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So after playing like 200 games in a week (got in last sat, was #1 gold prereset) with 75% of them as zerg and watching mucho replays i really doubt that ultralisks have any use at all right now. i mean evrytime i saw someone use ultras they just seem to throw away money and give the enemy a chance to comeback.
They require hive tech, require a extra building AND 2 upgrades to even be viable and do their job. they cost a shit ton and require standart ground upgrades to do anything (a 0-0 ultra is useless while a 0-0 cruiser/thor whatever is already very deadly).
so some say "hey its the super endgame unit of zerg! they should require all that!". well maybe. but if they cost so much and require so much tech they should atleast be good eh?
but they just fail in sc2 on all levels.
- they are SUPER slow. u have to crawl around the map so they can stay at front where they belong and can be outmicroed easily. flanking is UNpossible thx to their slow speed. and u cant "surround" with a ling/ultra army cause the lings will run ahead and die.
- no swarm. should be obvious.
- MASS high dmg/shot units evrywhere. ultras were such super tanks cause they negated the majority of the dmg of Ts/Ps backbone units (marines/zeals) with their high armor. no with evryone and their mother having high dmg attacks,bonus dmg,high range melt stuff in addition to the slow speed they seem to just die too fast. and if theat doesnt happen instantly the lings evaporate (collossus).
- also the standart "high dmg units" of sc1 were goons and tanks. both get superraped by lings.
- u cant combo ultras with any unit except lings cause of the insane gas cost.and it seems like p rapes lings with collosus and ultra/ling never was super great vs t without swarm.esp not now with 55hp rines and mixed in stimmable tanks.
-they are no "support" unit. if you spend all the time and ressources on the tech and unit you dont just want them to be a weird support thing for your hydras.
-broodlords own evrything for equal tech,no upgrades needed and a lower price.
-they look ugly (
so ultralisks really just went from giant lightning fast superbugs of rape to wannabe elephants without the cool "i can just walk u dead lol" factor.
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You realize that Ultras do splash now right? Everything in front of them in a significant radius takes the damage. I've seen two ultras destroy and entire protoss army almost by themselves since it was so stalker/zealot heavy. They also have a siege attack against buildings which does almost as much damage as a baneling blowing up. Theyr'e a specialized unit but they still ahve their uses.
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Starcraft 2 will never get you a job, it will never make the girl of your dreams love you, it will never bring you a refreshing beverage if you are thirsty, or make your kids stop crying in the middle of the night.
If you think the ultralisk looks cool, and are fun to play and run around with, build one....build a couple.
because at the end of the day, it's a game, and games are about having fun.
User was warned for this post.
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I agree. I don't have beta and only used Ultras on a cracked version, but they still felt kinda weak even with their huge hp. Old Ultras were like ram tanks of rape while these Ultras are disappointing. But hey, it was on a cracked version and I haven't seen them used much. This is just my opinion based on the very little experience I have with them.
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Yepp Broodlords>>>>Utralisk. Thats the real problem. Bliz could easily reduce the cost without hurting the overall balace of the game. But they do can have their uses in a few situations.
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ultralisks are a great addition to your army as a damage soaker if you can get them. yeah, they are slow so you need to inch your army forward, having your lings in the same control group as the ultras and just a moving somewhere will make the lings get owned before the ultras get close yes. the thing with sc2 is that you need a totally balanced combination of units. you don't switch to solely ultra ling, you add ultralisks to an army of ling baneling hydra roach infestors and then you have an army that any terran will fear. however, due to the nature of the gas i wouldn't consider adding them unless I was running off of 3 bases and was sure i could get the upgrades for them. I normally have 3 evo chambers vs t anyway as it seems nessasary.
1740ish rated plat zerg before reset
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Basically Ultras are still useful but they fufill a different role than they did in SC:BW they can't run up quickly to the front line and take lots of shots because focusfire from stalkers/immortas tanks/thor/marauder will drop them. But once they get into the enemy army they will tear it apart with their splash damage. So you have to be a lot less reckless with ultras in SC2 that doesn't mean they're a waste of money.
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On March 28 2010 19:46 iCCup.Raelcun wrote: You realize that Ultras do splash now right? Everything in front of them in a significant radius takes the damage. I've seen two ultras destroy and entire protoss army almost by themselves since it was so stalker/zealot heavy. They also have a siege attack against buildings which does almost as much damage as a baneling blowing up. Theyr'e a specialized unit but they still ahve their uses.
ofc i know that. still i cant imagine one situation where commiting to ultraling is better then just going for mass roach/hydra(+infestor) and add a few broodlords for the siege ,constant high dps and even decent meatshield factor.
against most armies the enemy can just out"micro" them by hitnrunning them over and over again. z loses lings all the time while t laughs his ass off.and if a ultra really gets into a good position stimmed marauder focus melts it very fast.
and if a toss just masses zeal/stalkers vs ultraling he totally deserves to lose. its like saysing "i saw scouts totally owning terran! terrans firebat/tank heavy armie totally got destroyd!". well stupid example but u get the point ~
On March 28 2010 19:52 Sinep wrote:+ Show Spoiler +ultralisks are a great addition to your army as a damage soaker if you can get them. yeah, they are slow so you need to inch your army forward, having your lings in the same control group as the ultras and just a moving somewhere will make the lings get owned before the ultras get close yes. the thing with sc2 is that you need a totally balanced combination of units. you don't switch to solely ultra ling, you add ultralisks to an army of ling baneling hydra roach infestors and then you have an army that any terran will fear. however, due to the nature of the gas i wouldn't consider adding them unless I was running off of 3 bases and was sure i could get the upgrades for them. I normally have 3 evo chambers vs t anyway as it seems nessasary.
1740ish rated plat zerg before reset
On March 28 2010 19:54 iCCup.Raelcun wrote:+ Show Spoiler +Basically Ultras are still useful but they fufill a different role than they did in SC:BW they can't run up quickly to the front line and take lots of shots because focusfire from stalkers/immortas tanks/thor/marauder will drop them. But once they get into the enemy army they will tear it apart with their splash damage. So you have to be a lot less reckless with ultras in SC2 that doesn't mean they're a waste of money.
well i just dont see the huge benefit. 1-2 ultras wont cut it and arent worth the tech. much more ultras arent possible esp if u want to go with hydras and infestors. also if we are talkin about such a super late maxed tech maxed supply games we have to consider thors,tanks and ravens etc also. and teched thors just super beat ultras 1 for 1. also some tank backup fire + moving mmm will kill any "support".
and vs toss we have to deal with immortals and collossi anyways. why go for all the trouble and limit your mobility (and maybe get ur ultras evaporated by immortal+collosus fire. high dmg units remember?) if you can just go for broodlords which may be able to harrass,focus key units down,will block and dps constantly and will live forever cause of their huge range.
i just dont see the point of it. sure u CAN make use of them. i dont doubt in any way that they can deal some good dps and do okish.
but i dont think its ever a superior choice cause 20 more hydras (not to mention broodlords) or whatever are better pretty much always.
its like the queen in sc1.sure it was neat and had some uses but at the end it was better to just spend the stuff elsewhere.
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generally yes. But it might be a nice option against late game toss with storms and terran with HSM's
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the main problem with ultras is that lings are garbage.
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in endgame as a zerg u should pretty much have creep all over the map, at least in zvt
they r like hydra, really fuck slow on normal but super fast on creep
i think the real problem with ultralisk is that everyone seem to be upgrading range attack instead of melee so its impossible to make ultra late game beacuse they have +0 dmg
but seriously they have huge splash kills stuff soo quickly and insane hp and armor, they r hard counter to all small units u dont even need zerglings in the mix, ultralisk themselves deal more dmg than the lings
300/200 for a guy with 600 hp and 3 default armor. in lategame u can just throw in a couple of ultralisk because both tanks and marines deal v little dmg against them compared to hydras. and then in the back u can have the hydra and infestor, they have much dmg but low hp. remember ultralisk is the only zerg unit which doesnt give a shit about hsm which is a big concern in tvz late game
the strongest late game combo should be ultra infester hydra broodlord
i actually think they r too good, but the game itself doesnt promote late game tech units such as carrier, ultra or bc
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watch dimaga vs morrow in zotac 3 on steppes of war to see good usage of ultras vs tank/rine
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They're especially shit vs protoss if he has sentries in his armies because they can completely shut out the ultras. I saw a game where zerg was winning vs toss, then he made ultras and lost.
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On March 28 2010 19:48 Voyager wrote: Starcraft 2 will never get you a job, it will never make the girl of your dreams love you, it will never bring you a refreshing beverage if you are thirsty, or make your kids stop crying in the middle of the night.
If you think the ultralisk looks cool, and are fun to play and run around with, build one....build a couple.
because at the end of the day, it's a game, and games are about having fun.
u was never higher then c- in bw was u ?
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they would probably be really strong in a nydus worm. let's imagine there's ultras in your base .. you're dealing with splash in cramped quarters, siege damage, the speed is a bit less of an issue.. It would be nice if they cost a bit less. I have faith blizzard will balance everything, though.
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I guess vs T it's just marauders that are really the problem because they are a hard counter (especially with slow, you could theoretically take ultras out of the game completely with good micro) and they are almost always around.
And vs P the main problem is that the lings melt away in seconds and the ultras are alone (where they aren't that bad, but not good enough).
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so ultras are slower in sc2 than they were in sc1? (on non-creep ofc) Also, ultras can be combined with banelings/hydras, without forgetting to add couple infestors to the mix. Ultras were never the unit that tips advantage into your side and against protoss it always have been useless. If you are at great economical advantage, make ultras, if you're not, don't.
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yep, hive is only good for are organic carapace and broodlords
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if u build 2 ultras without any support they suck of course, like every other unit too. mix in ultras in the lategame and they are so damn strong together with your main army. seriously if u build one ultra and think "yes i won now" u play the wrong game. yes marines/stalkers/range units can try to hit n run but z has the fastest units in the game and a group of speedlings prevent the opponent from running away. people should stop this "my tier3 unit sucks, cause it doesnt make me win the game" thread. yesterday the BC was shit and today its the ultra. next thread the colossus sux cause it can be attacked by air and ground. btw yesterday i watched the stream of an ally TvZ and the Z mixed in 3-4 Ultras and guess waht? they survived liked 20 tankshoots + attacks from 3/4 planetaryfortresses + stimed marines + marauders. they kill the p meatshield in seconds so i dont get your problem really.
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