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Developer Chat (4/30)

Forum Index > SC2 General
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G4MR
Profile Blog Joined February 2010
United States371 Posts
Last Edited: 2010-05-01 13:49:11
April 27 2010 21:19 GMT
#1
Transcript here: http://forums.battle.net/thread.html?topicId=24630604051



We will be holding our next Developer Chat on Twitter on Friday, April 30, at 5:00 p.m. PDT with StarCraft II's production director and lead game designer, plus Blizzard Entertainment's senior art director. This chat session will have a general focus on StarCraft II gameplay and art.

Questions will be taken live through Twitter, so be sure to sign up for a Twitter account at https://twitter.com/signup and follow account @StarCraft in order to participate!

To submit a question for the Developer Chat, please tweet using the #BlizzChat hashtag between 5:00 p.m. and 6:00 p.m. PDT on April 30. Due to the character limitation on responses within Twitter, all answers will be posted on the Battle.net forums in a dedicated thread.

You can find the last Developer Chat Q&A here: http://forums.battle.net/thread.html?topicId=23767157319&sid=3000


Source: http://forums.battle.net/thread.html?topicId=24401526985&sid=3000
www.G4MR.net personal blog!
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-04-29 20:33:22
April 27 2010 21:24 GMT
#2
Seeing as how they're expecting gameplay questions, I think it's Lalush's chance to settle things with Dustin eh?
Arco
Profile Joined September 2009
United States2090 Posts
April 27 2010 21:26 GMT
#3
On April 28 2010 06:24 lolaloc wrote:
Seeing as how they're expecting gameplay questions, I think it's Lalush's chance to settle things with Dustin eh?

qft. I hope we get all the good questions in.
Eury
Profile Joined December 2008
Sweden1126 Posts
April 27 2010 21:34 GMT
#4
I doubt Lalush know how to ask a question in a civilized, mature, manner.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
April 29 2010 20:32 GMT
#5
Bumping this, as it needs some more attention I think. Good opportunity to get some answers (last time was pretty productive).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-04-29 20:36:50
April 29 2010 20:35 GMT
#6
Are there any plans to give the queen energy tension or actual decision making?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
April 29 2010 20:52 GMT
#7
Someone should ask if they're focusing only on balancing the early game now and going to focus on the late game later, or if they feel the balance is getting close to even already.
G4MR
Profile Blog Joined February 2010
United States371 Posts
April 29 2010 21:03 GMT
#8
Yeah I got a few questions I'll ask this weekend:
1. Will you remove the spawn counter down timer on the infested terrans (I think they would be used a little more for meat shields and anti air.)

www.G4MR.net personal blog!
SensFaiL
Profile Joined June 2009
United States98 Posts
April 29 2010 21:16 GMT
#9
hmm my biggest question is, is region locking going to be for retail as well?
The strong will live, the weak will die
PokePill
Profile Blog Joined March 2009
United States1048 Posts
May 01 2010 00:09 GMT
#10
this is supposed to begin around now I think?

http://forums.battle.net/thread.html?topicId=24630604051&sid=3000
hoborg
Profile Blog Joined December 2009
United States430 Posts
Last Edited: 2010-05-01 00:18:11
May 01 2010 00:14 GMT
#11
On May 01 2010 09:09 PokePill wrote:
this is supposed to begin around now I think?

http://forums.battle.net/thread.html?topicId=24630604051&sid=3000


Yeah, I'm not sure if we're supposed to start asking now, or wait for the go-ahead from the twitter.

I'd love to ask Samwise, "How do I be awesome?" but that's not a very good question, so I'm going to contribute to the spam of questions about micro/moving shot that I expect will be asked.

Edit: Nope, it definitely started, ask questions gogogo
blbl | CJ and ACE fighting!
HungryBear
Profile Joined March 2010
United States37 Posts
May 01 2010 00:19 GMT
#12

Q: There has been talks about possibly changing the queen a bit, can you elaborate if that is indeed true?
A: We have no current plans to change the queen, bearing possible balance changes.

Q: Are there plans to release a chat utility to be used outside of game, similar to say how steam/xfire currently works?
A: Eventually we would like an external client for chat and other Battle.net related features, but we don't have anything firmly planned at this point.

Q: What unit do you feel is completely different from when it was first designed [in both art and gameplay] within SC2?
A: The Corruptor has changed many times in his life cycle, though he was always designed as an anti-air unit. The Mothership has had a long list of different abilities that have changed substantially over the years.


Questions they have answered so far.
TArujo
Profile Joined September 2009
Portugal1687 Posts
May 01 2010 00:24 GMT
#13
Q. Currently, FPS UMS maps are viable but prevented by lag. Are there any plans to reduce Battle.net 2.0's minimum latency from 250ms?
A. In the newest patch latency network turns have been reduced to125ms latency. We'd love to see an FPS-like custom map in the beta as soon as publishing is available!

Q. Any plans to allow allies to see one another's resource and supply totals as was possible in past Blizzard RTS games? If not, why?
A. We had talked about this and felt that the additional complexity was not worth it in our current UI. It was also a tool that was largely used by players in random games to give grief to their less-skilled allies. But we don't hate the feature and could get enthusiastic about if we saw a need while playing.

Q. Any UI improvements in the works for commentators, such as the ability to hide the replay bar?
A. Yes, we're currently looking at this and will likely have some additional features when the game launches for hiding some of the interface.


New 3 questions
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
May 01 2010 00:28 GMT
#14
latency halved is very nice to see
onmach
Profile Blog Joined March 2009
United States1241 Posts
May 01 2010 00:41 GMT
#15
Why do people keep copying and pasting questions on these? Just post a link to the answers on the forum they are being posted to.

http://forums.battle.net/thread.html?topicId=24630604051&sid=3000
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
May 01 2010 00:42 GMT
#16
In the newest patch latency network turns have been reduced to125ms latency



Does anyone realize what a massive improvement this is to the previous latency? It's been fucking halfed guys.

Thats fucking brilliant.

BE HAPPY
"trash micro but win - its marine" MC commentary during HSC 4
xnub
Profile Joined August 2009
Canada610 Posts
May 01 2010 00:44 GMT
#17
Got few of mine in there allready go go me lol
Loving the beta !! Weeeeeeee
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 01 2010 00:46 GMT
#18
oh man i hope my tweet isnt too late, i'd really like an answer! (it's about ultras/melee units)
ModeratorBlame yourself or God
onmach
Profile Blog Joined March 2009
United States1241 Posts
May 01 2010 00:50 GMT
#19
I always complain about infested terran and they never answer it
Daedie
Profile Joined March 2010
Belgium160 Posts
May 01 2010 00:51 GMT
#20
Q. Any plans to implement a clan system that automatically adds "clan tags" in front of your ID?
A. Clans are definitely something we plan to implement in the future. No specific date has been identified yet. They will likely correspond with the first expansion or a future patch.


Quite disappointing that an important feature like this is going to take so long to get implemented :/.
I like turtles
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