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Active: 1738 users

MLG Anaheim breaks viewership records - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 13 Next All
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
August 04 2011 21:51 GMT
#121
Awesome. Congrats to MLG. The events have been a blast. The only complaint from a home viewer from this last event was the the crowd level was lower, or at least seemed to be at home. It seemed to me like the crowd was not nearly as lively, but I think it was just the sound leveling.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
zul
Profile Blog Joined February 2010
Germany5427 Posts
August 04 2011 21:53 GMT
#122
On August 05 2011 06:34 coddan wrote:
Some very crude math suggests there may have been just around 700,000 unique viewers. I base this on that the stream views reported for Columbus were 22,5 million and the unique views we're 450,000. 22.5 million is about 64% of 35 million, so if you assume that the unique viewers increased at the same rate as stream views did, you end up around 700,000. Note that this is extremely unreliable though and just speculation on my part.

I doubt your math is correct - in Cbus you could open 2 streams at once, but MLG changed it. During MLG Anaheim you had to switch between streams all the time and therefore its logic the streamnumbers are higher. Unique Viewers is a much more reliable stat.
keep it deep! @zulison
Sideburn
Profile Joined August 2010
United States442 Posts
August 04 2011 21:53 GMT
#123
Why is hellspawn so butthurt? I'm confused. Nobody is hurt by MLG's numbers.
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
August 04 2011 21:54 GMT
#124
On August 05 2011 06:48 zul wrote:
20k visitors may be possible if you sum up attendeenumbers of all 3 days. (the fact that many visitors attended all 3 days throws this stat pretty much off.) and for the streamviews, hellspawn said it all. I will wait for the unique viewers. At the end of the day it was a great event and those numbers are only interesting for a small amount of people. (including the ones that matter though)

Its funny how hellspawn asks who cares in his tweet. You know who cares? the fucking sponsors (as you implied in your last statement).
www.superbeerbrothers.com
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
August 04 2011 21:55 GMT
#125
On August 05 2011 06:53 zul wrote:
Show nested quote +
On August 05 2011 06:34 coddan wrote:
Some very crude math suggests there may have been just around 700,000 unique viewers. I base this on that the stream views reported for Columbus were 22,5 million and the unique views we're 450,000. 22.5 million is about 64% of 35 million, so if you assume that the unique viewers increased at the same rate as stream views did, you end up around 700,000. Note that this is extremely unreliable though and just speculation on my part.

I doubt your math is correct - in Cbus you could open 2 streams at once, but MLG changed it. During MLG Anaheim you had to switch between streams all the time and therefore its logic the streamnumbers are higher. Unique Viewers is a much more reliable stat.

You could have two streams up the whole time, just not two HQ streams.
www.superbeerbrothers.com
Batch
Profile Joined May 2010
Sweden692 Posts
August 04 2011 21:55 GMT
#126
On August 05 2011 06:22 Ryalnos wrote:
It would be nice if DreamHack put up correct viewing hours, if it's necessary to actually compare .

That is arguably just as useful a measure as unique viewers.

It will be hard to compare the numbers between MLG and Dreamhack since the difference in stream structure. Comparing the viewing hours would give an advantage to Dreamhack since they had more streams and people like me, who watched several streams at once, would get 3-4 viewing hours for every real time hour watching.

Hellspawn is silly and it feels like his twitter posts are a little bit too immature for someone in his position.

We shouldn't really be bashing these numbers since these are the numbers sponsors use to decide how much they should put into esports. If MLG would provide 100 times lower number in their next press release due to them only accounting for every stream viewer with an unique IP watching the games for more than 1h then the amount of money from sponsors for the next event would be at least 10 times lower.
gruff
Profile Joined September 2010
Sweden2276 Posts
August 04 2011 21:56 GMT
#127
On August 05 2011 06:23 jmbthirteen wrote:
Show nested quote +
On August 05 2011 06:13 busbarn wrote:
I somewhat agree with hellspawn that it's unnecessary to discuss random numbers on a site like this, where everyone know they don't mean anything, but there's no need to get all hostile about it :p

On August 05 2011 06:13 Ryalnos wrote:
On August 05 2011 06:04 TheResidentEvil wrote:
Hellspawn: Head Admin of Dreamhack Starcraft 2

Not cool.


Wait, is this correct? I would be shocked if such an unprofessional person would be in such a position.


He doesnt work full time, his community involvement is through rakaka.se

While they aren't too worthwhile here (other than the obvious growth of views from 22.5 million to 35 million, which is just good in general), MLG didn't post them here. They sent out a press release. I think Hellspawn's reaction was rather out of line. MLG didn't release this for us to discuss. They released it for their sponsors and potential sponsors, as thats the number they want to see, which we learned last time MLG released total views for Columbus.


Of course the sponsor wants number that make the event looks as good as possible through the eyes of a casual beholder. So? Saying it was not for us to discuss is a silly argument to make.

I agree with people that thinks hellspawn expressed himself poorly but I fully agree with his point - those number are not much better than being worthless. And just because he's a dreamhack representative shouldn't mean he can't express his opinion.

For the record this won't effect my desire to watch either tournament one bit, I'm still tuning in and it's silly for people to threaten to stop watching them because it.
Gooey
Profile Joined September 2010
United States944 Posts
August 04 2011 21:58 GMT
#128
Awesome to see the event gain so much steam in a small period of time. 171 countries viewing is insane! Live attendance was higher than ever before as well. Keep it up.
www.twitch.tv/Thatgooey
zul
Profile Blog Joined February 2010
Germany5427 Posts
August 04 2011 21:58 GMT
#129
On August 05 2011 06:55 jmbthirteen wrote:
Show nested quote +
On August 05 2011 06:53 zul wrote:
On August 05 2011 06:34 coddan wrote:
Some very crude math suggests there may have been just around 700,000 unique viewers. I base this on that the stream views reported for Columbus were 22,5 million and the unique views we're 450,000. 22.5 million is about 64% of 35 million, so if you assume that the unique viewers increased at the same rate as stream views did, you end up around 700,000. Note that this is extremely unreliable though and just speculation on my part.

I doubt your math is correct - in Cbus you could open 2 streams at once, but MLG changed it. During MLG Anaheim you had to switch between streams all the time and therefore its logic the streamnumbers are higher. Unique Viewers is a much more reliable stat.

You could have two streams up the whole time, just not two HQ streams.

ok - then I apologize for generalisation and admit I was just semiright.
keep it deep! @zulison
rebuffering
Profile Joined December 2010
Canada2436 Posts
August 04 2011 22:00 GMT
#130
Yes we are the best! most of the people watching are from this very site im sure lol. So great to see records being broken, mainly due to SC2.
http://www.twitch.tv/rebufferingg
tuho12345
Profile Blog Joined July 2011
4482 Posts
August 04 2011 22:01 GMT
#131
This number doesn't mean really much tbh. If the spectators and HD passes or memberships not high enough, obviously the rest are just free SD quality viewers
sekritzzz
Profile Joined December 2010
1515 Posts
August 04 2011 22:01 GMT
#132
These numbers are useless. You can't even compare then to columbus numbers because the 22.5m refreshes in comparison to the 35m of Anaheim probably has more to do with how the stream operates than how many people are watching. These numbers are really bad and mlg really needs to change their take on what numBers they release. People on a forum can see through this, investors are probably smarter and will ask for real figures too. In the future I hope mlg releases meaningful figures only such as unique viewers or total hours watched by everyone.
Hellspawnl
Profile Joined June 2010
Sweden103 Posts
August 04 2011 22:05 GMT
#133
I don't like being involved in forum wars but I reply to the accusation of me being unprofessional, biased and wanting to start a war between MLG and DreamHack.

I am first and for most an "E-sport journalist" who's actually doesn't just take what people, organizations or tournament organizers say for granted, I try to have an objective and critical approach as I know from my knowledge of the scene that it's needed.

If I was just around to promote DreamHack and get people to hate MLG why would I fly to MLG Anaheim from Sweden to make Rakakas first coverage. We did by far the most content and actually a lot of people thought it was great. Watch the +20 interviews here

So why do I take this discussion publicly on Twitter and Teamliquids forums? Because the numbers are released and publicly discussed. Therefore it's needed to approach them for what they are worth and what they mean. I really think we need to have a huge discussion about streaming numbers because this is not the first time this has happened and it's actually extremely important that we convergent to comparable numbers.

If MLG communicates the number 22 million views which they did from MLG Columbus when they actually had 450 000 unique viewers (something like that), which is a ratio between views and unique that I have NEVER seen anything like.

If you compare this weekends two big events MLG Anaheim and Evolution Las Vegas. MLG says 35 million views and what it seems from calculations they mean 700k-900k unique and Evo communicates "over 2 million unique viewers". Which one do you think had the most successful event and can in the future land the biggest sponsors deals?

Remember that most people just read the topic which actually is even more true when it comes to "suits" in big cooperation. So where would you put your money? In an 35 million event or in an "over 2 million" event? If you don't get that or don't understand the difference and the very bad communications method MLG uses then there ain't much I can do.

@Hellspawnlord - hellspawn@rakaka.se - Editor of Rakaka.se - Head Admin of Dreamhack Starcraft 2
DotADeMoN
Profile Joined June 2010
United States517 Posts
August 04 2011 22:06 GMT
#134
On August 05 2011 06:53 Sideburn wrote:
Why is hellspawn so butthurt? I'm confused. Nobody is hurt by MLG's numbers.

Because the numbers are insanely misleading and only meant to entice sponsors while not giving an indication of the true stream numbers.
Xkalibert
Profile Joined March 2010
United States1404 Posts
Last Edited: 2011-08-04 22:16:50
August 04 2011 22:07 GMT
#135
On August 05 2011 06:40 draumr wrote:
Hellspawn needs to approach this in a much better manner, he's turning me off from even wanting to watch Dreamhack because he has involvement with them. His complaint seems petty and as has been explained, the number is the number MLG sponsors care about. Act professional, take your complaint to Sundance in a private manner.

Anyways, congratulations MLG for huge growth in numbers, I don't see how anyone can say that the amount of people watching didn't go up. I'd guess with the amount of people that had multiple streams open there were around 700,000~ or so unique viewers, and that might be low balling it ever so slightly. Next event where they have LoL and possibly hon should increase unique viewers by a ton as well, especially if Riot gets on board with promoting the stream.


I agree with this about Hellspawn, It's unprofessional when you're representing both Rakaka.se and DreamHack. They invited you to MLG and then you backstab them on their hospitality. Or were you hurt by the comment Slasher make on your backstage tour of how you didn't do research about the people involve in MLG organization before coming to MLG?

On August 05 2011 07:05 Hellspawnl wrote:
... If MLG communicates the number 22 million views which they did from MLG Columbus when they actually had 450 000 unique viewers (something like that), which is a ratio between views and unique that I have NEVER seen anything like.


I don't have any problem with the stream, because I don't have adblockplus on. The reason why the number seem inflated is because it's mostly brought upon on by yourself (people who use adblockplus excluding some legit technical issue such as pass code error). Watching ads to support E-Sport in background with mute on is less hassle than having to refresh every time stream black out when ads come on and didn't resume stream.
DoomsVille
Profile Joined August 2010
Canada4885 Posts
August 04 2011 22:13 GMT
#136
Not sure what you expect Hellspawn. MLG didn't lie about any numbers. They didn't intentionally mislead.

They reported a statistic that is most likely to entice sponsors. Usually that is the goal with this sort of press release.

They would be absolutely retarded to do otherwise. Maybe evo should follow suit. No one is stopping them.
Funkydonky
Profile Joined April 2011
950 Posts
August 04 2011 22:15 GMT
#137
On August 05 2011 07:07 Xkalibert wrote:
Show nested quote +
On August 05 2011 06:40 draumr wrote:
Hellspawn needs to approach this in a much better manner, he's turning me off from even wanting to watch Dreamhack because he has involvement with them. His complaint seems petty and as has been explained, the number is the number MLG sponsors care about. Act professional, take your complaint to Sundance in a private manner.

Anyways, congratulations MLG for huge growth in numbers, I don't see how anyone can say that the amount of people watching didn't go up. I'd guess with the amount of people that had multiple streams open there were around 700,000~ or so unique viewers, and that might be low balling it ever so slightly. Next event where they have LoL and possibly hon should increase unique viewers by a ton as well, especially if Riot gets on board with promoting the stream.


I agree with this about Hellspawn, It's unprofessional when you're representing both Rakaka.se and DreamHack. They invited you to MLG and then you backstab them for their hospitality. Or were you hurt by the comment Slasher make on your backstage tour of how you didn't do research about the people involve in MLG organization before coming to MLG?
I don't have any problem with the stream, because I don't have adblockplus on. The reason why the number seem inflamed is because it's mostly brought upon on by yourself (people who use adblockplus excluding some legit technical issue such as pass code error). Watching ads to support E-Sport in background with mute on is less hassle than having to refresh every time stream black out when ads come on and didn't resume stream.

I watched add every time i refreshed stream because it went black (i dont have adblock), don't speak about stuff u have no idea about.
Other part of ur post is just sad.
Favorite players: Stephano, Mana, Polt, Lucifron, Nerchio
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
August 04 2011 22:17 GMT
#138
numbers are over hyped, sad would like to know the true break down of it.
FlashDave.999 aka Star
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2011-08-04 22:17:58
August 04 2011 22:17 GMT
#139
Marketing organisations look very careful on viewers and would laugh about such data.
They care about how many watched what how long and how old and how rich he is and what his interests are.

this numbers are to mislead the press and guys on forums not the sponsors.
= they are published to mislead you guys....
Save gaming: kill esport
outerspace02
Profile Joined March 2011
United States136 Posts
August 04 2011 22:17 GMT
#140
if anyone has earned the right to voice his opinion its hellspawn
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