MLG Anaheim breaks viewership records - Page 12
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JiYan
United States3668 Posts
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vertical101
Hong Kong311 Posts
and they change it back because they figure it out we are not stupid. stop being greedy and pay the players whats their worth. | ||
thebigdonkey
United States354 Posts
On August 10 2011 00:48 vertical101 wrote: cool number, but their prize pool is shit as fucked.i dont get their lame excuses, MLG have more sponsors,ads,live audience and have VoDs memberships than dreamhack but DH still manage to make prize pool bigger.and their lame excuse for not releasing the replay so everyone will buy VoDs and they change it back because they figure it out we are not stupid. stop being greedy and pay the players whats their worth. Learn to read. Sundance said it's "come down from on high" that they can't change the prize pools this year. That spells Blizzard. | ||
TheSilverfox
Sweden1928 Posts
On August 10 2011 00:29 Proko wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=243942¤tpage=2 Dreamhack sported just over 17 thousand hours of video views with over 1 million unique stream views. Did MLG really just dwarf them that much? if so, that's incredible I don't exactly know what you are comparing now? Are you comparing these numbers? DreamHack: "Total Viewing Time (hours): 17,324 hours" with 1.49M unique viewers vs this: MLG "more than 2.6 million hours of video consumed" with 940K unique viewers. I have no idea about the 17,324 hours number stand for. It's probably different statistics because it's way off and thus these two numbers can't be compared to each other. | ||
yejin
France493 Posts
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NightAngel
United States144 Posts
On August 10 2011 00:55 TheSilverfox wrote: I don't exactly know what you are comparing now? Are you comparing these numbers? DreamHack: "Total Viewing Time (hours): 17,324 hours" with 1.49M unique viewers vs this: MLG "more than 2.6 million hours of video consumed" with 940K unique viewers. I have no idea about the 17,324 hours number stand for. It's probably different statistics because it's way off and thus these two numbers can't be compared to each other. Sundance said 26M hours, not 2.6M. On August 06 2011 07:28 SundanceMLG wrote: ... 3.1 hours average length of viewer stay on stream 26 million hours. 35+ million streams ... -sd | ||
SovSov
United States755 Posts
wheres that number? | ||
kentarre
United States28 Posts
On August 10 2011 01:58 SovSov wrote: imo peak viewers is what matters most wheres that number? I believe at one point during the weekend, it was mentioned that there was near 100,000 concurrent viewers. I cannot recall if this was all 3 streams, or what. Sorry ![]() | ||
delo
United States333 Posts
On August 10 2011 02:32 kentarre wrote: I believe at one point during the weekend, it was mentioned that there was near 100,000 concurrent viewers. I cannot recall if this was all 3 streams, or what. Sorry ![]() That was on Saturday. Sunday should have had the largest peak concurrents and that info hasn't been released yet. Apparently it was 117,000 peak at Columbus. | ||
butter
United States785 Posts
On August 10 2011 00:44 Chill wrote: You know costs in major cities are higher too? I wouldn't be surprised in the slightest if the events in the midwest make them more money. Given the amount of investment money going into MLG, it would be disappointing if they took such a short term view of the situation. | ||
Telcontar
United Kingdom16710 Posts
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Mouth
United States122 Posts
On August 05 2011 04:11 NorNor wrote: did you have adblock turned on? because it did that for me when I had adblock but as soon as I turned it off I was fine.This. ^ I literally had to refresh after EVERY match, because once the ad played, the stream went black. By the time i refreshed, they were midway into the second game. I think I accounted for 500k of those views. I found that after every match it went dead and sometimes I even missed the next game! This from a dedicated EUROPEAN viewer. I know it might not be much to you guys but I was so excited I abandoned my girlfriend to watch from 2 in the morning onwards on the first day. Sooo my issues are bad times for Europeans and then black screening to boot. I must say I was a tad let down in those areas. Also It was poorly announced when each stream would be live and how long they would be before returning I think this could be addressed. The great things I found were the short announcements to the side of the stream. I really enjoyed seeing all those hundreds of results and reading them through! That and the fact that they supplied a free stream as well. I am not one to take things like that for granted, so I like to think. This is meant only as constructive criticism I am a huge SC2 tourney fan and i think MLG is really promoting esports in a great way. edit: Terrible grammar | ||
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Hot_Bid
Braavos36374 Posts
On August 10 2011 00:42 Aberu wrote: Of course it was the largest event, because it wasn't in the middle of nowhere, I mean you put events in the midwest, vs California. I mean California has such a larger population than the places that they normally hold the events. Grand Finals in Rhode Island lol? Let's make a bet on whether Anaheim or Rhode Island have more live attendees yayaya? | ||
Alexj
Ukraine440 Posts
So... how is that 100000 paid memberships milestone going? | ||
xtfftc
United Kingdom2343 Posts
Anyway, can we stop the ridiculous MLG vs DreamHack comparisons? If anything, they have different games, different number of streams and so on, so there is no way to compare them unless they release the data for their SC2 streams separately. | ||
TheSilverfox
Sweden1928 Posts
On August 10 2011 01:57 NightAngel wrote: Sundance said 26M hours, not 2.6M. Ah, thank you! Then it's even more weird with the DH numbers. I'll check to see what happened here because right now it's impossible to compare these stats. | ||
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MLG_Adam
United States994 Posts
I posted in another thread on this subject. We are well aware of the short comings of our current structure, prizes, etc. For next year, look for more direct avenues into our seeding system, more immediate opportunities to crack pool play, more online activity, less forgiveness of poor showings (e.g. no tenure for players that do not do well), GLOBAL feeder systems, better prizes....I could go on and on, and I'm very excited to announce details when we're ready, but the bottom line is: We are addressing, and hopefully fixing, many of the complaints/suggestions that we read from the community in an effort to truly represent the SC2 community. We learned some lessons, as we have every year in nearly 10 years of doing these events, and we're excited to apply to them to all of our titles for next year, especially sC2 ![]() PS. I have worked for Sunny and MLG for going on a decade...basically my first job after graduating college. I know someone needs to take the brunt of criticism, but he really does want the best for this community. | ||
Pr0spect
Sweden32 Posts
At least I'm thankful for Hellspawn for giving corruption in the eSport scene some light. | ||
Xaeldaren
Ireland588 Posts
On August 10 2011 05:41 Pr0spect wrote: I find releasing those misleading numbers (yes they are misleading, there's no way to deny that) disgusting and I understand that the majority here is from America and I understand the need to defend MLG since it's "your" event, though without Hellspawn we wouldn't have known MLG just had 940.000~ unique but I doubt they'll put that on a press release. At least I'm thankful for Hellspawn for giving corruption in the eSport scene some light. Stop being such a melodramatic moron. You realise that means nearly a million people tuned in to watch an eSports event, right? Especially one that was on at a disastrously inconvenient time for Europe. I stayed up till 8am three nights in a row to watch MLG Anaheim, the idea that you'd denigrate 939,999 other people doing the same is laughable. As far as 'exposing' corruption goes...that's just being disingenuous. You're implying they 'duked the stats', right? And the source we have for this wonderful exposé is...oh? A central figure in a rival (alas not friendly it seems) tournament? You mean, someone who would have something to gain from disparaging MLG and their viewer count? Interesting. The thing is I don't recall Sundance being dishonest in the slightest here. He didn't state there were millions of unique views. He simply presented the data in the raw form. We've been aware of this for a while now, from MLG to other tournaments. People need to calm the hell down. | ||
dotted
Denmark11 Posts
On August 10 2011 05:41 Pr0spect wrote: I find releasing those misleading numbers (yes they are misleading, there's no way to deny that) disgusting and I understand that the majority here is from America and I understand the need to defend MLG since it's "your" event, though without Hellspawn we wouldn't have known MLG just had 940.000~ unique but I doubt they'll put that on a press release. At least I'm thankful for Hellspawn for giving corruption in the eSport scene some light. My Scandinavian brother, what are you smoking? I believe the Columbus numbers where released without Hellspawns involvement, so i fail to see how it was Hellspawn getting the Anaheim numbers released, as they'd be released anyways. Besides it's more than 940000 uniques, they don't have all the numbers in yet, so the 940000 is a misleading number. Corruption? What the fuck... Stop making this some stupid US vs EU thing, it's stupid and it is hurting ESPORTS. | ||
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