• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:13
CET 00:13
KST 08:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League73Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? REPORT: StarCraft 2: Remastered In Development Team Liquid Map Contest #22: Results and Winners No more SC2 streamers on team liquid? Evil Geniuses - shutting down
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Oceanic Brood War - Join and chat! Bot on ladder BW General Discussion Recent recommended BW games Sagi.gg Launcher Released
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9046 users

Developer Chat (4/30) - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
Last Edited: 2010-05-01 01:25:26
May 01 2010 01:21 GMT
#41
Q: Are there any plans to change the current high ground advantage to the Wacraft III/StarCraft mechanic or other alternatives?
A: No. We like the high ground rules and we think they are cool for StarCraft II. The random high ground from StarCraft just didn't seem right for a such a skill based game. The clarity of "if you can see, you can shoot" makes a lot more sense to us.


That is really really terrible...

Why not combine them, still can't shoot at high ground but miss rate as well?

The miss rate did make sense; I can't imagine defending certain cheeses without the high ground advantage.

Just think how often Terran wall were broken on maps like longinus etc.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Signus
Profile Joined February 2009
United States269 Posts
May 01 2010 01:24 GMT
#42
It could be that there are a lot of chokepoints in the beta maps in order to force even battles so they can determine unit balance without control being too huge a factor. If not and they just aren't very good at map making, I'm sure they'll adopt popular user created maps for matchmaking play.
earky
Profile Joined March 2010
United States87 Posts
May 01 2010 01:32 GMT
#43
they answered some good questions of mine. about zerg diversity, moving shot and corruptors/ultras.

Q: People think zerg is boring and doesn't support much diversity in playstyles,but it doesn't mean imba. How do you feel about this?
A: We are always working on our race match ups and we will continue to do so. We have certainly heard this complaint. We think we have the tools to solve the problem. If we get more play out of Infestor, Corruptor and Ultralisk we think we might have a more fun and more diverse race. If that doesn't work then we'll evaluate what else we can do. We have some time left in the beta as well as patches after the beta is complete (not counting expansions) to continue to work on these races to meet our quality standards.
Still I don't think the Zerg are boring. They can do some fun stuff.=)



http://cl.ly/q0j
and this ROFLcopter ^^^
I'm a graphic designer, PM me and I'll gladly help you out!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-05-01 01:33:25
May 01 2010 01:32 GMT
#44
On May 01 2010 10:21 Senx wrote:
Not really worried about maps as the community will deal with that if Blizzards maps are proven to be inferior.

except that blizzard gets to decide what maps are put on ladder and given the history will likely just put their own inferior maps on it

also, damn i forgot to ask if theyre going to patch today or not..that breaking news thing has been teasing us all day
ModeratorBlame yourself or God
d0da
Profile Joined September 2007
United States103 Posts
Last Edited: 2010-05-01 02:07:31
May 01 2010 02:06 GMT
#45
Q: How far in the 'long term' are those plans which allow for swapping to U.S. servers on an E.U. account - or a global account?
A: Jumping to the region you want is definitely in the long term plan for Battle.net, although we do have some concerns about communicating properly to the player what's happening if they choose this because it WILL affect the latency of the game. As far as a date on when, I don't have one yet. There are a number of features that we want to make sure get out their first and jumping to different servers is lower on the priority list at the moment.


And a great sigh of relief is heard throughout the StarCraft community... when it's ready.

Also pleased to hear they'll be changing the responsiveness of certain units and are looking at modifying the Ultralisk.
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
May 01 2010 02:10 GMT
#46
On May 01 2010 09:57 FrozenArbiter wrote:
Show nested quote +
Q. Will multiple building selection for Terran stay like it is now and why is it so? (e.g. 2 barracks with different add-ons in one control group requiring the Tab key to switch between them seems odd)
A. We are changing the way Terrans build from their buildings with different add-ons. I get confused about what is live and what is in the version I played at the office today. =)

If it isn't out now you'll see it in a future patch.

Hm.... I wonder what this means exactly - I sort of liked the way you had to tab between them.


Ooooh thank GOD. Actually thanks Dustin.

There's a very simple way to make it so you don't have to switch with tab at all, and the AI would automatically select what building you want the unit to build from.

Obviously if you have 2 rax with a techlab and 1 rax with a reactor, and you queue up 2 marines first, they should go to the rax with reactor, it shouldn't require an alternate selection or anything.

Basically, the unit should get built at the facility where it would take the least time for the whole queue to build.




L0thar
Profile Blog Joined September 2007
987 Posts
May 01 2010 02:33 GMT
#47
A: We have several tools to measure race balance. The simplest is the win loss by race, factored by leagues. In Platinum and Gold leagues the numbers look like this.

Terrans vs. Protoss 46% - 54%
Protoss vs. Zerg 51% - 49%
Terrans vs. Zerg 51% - 49%

I do not have the more interesting numbers that factor for player skill. The last time I saw these numbers Zerg were ahead of Protoss, Protoss were ahead of Terrans and Terrans and Zerg were fairly even.


Pretty good numbers, aside from PvT. Hopefully they have some changes incoming .
Medzo
Profile Blog Joined June 2009
United States627 Posts
May 01 2010 02:45 GMT
#48
On May 01 2010 10:32 Zelniq wrote:
Show nested quote +
On May 01 2010 10:21 Senx wrote:
Not really worried about maps as the community will deal with that if Blizzards maps are proven to be inferior.

except that blizzard gets to decide what maps are put on ladder and given the history will likely just put their own inferior maps on it


Id just like to say that they added two very well made wc3 tft maps to the ladder. I know two doesn't sound like a lot, but there werent many well made tft maps to begin with. The two that were added were used in tournaments a lot. Secret Valley and (oh god I cant remember the 2nd).
k!llua
Profile Blog Joined March 2010
Australia895 Posts
Last Edited: 2010-05-01 02:47:57
May 01 2010 02:47 GMT
#49
dw im just gonna jump in front of a bus -_-
my hair is a wookie, your argument is invalid
EZjijy
Profile Blog Joined February 2010
United States1039 Posts
May 01 2010 03:15 GMT
#50
Q: Do you feel that micro needs to play more of a role in SC2? Will moving shot be re-introduced?
A: I don't that we need MORE micro in SC2. We have a ton of it. But we are always looking to make the game more fun. A large number of units do drift in SC2 as they shoot (I assume that is what you are asking about). However our engine is a lot more precise than the original StarCraft so when you tell a unit to do something, it does it. We did find a few units this week that we felt were less responsive than we wanted (Hellion for example) and we will be making some changes to make them more responsive in a future pa

This makes me feel all warm inside. I would love for the hellion to actually be able to attack.
skYfiVe
Profile Joined April 2010
United States382 Posts
May 01 2010 03:17 GMT
#51
Nice getting some questions answered, but they always beat around the bush and never really let us know anything important.
"1baseiwa"
USn
Profile Joined March 2010
United States376 Posts
May 01 2010 03:27 GMT
#52
On May 01 2010 12:17 skYfiVe wrote:
Nice getting some questions answered, but they always beat around the bush and never really let us know anything important.


I probably disagree... depends on your definition of important.
Kanil
Profile Joined April 2010
United States1713 Posts
Last Edited: 2010-05-01 04:10:32
May 01 2010 04:03 GMT
#53
Q: Will Real ID have more privacy controls for people nervous about sharing their real name/what they're playing?
A: There will be parental controls available to prevent accounts from using real ID. Other than that players should create Real ID friends with people that they feel comfortable sharing their name with.


Why would you want to know when someone's playing Diablo 3 if they don't know your full name?

I'm don't suppose we could play StarCraft 2 on Battle.net 1?
I used to have an Oz icon over here ---->
Deviation
Profile Joined November 2009
United States134 Posts
Last Edited: 2010-05-01 04:09:04
May 01 2010 04:08 GMT
#54
delete please.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
May 01 2010 04:13 GMT
#55
On May 01 2010 11:45 Medzo wrote:
Show nested quote +
On May 01 2010 10:32 Zelniq wrote:
On May 01 2010 10:21 Senx wrote:
Not really worried about maps as the community will deal with that if Blizzards maps are proven to be inferior.

except that blizzard gets to decide what maps are put on ladder and given the history will likely just put their own inferior maps on it


Id just like to say that they added two very well made wc3 tft maps to the ladder. I know two doesn't sound like a lot, but there werent many well made tft maps to begin with. The two that were added were used in tournaments a lot. Secret Valley and (oh god I cant remember the 2nd).


They added Two Rivers early on in TFT. I loved that map, but I think a lot of high level players didn't
#1 Kwanro Fan
Cloak
Profile Joined October 2009
United States816 Posts
May 01 2010 06:04 GMT
#56
I'm just sad that voice acting is final.
The more you know, the less you understand.
Mnijykmirl
Profile Joined February 2010
United States299 Posts
May 01 2010 06:20 GMT
#57
I don't understand how they can be happy with Queens and have no plans to adjust them at all.
yomi
Profile Blog Joined June 2004
United States773 Posts
May 01 2010 06:58 GMT
#58
It is a different game, we did make a new engine. We will never be able to dupblicate the controls of the original StarCraft exactly.

I don't believe this
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
May 01 2010 07:26 GMT
#59
yeah sc2 is full of micro. 2 big armys meet them in the middle and the AI spreads them for you, sometimes you have some spellcasters and use them, sometimes you dont have and just watch the fight while macroing (cause macro in sc2 is eaz).
yes we really dont need more micro and tabbing through different productionbuildings is to hard, we really need to change that! maybe they should implement different AIs and you choose your AI and just watch the whole game, played by your choosen AI. THAT would be a cool game. noone could start whineing about micro or macro beeing to hard.
lets rename "starcraft 2" to "starcraft final the fully automaticed game" and every newbie would be happy.
after 2 years i reached it = marine icon
devolore
Profile Joined April 2010
United States70 Posts
May 01 2010 07:30 GMT
#60
There is a difference between meaningful micro and just having extra keystrokes. 1a2a3a is every bit as mindless as 1a, it's just more time consuming.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 108
StarCraft: Brood War
Artosis 663
ProTech190
Dota 2
syndereN406
NeuroSwarm120
League of Legends
Doublelift1896
Trikslyr33
Counter-Strike
Fnx 1375
Super Smash Bros
PPMD49
Heroes of the Storm
Grubby3714
Other Games
summit1g8961
JimRising 729
shahzam554
Cr1tdota346
C9.Mang0262
RotterdaM130
PiGStarcraft30
Organizations
Other Games
gamesdonequick486
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 101
• musti20045 31
• RyuSc2 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 26
• Azhi_Dahaki23
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV574
League of Legends
• Scarra1256
Other Games
• imaqtpie1100
• Shiphtur469
Upcoming Events
IntoTheTV X SOOP
11h 48m
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
1d
The PondCast
1d 10h
Kung Fu Cup
1d 11h
IntoTheTV X SOOP
2 days
SHIN vs GuMiho
Clem vs Classic
OSC
2 days
WardiTV Invitational
3 days
GSL
3 days
Epic.LAN
3 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
Epic.LAN
4 days
Yamato Cup
5 days
Map Test Tournament
5 days
WardiTV Weekly
6 days
Replay Cast
6 days
Rogue vs Classic
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
ShieldBattery League 1
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.