• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:03
CET 11:03
KST 19:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book3Clem wins HomeStory Cup 287HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info4herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Clem wins HomeStory Cup 28 How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? HomeStory Cup 28 - Info & Preview
Tourneys
$5,000 WardiTV Winter Championship 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
StarCraft player reflex TE scores Can someone share very abbreviated BW cliffnotes? [ASL21] Potential Map Candidates Gypsy to Korea 2024 BoxeR's birthday message
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1391 users

Sensor Tower? - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
Psyonic_Reaver
Profile Blog Joined June 2007
United States4341 Posts
March 05 2010 12:40 GMT
#21
I don't like how the enemy can see the enemy sensor range. On Scrap Yard or whatever gay fuck name that map is. I like to take the island and it would be AWESOME to put a sensor tower there to make sure I don't get dropped but nooooooooooooooo can't alert the enemy that i'm there. Bleh...

I find Sensor Towers to be a great way to see if Toss have obs in your base or if Zerg Roaches are trying to burrow past your forces or something. I like to place them around a player I know I have contained to make sure nothing slips past.
So wait? I'm bad? =(
Niten
Profile Blog Joined October 2009
United States598 Posts
March 05 2010 18:31 GMT
#22
On March 05 2010 19:11 Odds wrote:
Your opponent should really only be able to see the radius if he's scouted the tower itself. =/


I wholeheartedly agree with you here. Being able to suddenly see a radius for something you haven't even seen yet from the fog of war is completely stupid. This should really apply to seige tanks as well.
Korra: "Ok, I know that I'm not good at emotions, but that's what Tenzin's gonna teach me, right? He's gonna teach me to be happy and gentle and spiritual, and the rest of that bullsh**t."
dustdust
Profile Joined March 2010
Germany76 Posts
Last Edited: 2010-03-05 18:42:26
March 05 2010 18:42 GMT
#23
with one or two sensor towers I can keep my tanks unsieged all the time and siege/move them appropriately as soon as I see red dots incoming.
L0thar
Profile Blog Joined September 2007
987 Posts
March 05 2010 18:53 GMT
#24
On March 05 2010 21:40 Psyonic_Reaver wrote:
I find Sensor Towers to be a great way to see if Toss have obs in your base or if Zerg Roaches are trying to burrow past your forces or something. I like to place them around a player I know I have contained to make sure nothing slips past.


What? Sensor Towers don't detect cloaked or burrowed units, no?
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
March 05 2010 19:12 GMT
#25
sensor towers helped me ALOT in a game i played just 5 mins ago.

TvP on Blistering sands.

Protoss killed the rocks @my backramp in early game so there was the threat of getting my main raped all the time. i build 2 sensor towers to see if his units some to attack my base and was able to prepare well with sieged twanks and stuff when he tries to attack @ backramp.

REPLAY: http://www.mediafire.com/?uttzndzu4ij

https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
March 05 2010 19:13 GMT
#26
On March 06 2010 03:53 adelarge wrote:
Show nested quote +
On March 05 2010 21:40 Psyonic_Reaver wrote:
I find Sensor Towers to be a great way to see if Toss have obs in your base or if Zerg Roaches are trying to burrow past your forces or something. I like to place them around a player I know I have contained to make sure nothing slips past.


What? Sensor Towers don't detect cloaked or burrowed units, no?


they dont detect them as in you cant attack them, but they still show that they are there with those little red circles.
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 05 2010 19:17 GMT
#27
The problem I find with the sensor tower is that it helps your opponent too much. With such a steep cost, it should be like any other building or unit that only helps you. Against a sensor tower, I would walk a dozen probes towards one of their bases, and a few seconds later, send my main force to attack another base.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
March 05 2010 19:23 GMT
#28
Wouldn´t you rather use Hallucinations?
Tears.Of.The.Moon
Profile Joined September 2009
Slovenia715 Posts
Last Edited: 2010-03-05 19:26:35
March 05 2010 19:25 GMT
#29
I found the sensor tower quite usefull against zerg, if he went heavy air.
You alredy have an Enginering bay in that matchup because of the turrets you need vs mutalisk. So the sensor tower is alredy unlocked , and it realy payes to have him against mutas, so your marines can see from which side the mutas will come. It counters muta harass quite well, since you always know from which side they are coming. It makes a huge difference for your marine force.
But except that matchup ,i didn't realy found it usefull.
ヽ(´ー`)┌
Eben
Profile Blog Joined September 2008
United States769 Posts
March 05 2010 19:28 GMT
#30
On March 06 2010 04:13 MasterReY wrote:
Show nested quote +
On March 06 2010 03:53 adelarge wrote:
On March 05 2010 21:40 Psyonic_Reaver wrote:
I find Sensor Towers to be a great way to see if Toss have obs in your base or if Zerg Roaches are trying to burrow past your forces or something. I like to place them around a player I know I have contained to make sure nothing slips past.


What? Sensor Towers don't detect cloaked or burrowed units, no?


they dont detect them as in you cant attack them, but they still show that they are there with those little red circles.


No they dont. they dont show stealth units at all (not 100% sure about burrowed..)
789
Profile Joined October 2009
United States959 Posts
March 05 2010 20:03 GMT
#31
I like the concept of sensor towers and agree they can be quite useful. But the 2 major drawbacks (high cost and enemy being able to see radius) make me feel they aren't worth it in most cases. The only time I ever really bother to think about using them is if my opponent is doing a heavy air or drop based strategy. There is something about your enemy knowing that you know that bothers me, especially at the cost of 100 gas. The radius being shown makes them worthless for using at a hidden base. If they cost less gas or the radius wasn't shown I'd probably use them a lot more.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
March 05 2010 20:09 GMT
#32
I can definitely see how, on certain maps, it could be a great tool for scouting to put up a Sensor Tower at some key locations.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
March 05 2010 20:53 GMT
#33
finally they have been proven to have an actual USE! YES!
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Antpile
Profile Joined March 2009
United States213 Posts
Last Edited: 2010-03-05 23:35:09
March 05 2010 23:32 GMT
#34
These things are ridiculously useful.

As a zerg player, I find them very annoying when the terran puts one at each expo because it basically shuts down all herassment and shows him any nydus worms immediately. I can no longer get my mutas any where near any of his mineral lines without ten thousand marines already sitting there waiting for me. Same goes for a big ground force heading for one of his expos. Basically, I can never catch the terran unprepared again.

It is definitely worth putting up once you've gone to two bases unless you put the second in some goofy place in an attempt to hide it. If you just expanded your nat, it's not like they won't find it or anything, so you should put the tower down as soon as your defenses are set. This way, one army can defend both bases due to having warning of any incoming attacks.

This thing is worth it's weight in gold. Just imagine how much BS this thing will stop over the course of your SC2 career. How many cheesy drops, nydus worms, or muta surprises this thing will save you from and hence how many games you would have lost that you end up winning just because of spending 100 gas. You'd be crazy not to use these.

The radius needs to be viewable though. This thing is basically built in maphack.

One piece of advice i will give though is to place the tower someplace there is a bunch of missile turrets, because I WILL snipe that thing with my mutas if I can.
brocoli
Profile Joined February 2010
Brazil264 Posts
Last Edited: 2010-03-05 23:51:01
March 05 2010 23:50 GMT
#35
They are ridiculously good already.
Just go and watch any replay with them in action.

But regarding siege tanks, it is really a shame that the radius is visible for them =/

@Chairman Ray:
this is kinda risky... if those probes get scanned, they'll be Viking'd/Banshee'd for sure.
Roulette36
Profile Joined October 2009
United States55 Posts
March 05 2010 23:57 GMT
#36
does the blimps show up on the mini map?
Foxhawk
Profile Joined December 2009
United States41 Posts
March 05 2010 23:59 GMT
#37
I like them vs reapers if I can afford it.
No plan of battle ever survives contact with the enemy.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-03-06 00:05:47
March 06 2010 00:05 GMT
#38
they r good lategame tvt when the map is split, u can see which direction he moves without having to scan all the time. the cost is nothing since ur rich with 200 psi :p

i dont like that my opponent can see my sensor array area tho, thats pretty retarded
Progamerpls no copy pasterino
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 06 2010 00:10 GMT
#39
They're good vs nydus worms
ModeratorBlame yourself or God
Twe3k
Profile Joined August 2009
89 Posts
March 06 2010 00:19 GMT
#40
They are useless early on. During one of my first games on Beta, I made a sensor tower thinking it would detect cloak... yeah I definitely lost that game.

SENSOR TOWER DOES NOT SEE CLOAK!

But I think I might need to start incorporating them in to my game play more during Mid to late game. Map control becomes very important as Terran and this building allows it to happen.
Lets Burn! <_/_/_D
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 279
SortOf 161
StarCraft: Brood War
Jaedong 933
GuemChi 576
Hyuk 495
Stork 385
Horang2 135
Dewaltoss 125
Leta 95
Shine 93
Rush 66
Mong 61
[ Show more ]
sSak 56
Shinee 53
Shuttle 47
910 31
Mind 28
NaDa 27
GoRush 20
Backho 20
yabsab 18
zelot 18
Free 16
Terrorterran 15
Movie 14
Dota 2
NeuroSwarm124
febbydoto79
League of Legends
JimRising 544
C9.Mang0229
Super Smash Bros
hungrybox428
Mew2King84
Other Games
singsing1349
Organizations
Other Games
gamesdonequick1065
StarCraft: Brood War
lovetv 28
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH199
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota256
League of Legends
• Jankos1743
Upcoming Events
RongYI Cup
57m
herO vs Maru
RotterdaM279
SC Evo League
2h 57m
Replay Cast
13h 57m
uThermal 2v2 Circuit
1d 1h
WardiTV Winter Champion…
1d 4h
OSC
1d 13h
Replay Cast
1d 22h
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
LiuLi Cup
3 days
PiGosaur Monday
3 days
LiuLi Cup
4 days
The PondCast
4 days
KCM Race Survival
4 days
LiuLi Cup
5 days
Online Event
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS4
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.