• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:09
CET 10:09
KST 18:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
sOs joins Best's team, Newcatsle University Rollback Netcode in Brood War SC4ALL: II Venue Change Announcement! [Megathread] Daily Funny Videos BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stratus: Battle for the sky now on steam Early acc Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8840 users

[D] PvZ - 2 Warpgate Forge FE - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 Next All
MrBitter
Profile Joined January 2008
United States2940 Posts
September 15 2010 14:18 GMT
#21
As a Z player, I've been complaining about Toss FE for a while now.

Any time Toss can get his nat up in line with, or in some cases before the Zerg player, the game becomes a real struggle for the Zerg player.

The Protoss mid-game army is just so powerful. Zerg really needs Hive tech to deal with it, and even then, its far from being an easy battle to win.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
September 15 2010 14:21 GMT
#22
I was just about to write a guide about this or a very similar build I do against zerg. Because it does differ a bit and I had just done making some wall-in pictures etc I will put it in another thread though. Don't want to put in all here in a reply basically.

Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
September 15 2010 14:26 GMT
#23
On September 15 2010 23:13 kcdc wrote:
On second thought:

You're getting second gateway on 22 and you're only using it to build a single sentry before you expand. You then mention possibly cutting production to get the nexus and the 3rd and 4th gateways down ASAP. Is the second gateway really necessary? By constantly producing and either saving up more chronoboost or spending less on warpgate research, you could keep your single gateway chronoboosted and at least match the unit count you're getting out of this double gateway build.

I really like the idea of defending the natural with a cannon+sentries tho.


hhhmmm, i think its a fallback. As in, if he has sneaky gone early roaches (eg that 5 roach rush that's been kicking around), he can contain you to your base, and you have to sit on your base for a long time before you have the unit count to bust out.

If you don't have that extra gate, you're going to be stuck on 1-base for a lot longer and it will take a while to build up enough army to pressure him and take your nat, whereas if you have the 2 gates, you can very quickly get enough stalkers and using the sentries you can slowly creep out quite easily to take your nat quickly, and be in once again an advantageous position.

@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
kcdc
Profile Blog Joined April 2010
United States2311 Posts
September 15 2010 15:00 GMT
#24
On September 15 2010 23:26 Ftrunkz wrote:
Show nested quote +
On September 15 2010 23:13 kcdc wrote:
On second thought:

You're getting second gateway on 22 and you're only using it to build a single sentry before you expand. You then mention possibly cutting production to get the nexus and the 3rd and 4th gateways down ASAP. Is the second gateway really necessary? By constantly producing and either saving up more chronoboost or spending less on warpgate research, you could keep your single gateway chronoboosted and at least match the unit count you're getting out of this double gateway build.

I really like the idea of defending the natural with a cannon+sentries tho.


hhhmmm, i think its a fallback. As in, if he has sneaky gone early roaches (eg that 5 roach rush that's been kicking around), he can contain you to your base, and you have to sit on your base for a long time before you have the unit count to bust out.

If you don't have that extra gate, you're going to be stuck on 1-base for a lot longer and it will take a while to build up enough army to pressure him and take your nat, whereas if you have the 2 gates, you can very quickly get enough stalkers and using the sentries you can slowly creep out quite easily to take your nat quickly, and be in once again an advantageous position.



Against an all-in from Z (whether by roaches, zerglings or banelings), I think you just want to stay in your main and FF the ramp to weather the storm. With good awareness and FF micro, I think you could survive without the second gateway at 22. (Upon realizing Z is going all-in, you'd obviously want to add extra gates ASAP) Against a Z build that heavily focuses on economy, I think you'll be better off with only one gateway before expanding because it will give you a better economy. Against pressure from Z that less than all-in, I'm not sure how a single gateway would compare to two. From the sound of your description, it's potentially safe to cut unit production quite a bit while getting your nexus and additional gateways, so it sounds like a single gateway into expansion could be safe against non-all-in pressure. We'll have to try it out.

To summarize, I'm thinking:
If Z goes economy/little to no pressure => 1-gate expand is better
If Z goes for an all-in attack => either 1-gate or 2-gate will win with good micro and building placement
If Z goes moderate economy/moderate pressure => ?????
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
September 15 2010 15:38 GMT
#25
yeah i agree, im not coming out to say you're wrong or anything, im more discussing the options because im sure theres a reason we've only see 1 protoss 1 warpgate FE (against idra, a renowned macro-oriented player) compared to all the others who have 2 gate forge first FE'd.

Also i dont think you cut much production of sentry from the 2 gates while adding the other gates, since you're just spending up the excess gas, the 2nd gate isn't quite there just for the purpose of looking pretty, and if the z is going for a few speedlings (by no means all-in, see the 2 reps i posted for examples of this), the last thing you want is to run out of ff at some point ;o
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2010-09-15 15:53:44
September 15 2010 15:52 GMT
#26
Agreed. I'll play around with the 1-gate + cannon expansion today (if I face any Z's....which I won't, because 1300+ is all Terran). I've used 1-gate expansions without the cannon against Zerg and it's almost safe. The trouble is that you can't kill speedlings quickly enough to punish harass. Zealots don't hit them and sentries and stalkers don't have enough DPS in small numbers. A single cannon would solve that problem as well as making early upgrades available. Whether using 1 or 2 gates, this seems like a really strong opening.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
September 15 2010 16:23 GMT
#27
I'm usually playing 1 gate expands as well against zerg. You don't always need a cannon if the zerg didn't open aggresively and you can always go with a little delayed forge/cannon if needed.
More details here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=153142

The advantage of delaying your forge is that if you do scout a mass macro zerg you can go more macro yourself as well.
wxwx
Profile Joined May 2010
527 Posts
September 15 2010 17:31 GMT
#28
how'd you find the BO's of the GSL players? All I see is VODs and it's pretty difficult to determine stuff like timings.. how many chrono boosts to do on warp gate etc etc.
agarfin
Profile Joined May 2009
United States106 Posts
September 15 2010 17:41 GMT
#29
Ive tried forge fast expanding and it works great but i much prefer a 4 gate expansion. Not only does it let you be extremely aggressive early game and stop drone production many times you can win outright.
GSL INFO+ Show Spoiler +
I really liked lotzeprimes play against idra in the ro32. Although idra was able to hold it off i feel like a lot of lesser zerg pros would have lost to the first attacks.
kzn
Profile Blog Joined June 2007
United States1218 Posts
September 15 2010 18:31 GMT
#30
On September 16 2010 00:52 kcdc wrote:
Agreed. I'll play around with the 1-gate + cannon expansion today (if I face any Z's....which I won't, because 1300+ is all Terran). I've used 1-gate expansions without the cannon against Zerg and it's almost safe. The trouble is that you can't kill speedlings quickly enough to punish harass. Zealots don't hit them and sentries and stalkers don't have enough DPS in small numbers. A single cannon would solve that problem as well as making early upgrades available. Whether using 1 or 2 gates, this seems like a really strong opening.


One point about having only 1 gate is it might appear less like a 4gate all-in (and would indeed be harder to transition into a 4gate all-in if you saw something that required it). I think a lot of the strength of the build relative to, say, 2gate pressure or forge FE is that zergs have to account for the possibility that you're actually 4gating, not expanding, and that is expensive to do.
Like a G6
Tergeron
Profile Joined February 2010
United States66 Posts
Last Edited: 2010-09-15 19:48:25
September 15 2010 19:36 GMT
#31
On September 15 2010 23:13 kcdc wrote:
On second thought:

You're getting second gateway on 22 and you're only using it to build a single sentry before you expand. You then mention possibly cutting production to get the nexus and the 3rd and 4th gateways down ASAP. Is the second gateway really necessary? By constantly producing and either saving up more chronoboost or spending less on warpgate research, you could keep your single gateway chronoboosted and at least match the unit count you're getting out of this double gateway build.

I really like the idea of defending the natural with a cannon+sentries tho.


I imagine the second gateway is there for early pressure and to break possible contains. A faster Warpgate would allow for quicker production later on. It's very possible though that the build I've seen has Chronos on the single gateway because I've seen them push out of their base with 5 sentries early on. It's worth experimenting with to see what might be better either way.

“Before you embark on a journey of revenge, dig two graves.” -Confucius
Tergeron
Profile Joined February 2010
United States66 Posts
Last Edited: 2010-09-15 19:45:12
September 15 2010 19:38 GMT
#32
On September 15 2010 23:21 Markwerf wrote:
I was just about to write a guide about this or a very similar build I do against zerg. Because it does differ a bit and I had just done making some wall-in pictures etc I will put it in another thread though. Don't want to put in all here in a reply basically.



If you don't mind, could I link to your thread so people can find the other build order? The concept is the same but obviously different.

On September 16 2010 02:31 wxwx wrote:
how'd you find the BO's of the GSL players? All I see is VODs and it's pretty difficult to determine stuff like timings.. how many chrono boosts to do on warp gate etc etc.


I did a lot of experimenting and going through a lot of iterations, it's very possible that my BO is not even similar to what we see in GSL. That's why I've asked in my post if anyone knew the BO so they could post it for us.
“Before you embark on a journey of revenge, dig two graves.” -Confucius
Kikuichimonji
Profile Joined June 2010
United States102 Posts
September 15 2010 19:45 GMT
#33
Considering how effective early pressure is on a zerg that FE's and how much of an advantage you can get if both players 1 base I don't understand why you would want to FE. I'd rather deal with zerg 1 base vs 1 base than both players on 2 bases.
kzn
Profile Blog Joined June 2007
United States1218 Posts
September 15 2010 20:30 GMT
#34
Its a matter of playstyle. I detest 1base play, and eventually people will figure out how to consistently deal with 2gate pressure (or other pressure) in a way that puts the P way behind if he does it. Fast expand builds are the future of SC2.
Like a G6
Nakmal
Profile Joined August 2010
United States24 Posts
September 15 2010 20:57 GMT
#35
Can we stop calling builds that have expansions built into them FE? This is not a FE...

Expanding at 33 or wherever is not a fast expansion at all.
brokengloves
Profile Joined September 2010
6 Posts
September 15 2010 23:02 GMT
#36
I've been losing to this too. The toss pressures with 2 gate then expands into 6 warpgates. The 2 gate pressure lowers drone count, while the toss can expand with a forge. As soon as the expansion hits, they go 6 gate and it's over for most Zerg players that are just starting to get their hydra count up.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
September 16 2010 00:58 GMT
#37
On September 16 2010 05:57 Nakmal wrote:
Can we stop calling builds that have expansions built into them FE? This is not a FE...

Expanding at 33 or wherever is not a fast expansion at all.


33 is pretty fast....That's like 4 minutes (real time) into the game. I'd break expansions into two groups:

(1) prepare a timing attack and expand as you set out, and
(2) expand as early as you think you can defend and play defensively.

I think anything that falls into the second category could be called a fast expansion. A forge fast expand can happen in the teens, but anything involving a gateway will have to wait till the 30's to be safe. Fortunately, an expansion at 30 finishes just when you're beginning to saturate your main, so it's very econ-friendly.
wxwx
Profile Joined May 2010
527 Posts
September 16 2010 03:03 GMT
#38
On September 16 2010 04:45 Kikuichimonji wrote:
Considering how effective early pressure is on a zerg that FE's and how much of an advantage you can get if both players 1 base I don't understand why you would want to FE. I'd rather deal with zerg 1 base vs 1 base than both players on 2 bases.


I think the skill cap for defense is much higher than offense, Z will figure out a way that gives them a good chance to expand in the midst of aggression. Perhaps this is why you never see Protoss 1-basing in the GSL.
DeusVult
Profile Joined September 2010
Australia3 Posts
September 16 2010 04:22 GMT
#39
This sounds good, will definitely try it out. A little worried about the early ling pressure, but every BO will have a weakness I guess.
KotaOnCue
Profile Joined September 2010
United States180 Posts
September 16 2010 04:34 GMT
#40
In a tester game against a zerg, what he did to prevent a fast expand by his opponent, he just put down a sacrificial pylon where the hatchery would be placed, preventing him from putting down FE before him and that way, getting a jump start against the zerg. He also shows off some sentry skill against a busted baneling bust.
http://sc2casts.com/cast772-TesteR-vs-PAGE-1-Game-No-Event-Korean-Starcraft-Match
"They say ignorance is bliss. Is it true?"
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 3171
Larva 379
actioN 162
FanTaSy 140
Killer 139
Free 125
Mind 110
Leta 100
ZerO 54
NaDa 30
[ Show more ]
scan(afreeca) 26
Aegong 24
Sharp 24
Bale 22
soO 21
zelot 17
yabsab 13
ajuk12(nOOB) 12
Terrorterran 2
Counter-Strike
fl0m2839
Super Smash Bros
Westballz49
Other Games
summit1g11229
JimRising 422
Lowko281
Fuzer 189
NeuroSwarm67
Mew2King53
amsayoshi21
Railgan19
ZerO(Twitch)3
Organizations
Other Games
gamesdonequick457
Counter-Strike
PGL108
StarCraft: Brood War
UltimateBattle 37
[ Show 13 non-featured ]
StarCraft 2
• LUISG 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• iopq 20
• ChaeLyn 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt466
Upcoming Events
IntoTheTV X SOOP
1h 51m
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
7h 51m
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
9h 51m
IntoTheTV X SOOP
1d 1h
IPSL
1d 7h
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
1d 13h
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
3 days
[ Show More ]
The PondCast
5 days
KCM Race Survival
5 days
WardiTV Invitational
5 days
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.