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TL Mafia XXXVIII

Forum Index > TL Mafia
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TranceStorm
Profile Blog Joined May 2007
1616 Posts
March 26 2011 12:36 GMT
#27
I'm /in. I haven't played a mafia game in a while, but I've been playing on other sites and what not, so I'm definitely interested.
TranceStorm
Profile Blog Joined May 2007
1616 Posts
April 09 2011 17:44 GMT
#357
On April 10 2011 02:28 Mr. Wiggles wrote:
Show nested quote +
On April 10 2011 01:51 Robellicose wrote:
On April 10 2011 01:27 Kavdragon wrote:
Do we lynch an inactive day one?

My thoughts: I think that we should lynch an inactive. People who are active can actually be read/analyzed later on, but inactives will always be an there in the back of our mind. This also pressures inactive players to become more active.


I'd probably agree with this statement. Unless someone red/black goofs up and it's horrifically obvious that we can lynch them. And whilst I've not played/read a game that used a pardoner, we'll have to be pretty damned careful that we get one of us into the position - imagine a successful lynch of the godfather being blocked by some asshole mafia pardoner. man that would piss me off...


The thing about the pardoner is that he better have a damned good reason when he pardons someone if it's not town consensus. He can only pardon once. If he does that randomly when town is voting out a scummy player, like the GF in your example, then we just caught two scum anyways, because the pardoner's revealed himself as anti-town, and the person he saved was already the lynch target.

Another danger a mafia pardoner could pose is that if suspicion falls on them in a previous day, they could shut down the lynch at the very start of the day before any real discussion has begun. Of course, it places them under immense suspicion but it also takes away a valuable town lynch and gives the mafia a free round of hits.

Furthermore, since the pardoner/mayor knows who the bodyguards are, meaning that the mafia could hit those roles easier.
TranceStorm
Profile Blog Joined May 2007
1616 Posts
April 10 2011 10:16 GMT
#598
On April 10 2011 18:25 urashimakt wrote:
Show nested quote +
On April 10 2011 17:10 kitaman27 wrote:
On April 10 2011 17:02 Protactinium wrote:
However, in essence of "playing the game" the optimal (though still not very good) strategy would be to ally with the Mafia. Obviously, if I lose the election, theres no way I can help town without dying.

The game is just hours in and he is already threatening town.

Well, seeing as Mafia can only PM Mafia and no one else is allowed to PM, I'd be super impressed if he managed to somehow backstab us by allying with the Mafia.

There is always the possibility that he is a mafia pretending to be an assassin in order to win himself an elected position on the merits of the arguments he listed earlier. But I'm not particularly inclined to this view because as of right now because that strategy would be exceedingly risky at the very beginning of the game.

If we were to elect Protactinium, at the very least, we would make sure that a clear non-mafia were elected for the time being. However, I am concerned about his commitment to being pro-town if elected. From his own admission, he says that:
Obviously, if I lose the election, theres no way I can help town without dying. Assassins aren't bulletproof nor do they have extra lives in this game, so if I try to be pro-town, mafia will just shoot me or roleblock me, nullifying me completely. Thats 100% certain death for me. This means that I'm forced to ally with the mafia. And that's relatively easy for me to do.

The terms are simple, they don't roleblock me or shoot me, and I don't analyze them or shoot them. Played correctly, Assassins aren't a huge threat to either Mafia or town, nor are they gamebreaking like a lategame SK.

Of course, what should happen if he were to be elected, and both bodyguards were to die? The chances are slim of course, but the fact is that he could switch sides at critical moments (i.e. when he is one of the deciding votes between the mafia and town). In the early game, Protactinium would definitely be town-sided, but resulting changes to the circumstances of the game could radically change his allegiances. Oh and lastly, I don't think he would be able to 'ally with mafia' like he claims if he weren't elected since another assassin would take him out to further their own chances at victory.

Like other people of reiterated, I would recommend that the pardoner would be the best position for Protactinium on the basis that an assassin would have little reason to ever pardon someone, but at the same time, we have a confirmed non-mafia who is able to give good analysis of player behavior and who will survive for the later stages of the game.
TranceStorm
Profile Blog Joined May 2007
1616 Posts
April 10 2011 20:08 GMT
#720
On April 11 2011 04:56 Pandain wrote:
But this is the PANDAIN PLAN

1.Proctat reveal the two bodyguards.
2. Watchers are HEAVILY advised to visit these people. Obviously there may not be a watcher(even though there likely is.) But the most important thing is that the threat remains the same.
This makes it very risky for the other assasins to even attempt to shoot the bodyguards for fear of losing. They will most likely have to wait a couple days, during which we shall have ample time to find them.

Proctat will be helping town while still fulfilling his role condition. There is no reason not to vote for him.

Sure, this will keep the bodyguards alive and keep the the people elected alive, but it will definitely take away the usefulness of the watcher, since the mafia/assassins' will be guaranteed to steer clear of them. Furthermore, if the mafia/assassins were to accidentally hit the watchers, the following turn we could be pretty sure that the bodyguards would be dead as well since they've been outed.
TranceStorm
Profile Blog Joined May 2007
1616 Posts
April 10 2011 20:22 GMT
#741
On April 11 2011 05:13 chaoser wrote:
Show nested quote +
On April 11 2011 05:08 TranceStorm wrote:
On April 11 2011 04:56 Pandain wrote:
But this is the PANDAIN PLAN

1.Proctat reveal the two bodyguards.
2. Watchers are HEAVILY advised to visit these people. Obviously there may not be a watcher(even though there likely is.) But the most important thing is that the threat remains the same.
This makes it very risky for the other assasins to even attempt to shoot the bodyguards for fear of losing. They will most likely have to wait a couple days, during which we shall have ample time to find them.

Proctat will be helping town while still fulfilling his role condition. There is no reason not to vote for him.

Sure, this will keep the bodyguards alive and keep the the people elected alive, but it will definitely take away the usefulness of the watcher, since the mafia/assassins' will be guaranteed to steer clear of them. Furthermore, if the mafia/assassins were to accidentally hit the watchers, the following turn we could be pretty sure that the bodyguards would be dead as well since they've been outed.


Sup Trancestorm, nice to know you've been lurking and reading all of the stuff but saying nothing about it. What do you think about Prot's campaign? Kita? DrH?

Hey, I just got on the thread and read all the stuff, and Pandian's points were the first I had something to respond to. Personally, as I said earlier, I feel uneasy about Prot's campaign because of his potential for swapping allegiances later in the game. The other candidate's I don't have any clear reads on since there is absolutely no and since we can't confirm anything. I'm inclined to believe that Pandian is the detective from my personal gut feeling from his original post though, even though I don't think his idea to reveal himself was all the great for the town.
TranceStorm
Profile Blog Joined May 2007
1616 Posts
April 10 2011 20:38 GMT
#761
On April 11 2011 05:24 Pandain wrote:
Show nested quote +
On April 11 2011 05:22 TranceStorm wrote:
On April 11 2011 05:13 chaoser wrote:
On April 11 2011 05:08 TranceStorm wrote:
On April 11 2011 04:56 Pandain wrote:
But this is the PANDAIN PLAN

1.Proctat reveal the two bodyguards.
2. Watchers are HEAVILY advised to visit these people. Obviously there may not be a watcher(even though there likely is.) But the most important thing is that the threat remains the same.
This makes it very risky for the other assasins to even attempt to shoot the bodyguards for fear of losing. They will most likely have to wait a couple days, during which we shall have ample time to find them.

Proctat will be helping town while still fulfilling his role condition. There is no reason not to vote for him.

Sure, this will keep the bodyguards alive and keep the the people elected alive, but it will definitely take away the usefulness of the watcher, since the mafia/assassins' will be guaranteed to steer clear of them. Furthermore, if the mafia/assassins were to accidentally hit the watchers, the following turn we could be pretty sure that the bodyguards would be dead as well since they've been outed.


Sup Trancestorm, nice to know you've been lurking and reading all of the stuff but saying nothing about it. What do you think about Prot's campaign? Kita? DrH?

Hey, I just got on the thread and read all the stuff, and Pandian's points were the first I had something to respond to. Personally, as I said earlier, I feel uneasy about Prot's campaign because of his potential for swapping allegiances later in the game. The other candidate's I don't have any clear reads on since there is absolutely no and since we can't confirm anything. I'm inclined to believe that Pandian is the detective from my personal gut feeling from his original post though, even though I don't think his idea to reveal himself was all the great for the town.


Please explain. As I see right now, Proctat's only allegience is to himself.

But we also hold him by the strings: We can lynch him if he tries to go against us. Right now Proctat will be:
1.Sharing dt results.
2.Giving vital information and using his experience to help lynch correctly.
3.Confirm the two bodyguards.

I explained in a post that I made much earlier that Prot has the potential to change his allegiance at any time. At moments when the mafia/town counts become more even, Prot could throw his weight behind an assassin suspect rather than a mafia suspect in hopes of winning the game immediately. None of this will happen in the first few days of course, but the fact that it could happen combined with the fact that he can kill without repercussion (or recognition) makes me uneasy about electing him. Electing a pro-town candidate will guarantee that the elected officials are constantly hunting for mafia rather than looking to further their own win-condition.
TranceStorm
Profile Blog Joined May 2007
1616 Posts
April 10 2011 23:00 GMT
#892
On April 11 2011 07:46 Kavdragon wrote:
My current suspect list is

Protactinium
Chaoser
DrHelevetica

Chaoser gets added because he was sheeping behind some really bad ideas, adding to the flames of arguments that shouldn't have ever started, and acting generally scummy. I have no analysis yet, so it still a lowish level read, but it's still a read.

Oddly enough, GMarshal has not shown himself to be clearly townie to me, and I'm not sure why. It just seems like he could be repeating his townie meta, or it could just be that I'm really used to it being super obvious that he is town. Not a FoS yet, but something that I think is odd.

He usually has plans, and that's strangely missing. You'd think that he'd have them since he's running for mayor. Odd.

I think the support for GMarshal is a bit suspicious at the moment. Everyone seems to justify their vote for GMarshal on the basis that he is the most pro-town and that argument is thrown around alot. But it seems like alot of people are sheeping to his side without alot of justification for why. Personally, I think that Dr. H has been the most town to me because of his aggressive approach. I don't think any mafia would want to make that aggressive of a start at the beginning of a game - they'd rather appear more passive to the town. Would a mafia risk making that many contradictions at the beginning of a game?

Dr. H's accusations seem a bit erratic and scattergun and may cause trouble later down the road, in my opinion he is the most town out of all the candidates making him the safest choice for me.
TranceStorm
Profile Blog Joined May 2007
1616 Posts
April 10 2011 23:11 GMT
#898
On April 11 2011 08:06 Jackal58 wrote:
Sorry about that. I was going to ask TranceStorm if he would be more comfy if people voted GM because he was scummy.

Sorry, I don't fully understand your question. My argument isn't that any of the candidates are particularly scummy, my argument is that Dr. H is the least scummy to me because of the reasons that I had listed earlier and I wanted to hear more people explain their votes.
TranceStorm
Profile Blog Joined May 2007
1616 Posts
April 11 2011 14:48 GMT
#1065
On April 11 2011 23:03 Mig wrote:
Show nested quote +
On April 11 2011 22:52 DarthThienAn wrote:

how do you know that anyone is green? The game just started... no actions have been done by any blues, so no one know what anyone else's alignment is.



Right I don't know about anyone else for sure all I said was that I know that I am green obviously and I made a guess that there's a decent chance ON is green just because if he were red I figured he would have fingered me as red.

Just reading over everything, but if OriginalName turns up red, that points out a much better chance that Mig is green. Why? Because what mafia would give a detailed analysis of their own teammate on day 1? Mafia want to take suspicion off of their own teammates and any analysis someone else whether guilty or innocent would warrant more suspicion. Its far more likely that scum would give their analysis on players who they know are not scum before putting analysis on people in their team in later rounds.
TranceStorm
Profile Blog Joined May 2007
1616 Posts
April 11 2011 16:31 GMT
#1074
On April 11 2011 23:53 redFF wrote:
Show nested quote +
On April 11 2011 23:48 TranceStorm wrote:
On April 11 2011 23:03 Mig wrote:
On April 11 2011 22:52 DarthThienAn wrote:

how do you know that anyone is green? The game just started... no actions have been done by any blues, so no one know what anyone else's alignment is.



Right I don't know about anyone else for sure all I said was that I know that I am green obviously and I made a guess that there's a decent chance ON is green just because if he were red I figured he would have fingered me as red.

Just reading over everything, but if OriginalName turns up red, that points out a much better chance that Mig is green. Why? Because what mafia would give a detailed analysis of their own teammate on day 1? Mafia want to take suspicion off of their own teammates and any analysis someone else whether guilty or innocent would warrant more suspicion. Its far more likely that scum would give their analysis on players who they know are not scum before putting analysis on people in their team in later rounds.


At the time Mig was getting a good amount of heat for DrH, ON "analysed" him with no real content and concluded that he was green. The only think i can take from is that ON doesn't want people thinking Mig is red

Ok, reading back to when ON gave his analysis, I am going to have to agree with you here. Ignore the analysis I gave earlier, I had forgotten that Dr. H had been putting pressure on Mig. But, I don't believe that if ON turns up guilty that we have a conclusive pin on Mig. My gut instinct is that Mig is town.
TranceStorm
Profile Blog Joined May 2007
1616 Posts
April 11 2011 17:31 GMT
#1098
So GMarshal, according to your plan, if a detective/tracker/watcher found something suspicious, should they claim it in the thread or keep the information hidden? Since there are roleblockers a detective/tracker/watcher who reveals himself will become useless afterwards.
TranceStorm
Profile Blog Joined May 2007
1616 Posts
April 12 2011 00:14 GMT
#1255
On April 12 2011 09:10 DoctorHelvetica wrote:
Show nested quote +
On April 12 2011 08:55 Mr. Wiggles wrote:
When are the bodyguards revealed to public office?

We do NOT want any scum in the leadership positions at all as they will learn the identities of the bodyguards.


I forgot about the BGs -_- . The point of this though, would be to lynch the pardoner NOW, right as the mayor is elected, so we wouldn't have to deal with him. Ideally, we would have a pro-town player as the pardoner, who would probably never use the pardoning ability. However, if we vote someone who could be scum in, that's not very good for town at all. Thus, my proposal that we could potentially just kill the pardoner Day 1, by voting in an agreed lynch. Honestly, I can't think of any situation where we'd really want to pardon somebody.

It's kind of a truce thing. If mafia starts killing off bodyguards then I know either

A) Pardoner is scum

or

B) One of the bodyguards is scum

and makes scumhunting considerably easier for me. Vice-versa for the pardoner as well.

First of all, the bodyguards cannot be scum as they are drawn from random townies. Second of all, the danger of the mafia knowing who the bodyguards is not the threat to the bodyguards themselves and the elected officials, but rather are through the fact the mafia knows what people are investigative blues (watcher/detective/tracker) and therefore narrows down their search.
TranceStorm
Profile Blog Joined May 2007
1616 Posts
April 12 2011 00:15 GMT
#1258
EBWODP: I meant that the mafia have a better idea of which people are not investigative blues and can narrow their search.
TranceStorm
Profile Blog Joined May 2007
1616 Posts
April 12 2011 13:16 GMT
#1588
I'm only starting read through all of what I missed last night, but having a medic list in my opinion is not very helpful. Sure, you protect some of the key analyzers of the town, but the mafia can be reasonably sure that their hits will go through and that they don't have to double-up if they target someone. If we don't have a specific 'medic list', mafia will self-guess themselves when picking their targets as the possibility of medic protection will always be there. However, I do agree with the idea of the detective/tracker list as a means of systematically searching through all the players. Since the mafia cannot defend themselves from a search, it does no harm to actively identify which players should be watched/tracked/investigated at night.
TranceStorm
Profile Blog Joined May 2007
1616 Posts
April 12 2011 13:29 GMT
#1590
On April 12 2011 22:25 redFF wrote:
Show nested quote +
On April 12 2011 21:27 GMarshal wrote:
Also Blue list coming

Medics

Jackal- I want him lategame

Chaoser- he is thinking, even if he is wrong about me, I want a wolf not a sheep

Bum- same as chaoser

tnkted- looked pro-town to me

kitaman27- he argued against the assassin and seemed generaly helpful to the town, protect the man


DTs


bum- as much as I like him he's come in throwing alot of accusations, I'd like for someone to know his alignment

ON- we could just lynch him, but if he isn't scum I dont want to waste a lynch

redFF- Kav suspected him, he needs a check

Barundar- Dr.H top suspect, a check is called for

Conversion- duh

Lattomi- last minute vote snipe and lurker, going to consider lynching as well

Trackers

jaminz
Milkyst
MetalFace
M0nsterChef
AirbladeOrange
Mig


I want to add you to the dt check list.

Pointless, since both the mayor and pardoner are immune to night actions.
TranceStorm
Profile Blog Joined May 2007
1616 Posts
April 12 2011 22:35 GMT
#1652
On April 13 2011 07:29 Jackal58 wrote:
+ Show Spoiler +
On April 13 2011 07:08 Rean wrote:
Show nested quote +
On April 11 2011 22:06 redFF wrote:
If ON flips red it confirms basically everyone thought of as red so far as red. If he flips green(highly unlikely) Then it clears a shit ton of people and we have a few people who would look very red, myself included. I think ON is the lynch which would give us the most information, regardless of how he flips.

I do not think that lynching a player for information is ever a good idea. We should lynch a player we think is red, and then gather the information we get as a result of that. OriginalName is nowhere near the top of my list of scum.


What he's saying is that lynching ON might be a gamble, but it's one with a high reward. Either we kill him, he flips red and we've got a few red buddies to point out, or he flips green and then people like RedFF will start to be very red.

A risk that might just be worth taking, unless there's another good option.


Lynching for information is like fucking for virginity.

Lol yes, that is one way to put it, but the information we could get from lynching ON is extremely limited. If he were to show up red, the people that he might implicate would be Mig and possibly GMarshal as well due to their association with him, but those links are still relatively weak. You'd need more evidence then 'association with a mafia' to justify a lynch in the later days. If ON turns up green, we get just about zero information since a ton of people have already suspected him of being mafia.
TranceStorm
Profile Blog Joined May 2007
1616 Posts
April 13 2011 06:34 GMT
#1754
Hmmm Proact, I haven't fully read through your entire post and I trust you as pro-town but I have a question.

If you are actually the Detective, why would you claim? Why not simply push for a lynch on Coagulation using the reasons you have discovered without revealing that you are actually the detective? Now clearly the roleblocker will block you making you relatively ineffective. Is this because you don't want the other assassins' to hit you next turn or because you want medic/watcher on you next night?
TranceStorm
Profile Blog Joined May 2007
1616 Posts
April 13 2011 06:36 GMT
#1756
On April 13 2011 14:55 DoctorHelvetica wrote:
Note who didn't get hit:
bumatlarge
chaoser
kitaman27
jackal58
aidnai
redFF

all potential power players or people who had very strong opinions/cases on day 1 that avoided death during the night. hopefully DT's got a hit last night and there will be a strong push for a good lynch today based off that. I would think any of these people would make great investigation targets.

Surprised at the choice of darmousseh, otherwise I'm not that shocked at the hit choice. If I'm mafia I'm thinking I want to take out big town talkers though.

Don't wanna WIFOM about it too much, but anyone who was a "big town target" that didn't get hit (there were no missed hits) is worth an analysis and a dt check.

Its equally likely though, that the mafia knew that these people were most likely to be protected because of their strong opinions/cases on day 1. Therefore, they chose to hit people who they thought would not be medic protected - explaining why they did not double-up on any particular person. Just because these people did not get hit, does not mean anything particular in my opinion.
TranceStorm
Profile Blog Joined May 2007
1616 Posts
April 14 2011 23:31 GMT
#2366
I just got back to this thread, and jesus christ I have missed so much. Personally, I feel that Serejai is definitely mafia because of his almost complete lack of comprehension in his posts. If you read his comments in some other threads, they seem rational and well thought-out as in he was definitely trying to understand the situation at hand. Here, however, he doesn't act like he's actively trying to understand whats going on and blatantly makes statements that defy logic What motivation would he have for doing so if he were town?

From my cursory glance at the thread, no one has seemed to step up and deny that Serejai is probably a mafia, but everyone seems to glide over the issue to focus on other lynch targets. I think this is currently misguided, we can't know for certain if any of those people are mafia or not so we should wait for a few more night actions. On the other hand, we have an almost guaranteed mafia in the form of Serejai. The likelihood that Serejai is mafia is far greater than that of any of the other players, each of whom seems to have lots of supporters and detractors.
TranceStorm
Profile Blog Joined May 2007
1616 Posts
April 14 2011 23:37 GMT
#2371
On April 15 2011 08:34 DoctorHelvetica wrote:
Show nested quote +
On April 15 2011 08:31 TranceStorm wrote:
I just got back to this thread, and jesus christ I have missed so much. Personally, I feel that Serejai is definitely mafia because of his almost complete lack of comprehension in his posts. If you read his comments in some other threads, they seem rational and well thought-out as in he was definitely trying to understand the situation at hand. Here, however, he doesn't act like he's actively trying to understand whats going on and blatantly makes statements that defy logic What motivation would he have for doing so if he were town?

From my cursory glance at the thread, no one has seemed to step up and deny that Serejai is probably a mafia, but everyone seems to glide over the issue to focus on other lynch targets. I think this is currently misguided, we can't know for certain if any of those people are mafia or not so we should wait for a few more night actions. On the other hand, we have an almost guaranteed mafia in the form of Serejai. The likelihood that Serejai is mafia is far greater than that of any of the other players, each of whom seems to have lots of supporters and detractors.

I think Serajai is definitely town aligned. I have an issue with Serajai that must be resolved with the mod first though.

Really? If you read his posts, they just seem to ignore all possible notions of logic meaning that he is deliberately putting on this facade of being new. No person would ever say that they believe that someone is correct because their icon is that of a DT unless they were deliberately acting in an illogical fashion.
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