• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:50
CEST 01:50
KST 08:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Neeb returns to progaming; rejoins ONSYDE6Weekly Cups (July 20-26): Early returns on 5.0.16b5IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"7ZeroSpace Early Access is Now Live!40
StarCraft 2
General
Weekly Cups (July 20-26): Early returns on 5.0.16b Neeb returns to progaming; rejoins ONSYDE Terran or Protoss 3kb/s downloading patch..... are we back to 1998? Daily SC2 Player Grid - feedback wanted
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion screpdb: new Starcraft reporting tool ASL22 General Discussion ASL 22 Proposed Map Pool Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
Nintendo Switch Thread ZeroSpace Early Access is Now Live! Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3946 users

[D] PvZ - 2 Warpgate Forge FE

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
Tergeron
Profile Joined February 2010
United States66 Posts
Last Edited: 2010-09-15 20:05:10
September 14 2010 22:28 GMT
#1
I'm pretty surprised that this thread hasn't been made yet given GSL has been running for a while now. It seems like every PvZ series has showcased this build at least once. While it seems most Korean Protoss know of this build there are no TL threads or Liquipedia articles concerning it that I can find. Is this build unknown to the foreign community? If this build is somewhere already please post it for the sake of discussion so that we can see the specifics of the build that I might of missed while experimenting and attempting to replicate the patterns I've seen.

The concept of this build is pretty simple, expand as fast as possible once Warpgate is complete using 1 Zealot and 3+ Sentries to secure your ramp while a pylon/cannon is building. From there you can create 2 Gateways(usually in Simcity) to reinforce your army and pick a tech path. Also, because of the way this build works you can grab +1 Ground Attack and/or Hallucination. The time you start building your Nexus will usually be at 6~ minutes game time, beaten only by the ForgeFE you might do on more specific maps. This build is capable of working on maps with open expansions such as Xel'naga Caverns, Metalopolis and Delta Quadrant. Because you grab your natural so fast poking the Zerg and teching are both easy to do therefore Zerg can't run rampant with Drone production on 2 base and must risk taking a third to get a huge lead in economy again.


The build opening follows the http://wiki.teamliquid.net/starcraft2/1_Gate_Core or any slight variation of it (13 Gate, Cybernetics before Zealot). As a note, this build is also fairly similar to how you might do a 4 Warpgate rush, so before you commit to it there is a possibility of changing your build if you think 4 Warpgate might be more desirable.

The build order is as follows:

9 Pylon
Chrono Nexus
12 Gate
Chrono Nexus(Save energy now)
14 Gas
15 Pylon
16 Zealot
19 Core (As a rule, you must have 50 energy once the Core completes so you can chain 3 Chronos on research in a row)
22 Gas
22 Gateway
23 Sentry
25 Pylon
27 Forge
27 Sentry, 29 Sentry from other Gateway
32 Pylon

By this point the crucial components of expanding are all place, soon you'll have your 3 Sentries, Warpgate is done and depending on the map you can pylon on the cliff and cannon on the ground without having to build a pylon at your ramp. It's best to try and skip building an additional pylon so if you need to build a pylon at your ramp to cannon the natural then move out slightly regardless of your Sentry count. If you think you can get away without building a cannon then even better but remember that the cannon is the most important part of defending your natural, do so at your own risk. You also decide at this point if you want +1 Attack or Hallucination.

Once you've moved down to your natural the build becomes much less rigid and you can build it to adapt to anything you might expect. Cut probes and production to get your Nexus up asap if you feel comfortable doing so. It's important to get your next two gateways up for simcity and production, if you sense pressure then warp in 2 Stalkers before you drop the two gateways, regardless though you will want 2 Stalkers as your next units. Once you have your Nexus and 4 Warpgates up you will be able to defend any sort of pressure as long as you don't go afk. Pick what tech path you want from here depending on what you might of scouted.

If you happen to be attacked, it is crucial to use Forcefield to keep units away from the cannon / Sentries, if you have simcity up and you do it correctly you will not have any problems with Roaches and Zerglings will do minimal damage in any scenario.

Here are some examples of Simcity placement:
[image loading]
[image loading]
[image loading]


Unfortunately I've yet to compile any replays to showcase the build, however as I said nearly every PvZ GSL game has had this build or the idea showcased. If you want to see it in action, check some GSL VODS. I'll do my best to get some replays up as soon as possible. Also, if you happen to know the BO that might be the originator for this build please feel free to post it here.


Replays:


Ftrunkz:
[image loading]

[image loading]
“Before you embark on a journey of revenge, dig two graves.” -Confucius
PatouPower
Profile Joined September 2010
Canada1119 Posts
September 14 2010 22:37 GMT
#2
Yea, I've also seen it in most high-level games recently, not just in tournaments, and it seems to be a pretty solid strategy (particularly after the zealot nerf).

But my primary concern is 6 pool or any early rush: how do you deal with it? You can't scout it in time, and since you won't have your ramp blocked with 2 buildings and 1 zealot, I don't think you would be able to hold off the push and your workers would be too far away to get on attack move, thus leaving plenty of time to the zerg to destroy your advanced building and getting a strong economy.

This is actually the only thing that keeps me away from this build
Quasi.In.Rem
Profile Joined September 2010
53 Posts
September 14 2010 23:30 GMT
#3
Very interesting build. I've actually been trying out a lot of Gateway+Forge stuff simply because Cannons are pretty underrated. But I had been trying it out in the reverse though. Stalkers first then Sentries and cutting the 2nd gas to get more minerals on Probes. Sentries are probably much better defensively though.
proxY_
Profile Joined July 2010
United States1561 Posts
Last Edited: 2010-09-14 23:35:52
September 14 2010 23:32 GMT
#4
Most zergs aren't going to 6 pool, especially on a four player map like metal but an early pool really hurts if it does happen. The easiest way to stop a 6 pool is to do a full wall off and stall for zealots to come out and if you do this strat it really isn't viable to close yourself off in time, the lings will get in, focus down the pylon and then proceed to decimate your mineral line before you can get anything
out.

Here is an IEM qualifier game where Machine takes out Huk

http://glhf.blip.tv/file/4083578/

I'm not sure what Huk could've done after he made his first pylon on that outer ramp (watch that game btw the commentary is really loller as in terrible).

One option is to do the standard build at your ramp play and when you verify that your opponent isn't 6 pooling you can drop the forge and start walling your expansion, it still will work. Another counter to this build that I've seen idrA do is go directly to hydras and rush the range upgrade. If you do that the hydras can outrange the cannons behind the wall off and they can effectively kill all the structures at the wall off before enough ranged colossus can be out to stop them.

Now there is a variation of this strat that you didn't mention is something that I've seen Tester do a few times and I've had some success with where you pylon cannon block your zerg opponent's ramp. This is crucial because it effectively kills the zerg's ability to match your boom and forces them into some kind of one base play with a really delayed expansion. Barring some kind of nydus rush (which is easily scoutable) or one base muta which again are pretty counterable, I'm really not sure how the zerg can get back into the game at that point.

In the same vein as that, you can make early zealots to shut down any kind of fast expand and lock the zerg into his base until he gets roaches out. I actually prefer the cannon block because it forces the zerg to waste res making banelings or spine crawlers or something that they normally probably wouldn't normally build while the roaches are always going to be useful. You can maybe kill a queen or some drones with the zealots though so that's the trade off.
Quasi.In.Rem
Profile Joined September 2010
53 Posts
September 15 2010 00:19 GMT
#5
Hydra's don't outrange cannons.
Sprouter
Profile Joined December 2009
United States1724 Posts
September 15 2010 00:37 GMT
#6
On September 15 2010 08:30 Quasi.In.Rem wrote:
Very interesting build. I've actually been trying out a lot of Gateway+Forge stuff simply because Cannons are pretty underrated. But I had been trying it out in the reverse though. Stalkers first then Sentries and cutting the 2nd gas to get more minerals on Probes. Sentries are probably much better defensively though.
you need sentries to block ling run bys
proxY_
Profile Joined July 2010
United States1561 Posts
September 15 2010 00:38 GMT
#7
On September 15 2010 09:19 Quasi.In.Rem wrote:
Hydra's don't outrange cannons.


They kill the wall-off buildings (typically gateways and pylons with a possible forge) and the cannons that are sitting behind those structures can't hit them.
tsukipoo
Profile Joined September 2010
Australia1 Post
Last Edited: 2010-09-15 02:16:33
September 15 2010 02:14 GMT
#8
how does this compare to the more standard 2gate forge first FE? This FE seems a little slower and possibly weaker in terms of being aggressive to keep zerg from FE'ing themselves via early zealots, though the trade off is your tech is a lot higher
=^_^=
Quasi.In.Rem
Profile Joined September 2010
53 Posts
September 15 2010 02:16 GMT
#9
@Sprouter. You can still just block it with a Zealot plus Core+Gateway. Not saying that's the best idea, but that was the idea.

@proxY_ Would you really need the range upgrade for that? Anyways, I guess I don't really see the issue with that. It takes awhile to get to tier 2, and you could just put some more Cannons in front of them and build some units. You don't have to go Colossus.
monx
Profile Blog Joined May 2010
Canada1400 Posts
September 15 2010 03:08 GMT
#10
On September 15 2010 11:14 tsukipoo wrote:
how does this compare to the more standard 2gate forge first FE? This FE seems a little slower and possibly weaker in terms of being aggressive to keep zerg from FE'ing themselves via early zealots, though the trade off is your tech is a lot higher


whats the standard one ?

@ggmonx
Dfgj
Profile Joined May 2008
Singapore5922 Posts
September 15 2010 03:10 GMT
#11
I've been trying this, I find the 2gates in main + forge first are a lot more resilient to early Z aggression. I've been getting my nexus down before core though, relying on zealots/cannons to hold, then catching up with chronod warpgate and 2 more gates.

PatouPower
Profile Joined September 2010
Canada1119 Posts
September 15 2010 03:34 GMT
#12
On September 15 2010 08:32 proxY_ wrote:
One option is to do the standard build at your ramp play and when you verify that your opponent isn't 6 pooling you can drop the forge and start walling your expansion, it still will work. Another counter to this build that I've seen idrA do is go directly to hydras and rush the range upgrade. If you do that the hydras can outrange the cannons behind the wall off and they can effectively kill all the structures at the wall off before enough ranged colossus can be out to stop them.


Well, would it be possible to, build your pylon inside your base, at the corner of your ramp, as close as possible to your expand, then send a probe to scout at 9 and being able to see if he lings rush? (in a 1v1 map). If he 6 pools, then you build your 2 gateways inside your base, but if he doesn't, you could build them outside with enough pylon power to build both. Plus, the pylon its kind of protected to any kind of harass since it's higher ground.

I think I've seen a player in the tournament do this in xel'naga caverns (or maybe it was a day[9] cast). I would need to test if I'm able to scout the zerg in time, tho. And like you said, in 4 players maps, no players is foolish enough to 6 pool blindly and hope to find the enemy at his first attempt.
Tergeron
Profile Joined February 2010
United States66 Posts
September 15 2010 05:57 GMT
#13
On September 15 2010 12:34 PatouPower wrote:
Show nested quote +
On September 15 2010 08:32 proxY_ wrote:
One option is to do the standard build at your ramp play and when you verify that your opponent isn't 6 pooling you can drop the forge and start walling your expansion, it still will work. Another counter to this build that I've seen idrA do is go directly to hydras and rush the range upgrade. If you do that the hydras can outrange the cannons behind the wall off and they can effectively kill all the structures at the wall off before enough ranged colossus can be out to stop them.


Well, would it be possible to, build your pylon inside your base, at the corner of your ramp, as close as possible to your expand, then send a probe to scout at 9 and being able to see if he lings rush? (in a 1v1 map). If he 6 pools, then you build your 2 gateways inside your base, but if he doesn't, you could build them outside with enough pylon power to build both. Plus, the pylon its kind of protected to any kind of harass since it's higher ground.

I think I've seen a player in the tournament do this in xel'naga caverns (or maybe it was a day[9] cast). I would need to test if I'm able to scout the zerg in time, tho. And like you said, in 4 players maps, no players is foolish enough to 6 pool blindly and hope to find the enemy at his first attempt.


The timing for that would be tight, usually by the time your probe reaches the enemy base you would have already dropped at least one gateway, if you delay too long you might lose just because your zealot wont be out fast enough. I really only think 2 Gate FE works on maps like LT and Blistering Sands because of how easy it is to wall off at your natural. Forge FE and 2 Gate FE will both probably get their expo out way faster then this build but it comes at a much bigger risk, and is nearly impossible to pull off on maps with open expos. Also, remember that this build incorporates +1 into the build and the timing allows you to have the upgrade ready the second your 4 Warpgates are functional, this means you can do some pretty cost effective damage and force larva production into units instead of drones.
“Before you embark on a journey of revenge, dig two graves.” -Confucius
GoDannY
Profile Joined August 2006
Germany442 Posts
September 15 2010 06:04 GMT
#14
I think it is a good idea to get the 1st zealot out before actually placing the core, I tend to fall back into the habit of getting my core asap and then getting a zealot before my 2nd gas is thrown. With the upcoming zealot nerf it might be considerable to do it that way, in combination with a wall-off to defend against early ling pressure (9-pool and below).
Team LifeStyle - it's more than a game
Selfy
Profile Joined August 2010
Germany1 Post
September 15 2010 06:13 GMT
#15
Hey Tergeron!

Thank you for presenting this strategy... never heard about it. Could you maybe also attach a replay?
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
September 15 2010 06:33 GMT
#16
On September 15 2010 15:13 Selfy wrote:
Hey Tergeron!

Thank you for presenting this strategy... never heard about it. Could you maybe also attach a replay?

I've been experimenting a bit with this build today, im not a great player but i faced a fair bit of early ling aggression in most games i played and held it off with pretty much no problems, ill upload the replays in a sec.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Tergeron
Profile Joined February 2010
United States66 Posts
September 15 2010 06:46 GMT
#17
On September 15 2010 15:33 Ftrunkz wrote:
Show nested quote +
On September 15 2010 15:13 Selfy wrote:
Hey Tergeron!

Thank you for presenting this strategy... never heard about it. Could you maybe also attach a replay?

I've been experimenting a bit with this build today, im not a great player but i faced a fair bit of early ling aggression in most games i played and held it off with pretty much no problems, ill upload the replays in a sec.


I'm starting to collect some replays of this build in action, once I have enough I'll post them. Also, please feel free to post some replays, I'll compile them together and put it in the main post for new readers.
“Before you embark on a journey of revenge, dig two graves.” -Confucius
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
September 15 2010 07:02 GMT
#18
rep 1: http://www.sc2replayed.com/replays/80926-1v1-protoss-zerg-xelnaga-caverns
rep 2: http://www.sc2replayed.com/replays/80927-1v1-protoss-zerg-xelnaga-caverns

i chose these 2 cos they're on xel'naga where the nat is incredibly ridiculously wide open, so its a good example of just how safe this build is against an opponent who tries to pressure u with lings after seeing it.

I followed it straight with robo, with the advantage being obs early for scouting and early collosi incase he does rush hydra, but putting down 1 or 2 more gates and being more aggressive on the map with stalkers w/ blink like we saw in the gsl might be a much better way to go, I'm still pretty undecided.

fwiw, games are about 1.1k diamond rating on US and SEA server respectively.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
kcdc
Profile Blog Joined April 2010
United States2311 Posts
September 15 2010 12:16 GMT
#19
Thanks for posting this. I hadn't seen this expansion BO, but it sounds really good. The only problem is that the expansion isn't really THAT early, so Z can have a small econ lead, but I like that it's very safe and that it gives you an option for a +1 4-gate attack in the early game that should prevent Z from taking a third for quite a while.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
September 15 2010 14:13 GMT
#20
On second thought:

You're getting second gateway on 22 and you're only using it to build a single sentry before you expand. You then mention possibly cutting production to get the nexus and the 3rd and 4th gateways down ASAP. Is the second gateway really necessary? By constantly producing and either saving up more chronoboost or spending less on warpgate research, you could keep your single gateway chronoboosted and at least match the unit count you're getting out of this double gateway build.

I really like the idea of defending the natural with a cannon+sentries tho.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft383
ViBE124
ProTech89
CosmosSc2 47
StarCraft: Brood War
GuemChi 1974
Artosis 574
Larva 310
NaDa 100
Dota 2
monkeys_forever243
League of Legends
JimRising 525
Counter-Strike
summit1g9959
shahzam457
minikerr74
Super Smash Bros
hungrybox668
Mew2King128
AZ_Axe36
PPMD22
Other Games
tarik_tv5480
Day[9].tv649
ToD287
C9.Mang0248
Livibee101
UpATreeSC95
Maynarde64
Trikslyr41
Temp04
Organizations
Super Smash Bros
gamesdonequick1126
Other Games
BasetradeTV185
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 91
• davetesta13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21234
League of Legends
• Scarra1462
Other Games
• Day9tv649
Upcoming Events
PiGosaur Cup
11m
The PondCast
10h 11m
Kung Fu Cup
11h 11m
Patches Events
16h 11m
Replay Cast
1d 9h
CrankTV Team League
1d 11h
OSC
1d 13h
OSC
1d 17h
Replay Cast
2 days
Escore
2 days
[ Show More ]
CrankTV Team League
2 days
OSC
2 days
Replay Cast
3 days
Afreeca Starleague
3 days
RSL Revival
3 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
3 days
Afreeca Starleague
4 days
RSL Revival
4 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
4 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-27
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Proleague 2026-07-28
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.