• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:02
CEST 05:02
KST 12:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments1[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes133BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
#1: Maru - Greatest Players of All Time StarCraft II 5.0.15 PTR Patch Notes Team TLMC #5 - Finalists & Open Tournaments Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
KSL Week 80 Stellar Fest StarCraft Evolution League (SC Evo Biweekly) RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL20 General Discussion BW General Discussion Diplomacy, Cosmonarchy Edition Soulkey on ASL S20 ASL TICKET LIVE help! :D
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Big Programming Thread UK Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1134 users

Sensor Tower?

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 6 Next All
AndrewTo
Profile Joined February 2010
United States40 Posts
March 05 2010 08:18 GMT
#1
I'm wondering if it's efficient to use these when you can just send out a few scvs in random directions to scout for flanks and/or backstabs... has anyone found an efficient way to use the sensor tower? if so, please elaborate! where did you place it, was it worth its cost, etc.
Railz
Profile Joined July 2008
United States1449 Posts
March 05 2010 08:22 GMT
#2
I usually put it on the very edge of my main cliffs, or at cliffs off to the side of my expansions. If you plan on trying to go mid game, ie get an expansion going before them, it is pretty integral to know incoming attacks so you can adjust accordingly. It is NOT used for offensive/timing attacks at all.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
March 05 2010 08:26 GMT
#3
I like the sensor tower, I really do, but I never see myself getting them. They are damn expensive. I think they're 125/100 or something.

Specifically I can see them being extremely useful in long TvT's, especially consdiering the fact that they all seem to be turning into mass-air battles, and positioning matters to a huge degree.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Floophead_III
Profile Joined September 2009
United States1832 Posts
March 05 2010 08:39 GMT
#4
Sensor tower is a complete waste ATM. I'm not paying gas for something I can use an scv for. I can see it being useful perhaps mid-late tvz if they're playing burrow abusive. Other than that, pretty freaking useless. If it cost only mins I'd probably use it, or even 50/50 or something, but not 100 gas LOL
Half man, half bear, half pig.
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
March 05 2010 08:53 GMT
#5
On March 05 2010 17:39 Floophead_III wrote:
Sensor tower is a complete waste ATM. I'm not paying gas for something I can use an scv for. I can see it being useful perhaps mid-late tvz if they're playing burrow abusive. Other than that, pretty freaking useless. If it cost only mins I'd probably use it, or even 50/50 or something, but not 100 gas LOL


I don't think an SCV can consistently scan a huge area for enemy troop movement via land or air, especially not over cliffs and empty air areas. Positioning and pre-emptiveness can COMPLETELY turn a game around.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
March 05 2010 09:03 GMT
#6
I haven't found a good use for the Sensor Tower yet. It's better to just build depots everywhere for vision, because if you're going to build a sensor tower at the edge of the cliff to scan for drops, you'll probably regret wasting that 100 gas on a sensor tower that would be better served on something better like upgrades.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2010-03-05 09:14:34
March 05 2010 09:06 GMT
#7
I always use it at the edges of my bases to detect a possible counter attack . I still haven't used them for offensive purposes yet . I don't know if it's worth it or not but it's pretty useful and it helps you gain map control . if it costed less gas i would see myself using it a lot more .
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
March 05 2010 09:07 GMT
#8
The silliest part of sensor towers is that your opponent can see the sensor radius. Did someone at Blizzard feel that the tower was so imba that it needed a built-in weakness like that?
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2010-03-05 09:15:01
March 05 2010 09:12 GMT
#9
On March 05 2010 18:07 ShadowDrgn wrote:
The silliest part of sensor towers is that your opponent can see the sensor radius. Did someone at Blizzard feel that the tower was so imba that it needed a built-in weakness like that?


lol they can ? I hope they can't see tank's range as well ....
Kleander
Profile Blog Joined November 2006
United States334 Posts
March 05 2010 09:18 GMT
#10
yeah at first i didnt know what it was, i thought it was a bug, like someone pinged the map and it froze like that... but sensor tower is super useful on maps like kulas ravine, you can hide them in nooks and send scv's to watch towers, its pretty damn awesome how much ground you can cover
Ambition is a poor excuse for not having enough sense to be lazy. 지지 Guess who's learning Korean
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
March 05 2010 09:23 GMT
#11
Yeah I have to agree, your opponent seeing the radius is kinda sucky.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Vexki
Profile Joined February 2010
Australia36 Posts
March 05 2010 09:34 GMT
#12
Sensor towers are an amazing scouting tool, you're pretty much building your own Xel'Naga watchtowers. It doesn't matter that you can't really see what exact units the opponent is using, you see a big blob of red heading towards your base from some direction and get ready to defend. Four sensor towers can pretty much cover an entire map, showing you exactly where your opponent is at any time.

On maps like scrap yard, the range is big enough to detect an air attack AS it leaves the opponents base, it can also detect if the opponent takes the island expansion, or if they're destroying the destructible rocks.

Gas isn't a problem if you go bio, you can sustain MnMnM off 1 base of gas, or mech if you get a lot of hellions.

Offensively, if you're setting up a contain and you're throwing down turrets, why not also throw down a sensor tower? It's close enough to the opponents base that you can pretty much see how many production facilities they have, and if they have enough units to hold you off if you were to just run in there.
P00RKID
Profile Joined December 2009
United States424 Posts
March 05 2010 09:41 GMT
#13
Hmm I don't know about letting the opponent see the sensor tower's radius. Perhaps they should only be able to see the radius line if they have a detector there. Otherwise its a big tip off.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
PredY
Profile Joined September 2009
Czech Republic1731 Posts
March 05 2010 09:55 GMT
#14
build one on the edge of your main on scrap station. it will save your ass from various drops and you can also see the island expo.
http://www.twitch.tv/czelpredy
Odds
Profile Joined May 2008
Canada1188 Posts
March 05 2010 10:11 GMT
#15
Your opponent should really only be able to see the radius if he's scouted the tower itself. =/
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 05 2010 11:25 GMT
#16
sensor tower would be good on straight island map, or if the person is doing air/drop only.
..and then I would, ya know, check em'. (Aka SpoR)
Mente
Profile Joined December 2009
United States288 Posts
March 05 2010 11:48 GMT
#17
I only see sensor towers being really useful in tvt. I've had no desire to build them in any other matchup.
Solomon Grundy want pants too!
Unentschieden
Profile Joined August 2007
Germany1471 Posts
March 05 2010 11:53 GMT
#18
I don´t think People realise how broken this would be if the Radius wasn´t revealed. That is the ONLY reason why Terrans don´t cover the map with them, they would be easy enough to hide otherwise. Only getting (!) is not as big of a limitation as you´d think, You always get air/nonair as well as Movementspeed. Plus there is always the context of what you know about the Enemys Tech (Terrans have scan, there is no excuse NOT to know).
There is also the factor that even though the enemy knows about the Towers he doesn´t know anything else. If the Terran manages to have mapcontrol and Resources enough to set up 2 or 3 he is pretty much set in terms of Map awareness, the opponent has no choice but to go stealth units. He can´t send Harrassment forces since they would be discovered by the Tower too early and the Terran could react. He can´t send his mainforce since then the Terran would sacrifice the Tower and go for the Main/Expansions.

The sensor Towers are definetly not bad but people need to get compfortable with the gas restrictions.
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
Last Edited: 2010-03-05 12:27:17
March 05 2010 12:26 GMT
#19
On March 05 2010 18:41 P00RKID wrote:
Hmm I don't know about letting the opponent see the sensor tower's radius. Perhaps they should only be able to see the radius line if they have a detector there. Otherwise its a big tip off.

I like the idea of using the detector to spot the sensor tower's area of detection but instead of a constant radius line, a viewable sonar wave that goes off every 3-5 seconds or something. It allows fast units to dodge the detection if they move out of the area before the sonar hits them and while not letting the enemy know instantly the exact edge of the detection area unless they move slow while watching the ground. The sonar wave speed will of course be adjusted.
"Eyes in the sky."
MidKnight
Profile Joined December 2008
Lithuania884 Posts
March 05 2010 12:38 GMT
#20
On March 05 2010 19:11 Odds wrote:
Your opponent should really only be able to see the radius if he's scouted the tower itself. =/


+++++++++
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Week 80
davetesta37
HKG_Chickenman7
CranKy Ducklings5
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft423
NeuroSwarm 189
RuFF_SC2 165
Nathanias 72
Nina 39
PiLiPiLi 21
StarCraft: Brood War
ggaemo 82
Noble 39
Icarus 10
Bale 4
Dota 2
LuMiX1
League of Legends
JimRising 440
Trikslyr65
Cuddl3bear4
Counter-Strike
Coldzera 647
Other Games
summit1g8930
C9.Mang0325
ViBE196
Maynarde191
XaKoH 130
Organizations
Other Games
gamesdonequick971
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH138
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 53
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt342
Other Games
• Scarra1378
Upcoming Events
BSL Open LAN 2025 - War…
4h 58m
RSL Revival
6h 58m
Reynor vs Cure
TBD vs Zoun
OSC
17h 58m
BSL Open LAN 2025 - War…
1d 4h
RSL Revival
1d 6h
Classic vs TBD
WardiTV Invitational
1d 7h
Online Event
1d 12h
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
LiuLi Cup
4 days
The PondCast
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.