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Seeing as how they're expecting gameplay questions, I think it's Lalush's chance to settle things with Dustin eh?
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On April 28 2010 06:24 lolaloc wrote: Seeing as how they're expecting gameplay questions, I think it's Lalush's chance to settle things with Dustin eh? qft. I hope we get all the good questions in.
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I doubt Lalush know how to ask a question in a civilized, mature, manner.
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Sweden33719 Posts
Bumping this, as it needs some more attention I think. Good opportunity to get some answers (last time was pretty productive).
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Are there any plans to give the queen energy tension or actual decision making?
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Someone should ask if they're focusing only on balancing the early game now and going to focus on the late game later, or if they feel the balance is getting close to even already.
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Yeah I got a few questions I'll ask this weekend: 1. Will you remove the spawn counter down timer on the infested terrans (I think they would be used a little more for meat shields and anti air.)
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hmm my biggest question is, is region locking going to be for retail as well?
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Yeah, I'm not sure if we're supposed to start asking now, or wait for the go-ahead from the twitter.
I'd love to ask Samwise, "How do I be awesome?" but that's not a very good question, so I'm going to contribute to the spam of questions about micro/moving shot that I expect will be asked.
Edit: Nope, it definitely started, ask questions gogogo
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Q: There has been talks about possibly changing the queen a bit, can you elaborate if that is indeed true? A: We have no current plans to change the queen, bearing possible balance changes.
Q: Are there plans to release a chat utility to be used outside of game, similar to say how steam/xfire currently works? A: Eventually we would like an external client for chat and other Battle.net related features, but we don't have anything firmly planned at this point.
Q: What unit do you feel is completely different from when it was first designed [in both art and gameplay] within SC2? A: The Corruptor has changed many times in his life cycle, though he was always designed as an anti-air unit. The Mothership has had a long list of different abilities that have changed substantially over the years.
Questions they have answered so far.
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Q. Currently, FPS UMS maps are viable but prevented by lag. Are there any plans to reduce Battle.net 2.0's minimum latency from 250ms? A. In the newest patch latency network turns have been reduced to125ms latency. We'd love to see an FPS-like custom map in the beta as soon as publishing is available!
Q. Any plans to allow allies to see one another's resource and supply totals as was possible in past Blizzard RTS games? If not, why? A. We had talked about this and felt that the additional complexity was not worth it in our current UI. It was also a tool that was largely used by players in random games to give grief to their less-skilled allies. But we don't hate the feature and could get enthusiastic about if we saw a need while playing.
Q. Any UI improvements in the works for commentators, such as the ability to hide the replay bar? A. Yes, we're currently looking at this and will likely have some additional features when the game launches for hiding some of the interface.
New 3 questions
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latency halved is very nice to see
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In the newest patch latency network turns have been reduced to125ms latency
Does anyone realize what a massive improvement this is to the previous latency? It's been fucking halfed guys.
Thats fucking brilliant.
BE HAPPY
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Got few of mine in there allready go go me lol
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United States7166 Posts
oh man i hope my tweet isnt too late, i'd really like an answer! (it's about ultras/melee units)
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I always complain about infested terran and they never answer it
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Q. Any plans to implement a clan system that automatically adds "clan tags" in front of your ID? A. Clans are definitely something we plan to implement in the future. No specific date has been identified yet. They will likely correspond with the first expansion or a future patch.
Quite disappointing that an important feature like this is going to take so long to get implemented :/.
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On May 01 2010 09:50 onmach wrote:I always complain about infested terran and they never answer it  maybe you should try to not complain, and to phrase your question in a different way.
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where can i see their answers? i completely forgot about this and now its almost over..
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There is no way to complain about infested terran without sounding like I'm complaining in 140 characters.
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On May 01 2010 09:54 onmach wrote: There is no way to complain about infested terran without sounding like I'm complaining in 140 characters.
lol
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Sweden33719 Posts
Q: Do you feel that micro needs to play more of a role in SC2? Will moving shot be re-introduced? A: I don't that we need MORE micro in SC2. We have a ton of it. But we are always looking to make the game more fun. A large number of units do drift in SC2 as they shoot (I assume that is what you are asking about). However our engine is a lot more precise than the original StarCraft so when you tell a unit to do something, it does it. We did find a few units this week that we felt were less responsive than we wanted (Hellion for example) and we will be making some changes to make them more responsive in a future patch.
It is a different game, we did make a new engine. We will never be able to dupblicate the controls of the original StarCraft exactly. This seems like a good answer - more responsive hellions would be sweet.
Not that I think terrans NEED it from a balance perspective vs zerg but ... 
Q. Will multiple building selection for Terran stay like it is now and why is it so? (e.g. 2 barracks with different add-ons in one control group requiring the Tab key to switch between them seems odd) A. We are changing the way Terrans build from their buildings with different add-ons. I get confused about what is live and what is in the version I played at the office today. =)
If it isn't out now you'll see it in a future patch.
Hm.... I wonder what this means exactly - I sort of liked the way you had to tab between them.
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nvm found the answers so interesting!!!
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Glad to hear they're looking at Phoenix / Corrupter / Ultralisk / Hellion attack, hopefully we see more use from them.
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Q: Are there any plans to change the current high ground advantage to the Wacraft III/StarCraft mechanic or other alternatives? A: No. We like the high ground rules and we think they are cool for StarCraft II. The random high ground from StarCraft just didn't seem right for a such a skill based game. The clarity of "if you can see, you can shoot" makes a lot more sense to us.
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Cool:
Q: How far in the 'long term' are those plans which allow for swapping to U.S. servers on an E.U. account - or a global account? A: Jumping to the region you want is definitely in the long term plan for Battle.net
Whoa, StarCraft 2 more skill-based than predecessor(s)?
Q: Are there any plans to change the current high ground advantage to the Wacraft III/StarCraft mechanic or other alternatives? A: No. We like the high ground rules and we think they are cool for StarCraft II. The random high ground from StarCraft just didn't seem right for a such a skill based game. The clarity of "if you can see, you can shoot" makes a lot more sense to us.
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Q: People think zerg is boring and doesn't support much diversity in playstyles,but it doesn't mean imba. How do you feel about this? A: We are always working on our race match ups and we will continue to do so. We have certainly heard this complaint. We think we have the tools to solve the problem. If we get more play out of Infestor, Corruptor and Ultralisk we think we might have a more fun and more diverse race. If that doesn't work then we'll evaluate what else we can do. We have some time left in the beta as well as patches after the beta is complete (not counting expansions) to continue to work on these races to meet our quality standards.
Still I don't think the Zerg are boring. They can do some fun stuff.=)
glad to hear they're going to do SOMETHING, but too bad not a new unit :\
and they can do some fun stuff? PSH
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Sweden33719 Posts
I don't have a twitter account - if they are still taking questions could anyone ask this?
Will you be allowed to create more than one username per CD-key? While being recognized is fun, it's not fun ALL the time - sometimes you just want to play in peace.
-----------
This was something that I had initially thought wasn't going to be a big deal when the beta came out (tho before the beta, I did), but after having 4/5 opponents ask me if I'm "the real jinro" when doing 2v2 placement games... I started to realize that yes, that's fun now, but how about in 1 year? In 2 years?
Sometimes you just want to nuke rush and not be judged for it, you know? 
Btw if any of the people who asked that read TL, I currently don't mind being recognized at all since it's not like I'm Boxer level celebrity, but it made me think about what it's gonna be like a few years from now for anyone who is.
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On May 01 2010 10:08 FrozenArbiter wrote:I don't have a twitter account - if they are still taking questions could anyone ask this? Will you be allowed to create more than one username per CD-key? While being recognized is fun, it's not fun ALL the time - sometimes you just want to play in peace. ----------- This was something that I had initially thought wasn't going to be a big deal when the beta came out (tho before the beta, I did), but after having 4/5 opponents ask me if I'm "the real jinro" when doing 2v2 placement games... I started to realize that yes, that's fun now, but how about in 1 year? In 2 years? Sometimes you just want to nuke rush and not be judged for it, you know? 
didnt that question happen like 15 months ago back when they did Q and As and they said only 1 account per cd key or something? (I think I remember this because a lot of people worried about the same thing happening to progamers lol)
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On May 01 2010 10:08 FrozenArbiter wrote:I don't have a twitter account - if they are still taking questions could anyone ask this? Will you be allowed to create more than one username per CD-key? While being recognized is fun, it's not fun ALL the time - sometimes you just want to play in peace. ----------- This was something that I had initially thought wasn't going to be a big deal when the beta came out (tho before the beta, I did), but after having 4/5 opponents ask me if I'm "the real jinro" when doing 2v2 placement games... I started to realize that yes, that's fun now, but how about in 1 year? In 2 years? Sometimes you just want to nuke rush and not be judged for it, you know? 
i did but hade to cut a bit only 140 things and all
would be my 8 th question they got to : P
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Sweden33719 Posts
On May 01 2010 10:09 Ideas wrote:Show nested quote +On May 01 2010 10:08 FrozenArbiter wrote:I don't have a twitter account - if they are still taking questions could anyone ask this? Will you be allowed to create more than one username per CD-key? While being recognized is fun, it's not fun ALL the time - sometimes you just want to play in peace. ----------- This was something that I had initially thought wasn't going to be a big deal when the beta came out (tho before the beta, I did), but after having 4/5 opponents ask me if I'm "the real jinro" when doing 2v2 placement games... I started to realize that yes, that's fun now, but how about in 1 year? In 2 years? Sometimes you just want to nuke rush and not be judged for it, you know?  didnt that question happen like 15 months ago back when they did Q and As and they said only 1 account per cd key or something? (I think I remember this because a lot of people worried about the same thing happening to progamers lol)
I thought they said they were discussing the exact number? Was sort of wondering if they had any update on it.
On May 01 2010 10:11 xnub wrote:Show nested quote +On May 01 2010 10:08 FrozenArbiter wrote:I don't have a twitter account - if they are still taking questions could anyone ask this? Will you be allowed to create more than one username per CD-key? While being recognized is fun, it's not fun ALL the time - sometimes you just want to play in peace. ----------- This was something that I had initially thought wasn't going to be a big deal when the beta came out (tho before the beta, I did), but after having 4/5 opponents ask me if I'm "the real jinro" when doing 2v2 placement games... I started to realize that yes, that's fun now, but how about in 1 year? In 2 years? Sometimes you just want to nuke rush and not be judged for it, you know?  i did but hade to cut a bit only 140 things and all would be my 8 th question they got to : P Thx, didn't realize that was more than 140 characters haha >_<
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They did deal with it in the last chat, but they waffled on it saying they were considering it, which as we all know means they aren't considering it. I asked it anyways on your behalf.
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United States7166 Posts
damnit they just straight up ignored my question about 1v1 maps lacking wide open areas (for the most part they're full of narrow/tightish areas), so you can flank better/easier and control units better
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Sweden33719 Posts
Ah too bad, that's something I'd have liked to seen addressed as well. Only LT and Desert Oasis really have enough open room I think.
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Not really worried about maps as the community will deal with that if Blizzards maps are proven to be inferior.
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Q: Are there any plans to change the current high ground advantage to the Wacraft III/StarCraft mechanic or other alternatives? A: No. We like the high ground rules and we think they are cool for StarCraft II. The random high ground from StarCraft just didn't seem right for a such a skill based game. The clarity of "if you can see, you can shoot" makes a lot more sense to us.
That is really really terrible...
Why not combine them, still can't shoot at high ground but miss rate as well?
The miss rate did make sense; I can't imagine defending certain cheeses without the high ground advantage.
Just think how often Terran wall were broken on maps like longinus etc.
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It could be that there are a lot of chokepoints in the beta maps in order to force even battles so they can determine unit balance without control being too huge a factor. If not and they just aren't very good at map making, I'm sure they'll adopt popular user created maps for matchmaking play.
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they answered some good questions of mine. about zerg diversity, moving shot and corruptors/ultras.
Q: People think zerg is boring and doesn't support much diversity in playstyles,but it doesn't mean imba. How do you feel about this? A: We are always working on our race match ups and we will continue to do so. We have certainly heard this complaint. We think we have the tools to solve the problem. If we get more play out of Infestor, Corruptor and Ultralisk we think we might have a more fun and more diverse race. If that doesn't work then we'll evaluate what else we can do. We have some time left in the beta as well as patches after the beta is complete (not counting expansions) to continue to work on these races to meet our quality standards. Still I don't think the Zerg are boring. They can do some fun stuff.=)
http://cl.ly/q0j and this ROFLcopter ^^^
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United States7166 Posts
On May 01 2010 10:21 Senx wrote: Not really worried about maps as the community will deal with that if Blizzards maps are proven to be inferior. except that blizzard gets to decide what maps are put on ladder and given the history will likely just put their own inferior maps on it 
also, damn i forgot to ask if theyre going to patch today or not..that breaking news thing has been teasing us all day
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Q: How far in the 'long term' are those plans which allow for swapping to U.S. servers on an E.U. account - or a global account? A: Jumping to the region you want is definitely in the long term plan for Battle.net, although we do have some concerns about communicating properly to the player what's happening if they choose this because it WILL affect the latency of the game. As far as a date on when, I don't have one yet. There are a number of features that we want to make sure get out their first and jumping to different servers is lower on the priority list at the moment.
And a great sigh of relief is heard throughout the StarCraft community... when it's ready. 
Also pleased to hear they'll be changing the responsiveness of certain units and are looking at modifying the Ultralisk.
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On May 01 2010 09:57 FrozenArbiter wrote:Show nested quote +Q. Will multiple building selection for Terran stay like it is now and why is it so? (e.g. 2 barracks with different add-ons in one control group requiring the Tab key to switch between them seems odd) A. We are changing the way Terrans build from their buildings with different add-ons. I get confused about what is live and what is in the version I played at the office today. =)
If it isn't out now you'll see it in a future patch.
Hm.... I wonder what this means exactly - I sort of liked the way you had to tab between them.
Ooooh thank GOD. Actually thanks Dustin.
There's a very simple way to make it so you don't have to switch with tab at all, and the AI would automatically select what building you want the unit to build from.
Obviously if you have 2 rax with a techlab and 1 rax with a reactor, and you queue up 2 marines first, they should go to the rax with reactor, it shouldn't require an alternate selection or anything.
Basically, the unit should get built at the facility where it would take the least time for the whole queue to build.
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A: We have several tools to measure race balance. The simplest is the win loss by race, factored by leagues. In Platinum and Gold leagues the numbers look like this.
Terrans vs. Protoss 46% - 54% Protoss vs. Zerg 51% - 49% Terrans vs. Zerg 51% - 49%
I do not have the more interesting numbers that factor for player skill. The last time I saw these numbers Zerg were ahead of Protoss, Protoss were ahead of Terrans and Terrans and Zerg were fairly even.
Pretty good numbers, aside from PvT. Hopefully they have some changes incoming .
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On May 01 2010 10:32 Zelniq wrote:Show nested quote +On May 01 2010 10:21 Senx wrote: Not really worried about maps as the community will deal with that if Blizzards maps are proven to be inferior. except that blizzard gets to decide what maps are put on ladder and given the history will likely just put their own inferior maps on it 
Id just like to say that they added two very well made wc3 tft maps to the ladder. I know two doesn't sound like a lot, but there werent many well made tft maps to begin with. The two that were added were used in tournaments a lot. Secret Valley and (oh god I cant remember the 2nd).
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dw im just gonna jump in front of a bus -_-
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Q: Do you feel that micro needs to play more of a role in SC2? Will moving shot be re-introduced? A: I don't that we need MORE micro in SC2. We have a ton of it. But we are always looking to make the game more fun. A large number of units do drift in SC2 as they shoot (I assume that is what you are asking about). However our engine is a lot more precise than the original StarCraft so when you tell a unit to do something, it does it. We did find a few units this week that we felt were less responsive than we wanted (Hellion for example) and we will be making some changes to make them more responsive in a future pa This makes me feel all warm inside. I would love for the hellion to actually be able to attack.
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Nice getting some questions answered, but they always beat around the bush and never really let us know anything important.
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On May 01 2010 12:17 skYfiVe wrote: Nice getting some questions answered, but they always beat around the bush and never really let us know anything important.
I probably disagree... depends on your definition of important.
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Q: Will Real ID have more privacy controls for people nervous about sharing their real name/what they're playing? A: There will be parental controls available to prevent accounts from using real ID. Other than that players should create Real ID friends with people that they feel comfortable sharing their name with.
Why would you want to know when someone's playing Diablo 3 if they don't know your full name?
I'm don't suppose we could play StarCraft 2 on Battle.net 1?
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On May 01 2010 11:45 Medzo wrote:Show nested quote +On May 01 2010 10:32 Zelniq wrote:On May 01 2010 10:21 Senx wrote: Not really worried about maps as the community will deal with that if Blizzards maps are proven to be inferior. except that blizzard gets to decide what maps are put on ladder and given the history will likely just put their own inferior maps on it  Id just like to say that they added two very well made wc3 tft maps to the ladder. I know two doesn't sound like a lot, but there werent many well made tft maps to begin with. The two that were added were used in tournaments a lot. Secret Valley and (oh god I cant remember the 2nd).
They added Two Rivers early on in TFT. I loved that map, but I think a lot of high level players didn't
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I'm just sad that voice acting is final.
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I don't understand how they can be happy with Queens and have no plans to adjust them at all.
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It is a different game, we did make a new engine. We will never be able to dupblicate the controls of the original StarCraft exactly. I don't believe this
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yeah sc2 is full of micro. 2 big armys meet them in the middle and the AI spreads them for you, sometimes you have some spellcasters and use them, sometimes you dont have and just watch the fight while macroing (cause macro in sc2 is eaz). yes we really dont need more micro and tabbing through different productionbuildings is to hard, we really need to change that! maybe they should implement different AIs and you choose your AI and just watch the whole game, played by your choosen AI. THAT would be a cool game. noone could start whineing about micro or macro beeing to hard. lets rename "starcraft 2" to "starcraft final the fully automaticed game" and every newbie would be happy.
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There is a difference between meaningful micro and just having extra keystrokes. 1a2a3a is every bit as mindless as 1a, it's just more time consuming.
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United States33503 Posts
it was pretty worthless, minus the race matchup stats
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Well here's my short analysis of what was said.
The dude on TL who has the moving shot thread, discussing very high level micro - you're shit out of luck. Anyone who hates the Zerg announcer voice, sounds like they can't be bothered re-recording lady vasj after all (last chat they said they might) Aussies will be seggregated They won't be including the resources from player #2 etc on screen at a disconnect LAN play is 100% confirmed to route through Blizzard, not just matchmake through them - anyone running a LAN needs a good net connection or the LAN will suck (sigh) They won't even be adding UI features from older games (resource sharing visability. RealID they don't get that the option to hide your full name might be handy or having a seperate display name .. ooh boy.
Would that sum it up?
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On May 01 2010 16:26 AmstAff wrote: yeah sc2 is full of micro. 2 big armys meet them in the middle and the AI spreads them for you, sometimes you have some spellcasters and use them, sometimes you dont have and just watch the fight while macroing (cause macro in sc2 is eaz). yes we really dont need more micro and tabbing through different productionbuildings is to hard, we really need to change that! maybe they should implement different AIs and you choose your AI and just watch the whole game, played by your choosen AI. THAT would be a cool game. noone could start whineing about micro or macro beeing to hard. lets rename "starcraft 2" to "starcraft final the fully automaticed game" and every newbie would be happy.
See that is your opinion. In my opinion SC2 is full of micro. If you have nothing to do within huge fights you're definitely doing it wrong by the way.
And whoever is worried about the finished voice acting. What do you expect? You cannot start changing a lot voice actors and so on one or two month prior release. That was a fairly obvious answer.
While I found this chat extremely informative the only real thing I worry about is the Chat Room / Clan issue. I doubt we'll see something like Wc3 did soon :/
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If they knew people had strong opinions about voice acting and effects and sounds in general, why didn't they involve the community beforehand then in decisions?
Instead of waiting to the last month before release when it's too late? and going oh well gais... we cant change it now.. it's done..
Sound is 50 % of the experience.... siege tank sounds are still AWFUL.. god awful compared to sc1...
hydralisk attack sound... awful... death sounds.. awful :D
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On May 01 2010 19:59 Na_Dann_Ma_GoGo wrote:Show nested quote +On May 01 2010 16:26 AmstAff wrote: yeah sc2 is full of micro. 2 big armys meet them in the middle and the AI spreads them for you, sometimes you have some spellcasters and use them, sometimes you dont have and just watch the fight while macroing (cause macro in sc2 is eaz). yes we really dont need more micro and tabbing through different productionbuildings is to hard, we really need to change that! maybe they should implement different AIs and you choose your AI and just watch the whole game, played by your choosen AI. THAT would be a cool game. noone could start whineing about micro or macro beeing to hard. lets rename "starcraft 2" to "starcraft final the fully automaticed game" and every newbie would be happy. See that is your opinion. In my opinion SC2 is full of micro. If you have nothing to do within huge fights you're definitely doing it wrong by the way. And whoever is worried about the finished voice acting. What do you expect? You cannot start changing a lot voice actors and so on one or two month prior release. That was a fairly obvious answer. While I found this chat extremely informative the only real thing I worry about is the Chat Room / Clan issue. I doubt we'll see something like Wc3 did soon :/
ok tell me which micro you do in army vs army fights? all you do is a move and casting spells.
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Am I the only one that went "wha?" about the "timer" feature? I never even heard this suggestion before. Is this so that people don't have to have game sense on when mutalisks would hatch, but instead can just set their timer to warn them in 7 minutes?^^; Seemed incredibly lame to me.
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the timer feature is not meant to be available during 1v1 play i believe, more like a "test out your strategy to get the fastest result vs ai" so for example you try out different plays in the early stage and get the result that you can have 4 mutas in 5:50 unlike before in 5:55
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Like someone said before me sc2 does contain micro. If some one who 1a meets someone who bothers doing stuff meets then 1a won't win. What bothers me is that db thinks the game is "full of micro" because it's not. I personally belive that new ways of micro will be found the following years to come. But, adding something like moving-shot to phoenixes isn't going to hurt game depht and it would instantly make the game more enjoyable. Also it sounds like bs that it's supposed to be impossible to re-create moing-shot
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On May 01 2010 20:17 AmstAff wrote:Show nested quote +On May 01 2010 19:59 Na_Dann_Ma_GoGo wrote:On May 01 2010 16:26 AmstAff wrote: yeah sc2 is full of micro. 2 big armys meet them in the middle and the AI spreads them for you, sometimes you have some spellcasters and use them, sometimes you dont have and just watch the fight while macroing (cause macro in sc2 is eaz). yes we really dont need more micro and tabbing through different productionbuildings is to hard, we really need to change that! maybe they should implement different AIs and you choose your AI and just watch the whole game, played by your choosen AI. THAT would be a cool game. noone could start whineing about micro or macro beeing to hard. lets rename "starcraft 2" to "starcraft final the fully automaticed game" and every newbie would be happy. See that is your opinion. In my opinion SC2 is full of micro. If you have nothing to do within huge fights you're definitely doing it wrong by the way. And whoever is worried about the finished voice acting. What do you expect? You cannot start changing a lot voice actors and so on one or two month prior release. That was a fairly obvious answer. While I found this chat extremely informative the only real thing I worry about is the Chat Room / Clan issue. I doubt we'll see something like Wc3 did soon :/ ok tell me which micro you do in army vs army fights? all you do is a move and casting spells.
You position, re-position and target-fire aswell 
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On May 01 2010 20:05 MasterFischer wrote: If they knew people had strong opinions about voice acting and effects and sounds in general, why didn't they involve the community beforehand then in decisions?
Instead of waiting to the last month before release when it's too late? and going oh well gais... we cant change it now.. it's done..
Sound is 50 % of the experience.... siege tank sounds are still AWFUL.. god awful compared to sc1...
hydralisk attack sound... awful... death sounds.. awful :D
It litterally torments my soul to hear hydras attaking :S
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On May 01 2010 21:36 Sandrosuperstar wrote:Show nested quote +On May 01 2010 20:17 AmstAff wrote:On May 01 2010 19:59 Na_Dann_Ma_GoGo wrote:On May 01 2010 16:26 AmstAff wrote: yeah sc2 is full of micro. 2 big armys meet them in the middle and the AI spreads them for you, sometimes you have some spellcasters and use them, sometimes you dont have and just watch the fight while macroing (cause macro in sc2 is eaz). yes we really dont need more micro and tabbing through different productionbuildings is to hard, we really need to change that! maybe they should implement different AIs and you choose your AI and just watch the whole game, played by your choosen AI. THAT would be a cool game. noone could start whineing about micro or macro beeing to hard. lets rename "starcraft 2" to "starcraft final the fully automaticed game" and every newbie would be happy. See that is your opinion. In my opinion SC2 is full of micro. If you have nothing to do within huge fights you're definitely doing it wrong by the way. And whoever is worried about the finished voice acting. What do you expect? You cannot start changing a lot voice actors and so on one or two month prior release. That was a fairly obvious answer. While I found this chat extremely informative the only real thing I worry about is the Chat Room / Clan issue. I doubt we'll see something like Wc3 did soon :/ ok tell me which micro you do in army vs army fights? all you do is a move and casting spells. You position, re-position and target-fire aswell 
so you want tell me that the basics in every stupid newbish RTS are the micro in sc2? so sc2 is just another newbish game? seriously focusfire is no micro, its just essential. positioning is a joke, because all you do is choosing the location and the AI spreads the units nearly perfectly (if your position is wide enough, if not just move a little bit back or forward).
i miss things like muta/wraith/vult/goon/spider mine micro. i miss things like shooting while moving with air units. i miss it to go forward with vultures attack with patrol and go back to my tanks while patrol moving them more.
that are all thing you dont do in sc2. you can micro your mutas a little bit, but it feels so bad that it makes no fun and the same goes for the hellion and the funny part is that i feel microing with the hellion is the actually the best, because you can make so much more damage by microing them. using blink and FF and other spells are no reall micro in my opinion, they are just spells. otherwise give every unit 5 spells and you will have a game full of micro in a different way.
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Yeah people who think SC2 micro is anywhere near as fun or technical as SC1 didn't play SC1 very much, or at least not at a competitive level. I tried to make myself like SC2 but i just cant get into it. I've made the decision to go back to playing ICCUP because thats where i have more fun. So what if the game is 12 years old it's where the challenge is at!
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The stop-watch thing made me sad, yet another noob-friendly feature :/
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On May 01 2010 20:05 MasterFischer wrote: If they knew people had strong opinions about voice acting and effects and sounds in general, why didn't they involve the community beforehand then in decisions?
Instead of waiting to the last month before release when it's too late? and going oh well gais... we cant change it now.. it's done..
Sound is 50 % of the experience.... siege tank sounds are still AWFUL.. god awful compared to sc1...
hydralisk attack sound... awful... death sounds.. awful :D
Going to have to agree with this, I understand why they aren't keeping identical to the SC1 hydra sound but still. As for the seige tank, perhaps it sounds bad because the unit itself isn't that good anymore, other units have taken it's functionality. Seige mode needs to add something more than it does now.
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I suspect that people that talk about the lack of micro might be referring to more "tricksy" micro that is a specific skill and was used in SC:BW to great effect, influencing match-ups and being a lot of fun to watch.
Army micro is very different from that. It's not very transparent, because for a viewer it's not obvious how exactly army micro really influenced the outcome and therefore a win feels less deserved than if you had perfect mutalisk control and did a lot of damage to the enemy mineral line. Casting spells and focus firing in a battle does have a very high skill ceiling, since there is usually quite a lot of things to manage and doing them fast and accurately can be very difficult, but I would liken this type of micro more to some sort of menial action that is to the background of decision making. Similar to how people like to have physically demanding macro which requires constant attention precisely so that there's a decision to make between what to put your attention in, this type of basic required micro means that there is a heavy cost to simply only taking care of your base.
That's a more general view though. I would think that the problem with current micro abilities is that they're simply less fun and transparent than older SC:BW or WC3:TFT ones. For the most part new ones will be created through inventions by players, but there's still a significant danger that there simply might not be enough fun micro in the game, and in that case Blizzard would need to make changes -- make sure a lot of the smallscale battles are like a scenario with a standard set of units where each has a role to perform and the best micro-er wins, etc. With armies that's not the case because often the outcome is more pre-set and determined by army-size or so.
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I actually think they gave some pretty good and promising answers here. Particulary concering Sentries and Zerg diversity, also adding some better controls to hellions etc. sounds like good ideas.
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On May 01 2010 19:50 abrasion wrote:
LAN play is 100% confirmed to route through Blizzard, not just matchmake through them - anyone running a LAN needs a good net connection or the LAN will suck (sigh)
The LAN will suck, BN added latency over LAN, playing without added latency is so 90s. Welcome to the awesomeness of the future where you have no choice but to log on they servers becouse they are so awesome that you would log on them anyway, so why not force you to do it? Makes sense right?
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Nice to see them answering questions again
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The lack of any clan/team system or even any thought given to one is pretty funny. I feel like there's a serious forest/trees scenario with the design of SC2
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@Frozen
From what they have said so far, you can only have one account per cd-key. What you can do, is change the name. part of your 'name.id' to create as many 'aliases' as you want. This will not effect your stats, as all the names you create still have the same .id and are essentially the same person.
When you enter a game though, all your opponent will know is your alias. Allowing you to play however you want, without people bugging your for e-autographs or whatever.
After the game, however, they will be able to check your profile and see who they just played against.
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PS: Sc2 kicks ass this thread is full of whiners.
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I think 140 characters were enough to put a link to Lalush's thread. He definitely didn't understand right what we gamers meant by "moving shot".
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Seriously they have cut so many features to Bnet2 that its not even funny anymore.I would choose the battle.net as it was in WC3 every day over the Bnet2.
Other than that its good to see that they are paying attention to corruptor/phoenix and the unresponsive attacks of some units.
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I refuse to believe that 125ms is the best they can do. So even if you and your opponent can ping each other at sub-40ms, you are damned by BNet 2 into the hell that is 125ms delay?
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I think that it would be a good idea for us as a community to get together all of the best questions that we can think of and then spam those questions on the twitter to the Blizzard people together so that we can get better chances of having them answer those questions.
One such example, I think, would be about getting DND in the B.net... but then again I don't know if that has to do with gameplay. Maybe if you spin it to remind them that receiving messages while in-game can give outside information.
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