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Seeing as how they're expecting gameplay questions, I think it's Lalush's chance to settle things with Dustin eh?
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On April 28 2010 06:24 lolaloc wrote: Seeing as how they're expecting gameplay questions, I think it's Lalush's chance to settle things with Dustin eh? qft. I hope we get all the good questions in.
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I doubt Lalush know how to ask a question in a civilized, mature, manner.
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Sweden33719 Posts
Bumping this, as it needs some more attention I think. Good opportunity to get some answers (last time was pretty productive).
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Are there any plans to give the queen energy tension or actual decision making?
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Someone should ask if they're focusing only on balancing the early game now and going to focus on the late game later, or if they feel the balance is getting close to even already.
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Yeah I got a few questions I'll ask this weekend: 1. Will you remove the spawn counter down timer on the infested terrans (I think they would be used a little more for meat shields and anti air.)
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hmm my biggest question is, is region locking going to be for retail as well?
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Yeah, I'm not sure if we're supposed to start asking now, or wait for the go-ahead from the twitter.
I'd love to ask Samwise, "How do I be awesome?" but that's not a very good question, so I'm going to contribute to the spam of questions about micro/moving shot that I expect will be asked.
Edit: Nope, it definitely started, ask questions gogogo
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Q: There has been talks about possibly changing the queen a bit, can you elaborate if that is indeed true? A: We have no current plans to change the queen, bearing possible balance changes.
Q: Are there plans to release a chat utility to be used outside of game, similar to say how steam/xfire currently works? A: Eventually we would like an external client for chat and other Battle.net related features, but we don't have anything firmly planned at this point.
Q: What unit do you feel is completely different from when it was first designed [in both art and gameplay] within SC2? A: The Corruptor has changed many times in his life cycle, though he was always designed as an anti-air unit. The Mothership has had a long list of different abilities that have changed substantially over the years.
Questions they have answered so far.
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Q. Currently, FPS UMS maps are viable but prevented by lag. Are there any plans to reduce Battle.net 2.0's minimum latency from 250ms? A. In the newest patch latency network turns have been reduced to125ms latency. We'd love to see an FPS-like custom map in the beta as soon as publishing is available!
Q. Any plans to allow allies to see one another's resource and supply totals as was possible in past Blizzard RTS games? If not, why? A. We had talked about this and felt that the additional complexity was not worth it in our current UI. It was also a tool that was largely used by players in random games to give grief to their less-skilled allies. But we don't hate the feature and could get enthusiastic about if we saw a need while playing.
Q. Any UI improvements in the works for commentators, such as the ability to hide the replay bar? A. Yes, we're currently looking at this and will likely have some additional features when the game launches for hiding some of the interface.
New 3 questions
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latency halved is very nice to see
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In the newest patch latency network turns have been reduced to125ms latency
Does anyone realize what a massive improvement this is to the previous latency? It's been fucking halfed guys.
Thats fucking brilliant.
BE HAPPY
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Got few of mine in there allready go go me lol
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United States7166 Posts
oh man i hope my tweet isnt too late, i'd really like an answer! (it's about ultras/melee units)
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I always complain about infested terran and they never answer it
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Q. Any plans to implement a clan system that automatically adds "clan tags" in front of your ID? A. Clans are definitely something we plan to implement in the future. No specific date has been identified yet. They will likely correspond with the first expansion or a future patch.
Quite disappointing that an important feature like this is going to take so long to get implemented :/.
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