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MLG Anaheim breaks viewership records - Page 12

Forum Index > SC2 General
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JiYan
Profile Blog Joined February 2009
United States3668 Posts
August 09 2011 15:45 GMT
#221
it was 20k throughout the event. i knew lots of people that only dropped by for hours or for 1 day. in fact i think that was probably the majority of spectators who did that and didn't stay the entire weekend. knowing that, seeing 8-10k people there at all time would make some sense turning out to be 20k spectators.
vertical101
Profile Joined April 2011
Hong Kong311 Posts
August 09 2011 15:48 GMT
#222
cool number, but their prize pool is shit as fucked.i dont get their lame excuses, MLG have more sponsors,ads,live audience and have VoDs memberships than dreamhack but DH still manage to make prize pool bigger.and their lame excuse for not releasing the replay so everyone will buy VoDs
and they change it back because they figure it out we are not stupid. stop being greedy and pay the players whats their worth.
thebigdonkey
Profile Joined September 2010
United States354 Posts
August 09 2011 15:49 GMT
#223
On August 10 2011 00:48 vertical101 wrote:
cool number, but their prize pool is shit as fucked.i dont get their lame excuses, MLG have more sponsors,ads,live audience and have VoDs memberships than dreamhack but DH still manage to make prize pool bigger.and their lame excuse for not releasing the replay so everyone will buy VoDs
and they change it back because they figure it out we are not stupid. stop being greedy and pay the players whats their worth.


Learn to read. Sundance said it's "come down from on high" that they can't change the prize pools this year. That spells Blizzard.
TheSilverfox
Profile Joined December 2010
Sweden1928 Posts
August 09 2011 15:55 GMT
#224
On August 10 2011 00:29 Proko wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=243942&currentpage=2


Dreamhack sported just over 17 thousand hours of video views with over 1 million unique stream views. Did MLG really just dwarf them that much?

if so, that's incredible


I don't exactly know what you are comparing now? Are you comparing these numbers?

DreamHack: "Total Viewing Time (hours): 17,324 hours" with 1.49M unique viewers vs this:
MLG "more than 2.6 million hours of video consumed" with 940K unique viewers.

I have no idea about the 17,324 hours number stand for. It's probably different statistics because it's way off and thus these two numbers can't be compared to each other.

Also known as Joinsimon on Twitter/Reddit
yejin
Profile Blog Joined August 2006
France493 Posts
Last Edited: 2011-08-09 16:00:02
August 09 2011 15:59 GMT
#225
Shouldn't stream views be an indicator of failure rather than success ? I mean, if 800,000 people refresh the stream 40 times each, the stream has to be kinda fucked up right ?
nospeech
NightAngel
Profile Joined June 2010
United States144 Posts
August 09 2011 16:57 GMT
#226
On August 10 2011 00:55 TheSilverfox wrote:
Show nested quote +
On August 10 2011 00:29 Proko wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=243942&currentpage=2


Dreamhack sported just over 17 thousand hours of video views with over 1 million unique stream views. Did MLG really just dwarf them that much?

if so, that's incredible


I don't exactly know what you are comparing now? Are you comparing these numbers?

DreamHack: "Total Viewing Time (hours): 17,324 hours" with 1.49M unique viewers vs this:
MLG "more than 2.6 million hours of video consumed" with 940K unique viewers.

I have no idea about the 17,324 hours number stand for. It's probably different statistics because it's way off and thus these two numbers can't be compared to each other.



Sundance said 26M hours, not 2.6M.

On August 06 2011 07:28 SundanceMLG wrote:

...

3.1 hours average length of viewer stay on stream
26 million hours.
35+ million streams

...
-sd
[QUOTE][B]On August 05 2011 05:06 Beerdrinker wrote:[/B] TSL needs to be more sensitive about doing business in korea, they need to be respectful of the culture, their contracts and verbal obligations[/QUOTE]
SovSov
Profile Joined September 2010
United States755 Posts
August 09 2011 16:58 GMT
#227
imo peak viewers is what matters most

wheres that number?
kentarre
Profile Joined December 2010
United States28 Posts
August 09 2011 17:32 GMT
#228
On August 10 2011 01:58 SovSov wrote:
imo peak viewers is what matters most

wheres that number?


I believe at one point during the weekend, it was mentioned that there was near 100,000 concurrent viewers. I cannot recall if this was all 3 streams, or what. Sorry
delo
Profile Joined August 2010
United States333 Posts
August 09 2011 17:41 GMT
#229
On August 10 2011 02:32 kentarre wrote:
Show nested quote +
On August 10 2011 01:58 SovSov wrote:
imo peak viewers is what matters most

wheres that number?


I believe at one point during the weekend, it was mentioned that there was near 100,000 concurrent viewers. I cannot recall if this was all 3 streams, or what. Sorry

That was on Saturday. Sunday should have had the largest peak concurrents and that info hasn't been released yet. Apparently it was 117,000 peak at Columbus.
butter
Profile Blog Joined July 2009
United States785 Posts
August 09 2011 17:49 GMT
#230
On August 10 2011 00:44 Chill wrote:
Show nested quote +
On August 10 2011 00:42 Aberu wrote:
Of course it was the largest event, because it wasn't in the middle of nowhere, I mean you put events in the midwest, vs California. I mean California has such a larger population than the places that they normally hold the events. Grand Finals in Rhode Island lol?

You know costs in major cities are higher too? I wouldn't be surprised in the slightest if the events in the midwest make them more money.

Given the amount of investment money going into MLG, it would be disappointing if they took such a short term view of the situation.
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
August 09 2011 17:54 GMT
#231
It's the BoxeR effect. What else can I say? ALL HAIL THE EMPEROR!
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Mouth
Profile Joined August 2010
United States122 Posts
August 09 2011 18:06 GMT
#232
On August 05 2011 04:11 NorNor wrote:
Show nested quote +
On August 05 2011 03:54 ch33psh33p wrote:
On August 05 2011 03:54 ensign_lee wrote:
I wonder how many extra views each one of us added by having to hit refresh to deal with either
A) frozen streams
B) wanting to switch the other stream to high quality (really wish they would let us have both in HQ)





This. ^
I literally had to refresh after EVERY match, because once the ad played, the stream went black. By the time i refreshed, they were midway into the second game.

I think I accounted for 500k of those views. I found that after every match it went dead and sometimes I even missed the next game!

This from a dedicated EUROPEAN viewer. I know it might not be much to you guys but I was so excited I abandoned my girlfriend to watch from 2 in the morning onwards on the first day.

Sooo my issues are bad times for Europeans and then black screening to boot. I must say I was a tad let down in those areas. Also It was poorly announced when each stream would be live and how long they would be before returning I think this could be addressed.

The great things I found were the short announcements to the side of the stream. I really enjoyed seeing all those hundreds of results and reading them through! That and the fact that they supplied a free stream as well. I am not one to take things like that for granted, so I like to think.

This is meant only as constructive criticism I am a huge SC2 tourney fan and i think MLG is really promoting esports in a great way.

edit: Terrible grammar
did you have adblock turned on? because it did that for me when I had adblock but as soon as I turned it off I was fine.
Hot_Bid
Profile Blog Joined October 2003
Braavos36402 Posts
August 09 2011 18:32 GMT
#233
On August 10 2011 00:42 Aberu wrote:
Of course it was the largest event, because it wasn't in the middle of nowhere, I mean you put events in the midwest, vs California. I mean California has such a larger population than the places that they normally hold the events. Grand Finals in Rhode Island lol?

Let's make a bet on whether Anaheim or Rhode Island have more live attendees yayaya?
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Alexj
Profile Blog Joined July 2010
Ukraine440 Posts
August 09 2011 19:05 GMT
#234
Thanks for your hard work, Sundance!

So... how is that 100000 paid memberships milestone going?
More GGs, more skill
xtfftc
Profile Blog Joined April 2010
United Kingdom2343 Posts
August 09 2011 19:13 GMT
#235
Sundance wins some ESPORTS points yet again. It's always nice to have people talk openly and answer as many community questions as possible.

Anyway, can we stop the ridiculous MLG vs DreamHack comparisons? If anything, they have different games, different number of streams and so on, so there is no way to compare them unless they release the data for their SC2 streams separately.
TheSilverfox
Profile Joined December 2010
Sweden1928 Posts
August 09 2011 19:50 GMT
#236
On August 10 2011 01:57 NightAngel wrote:
Show nested quote +
On August 10 2011 00:55 TheSilverfox wrote:
On August 10 2011 00:29 Proko wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=243942&currentpage=2


Dreamhack sported just over 17 thousand hours of video views with over 1 million unique stream views. Did MLG really just dwarf them that much?

if so, that's incredible


I don't exactly know what you are comparing now? Are you comparing these numbers?

DreamHack: "Total Viewing Time (hours): 17,324 hours" with 1.49M unique viewers vs this:
MLG "more than 2.6 million hours of video consumed" with 940K unique viewers.

I have no idea about the 17,324 hours number stand for. It's probably different statistics because it's way off and thus these two numbers can't be compared to each other.



Sundance said 26M hours, not 2.6M.

Show nested quote +
On August 06 2011 07:28 SundanceMLG wrote:

...

3.1 hours average length of viewer stay on stream
26 million hours.
35+ million streams

...
-sd


Ah, thank you! Then it's even more weird with the DH numbers. I'll check to see what happened here because right now it's impossible to compare these stats.
Also known as Joinsimon on Twitter/Reddit
MLG_Adam
Profile Joined July 2010
United States994 Posts
August 09 2011 20:02 GMT
#237
Prizes.

I posted in another thread on this subject. We are well aware of the short comings of our current structure, prizes, etc.

For next year, look for more direct avenues into our seeding system, more immediate opportunities to crack pool play, more online activity, less forgiveness of poor showings (e.g. no tenure for players that do not do well), GLOBAL feeder systems, better prizes....I could go on and on, and I'm very excited to announce details when we're ready, but the bottom line is: We are addressing, and hopefully fixing, many of the complaints/suggestions that we read from the community in an effort to truly represent the SC2 community.

We learned some lessons, as we have every year in nearly 10 years of doing these events, and we're excited to apply to them to all of our titles for next year, especially sC2

PS. I have worked for Sunny and MLG for going on a decade...basically my first job after graduating college. I know someone needs to take the brunt of criticism, but he really does want the best for this community.
Twitter: MrAdamAp
Pr0spect
Profile Joined April 2011
Sweden32 Posts
August 09 2011 20:41 GMT
#238
I find releasing those misleading numbers (yes they are misleading, there's no way to deny that) disgusting and I understand that the majority here is from America and I understand the need to defend MLG since it's "your" event, though without Hellspawn we wouldn't have known MLG just had 940.000~ unique but I doubt they'll put that on a press release.

At least I'm thankful for Hellspawn for giving corruption in the eSport scene some light.
Xaeldaren
Profile Joined June 2010
Ireland588 Posts
Last Edited: 2011-08-09 20:50:28
August 09 2011 20:48 GMT
#239
On August 10 2011 05:41 Pr0spect wrote:
I find releasing those misleading numbers (yes they are misleading, there's no way to deny that) disgusting and I understand that the majority here is from America and I understand the need to defend MLG since it's "your" event, though without Hellspawn we wouldn't have known MLG just had 940.000~ unique but I doubt they'll put that on a press release.

At least I'm thankful for Hellspawn for giving corruption in the eSport scene some light.


Stop being such a melodramatic moron.

You realise that means nearly a million people tuned in to watch an eSports event, right? Especially one that was on at a disastrously inconvenient time for Europe. I stayed up till 8am three nights in a row to watch MLG Anaheim, the idea that you'd denigrate 939,999 other people doing the same is laughable.

As far as 'exposing' corruption goes...that's just being disingenuous. You're implying they 'duked the stats', right? And the source we have for this wonderful exposé is...oh? A central figure in a rival (alas not friendly it seems) tournament? You mean, someone who would have something to gain from disparaging MLG and their viewer count?

Interesting.

The thing is I don't recall Sundance being dishonest in the slightest here. He didn't state there were millions of unique views. He simply presented the data in the raw form. We've been aware of this for a while now, from MLG to other tournaments. People need to calm the hell down.
dotted
Profile Joined August 2010
Denmark11 Posts
Last Edited: 2011-08-09 20:50:23
August 09 2011 20:49 GMT
#240
On August 10 2011 05:41 Pr0spect wrote:
I find releasing those misleading numbers (yes they are misleading, there's no way to deny that) disgusting and I understand that the majority here is from America and I understand the need to defend MLG since it's "your" event, though without Hellspawn we wouldn't have known MLG just had 940.000~ unique but I doubt they'll put that on a press release.

At least I'm thankful for Hellspawn for giving corruption in the eSport scene some light.

My Scandinavian brother, what are you smoking?

I believe the Columbus numbers where released without Hellspawns involvement, so i fail to see how it was Hellspawn getting the Anaheim numbers released, as they'd be released anyways.

Besides it's more than 940000 uniques, they don't have all the numbers in yet, so the 940000 is a misleading number.

Corruption? What the fuck...

Stop making this some stupid US vs EU thing, it's stupid and it is hurting ESPORTS.
Illegal Danish
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