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[D] Galaxy Editor

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 31 32 33 Next All
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
April 22 2010 21:55 GMT
#1
Well I fired up the Editor and went to work on a map. So far I've noticed that water is very picky about what height terrain it does or does not cover. I can't seem to find any bridges other than Mar Sara (Long) and it doesn't have a walk-way on it? Has anyone found out where to get bridges for placement?

So far I'm liking some of the new features over WC3's editor, I have not looked into triggering yet.
i-bonjwa
CruS
Profile Joined March 2010
Sweden218 Posts
April 22 2010 21:56 GMT
#2
On April 23 2010 06:55 SichuanPanda wrote:
Well I fired up the Editor and went to work on a map. So far I've noticed that water is very picky about what height terrain it does or does not cover. I can't seem to find any bridges other than Mar Sara (Long) and it doesn't have a walk-way on it? Has anyone found out where to get bridges for placement?

So far I'm liking some of the new features over WC3's editor, I have not looked into triggering yet.


Is the editor a tiny version of the real thing, or can you actually do all the stuff they announced and showed was possible? (1st person etc)
Whoever fears suffering, is already suffering from what he fears.
Ynot_Fighting
Profile Blog Joined April 2008
United States216 Posts
April 22 2010 21:57 GMT
#3
Someone should go through and see if the editor has new units designs for old units such as the lurker, dragoon, corsair, medic....
EZjijy
Profile Blog Joined February 2010
United States1039 Posts
April 22 2010 21:57 GMT
#4
It's the actual thing with some features disables or unfinished.
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2010-04-22 21:59:30
April 22 2010 21:59 GMT
#5
On April 23 2010 06:57 UBERtoSS_hV wrote:
Someone should go through and see if the editor has new units designs for old units such as the lurker, dragoon, corsair, medic....

These units don't appear in the editor yet.
CruS
Profile Joined March 2010
Sweden218 Posts
April 22 2010 22:00 GMT
#6
On April 23 2010 06:57 Repok wrote:
It's the actual thing with some features disables or unfinished.


So it's not ? :p
Whoever fears suffering, is already suffering from what he fears.
Ai52487963
Profile Joined March 2010
United Kingdom136 Posts
Last Edited: 2010-04-22 22:04:35
April 22 2010 22:04 GMT
#7
I would imagine the beta version editor is designed more for testing the trigger settings than just unit placement and map making.
Lollersauce
Profile Joined April 2010
United States357 Posts
April 22 2010 22:11 GMT
#8
The beta editor has a lot of shit disabled, otherwise people would already be hard at work making a BW sc2 map.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-04-22 22:12:25
April 22 2010 22:12 GMT
#9
I can't even find where i can place start location t-t
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
April 22 2010 22:17 GMT
#10
First thing I looked for is the mirror x/y, and I haven't seen it yet. Can anyone point me in the right direction?
urashimakt
Profile Joined October 2009
United States1591 Posts
April 22 2010 22:20 GMT
#11
On April 23 2010 07:17 3clipse wrote:
First thing I looked for is the mirror x/y, and I haven't seen it yet. Can anyone point me in the right direction?


They've stated in Q&A they wouldn't be adding that.
Who dat ninja?
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
April 22 2010 22:26 GMT
#12
On April 23 2010 07:20 urashimakt wrote:
Show nested quote +
On April 23 2010 07:17 3clipse wrote:
First thing I looked for is the mirror x/y, and I haven't seen it yet. Can anyone point me in the right direction?


They've stated in Q&A they wouldn't be adding that.

That is absurd. Seems like a deliberate hindrance to encourage people to buy premium maps...
semantics
Profile Blog Joined November 2009
10040 Posts
April 22 2010 22:30 GMT
#13
mirroring is pretty much = no one will be using their editor for terrain work then that's stupid as hell lol sc was super popular with mirroed maps
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
Last Edited: 2010-04-22 22:53:55
April 22 2010 22:48 GMT
#14
CagedMind
Profile Joined February 2010
United States506 Posts
April 22 2010 22:48 GMT
#15
On April 23 2010 07:20 urashimakt wrote:
Show nested quote +
On April 23 2010 07:17 3clipse wrote:
First thing I looked for is the mirror x/y, and I haven't seen it yet. Can anyone point me in the right direction?


They've stated in Q&A they wouldn't be adding that.

link?


On April 23 2010 07:26 3clipse wrote:
Show nested quote +
On April 23 2010 07:20 urashimakt wrote:
On April 23 2010 07:17 3clipse wrote:
First thing I looked for is the mirror x/y, and I haven't seen it yet. Can anyone point me in the right direction?


They've stated in Q&A they wouldn't be adding that.

That is absurd. Seems like a deliberate hindrance to encourage people to buy premium maps...

How does that encourage people?
your micro has been depleted
Quixoticism
Profile Joined February 2010
United States80 Posts
April 22 2010 23:02 GMT
#16
I'm pretty sure it won't have any gameplay purposes, but I hope that there will be a way to make a shallow water lever over terrain that you can walk through.

I too wish that they would reconsider their decision about the terrain mirroring. The first StarEdit didn't have it either though so it's not impossible for someone to add it later on.
I was somewhere, thinking something...
Ironclown
Profile Joined October 2009
United States73 Posts
April 22 2010 23:08 GMT
#17
In looking through the units and such I can't even find a lurker, which we know should exist in the editor, they had the coding and model for it so. It is highly likely that they just included what is currently in the beta (in regards to units and terrain and such) to help with spoilers and stuff. For instance new characters in the story line or a "dead Raynor" model sort of thing would obviously give stuff away about the story.
I suck.
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
April 22 2010 23:10 GMT
#18
On April 23 2010 07:48 CagedMind wrote:
Show nested quote +
On April 23 2010 07:26 3clipse wrote:
On April 23 2010 07:20 urashimakt wrote:
On April 23 2010 07:17 3clipse wrote:
First thing I looked for is the mirror x/y, and I haven't seen it yet. Can anyone point me in the right direction?


They've stated in Q&A they wouldn't be adding that.

That is absurd. Seems like a deliberate hindrance to encourage people to buy premium maps...

How does that encourage people?

Because it makes it much, much more tedious for an amateur map-maker to create a symmetrical map.
KevGuy378
Profile Joined April 2010
United States6 Posts
April 22 2010 23:59 GMT
#19
Does anyone get errors when they start up the editor like this?
Warning: Unable to load image from 'Assets\Textures\Wireframe-terran-garage.dds' (Core: a required object could not be found).
Patience is a Virtue
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
April 23 2010 00:00 GMT
#20
Honestly I'm disappointed with the editor's ui. It's messy and disorganized in the data editor, values are all over the place and a ton of space is wasted. Why didn't they look at community tools like Datedit and use that for layout inspiration I don't know, but as it is the editor really isn't an improvement over wc3 in terms of interface. They are both a big mess.

If someone knows how to get cliff tiles to place higher than 2 levels (like sc1, I want moar, like wc3), I'd love for you to share your secrets. As it is I can't find any triggers in the trigger editor at all and I can't get any higher than 2 levels in elevation.

Love the ability to change HDR and such on a per-doodad basis.

[image loading]
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