I find Sensor Towers to be a great way to see if Toss have obs in your base or if Zerg Roaches are trying to burrow past your forces or something. I like to place them around a player I know I have contained to make sure nothing slips past.
Sensor Tower? - Page 2
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Psyonic_Reaver
United States4329 Posts
I find Sensor Towers to be a great way to see if Toss have obs in your base or if Zerg Roaches are trying to burrow past your forces or something. I like to place them around a player I know I have contained to make sure nothing slips past. | ||
Niten
United States598 Posts
On March 05 2010 19:11 Odds wrote: Your opponent should really only be able to see the radius if he's scouted the tower itself. =/ I wholeheartedly agree with you here. Being able to suddenly see a radius for something you haven't even seen yet from the fog of war is completely stupid. This should really apply to seige tanks as well. | ||
dustdust
Germany76 Posts
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L0thar
987 Posts
On March 05 2010 21:40 Psyonic_Reaver wrote: I find Sensor Towers to be a great way to see if Toss have obs in your base or if Zerg Roaches are trying to burrow past your forces or something. I like to place them around a player I know I have contained to make sure nothing slips past. What? Sensor Towers don't detect cloaked or burrowed units, no? | ||
MasterReY
Germany2708 Posts
TvP on Blistering sands. Protoss killed the rocks @my backramp in early game so there was the threat of getting my main raped all the time. i build 2 sensor towers to see if his units some to attack my base and was able to prepare well with sieged twanks and stuff when he tries to attack @ backramp. REPLAY: http://www.mediafire.com/?uttzndzu4ij | ||
MasterReY
Germany2708 Posts
On March 06 2010 03:53 adelarge wrote: What? Sensor Towers don't detect cloaked or burrowed units, no? they dont detect them as in you cant attack them, but they still show that they are there with those little red circles. | ||
Chairman Ray
United States11903 Posts
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Unentschieden
Germany1471 Posts
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Tears.Of.The.Moon
Slovenia715 Posts
You alredy have an Enginering bay in that matchup because of the turrets you need vs mutalisk. So the sensor tower is alredy unlocked , and it realy payes to have him against mutas, so your marines can see from which side the mutas will come. It counters muta harass quite well, since you always know from which side they are coming. It makes a huge difference for your marine force. But except that matchup ,i didn't realy found it usefull. | ||
Eben
United States769 Posts
On March 06 2010 04:13 MasterReY wrote: they dont detect them as in you cant attack them, but they still show that they are there with those little red circles. No they dont. they dont show stealth units at all (not 100% sure about burrowed..) | ||
789
United States959 Posts
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Holgerius
Sweden16951 Posts
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3FFA
United States3931 Posts
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Antpile
United States213 Posts
As a zerg player, I find them very annoying when the terran puts one at each expo because it basically shuts down all herassment and shows him any nydus worms immediately. I can no longer get my mutas any where near any of his mineral lines without ten thousand marines already sitting there waiting for me. Same goes for a big ground force heading for one of his expos. Basically, I can never catch the terran unprepared again. It is definitely worth putting up once you've gone to two bases unless you put the second in some goofy place in an attempt to hide it. If you just expanded your nat, it's not like they won't find it or anything, so you should put the tower down as soon as your defenses are set. This way, one army can defend both bases due to having warning of any incoming attacks. This thing is worth it's weight in gold. Just imagine how much BS this thing will stop over the course of your SC2 career. How many cheesy drops, nydus worms, or muta surprises this thing will save you from and hence how many games you would have lost that you end up winning just because of spending 100 gas. You'd be crazy not to use these. The radius needs to be viewable though. This thing is basically built in maphack. One piece of advice i will give though is to place the tower someplace there is a bunch of missile turrets, because I WILL snipe that thing with my mutas if I can. | ||
brocoli
Brazil264 Posts
Just go and watch any replay with them in action. But regarding siege tanks, it is really a shame that the radius is visible for them =/ @Chairman Ray: this is kinda risky... if those probes get scanned, they'll be Viking'd/Banshee'd for sure. | ||
Roulette36
United States55 Posts
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Foxhawk
United States41 Posts
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MorroW
Sweden3522 Posts
i dont like that my opponent can see my sensor array area tho, thats pretty retarded | ||
Zelniq
United States7166 Posts
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Twe3k
89 Posts
SENSOR TOWER DOES NOT SEE CLOAK! But I think I might need to start incorporating them in to my game play more during Mid to late game. Map control becomes very important as Terran and this building allows it to happen. | ||
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