Sensor Tower?
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AndrewTo
United States40 Posts
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Railz
United States1449 Posts
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Mikilatov
United States3897 Posts
Specifically I can see them being extremely useful in long TvT's, especially consdiering the fact that they all seem to be turning into mass-air battles, and positioning matters to a huge degree. | ||
Floophead_III
United States1832 Posts
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Mikilatov
United States3897 Posts
On March 05 2010 17:39 Floophead_III wrote: Sensor tower is a complete waste ATM. I'm not paying gas for something I can use an scv for. I can see it being useful perhaps mid-late tvz if they're playing burrow abusive. Other than that, pretty freaking useless. If it cost only mins I'd probably use it, or even 50/50 or something, but not 100 gas LOL I don't think an SCV can consistently scan a huge area for enemy troop movement via land or air, especially not over cliffs and empty air areas. Positioning and pre-emptiveness can COMPLETELY turn a game around. | ||
Mystlord
United States10264 Posts
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raga4ka
Bulgaria5676 Posts
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ShadowDrgn
United States2497 Posts
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raga4ka
Bulgaria5676 Posts
On March 05 2010 18:07 ShadowDrgn wrote: The silliest part of sensor towers is that your opponent can see the sensor radius. Did someone at Blizzard feel that the tower was so imba that it needed a built-in weakness like that? lol they can ? I hope they can't see tank's range as well .... | ||
Kleander
United States334 Posts
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Mikilatov
United States3897 Posts
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Vexki
Australia36 Posts
On maps like scrap yard, the range is big enough to detect an air attack AS it leaves the opponents base, it can also detect if the opponent takes the island expansion, or if they're destroying the destructible rocks. Gas isn't a problem if you go bio, you can sustain MnMnM off 1 base of gas, or mech if you get a lot of hellions. Offensively, if you're setting up a contain and you're throwing down turrets, why not also throw down a sensor tower? It's close enough to the opponents base that you can pretty much see how many production facilities they have, and if they have enough units to hold you off if you were to just run in there. | ||
P00RKID
United States424 Posts
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PredY
Czech Republic1731 Posts
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Odds
Canada1188 Posts
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CharlieMurphy
United States22895 Posts
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Mente
United States288 Posts
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Unentschieden
Germany1471 Posts
There is also the factor that even though the enemy knows about the Towers he doesn´t know anything else. If the Terran manages to have mapcontrol and Resources enough to set up 2 or 3 he is pretty much set in terms of Map awareness, the opponent has no choice but to go stealth units. He can´t send Harrassment forces since they would be discovered by the Tower too early and the Terran could react. He can´t send his mainforce since then the Terran would sacrifice the Tower and go for the Main/Expansions. The sensor Towers are definetly not bad but people need to get compfortable with the gas restrictions. | ||
Aerox
Malaysia1213 Posts
On March 05 2010 18:41 P00RKID wrote: Hmm I don't know about letting the opponent see the sensor tower's radius. Perhaps they should only be able to see the radius line if they have a detector there. Otherwise its a big tip off. I like the idea of using the detector to spot the sensor tower's area of detection but instead of a constant radius line, a viewable sonar wave that goes off every 3-5 seconds or something. It allows fast units to dodge the detection if they move out of the area before the sonar hits them and while not letting the enemy know instantly the exact edge of the detection area unless they move slow while watching the ground. The sonar wave speed will of course be adjusted. | ||
MidKnight
Lithuania884 Posts
On March 05 2010 19:11 Odds wrote: Your opponent should really only be able to see the radius if he's scouted the tower itself. =/ +++++++++ | ||
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