
Developer Chat (4/30) - Page 4
| Forum Index > SC2 General |
|
Waxangel
United States33503 Posts
![]() | ||
|
abrasion
Australia722 Posts
The dude on TL who has the moving shot thread, discussing very high level micro - you're shit out of luck. Anyone who hates the Zerg announcer voice, sounds like they can't be bothered re-recording lady vasj after all (last chat they said they might) Aussies will be seggregated They won't be including the resources from player #2 etc on screen at a disconnect LAN play is 100% confirmed to route through Blizzard, not just matchmake through them - anyone running a LAN needs a good net connection or the LAN will suck (sigh) They won't even be adding UI features from older games (resource sharing visability. RealID they don't get that the option to hide your full name might be handy or having a seperate display name .. ooh boy. Would that sum it up? | ||
|
Na_Dann_Ma_GoGo
Germany2959 Posts
On May 01 2010 16:26 AmstAff wrote: yeah sc2 is full of micro. 2 big armys meet them in the middle and the AI spreads them for you, sometimes you have some spellcasters and use them, sometimes you dont have and just watch the fight while macroing (cause macro in sc2 is eaz). yes we really dont need more micro and tabbing through different productionbuildings is to hard, we really need to change that! maybe they should implement different AIs and you choose your AI and just watch the whole game, played by your choosen AI. THAT would be a cool game. noone could start whineing about micro or macro beeing to hard. lets rename "starcraft 2" to "starcraft final the fully automaticed game" and every newbie would be happy. See that is your opinion. In my opinion SC2 is full of micro. If you have nothing to do within huge fights you're definitely doing it wrong by the way. And whoever is worried about the finished voice acting. What do you expect? You cannot start changing a lot voice actors and so on one or two month prior release. That was a fairly obvious answer. While I found this chat extremely informative the only real thing I worry about is the Chat Room / Clan issue. I doubt we'll see something like Wc3 did soon :/ | ||
|
MasterFischer
Denmark836 Posts
Instead of waiting to the last month before release when it's too late? and going oh well gais... we cant change it now.. it's done.. Sound is 50 % of the experience.... siege tank sounds are still AWFUL.. god awful compared to sc1... hydralisk attack sound... awful... death sounds.. awful :D | ||
|
AmstAff
Germany949 Posts
On May 01 2010 19:59 Na_Dann_Ma_GoGo wrote: See that is your opinion. In my opinion SC2 is full of micro. If you have nothing to do within huge fights you're definitely doing it wrong by the way. And whoever is worried about the finished voice acting. What do you expect? You cannot start changing a lot voice actors and so on one or two month prior release. That was a fairly obvious answer. While I found this chat extremely informative the only real thing I worry about is the Chat Room / Clan issue. I doubt we'll see something like Wc3 did soon :/ ok tell me which micro you do in army vs army fights? all you do is a move and casting spells. | ||
|
zee
201 Posts
On May 01 2010 09:53 s2pid_loser wrote: where can i see their answers? i completely forgot about this and now its almost over.. http://forums.battle.net/thread.html?topicId=24630604051 | ||
|
Feefee
Canada556 Posts
| ||
|
Papillon
Germany131 Posts
so for example you try out different plays in the early stage and get the result that you can have 4 mutas in 5:50 unlike before in 5:55 | ||
|
Sandrosuperstar
Sweden525 Posts
![]() | ||
|
Sandrosuperstar
Sweden525 Posts
On May 01 2010 20:17 AmstAff wrote: ok tell me which micro you do in army vs army fights? all you do is a move and casting spells. You position, re-position and target-fire aswell ![]() | ||
|
Sandrosuperstar
Sweden525 Posts
On May 01 2010 20:05 MasterFischer wrote: If they knew people had strong opinions about voice acting and effects and sounds in general, why didn't they involve the community beforehand then in decisions? Instead of waiting to the last month before release when it's too late? and going oh well gais... we cant change it now.. it's done.. Sound is 50 % of the experience.... siege tank sounds are still AWFUL.. god awful compared to sc1... hydralisk attack sound... awful... death sounds.. awful :D It litterally torments my soul to hear hydras attaking :S | ||
|
AmstAff
Germany949 Posts
On May 01 2010 21:36 Sandrosuperstar wrote: You position, re-position and target-fire aswell ![]() so you want tell me that the basics in every stupid newbish RTS are the micro in sc2? so sc2 is just another newbish game? seriously focusfire is no micro, its just essential. positioning is a joke, because all you do is choosing the location and the AI spreads the units nearly perfectly (if your position is wide enough, if not just move a little bit back or forward). i miss things like muta/wraith/vult/goon/spider mine micro. i miss things like shooting while moving with air units. i miss it to go forward with vultures attack with patrol and go back to my tanks while patrol moving them more. that are all thing you dont do in sc2. you can micro your mutas a little bit, but it feels so bad that it makes no fun and the same goes for the hellion and the funny part is that i feel microing with the hellion is the actually the best, because you can make so much more damage by microing them. using blink and FF and other spells are no reall micro in my opinion, they are just spells. otherwise give every unit 5 spells and you will have a game full of micro in a different way. | ||
|
KaRnaGe[cF]
United States355 Posts
| ||
|
Loverman
Romania266 Posts
| ||
|
abrasion
Australia722 Posts
On May 01 2010 20:05 MasterFischer wrote: If they knew people had strong opinions about voice acting and effects and sounds in general, why didn't they involve the community beforehand then in decisions? Instead of waiting to the last month before release when it's too late? and going oh well gais... we cant change it now.. it's done.. Sound is 50 % of the experience.... siege tank sounds are still AWFUL.. god awful compared to sc1... hydralisk attack sound... awful... death sounds.. awful :D Going to have to agree with this, I understand why they aren't keeping identical to the SC1 hydra sound but still. As for the seige tank, perhaps it sounds bad because the unit itself isn't that good anymore, other units have taken it's functionality. Seige mode needs to add something more than it does now. | ||
|
Grumbels
Netherlands7031 Posts
Army micro is very different from that. It's not very transparent, because for a viewer it's not obvious how exactly army micro really influenced the outcome and therefore a win feels less deserved than if you had perfect mutalisk control and did a lot of damage to the enemy mineral line. Casting spells and focus firing in a battle does have a very high skill ceiling, since there is usually quite a lot of things to manage and doing them fast and accurately can be very difficult, but I would liken this type of micro more to some sort of menial action that is to the background of decision making. Similar to how people like to have physically demanding macro which requires constant attention precisely so that there's a decision to make between what to put your attention in, this type of basic required micro means that there is a heavy cost to simply only taking care of your base. That's a more general view though. I would think that the problem with current micro abilities is that they're simply less fun and transparent than older SC:BW or WC3:TFT ones. For the most part new ones will be created through inventions by players, but there's still a significant danger that there simply might not be enough fun micro in the game, and in that case Blizzard would need to make changes -- make sure a lot of the smallscale battles are like a scenario with a standard set of units where each has a role to perform and the best micro-er wins, etc. With armies that's not the case because often the outcome is more pre-set and determined by army-size or so. | ||
|
GruGloG
Netherlands114 Posts
| ||
|
Polis
Poland1292 Posts
On May 01 2010 19:50 abrasion wrote: LAN play is 100% confirmed to route through Blizzard, not just matchmake through them - anyone running a LAN needs a good net connection or the LAN will suck (sigh) The LAN will suck, BN added latency over LAN, playing without added latency is so 90s. Welcome to the awesomeness of the future where you have no choice but to log on they servers becouse they are so awesome that you would log on them anyway, so why not force you to do it? Makes sense right? | ||
|
OmasN
United Kingdom170 Posts
| ||
|
floor exercise
Canada5847 Posts
| ||
| ||

