abandoned my girlfriend to watch from 2 in the morning onwards on the first day.

Sooo my issues are bad times for Europeans and then black screening to boot. I must say I was a tad let down in those areas. Also It was poorly announced when each stream would be live and how long they would be before returning I think this could be addressed.

The great things I found were the short announcements to the side of the stream. I really enjoyed seeing all those hundreds of results and reading them through! That and the fact that they supplied a free stream as well. I am not one to take things like that for granted, so I like to think.

This is meant only as constructive criticism I am a huge SC2 tourney fan and i think MLG is really promoting esports in a great way.

edit: Terrible grammar
Zanno
Profile Blog Joined February 2007
United States1484 Posts
Last Edited: 2011-08-04 19:12:07
August 04 2011 19:11 GMT
#31
On August 05 2011 04:08 udgnim wrote:
Show nested quote +
The average user time per stream was more than three hours.


this number is being manipulated

MLG Columbus had around 450K unique viewers. there is no way that unique viewers doubled from MLG Columbus to MLG Anaheim. MLG needs LoL to achieve that.
there could have been a larger influx of korean viewers thanks to boxer or something

hell there was probably a larger influx of foreign viewers thanks to boxer too
aaaaa
All.In
Profile Joined August 2010
United States214 Posts
Last Edited: 2011-08-04 19:12:41
August 04 2011 19:12 GMT
#32
On August 05 2011 04:06 Tschis wrote:
Show nested quote +
On August 05 2011 03:55 Hellspawnl wrote:
Using 35 million started streams is just a bullshit number to promote. Number of times a stream got loaded means nothing at all.

35 million streams started, 2,6 million of hours streamed means that EACH stream in average went on for 4,5 minutes, maybe not such a great number, I don't say it's bad either.

What counts is Unique Viewers and average viewing time and Sundance responded to my tweet and said they will present that too when they got those numbers.

Yes, I'm biased as I ran the SC2 Tours at DreamHack but compare this presentation with the DreamHacks



Show nested quote +
Unique video views: 1,740,771
Absolute unique viewers: 1,494,026


What's the difference?


I believe Dreamhack can thank LOL for a lot of their views. Keep in mind MLG is picking up LOL next event too. If Riot pushes MLG like they did Dreamhack with the link to MLG right after you sign into LOL I would expect MLG numbers to be much much larger. To be honest SC2 and LOL are where its at for gaming right now. When MLG start running both of them we will see a ton of new viewers. I'm going to end up having 3-4 streams up for every MLG now haha.
It is what it is
DotADeMoN
Profile Joined June 2010
United States517 Posts
Last Edited: 2011-08-04 19:12:21
August 04 2011 19:12 GMT
#33
So....are we going to get to see numbers that aren't meant to appease advertisers?
Exarl25
Profile Joined November 2010
1887 Posts
Last Edited: 2011-08-04 19:14:52
August 04 2011 19:12 GMT
#34
With regards to the 35 million number, I don't think people understand that this is the number advertisers are mainly interested in. This was explained when stream numbers were released for the last MLG.

The fanbase may be more interested in knowing how many unique views there were but in the grand scheme of things the 35 million is more relevant. MLG isn't trying to mislead anyone here.

I would be interested in knowing the numbers for unique and concurrent viewers though.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
August 04 2011 19:13 GMT
#35
oh man i got nerd tears and nerd bumps all over haha, DAMN I cant wait till i get a new comp im in it so hard and fast its insane.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Frogsox
Profile Joined July 2011
Australia274 Posts
August 04 2011 19:13 GMT
#36
On August 05 2011 04:11 NorNor wrote:
Show nested quote +
On August 05 2011 03:54 ch33psh33p wrote:
On August 05 2011 03:54 ensign_lee wrote:
I wonder how many extra views each one of us added by having to hit refresh to deal with either
A) frozen streams
B) wanting to switch the other stream to high quality (really wish they would let us have both in HQ)





This. ^
I literally had to refresh after EVERY match, because once the ad played, the stream went black. By the time i refreshed, they were midway into the second game.

I think I accounted for 500k of those views. I found that after every match it went dead and sometimes I even missed the next game!

This from a dedicated EUROPEAN viewer. I know it might not be much to you guys but I was so excited I abandoned my girlfriend to watch from 2 in the morning onwards on the first day.

Sooo my issues are bad times for Europeans and then black screening to boot. I must say I was a tad let down in those areas. Also It was poorly announced when each stream would be live and how long they would be before returning I think this could be addressed.

The great things I found were the short announcements to the side of the stream. I really enjoyed seeing all those hundreds of results and reading them through! That and the fact that they supplied a free stream as well. I am not one to take things like that for granted, so I like to think.

This is meant only as constructive criticism I am a huge SC2 tourney fan and i think MLG is really promoting esports in a great way.

edit: Terrible grammar


That's unfortunate for you. I didn't have any stream problems though viewing from Australia. Then again I didn't really see many ads since I was watching on a premium pass. That said, the Ultra stream was amazing and clear.
Frogsox
Profile Joined July 2011
Australia274 Posts
August 04 2011 19:15 GMT
#37
On August 05 2011 04:12 Odyssey wrote:
Show nested quote +
On August 05 2011 04:06 Tschis wrote:
On August 05 2011 03:55 Hellspawnl wrote:
Using 35 million started streams is just a bullshit number to promote. Number of times a stream got loaded means nothing at all.

35 million streams started, 2,6 million of hours streamed means that EACH stream in average went on for 4,5 minutes, maybe not such a great number, I don't say it's bad either.

What counts is Unique Viewers and average viewing time and Sundance responded to my tweet and said they will present that too when they got those numbers.

Yes, I'm biased as I ran the SC2 Tours at DreamHack but compare this presentation with the DreamHacks



Unique video views: 1,740,771
Absolute unique viewers: 1,494,026


What's the difference?


I believe Dreamhack can thank LOL for a lot of their views. Keep in mind MLG is picking up LOL next event too. If Riot pushes MLG like they did Dreamhack with the link to MLG right after you sign into LOL I would expect MLG numbers to be much much larger. To be honest SC2 and LOL are where its at for gaming right now. When MLG start running both of them we will see a ton of new viewers. I'm going to end up having 3-4 streams up for every MLG now haha.


Was it LoL? I thought I saw HoN mentioned? Either way, more viewers and more revenue for MLG is great as long as they don't have to divert resources away from the SC2 service. I really don't think they could go back to 1 stream.
ff7legend
Profile Blog Joined April 2007
United States213 Posts
August 04 2011 19:19 GMT
#38
didnt even know there were 171 countries now... wow this is pretty big
I am the best ever... aka Truth, Judge, Legend
Moxi
Profile Blog Joined December 2010
708 Posts
August 04 2011 19:19 GMT
#39
On August 05 2011 03:55 Hellspawnl wrote:
Using 35 million started streams is just a bullshit number to promote. Number of times a stream got loaded means nothing at all.

35 million streams started, 2,6 million of hours streamed means that EACH stream in average went on for 4,5 minutes, maybe not such a great number, I don't say it's bad either.

What counts is Unique Viewers and average viewing time and Sundance responded to my tweet and said they will present that too when they got those numbers.

Yes, I'm biased as I ran the SC2 Tours at DreamHack but compare this presentation with the DreamHacks


Yeah think so too. Are you the real hellspawn from Rakaka? o:
Hellspawnl
Profile Joined June 2010
Sweden103 Posts
August 04 2011 19:21 GMT
#40
On August 05 2011 04:05 Frogsox wrote:
Show nested quote +
On August 05 2011 03:57 Bear4188 wrote:
2.6 million hours and 3 hours of stream / user would suggest just under 900000 unique users, which seems a reasonable number to me.

Good to see MLG getting healthy viewership.


Hellspawn, we don't need a pissing contest between a 3 game league and a massive LAN with like 5x as many games going on.


I totally agree that it's great to see MLG growing. It's great for Esports in general as well as good for the viewers.

Also, I don't know why people like Hellspawn bother coming in here with that sort of attitude. It's the same sort of fanboy rubbish you see with consoles etc etc. I don't understand why he can't be happy for the fact that Esports is growing as an industry and there's more and more great events to watch. Instead he has to turn it into a contest for some reason. I think he just wanted to brag about running tours at Dreamhack.


When focusing on numbers which are totally uninteresting to just boost your business then it's bad which has to be pointed out, I love E-sport overall and I don't want anything else than MLG to grow. But they have to grow for the right reasons not how they can manipulate their sponsors and fans. I have an extremely hard time to believe that MLG Anaheim had 20 000 visitors while DreamHack Summer 2011 had 12 475. How is those 20 000 counted? Event pass is x3 and every day pass added on top? These questions grows at least in my head when you use numbers in a way that suits you the best. People in this thread BELIEVES that 35 million people watched MLG Anaheim, why you ask? Because that is the number MLG what everybody to see, even though it means nothing at all.


On August 05 2011 04:12 Odyssey wrote:
Show nested quote +
On August 05 2011 04:06 Tschis wrote:
On August 05 2011 03:55 Hellspawnl wrote:
Using 35 million started streams is just a bullshit number to promote. Number of times a stream got loaded means nothing at all.

35 million streams started, 2,6 million of hours streamed means that EACH stream in average went on for 4,5 minutes, maybe not such a great number, I don't say it's bad either.

What counts is Unique Viewers and average viewing time and Sundance responded to my tweet and said they will present that too when they got those numbers.

Yes, I'm biased as I ran the SC2 Tours at DreamHack but compare this presentation with the DreamHacks



Unique video views: 1,740,771
Absolute unique viewers: 1,494,026


What's the difference?


I believe Dreamhack can thank LOL for a lot of their views. Keep in mind MLG is picking up LOL next event too. If Riot pushes MLG like they did Dreamhack with the link to MLG right after you sign into LOL I would expect MLG numbers to be much much larger. To be honest SC2 and LOL are where its at for gaming right now. When MLG start running both of them we will see a ton of new viewers. I'm going to end up having 3-4 streams up for every MLG now haha.


The difference is that you have Uniques per stream and Unquies in totalt, at DreamHack it was like +20 different streams. Absolute is also absolute, so it didn't matter if someone was all 20 different streams

No sorry mate, LoL was not included in those numbers as first of all it was run on own3d and also that it wasn't a DreamHack Tournament. Riot ran that event by them self in the exhibition area at DreamHack. I guess it feels good to try to spread false numbers, guess that will be the truth too =D
@Hellspawnlord - hellspawn@rakaka.se - Editor of Rakaka.se - Head Admin of Dreamhack Starcraft 2
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