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Active: 1239 users

MLG Anaheim breaks viewership records - Page 9

Forum Index > SC2 General
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Lexxes
Profile Joined December 2010
Sweden144 Posts
August 05 2011 05:06 GMT
#161
XXavi, check this page http://www.teamliquid.net/forum/viewmessage.php?topic_id=243942

has all the info u asked for
If you dont do it, someone else will
TheSilverfox
Profile Joined December 2010
Sweden1928 Posts
Last Edited: 2011-08-05 07:09:18
August 05 2011 07:08 GMT
#162
On August 05 2011 07:13 DoomsVille wrote:
Not sure what you expect Hellspawn. MLG didn't lie about any numbers. They didn't intentionally mislead.

They reported a statistic that is most likely to entice sponsors. Usually that is the goal with this sort of press release.

They would be absolutely retarded to do otherwise. Maybe evo should follow suit. No one is stopping them.


I do not fully agree.

The part about "to entice the sponsors" is actually not totally correct.

When a potential sponsor looking for things to invest their money in the most important thing is not the amount of views. What you want to know is - how many people are watching, and that's unique viewers.

When you do plan to advertise the number of views are important because many ads are payed in CPM (Cost per Mille) - the views number here are really important.

I think it would be much better if MLG waited a couple of days with this Press Release and provided data for Unique Viewers.

Hey, I even think they would get more mainstream press if they waited and provided some more correct numbers - now some reporters will look at this and be sceptical.
Also known as Joinsimon on Twitter/Reddit
aksfjh
Profile Joined November 2010
United States4853 Posts
Last Edited: 2011-08-05 07:18:31
August 05 2011 07:16 GMT
#163
On August 05 2011 16:08 TheSilverfox wrote:
Show nested quote +
On August 05 2011 07:13 DoomsVille wrote:
Not sure what you expect Hellspawn. MLG didn't lie about any numbers. They didn't intentionally mislead.

They reported a statistic that is most likely to entice sponsors. Usually that is the goal with this sort of press release.

They would be absolutely retarded to do otherwise. Maybe evo should follow suit. No one is stopping them.


I do not fully agree.

The part about "to entice the sponsors" is actually not totally correct.

When a potential sponsor looking for things to invest their money in the most important thing is not the amount of views. What you want to know is - how many people are watching, and that's unique viewers.

When you do plan to advertise the number of views are important because many ads are payed in CPM (Cost per Mille) - the views number here are really important.

I think it would be much better if MLG waited a couple of days with this Press Release and provided data for Unique Viewers.

Hey, I even think they would get more mainstream press if they waited and provided some more correct numbers - now some reporters will look at this and be sceptical.


At the very least, we can assume 860k+ watched. With 2.6 million hours and 3+ hours on average, that gives around 866,667+ viewers. Even if EVERYBODY had 2 streams up at once and did one of these:
[image loading]
We'd still have over 430k unique IPs (and therefor viewers) registered.
KimJongChill
Profile Joined January 2011
United States6429 Posts
August 05 2011 07:17 GMT
#164
Great news!!
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
bonedriven
Profile Joined August 2010
258 Posts
August 05 2011 07:44 GMT
#165
On August 05 2011 13:25 EnSky wrote:
Show nested quote +
On August 05 2011 13:12 bonedriven wrote:
MLG gives a great tournament. Free VODs with English commentaries and even replays. So much better than GSL IMHO.

VODs are free?


http://www.majorleaguegaming.com/news/watch-all-anaheim-vod-in-tournament-order/

Free and high quality! You are welcome!
Hence,"Like a Virgin."
NeWeNiyaLord
Profile Blog Joined September 2010
Norway2474 Posts
August 05 2011 07:46 GMT
#166
Wow.. Esport's is really getting big. Isn't long ago 20 000 viewers was ALOT xD lol
This is where we begin. Show your true self, Battosai.
FlamingTurd
Profile Joined April 2010
United States1059 Posts
August 05 2011 09:36 GMT
#167
Wow, such great news! Not surprised really, but keep inviting your friends everyone, this should only get bigger.
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
SundanceMLG
Profile Joined July 2010
33 Posts
Last Edited: 2011-08-05 22:30:49
August 05 2011 22:28 GMT
#168
For the record - I don't have an issue with Hellspawn for his comments.

Not really worth a battle here nor on twitter. Fact is you have a window to grab mainstream press attention following an event and the easiest stat to produce on short turn around is streams (along with hours and average viewer time (which connect back to streams).

3.1 hours average length of viewer stay on stream
26 million hours.
35+ million streams

You can start to see the bigger picture.


However - this only accounts for our player. Not any of the distribution partners. Those numbers are still coming in and being made sense of.

Anyway - not worth the fight. Numbers are up. Partners are happy. New partners are coming in.

win win scenario in my book.

-sd
I don't always play SC2 but when I do I prefer Marines
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
August 05 2011 22:34 GMT
#169
On August 06 2011 07:28 SundanceMLG wrote:
For the record - I don't have an issue with Hellspawn for his comments.

Not really worth a battle here nor on twitter. Fact is you have a window to grab mainstream press attention following an event and the easiest stat to produce on short turn around is streams (along with hours and average viewer time (which connect back to streams).

3.1 hours average length of viewer stay on stream
26 million hours.
35+ million streams

You can start to see the bigger picture.


However - this only accounts for our player. Not any of the distribution partners. Those numbers are still coming in and being made sense of.

Anyway - not worth the fight. Numbers are up. Partners are happy. New partners are coming in.

win win scenario in my book.


-sd

And thats all that matters with these numbers.
www.superbeerbrothers.com
JiPrime
Profile Joined June 2011
Canada688 Posts
August 05 2011 22:37 GMT
#170
On August 06 2011 07:34 jmbthirteen wrote:
Show nested quote +
On August 06 2011 07:28 SundanceMLG wrote:
For the record - I don't have an issue with Hellspawn for his comments.

Not really worth a battle here nor on twitter. Fact is you have a window to grab mainstream press attention following an event and the easiest stat to produce on short turn around is streams (along with hours and average viewer time (which connect back to streams).

3.1 hours average length of viewer stay on stream
26 million hours.
35+ million streams

You can start to see the bigger picture.


However - this only accounts for our player. Not any of the distribution partners. Those numbers are still coming in and being made sense of.

Anyway - not worth the fight. Numbers are up. Partners are happy. New partners are coming in.

win win scenario in my book.


-sd

And thats all that matters with these numbers.


And what's wrong with that?

Isn't that the whole purpose of doing this?

To brag about how successful the event was and to entice more sponsors?
Eleaven
Profile Joined September 2010
772 Posts
August 05 2011 22:50 GMT
#171
On August 06 2011 07:37 JiPrime wrote:
Show nested quote +
On August 06 2011 07:34 jmbthirteen wrote:
On August 06 2011 07:28 SundanceMLG wrote:
For the record - I don't have an issue with Hellspawn for his comments.

Not really worth a battle here nor on twitter. Fact is you have a window to grab mainstream press attention following an event and the easiest stat to produce on short turn around is streams (along with hours and average viewer time (which connect back to streams).

3.1 hours average length of viewer stay on stream
26 million hours.
35+ million streams

You can start to see the bigger picture.


However - this only accounts for our player. Not any of the distribution partners. Those numbers are still coming in and being made sense of.

Anyway - not worth the fight. Numbers are up. Partners are happy. New partners are coming in.

win win scenario in my book.


-sd

And thats all that matters with these numbers.


And what's wrong with that?

Isn't that the whole purpose of doing this?

To brag about how successful the event was and to entice more sponsors?


he never said anything was wrong with that.
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
August 05 2011 22:57 GMT
#172
On August 06 2011 07:50 Eleaven wrote:
Show nested quote +
On August 06 2011 07:37 JiPrime wrote:
On August 06 2011 07:34 jmbthirteen wrote:
On August 06 2011 07:28 SundanceMLG wrote:
For the record - I don't have an issue with Hellspawn for his comments.

Not really worth a battle here nor on twitter. Fact is you have a window to grab mainstream press attention following an event and the easiest stat to produce on short turn around is streams (along with hours and average viewer time (which connect back to streams).

3.1 hours average length of viewer stay on stream
26 million hours.
35+ million streams

You can start to see the bigger picture.


However - this only accounts for our player. Not any of the distribution partners. Those numbers are still coming in and being made sense of.

Anyway - not worth the fight. Numbers are up. Partners are happy. New partners are coming in.

win win scenario in my book.


-sd

And thats all that matters with these numbers.


And what's wrong with that?

Isn't that the whole purpose of doing this?

To brag about how successful the event was and to entice more sponsors?


he never said anything was wrong with that.


This!

Also either way great news for sc2 and E sports in general! I'd love to eventually hear the actually unique viewers numbers at some point in time if possible though! lots of speculation of 860k+ that would be amazing if its right(Which sounds about right according to the math!).
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
ReseT
Profile Blog Joined August 2010
United States273 Posts
August 05 2011 23:16 GMT
#173
Thank the Starcraft 2 Community for those numbers Sundance.
vVv Gaming
Muffinman53
Profile Joined November 2010
571 Posts
August 05 2011 23:31 GMT
#174
That is a shitload of viewers O.O
Zocat
Profile Joined April 2010
Germany2229 Posts
Last Edited: 2011-08-06 00:23:19
August 06 2011 00:22 GMT
#175
On August 06 2011 07:28 SundanceMLG wrote:
For the record - I don't have an issue with Hellspawn for his comments.

Not really worth a battle here nor on twitter. Fact is you have a window to grab mainstream press attention following an event and the easiest stat to produce on short turn around is streams (along with hours and average viewer time (which connect back to streams).

3.1 hours average length of viewer stay on stream
26 million hours.
35+ million streams

You can start to see the bigger picture.


However - this only accounts for our player. Not any of the distribution partners. Those numbers are still coming in and being made sense of.

Anyway - not worth the fight. Numbers are up. Partners are happy. New partners are coming in.

win win scenario in my book.

-sd


A lot of people assume that the high unique views number has something to do with the constant necessity to refresh the stream when an ad played (seemed to be only for free users - not premium members). Maybe it's also local to EU / Germany dont know (but all my 8 friends who watched it had the issue and it was mentioned multiple times in this thread).

I have no idea how your partnerships work (and how you aquire new partners) but I assume the numbers will be lower, when you fix the refresh issue, for the next MLG. Doesnt that mean your partners wouldnt be happy? You're basically telling a scenario which you (probably) cannot achieve the next time.
Or do you think you're able to grow enough to make up for those lost views when the issue has been fixed?
Dexx
Profile Joined January 2011
Germany175 Posts
Last Edited: 2011-08-06 00:32:59
August 06 2011 00:31 GMT
#176
When I watched the stream going dead all the time, I really thought about if MLG did this intentionally. I mean I watched so many ads this way, their partners must be pretty happy. But whatever it needs to grow Esports is fine with me as long as MLG does not abuse the real passion all those people have for their own agenda. That in fact could kill it all together. People are very sensitive to that.
Sandro
Profile Joined April 2011
897 Posts
August 06 2011 00:35 GMT
#177
On August 06 2011 08:16 ReseT wrote:
Thank the Starcraft 2 Community for those numbers Sundance.

Do you expect him to grovel at our feet or something? That was kind of uncalled for.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
August 06 2011 00:35 GMT
#178
On August 05 2011 03:46 hmunkey wrote:
How many people watched though? They said 35 million views at one point and said average view time was 3 hours, but there's no way 35m people watched for 3 hrs.

I wish organizations would release relevant numbers sometimes. :\


well duh, they weren't implying that 35m people watched for 3 hours, it said THE AVERAGE.


and remember, some people watched probably 10 to 20 hours over the weekend.
taLbuk
Profile Joined April 2010
Madagascar1879 Posts
August 06 2011 00:45 GMT
#179
People are starting so much shit when MLG hasn't even released Unique Viewer count, how bout let them get that to us than you can try to tell us about how they are "lieing" about their views. NOWHERE did they claim they had 35 million unique viewers.
zyzski
Profile Joined May 2010
United States698 Posts
August 06 2011 00:57 GMT
#180
someone should make a post to compare this with actual sports and stuff. i'd like to see some sort of a scale to understand how big esports is getting. perfect time for an infographic.

ie: superbowl > nba playoffs > random show > normal sports event > esports event > stream > etc
TYBG
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