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MLG Anaheim breaks viewership records - Page 3

Forum Index > SC2 General
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Mereel
Profile Joined February 2010
Germany895 Posts
August 04 2011 19:22 GMT
#41
and thats because everyone had to refresh the stream after EVERY advertisment.
dont know if thats on purpose but those numbers saying nothing~
TPW Mapmaking Team
GrimmJ
Profile Joined July 2011
Canada131 Posts
August 04 2011 19:25 GMT
#42
This is pretty great news. Unique views or not, this is still big for spreading eSports. I think MLG needs to use these numbers to increase the prize pool for SC2 though, because these numbers have been increased drastically since it hit the Pro Circuit.

I must say that I did have some freezing issues with the stream, but it wasn't overwhelming and I can understand the amount of traffic produced by an event like this. From the sounds of it, investing in an HD pass would be a good idea too. ^_^
Oboeman
Profile Joined January 2011
Canada3980 Posts
August 04 2011 19:29 GMT
#43
I think about 10 million of those views were me refreshing anytime there was a break, or I wanted to switch streams, or the stream stopped working.
oDieN[Siege]
Profile Joined November 2009
United States2905 Posts
August 04 2011 19:30 GMT
#44
Congratulations, MLG. Keep it up~
말크 : ^_^~ NeO)GabuAt, vGODieN
FoeHamr
Profile Joined December 2010
United States489 Posts
August 04 2011 19:30 GMT
#45
Come to Chicago!!!!! Please!!!!!!!
I got 99 problems and a Terran ain't one
bigjenk
Profile Joined September 2010
United States1543 Posts
August 04 2011 19:30 GMT
#46
As much as this is great for mlg this is such bullshit how they manipulate due to their broken streaming. I personally refreshed close to 100 times due to stream problems and had bot streams open on saturday as I know many others did greatly cutting into their 35m and 100k concurrent on saturday. I would hazard that it was a bit under 750k unique and 60-70k on saturday, maybe 75k for sunday at some point.
Ignore my opinions I am bad
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
August 04 2011 19:33 GMT
#47
It's weird to me that one of the most viewed competitions has one of the smallest prize pools.
OMGUS.net, kush sex blogs every friday night
Shadrak
Profile Joined August 2010
United States490 Posts
August 04 2011 19:34 GMT
#48
Impressive considering I'm sure my buddy and I weren't the only ones who stopped watching when it came down to pure mirror matchups.
Inex
Profile Joined October 2010
Bulgaria443 Posts
August 04 2011 19:35 GMT
#49
On August 05 2011 04:33 kushm4sta wrote:
It's weird to me that one of the most viewed competitions has one of the smallest prize pools.


Exactly my thoughts. Congrats to MLG for the good numbers, but as mentioned above I also had to refresh the stream after every commercial brake, due to the stream freezing after said break. Hopefully the next MLG will be even more successful for both players and organizers.
All.In
Profile Joined August 2010
United States214 Posts
August 04 2011 19:36 GMT
#50
On August 05 2011 04:21 Hellspawnl wrote:
Show nested quote +
On August 05 2011 04:05 Frogsox wrote:
On August 05 2011 03:57 Bear4188 wrote:
2.6 million hours and 3 hours of stream / user would suggest just under 900000 unique users, which seems a reasonable number to me.

Good to see MLG getting healthy viewership.


Hellspawn, we don't need a pissing contest between a 3 game league and a massive LAN with like 5x as many games going on.


I totally agree that it's great to see MLG growing. It's great for Esports in general as well as good for the viewers.

Also, I don't know why people like Hellspawn bother coming in here with that sort of attitude. It's the same sort of fanboy rubbish you see with consoles etc etc. I don't understand why he can't be happy for the fact that Esports is growing as an industry and there's more and more great events to watch. Instead he has to turn it into a contest for some reason. I think he just wanted to brag about running tours at Dreamhack.


When focusing on numbers which are totally uninteresting to just boost your business then it's bad which has to be pointed out, I love E-sport overall and I don't want anything else than MLG to grow. But they have to grow for the right reasons not how they can manipulate their sponsors and fans. I have an extremely hard time to believe that MLG Anaheim had 20 000 visitors while DreamHack Summer 2011 had 12 475. How is those 20 000 counted? Event pass is x3 and every day pass added on top? These questions grows at least in my head when you use numbers in a way that suits you the best. People in this thread BELIEVES that 35 million people watched MLG Anaheim, why you ask? Because that is the number MLG what everybody to see, even though it means nothing at all.


Show nested quote +
On August 05 2011 04:12 Odyssey wrote:
On August 05 2011 04:06 Tschis wrote:
On August 05 2011 03:55 Hellspawnl wrote:
Using 35 million started streams is just a bullshit number to promote. Number of times a stream got loaded means nothing at all.

35 million streams started, 2,6 million of hours streamed means that EACH stream in average went on for 4,5 minutes, maybe not such a great number, I don't say it's bad either.

What counts is Unique Viewers and average viewing time and Sundance responded to my tweet and said they will present that too when they got those numbers.

Yes, I'm biased as I ran the SC2 Tours at DreamHack but compare this presentation with the DreamHacks



Unique video views: 1,740,771
Absolute unique viewers: 1,494,026


What's the difference?


I believe Dreamhack can thank LOL for a lot of their views. Keep in mind MLG is picking up LOL next event too. If Riot pushes MLG like they did Dreamhack with the link to MLG right after you sign into LOL I would expect MLG numbers to be much much larger. To be honest SC2 and LOL are where its at for gaming right now. When MLG start running both of them we will see a ton of new viewers. I'm going to end up having 3-4 streams up for every MLG now haha.


The difference is that you have Uniques per stream and Unquies in totalt, at DreamHack it was like +20 different streams. Absolute is also absolute, so it didn't matter if someone was all 20 different streams

No sorry mate, LoL was not included in those numbers as first of all it was run on own3d and also that it wasn't a DreamHack Tournament. Riot ran that event by them self in the exhibition area at DreamHack. I guess it feels good to try to spread false numbers, guess that will be the truth too =D


Thanks for clearing that up and no I wasn't trying to spread false rumors. If you read my opening sentence I clearly state I BELIEVE. Either way I don't really have any desire to continue this conversation with you any further. Thanks for clearing up the LOL numbers though that was news to me.
It is what it is
BushidoSnipr
Profile Joined November 2010
United States910 Posts
August 04 2011 19:36 GMT
#51
Hooray im in guiness world records :D
Crisium
Profile Blog Joined February 2010
United States1618 Posts
Last Edited: 2011-08-04 19:41:12
August 04 2011 19:38 GMT
#52
I refreshed the stream over a dozen times because it would not resume after "breaks". I also tuned in and out another dozen times. I also switched between Red and Blue many times. Do each of these count? I alone could account for 50+ views because of this. Is this really how they measure a view?

On August 05 2011 04:09 Chargelot wrote:

MLG Columbus had around 450K unique viewers. there is no way that unique viewers doubled.


I didn't watch MLG Columbus but I watched MLG Anaheim. There's a lot of us that did the same.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
JoxxOr
Profile Blog Joined September 2007
Sweden1502 Posts
August 04 2011 19:43 GMT
#53
The biggest point to take from these numbers is that the amount of people watching MLG is still growing. This is good because it probably means bigger prize pool (^_^), more events and many other things.

I find it strange though how there could be more watching this event though the times were way harder for us euros to watch, anyway <3<3 esport growing :D
Gör om, gör rätt
PhattY`
Profile Joined July 2011
United States9 Posts
Last Edited: 2011-08-04 19:50:32
August 04 2011 19:45 GMT
#54
Regardless of whether or not MLG is inflating numbers to promote themselves, I don't see why people are so quick to criticize them. MLG is currently the best chance that the U.S. ESports scene has at matching the popularity of Esports in Korea.

I understand that this is the Internet and a lot of people want to sound cool and criticize everything, but how about some of you become less ignorant and more supportive of the growth of our amazing sport.

Remember, MLG doesn't HAVE to continue improving their online stream quality for spectators tourney after tourney, but they choose to for the good of the scene and for the continuing support of their viewers. Be grateful.
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
August 04 2011 19:49 GMT
#55
to the people flaming the post for inflation, who fucking cares, any press at this point is good for SC2 and if you think otherwise you're ruining ESPORTS
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
skeldark
Profile Joined April 2010
Germany2223 Posts
August 04 2011 19:52 GMT
#56
everytime a ad comes the stream crash and i have to refresh
so im like 2k-3k viewers NIce ^^
Save gaming: kill esport
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
August 04 2011 19:53 GMT
#57
My stream never froze, and congrats to MLG!
Artosis : Clide. idrA : Shut up.
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2011-08-04 19:56:03
August 04 2011 19:54 GMT
#58
On August 05 2011 04:45 PhattY` wrote:
Regardless of whether or not MLG is inflating numbers to promote themselves, I don't see why people are so quick to criticize them. MLG is currently the best chance that the U.S. ESports scene has at matching the popularity of Esports in Korea.

I understand that this is the Internet and a lot of people want to sound cool and criticize everything, but how about some of you become less ignorant and more supportive of the growth of our amazing sport.

Remember, MLG doesn't HAVE to continue improving their online stream quality for spectators tourney after tourney, but they choose to for the good of the scene and for the continuing support of their viewers. Be grateful.

because they lie.
if they wirte it this way, people could think they had 35 million viewers and obvious they had not.
You say: " but the lie help support esport, so dam you that you say they lie...." Oo
Save gaming: kill esport
Frogsox
Profile Joined July 2011
Australia274 Posts
August 04 2011 19:54 GMT
#59
On August 05 2011 04:53 ReaperX wrote:
My stream never froze, and congrats to MLG!


Same here. Viewing one on Ultra and one on Mid or Low and I didn't have any issues at all on either.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
August 04 2011 19:56 GMT
#60
im more impressed by the 171 country count than anything else!
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