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On August 05 2011 05:55 delo wrote:Show nested quote +Hellspawnlord PLEASE can #MLG stop announcing bullshit numbers? 35 million started streams, WHO CARES? #MLGAnaheim @@MLGSundance @MLGLee @Slasher 2 hours ago
MLGSundance @Hellspawnlord how is it BS? It's a standard measurement of video engagement on the web for live stream events along with concurrents. 2 hours ago
Hellspawnlord @MLGSundance As the unique numbers, the reach, is the most important. How many times the stream restarted or people sapping through it is BS 2 hours ago via web
MLGSundance @Hellspawnlord keep in mind - press releases are for the mainstream press. They look for comparable numbers and stats. Have a nice day. 2 hours ago
MLGSundance @Hellspawnlord well once we get the all in numbers from our distribution partners (IMG, Justin and others) we will release that as well. 2 hours ago *sigh* is hellspawnlord that bs kotaku guy ?
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On August 05 2011 05:55 delo wrote:Show nested quote +Hellspawnlord PLEASE can #MLG stop announcing bullshit numbers? 35 million started streams, WHO CARES? #MLGAnaheim @@MLGSundance @MLGLee @Slasher 2 hours ago
MLGSundance @Hellspawnlord how is it BS? It's a standard measurement of video engagement on the web for live stream events along with concurrents. 2 hours ago
Hellspawnlord @MLGSundance As the unique numbers, the reach, is the most important. How many times the stream restarted or people sapping through it is BS 2 hours ago via web
MLGSundance @Hellspawnlord keep in mind - press releases are for the mainstream press. They look for comparable numbers and stats. Have a nice day. 2 hours ago
MLGSundance @Hellspawnlord well once we get the all in numbers from our distribution partners (IMG, Justin and others) we will release that as well. 2 hours ago *sigh*
Pwned.
User was warned for this post
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SC2 is making MLG much more popular, everything on their main site is centered around Starcraft now. This is great news for us, but also not a surprise. We all know the game is a 10 in the competitive world, it is just a matter of reaching more audience and informing them.
The reason this press release is getting some bad comments is because it was written in such a way that it is confusing and after reading it your left wondering what all the numbers even mean.
The technical writer did not do so well with this one, so it may be good press but it's also bad press.
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On August 05 2011 05:55 delo wrote:Show nested quote +Hellspawnlord PLEASE can #MLG stop announcing bullshit numbers? 35 million started streams, WHO CARES? #MLGAnaheim @@MLGSundance @MLGLee @Slasher 2 hours ago
MLGSundance @Hellspawnlord how is it BS? It's a standard measurement of video engagement on the web for live stream events along with concurrents. 2 hours ago
Hellspawnlord @MLGSundance As the unique numbers, the reach, is the most important. How many times the stream restarted or people sapping through it is BS 2 hours ago via web
MLGSundance @Hellspawnlord keep in mind - press releases are for the mainstream press. They look for comparable numbers and stats. Have a nice day. 2 hours ago
MLGSundance @Hellspawnlord well once we get the all in numbers from our distribution partners (IMG, Justin and others) we will release that as well. 2 hours ago *sigh*
oh Hellspawn.... /facepalm
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Hellspawn: Head Admin of Dreamhack Starcraft 2
Not cool.
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haha MLG and dreamhack are sniping at each other now, hope some competition grows out of this
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On August 05 2011 06:09 Sandro wrote: haha MLG and dreamhack are sniping at each other now, hope some competition grows out of this
there won't be any, because MLGSundance wants to work with everyone.
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On August 05 2011 06:09 Sandro wrote: haha MLG and dreamhack are sniping at each other now, hope some competition grows out of this
I don't think direct competition is really desirable or realistic given how different the events are in there frequency and scope. Not to mention that the competitors are free to enter what ever competitions they want to and are easily able to attend both.
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On August 05 2011 06:04 TheResidentEvil wrote: Hellspawn: Head Admin of Dreamhack Starcraft 2
Not cool.
Wait, is this correct? I would be shocked if such an unprofessional person would be in such a position.
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I somewhat agree with hellspawn that it's unnecessary to discuss random numbers on a site like this, where everyone know they don't mean anything, but there's no need to get all hostile about it :p
On August 05 2011 06:13 Ryalnos wrote:Show nested quote +On August 05 2011 06:04 TheResidentEvil wrote: Hellspawn: Head Admin of Dreamhack Starcraft 2
Not cool. Wait, is this correct? I would be shocked if such an unprofessional person would be in such a position.
He doesnt work full time, his community involvement is through rakaka.se
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On August 05 2011 06:13 busbarn wrote:I somewhat agree with hellspawn that it's unnecessary to discuss random numbers on a site like this, where everyone know they don't mean anything, but there's no need to get all hostile about it :p Show nested quote +On August 05 2011 06:13 Ryalnos wrote:On August 05 2011 06:04 TheResidentEvil wrote: Hellspawn: Head Admin of Dreamhack Starcraft 2
Not cool. Wait, is this correct? I would be shocked if such an unprofessional person would be in such a position. He doesnt work full time, his community involvement is through rakaka.se
(Edit: nevermind, point not worth arguing.)
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Unique views could easily double. At some point I got my grilfriend to watch DRG vs MVP, so when last time it was just me, this time it was 2 diferent viewers :p
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It would be nice if DreamHack put up correct viewing hours, if it's necessary to actually compare .
That is arguably just as useful a measure as unique viewers.
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On August 05 2011 06:13 busbarn wrote:I somewhat agree with hellspawn that it's unnecessary to discuss random numbers on a site like this, where everyone know they don't mean anything, but there's no need to get all hostile about it :p Show nested quote +On August 05 2011 06:13 Ryalnos wrote:On August 05 2011 06:04 TheResidentEvil wrote: Hellspawn: Head Admin of Dreamhack Starcraft 2
Not cool. Wait, is this correct? I would be shocked if such an unprofessional person would be in such a position. He doesnt work full time, his community involvement is through rakaka.se While they aren't too worthwhile here (other than the obvious growth of views from 22.5 million to 35 million, which is just good in general), MLG didn't post them here. They sent out a press release. I think Hellspawn's reaction was rather out of line. MLG didn't release this for us to discuss. They released it for their sponsors and potential sponsors, as thats the number they want to see, which we learned last time MLG released total views for Columbus.
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On August 05 2011 06:04 TheResidentEvil wrote: Hellspawn: Head Admin of Dreamhack Starcraft 2
Not cool.
Really immature of someone in that position to act like this.
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I don't understand why this release is making people so upset. I just hope the revenue get reinvested into sc2 and not into supporting 5 new titles on the MLG circuit next year, because that 5k top prize is looking kind of silly.
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Some very crude math suggests there may have been just around 700,000 unique viewers. I base this on that the stream views reported for Columbus were 22,5 million and the unique views we're 450,000. 22.5 million is about 64% of 35 million, so if you assume that the unique viewers increased at the same rate as stream views did, you end up around 700,000. Note that this is extremely unreliable though and just speculation on my part.
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well....u had to refresh the stream after every f**kn map because of the blackscreen....now i know why! 35million views...lol
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Hellspawn needs to approach this in a much better manner, he's turning me off from even wanting to watch Dreamhack because he has involvement with them. His complaint seems petty and as has been explained, the number is the number MLG sponsors care about. Act professional, take your complaint to Sundance in a private manner.
Anyways, congratulations MLG for huge growth in numbers, I don't see how anyone can say that the amount of people watching didn't go up. I'd guess with the amount of people that had multiple streams open there were around 700,000~ or so unique viewers, and that might be low balling it ever so slightly. Next event where they have LoL and possibly hon should increase unique viewers by a ton as well, especially if Riot gets on board with promoting the stream.
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20k visitors may be possible if you sum up attendeenumbers of all 3 days. (the fact that many visitors attended all 3 days throws this stat pretty much off.) and for the streamviews, hellspawn said it all. I will wait for the unique viewers. At the end of the day it was a great event and those numbers are only interesting for a small amount of people. (including the ones that matter though)
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