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Developer Chat (4/30) - Page 4

Forum Index > SC2 General
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Waxangel
Profile Blog Joined September 2002
United States33686 Posts
May 01 2010 09:53 GMT
#61
it was pretty worthless, minus the race matchup stats
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
abrasion
Profile Joined April 2010
Australia722 Posts
May 01 2010 10:50 GMT
#62
Well here's my short analysis of what was said.

The dude on TL who has the moving shot thread, discussing very high level micro - you're shit out of luck.
Anyone who hates the Zerg announcer voice, sounds like they can't be bothered re-recording lady vasj after all (last chat they said they might)
Aussies will be seggregated
They won't be including the resources from player #2 etc on screen at a disconnect
LAN play is 100% confirmed to route through Blizzard, not just matchmake through them - anyone running a LAN needs a good net connection or the LAN will suck (sigh)
They won't even be adding UI features from older games (resource sharing visability.
RealID they don't get that the option to hide your full name might be handy or having a seperate display name .. ooh boy.

Would that sum it up?
derpmods
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
May 01 2010 10:59 GMT
#63
On May 01 2010 16:26 AmstAff wrote:
yeah sc2 is full of micro. 2 big armys meet them in the middle and the AI spreads them for you, sometimes you have some spellcasters and use them, sometimes you dont have and just watch the fight while macroing (cause macro in sc2 is eaz).
yes we really dont need more micro and tabbing through different productionbuildings is to hard, we really need to change that! maybe they should implement different AIs and you choose your AI and just watch the whole game, played by your choosen AI. THAT would be a cool game. noone could start whineing about micro or macro beeing to hard.
lets rename "starcraft 2" to "starcraft final the fully automaticed game" and every newbie would be happy.


See that is your opinion. In my opinion SC2 is full of micro. If you have nothing to do within huge fights you're definitely doing it wrong by the way.

And whoever is worried about the finished voice acting. What do you expect? You cannot start changing a lot voice actors and so on one or two month prior release. That was a fairly obvious answer.

While I found this chat extremely informative the only real thing I worry about is the Chat Room / Clan issue. I doubt we'll see something like Wc3 did soon :/
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
MasterFischer
Profile Joined August 2009
Denmark836 Posts
May 01 2010 11:05 GMT
#64
If they knew people had strong opinions about voice acting and effects and sounds in general, why didn't they involve the community beforehand then in decisions?

Instead of waiting to the last month before release when it's too late? and going oh well gais... we cant change it now.. it's done..

Sound is 50 % of the experience.... siege tank sounds are still AWFUL.. god awful compared to sc1...

hydralisk attack sound... awful... death sounds.. awful :D
WHO is this who speaks to me as though I needed his advice?
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
May 01 2010 11:17 GMT
#65
On May 01 2010 19:59 Na_Dann_Ma_GoGo wrote:
Show nested quote +
On May 01 2010 16:26 AmstAff wrote:
yeah sc2 is full of micro. 2 big armys meet them in the middle and the AI spreads them for you, sometimes you have some spellcasters and use them, sometimes you dont have and just watch the fight while macroing (cause macro in sc2 is eaz).
yes we really dont need more micro and tabbing through different productionbuildings is to hard, we really need to change that! maybe they should implement different AIs and you choose your AI and just watch the whole game, played by your choosen AI. THAT would be a cool game. noone could start whineing about micro or macro beeing to hard.
lets rename "starcraft 2" to "starcraft final the fully automaticed game" and every newbie would be happy.


See that is your opinion. In my opinion SC2 is full of micro. If you have nothing to do within huge fights you're definitely doing it wrong by the way.

And whoever is worried about the finished voice acting. What do you expect? You cannot start changing a lot voice actors and so on one or two month prior release. That was a fairly obvious answer.

While I found this chat extremely informative the only real thing I worry about is the Chat Room / Clan issue. I doubt we'll see something like Wc3 did soon :/


ok tell me which micro you do in army vs army fights? all you do is a move and casting spells.
after 2 years i reached it = marine icon
zee
Profile Joined January 2010
201 Posts
May 01 2010 11:29 GMT
#66
On May 01 2010 09:53 s2pid_loser wrote:
where can i see their answers?
i completely forgot about this and now its almost over..

http://forums.battle.net/thread.html?topicId=24630604051
Feefee
Profile Joined November 2009
Canada556 Posts
May 01 2010 11:31 GMT
#67
Am I the only one that went "wha?" about the "timer" feature? I never even heard this suggestion before. Is this so that people don't have to have game sense on when mutalisks would hatch, but instead can just set their timer to warn them in 7 minutes?^^; Seemed incredibly lame to me.
Papillon
Profile Joined February 2010
Germany131 Posts
May 01 2010 11:56 GMT
#68
the timer feature is not meant to be available during 1v1 play i believe, more like a "test out your strategy to get the fastest result vs ai"
so for example you try out different plays in the early stage and get the result that you can have 4 mutas in 5:50 unlike before in 5:55
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
May 01 2010 12:35 GMT
#69
Like someone said before me sc2 does contain micro. If some one who 1a meets someone who bothers doing stuff meets then 1a won't win. What bothers me is that db thinks the game is "full of micro" because it's not. I personally belive that new ways of micro will be found the following years to come. But, adding something like moving-shot to phoenixes isn't going to hurt game depht and it would instantly make the game more enjoyable. Also it sounds like bs that it's supposed to be impossible to re-create moing-shot
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
May 01 2010 12:36 GMT
#70
On May 01 2010 20:17 AmstAff wrote:
Show nested quote +
On May 01 2010 19:59 Na_Dann_Ma_GoGo wrote:
On May 01 2010 16:26 AmstAff wrote:
yeah sc2 is full of micro. 2 big armys meet them in the middle and the AI spreads them for you, sometimes you have some spellcasters and use them, sometimes you dont have and just watch the fight while macroing (cause macro in sc2 is eaz).
yes we really dont need more micro and tabbing through different productionbuildings is to hard, we really need to change that! maybe they should implement different AIs and you choose your AI and just watch the whole game, played by your choosen AI. THAT would be a cool game. noone could start whineing about micro or macro beeing to hard.
lets rename "starcraft 2" to "starcraft final the fully automaticed game" and every newbie would be happy.


See that is your opinion. In my opinion SC2 is full of micro. If you have nothing to do within huge fights you're definitely doing it wrong by the way.

And whoever is worried about the finished voice acting. What do you expect? You cannot start changing a lot voice actors and so on one or two month prior release. That was a fairly obvious answer.

While I found this chat extremely informative the only real thing I worry about is the Chat Room / Clan issue. I doubt we'll see something like Wc3 did soon :/


ok tell me which micro you do in army vs army fights? all you do is a move and casting spells.


You position, re-position and target-fire aswell
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
May 01 2010 12:38 GMT
#71
On May 01 2010 20:05 MasterFischer wrote:
If they knew people had strong opinions about voice acting and effects and sounds in general, why didn't they involve the community beforehand then in decisions?

Instead of waiting to the last month before release when it's too late? and going oh well gais... we cant change it now.. it's done..

Sound is 50 % of the experience.... siege tank sounds are still AWFUL.. god awful compared to sc1...

hydralisk attack sound... awful... death sounds.. awful :D


It litterally torments my soul to hear hydras attaking :S
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
May 01 2010 13:11 GMT
#72
On May 01 2010 21:36 Sandrosuperstar wrote:
Show nested quote +
On May 01 2010 20:17 AmstAff wrote:
On May 01 2010 19:59 Na_Dann_Ma_GoGo wrote:
On May 01 2010 16:26 AmstAff wrote:
yeah sc2 is full of micro. 2 big armys meet them in the middle and the AI spreads them for you, sometimes you have some spellcasters and use them, sometimes you dont have and just watch the fight while macroing (cause macro in sc2 is eaz).
yes we really dont need more micro and tabbing through different productionbuildings is to hard, we really need to change that! maybe they should implement different AIs and you choose your AI and just watch the whole game, played by your choosen AI. THAT would be a cool game. noone could start whineing about micro or macro beeing to hard.
lets rename "starcraft 2" to "starcraft final the fully automaticed game" and every newbie would be happy.


See that is your opinion. In my opinion SC2 is full of micro. If you have nothing to do within huge fights you're definitely doing it wrong by the way.

And whoever is worried about the finished voice acting. What do you expect? You cannot start changing a lot voice actors and so on one or two month prior release. That was a fairly obvious answer.

While I found this chat extremely informative the only real thing I worry about is the Chat Room / Clan issue. I doubt we'll see something like Wc3 did soon :/


ok tell me which micro you do in army vs army fights? all you do is a move and casting spells.


You position, re-position and target-fire aswell


so you want tell me that the basics in every stupid newbish RTS are the micro in sc2? so sc2 is just another newbish game? seriously focusfire is no micro, its just essential. positioning is a joke, because all you do is choosing the location and the AI spreads the units nearly perfectly (if your position is wide enough, if not just move a little bit back or forward).

i miss things like muta/wraith/vult/goon/spider mine micro. i miss things like shooting while moving with air units. i miss it to go forward with vultures attack with patrol and go back to my tanks while patrol moving them more.

that are all thing you dont do in sc2. you can micro your mutas a little bit, but it feels so bad that it makes no fun and the same goes for the hellion and the funny part is that i feel microing with the hellion is the actually the best, because you can make so much more damage by microing them. using blink and FF and other spells are no reall micro in my opinion, they are just spells. otherwise give every unit 5 spells and you will have a game full of micro in a different way.
after 2 years i reached it = marine icon
KaRnaGe[cF]
Profile Joined September 2007
United States355 Posts
May 01 2010 13:26 GMT
#73
Yeah people who think SC2 micro is anywhere near as fun or technical as SC1 didn't play SC1 very much, or at least not at a competitive level. I tried to make myself like SC2 but i just cant get into it. I've made the decision to go back to playing ICCUP because thats where i have more fun. So what if the game is 12 years old it's where the challenge is at!
"We must remember that one man is much the same as another, and that he is best who is trained in the severest school." - Athenian General Thucydides Quantum Gaming
Loverman
Profile Joined September 2007
Romania266 Posts
Last Edited: 2010-05-01 13:34:00
May 01 2010 13:33 GMT
#74
The stop-watch thing made me sad, yet another noob-friendly feature :/
abrasion
Profile Joined April 2010
Australia722 Posts
May 01 2010 14:01 GMT
#75
On May 01 2010 20:05 MasterFischer wrote:
If they knew people had strong opinions about voice acting and effects and sounds in general, why didn't they involve the community beforehand then in decisions?

Instead of waiting to the last month before release when it's too late? and going oh well gais... we cant change it now.. it's done..

Sound is 50 % of the experience.... siege tank sounds are still AWFUL.. god awful compared to sc1...

hydralisk attack sound... awful... death sounds.. awful :D



Going to have to agree with this, I understand why they aren't keeping identical to the SC1 hydra sound but still. As for the seige tank, perhaps it sounds bad because the unit itself isn't that good anymore, other units have taken it's functionality.
Seige mode needs to add something more than it does now.
derpmods
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2010-05-01 14:41:59
May 01 2010 14:24 GMT
#76
I suspect that people that talk about the lack of micro might be referring to more "tricksy" micro that is a specific skill and was used in SC:BW to great effect, influencing match-ups and being a lot of fun to watch.

Army micro is very different from that. It's not very transparent, because for a viewer it's not obvious how exactly army micro really influenced the outcome and therefore a win feels less deserved than if you had perfect mutalisk control and did a lot of damage to the enemy mineral line. Casting spells and focus firing in a battle does have a very high skill ceiling, since there is usually quite a lot of things to manage and doing them fast and accurately can be very difficult, but I would liken this type of micro more to some sort of menial action that is to the background of decision making. Similar to how people like to have physically demanding macro which requires constant attention precisely so that there's a decision to make between what to put your attention in, this type of basic required micro means that there is a heavy cost to simply only taking care of your base.

That's a more general view though. I would think that the problem with current micro abilities is that they're simply less fun and transparent than older SC:BW or WC3:TFT ones. For the most part new ones will be created through inventions by players, but there's still a significant danger that there simply might not be enough fun micro in the game, and in that case Blizzard would need to make changes -- make sure a lot of the smallscale battles are like a scenario with a standard set of units where each has a role to perform and the best micro-er wins, etc. With armies that's not the case because often the outcome is more pre-set and determined by army-size or so.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
GruGloG
Profile Joined December 2008
Netherlands114 Posts
May 01 2010 14:39 GMT
#77
I actually think they gave some pretty good and promising answers here. Particulary concering Sentries and Zerg diversity, also adding some better controls to hellions etc. sounds like good ideas.
Polis
Profile Joined January 2005
Poland1292 Posts
Last Edited: 2010-05-01 14:50:26
May 01 2010 14:47 GMT
#78
On May 01 2010 19:50 abrasion wrote:

LAN play is 100% confirmed to route through Blizzard, not just matchmake through them - anyone running a LAN needs a good net connection or the LAN will suck (sigh)


The LAN will suck, BN added latency over LAN, playing without added latency is so 90s. Welcome to the awesomeness of the future where you have no choice but to log on they servers becouse they are so awesome that you would log on them anyway, so why not force you to do it? Makes sense right?
OmasN
Profile Joined April 2010
United Kingdom170 Posts
May 01 2010 14:49 GMT
#79
Nice to see them answering questions again
New to SC.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
May 01 2010 14:52 GMT
#80
The lack of any clan/team system or even any thought given to one is pretty funny. I feel like there's a serious forest/trees scenario with the design of SC2
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