Upon viewing the replay, I could clearly see that the enemy Terran did NOT tell his units to attack me, and that the marines at the gate were within the radius of a sensor tower. I can only imagine that the sensor tower detects changelings as enemy units. Whether this is a bug or not, I do not know.
Sensor Tower? - Page 3
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Kappus
United States30 Posts
Upon viewing the replay, I could clearly see that the enemy Terran did NOT tell his units to attack me, and that the marines at the gate were within the radius of a sensor tower. I can only imagine that the sensor tower detects changelings as enemy units. Whether this is a bug or not, I do not know. | ||
xlep
Germany274 Posts
On March 05 2010 19:11 Odds wrote: Your opponent should really only be able to see the radius if he's scouted the tower itself. =/ /signed like to get them against sneaky opponents, but its very map-dependent. One well placed tower can really save your ass e.g. on Metalopolis/Blistering Sands against reapers. I can also see them being used against zerg but I didn't really need them until now | ||
Clonze
Canada281 Posts
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Monokeros
United States2493 Posts
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Mente
United States288 Posts
On March 06 2010 12:12 Clonze wrote: I think sensor towers should be used in a blockade.. holding your opponent back from something. For example, kulas ravine.. you can set sensor towers up on the cliffs with tanks / bunkers and turrets. 100% agree | ||
BadZombieAsh
4 Posts
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Touch
Canada475 Posts
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Supersrsbnz
52 Posts
On March 05 2010 17:39 Floophead_III wrote: Sensor tower is a complete waste ATM. I'm not paying gas for something I can use an scv for. I can see it being useful perhaps mid-late tvz if they're playing burrow abusive. Other than that, pretty freaking useless. If it cost only mins I'd probably use it, or even 50/50 or something, but not 100 gas LOL That's ridiculous, you wouldn't pay the extra 50 gas to have an extra huge area of vision? | ||
Counterfeiter
United States26 Posts
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Voyager I
United States260 Posts
My enemy shouldn't have to scour the map for hidden Sensor Towers every time he feels like doing something remotely sneaky. | ||
Techno
1900 Posts
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ViRtU4l
France114 Posts
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Lunit
United States183 Posts
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GhoSt[shield]
Canada2131 Posts
On September 01 2010 03:24 BadZombieAsh wrote: Do you realize that a sensor tower allows you to detect ALL units? Cloaked as well? These things are supremely useful, you can track your enemies movements and respond accordingly. Sensor towers may be THE most unbalanced thing that terrans have. See that blotch of red coming, but no units in site range? Quick, scan for cloaked units! See the red blotch heading down the edge of the map toward your base? Quick, send vikings to counter the air assault! If you can't move on a base undetected, how do you expect to hit his expansions without getting quickly countered, especially since he's already scanning your base and knows what you're sending. Insult to injury, he knows what you're sending (Scan) and where it's going (Sensor Tower). I think the radius being known is a VERY small price to pay for a constant detector with such huge range and abilities... Typical misinformed/bad post when someone first comes onto this website. Your enthusiasm is nice to see, but the misinformation you are spreading is not. Your game knowledge as gleaned from this post does not mean you have the right to claim what is balanced and imbalanced especially if you have no correct information about the units you are posting about. The Sensor Tower cannot see cloaked units at all. It is not a detector. It allows you to see enemy units in fog of war, but not the unit type. Liquidpedia Entry: "The Sensor Tower senses - but does not detect - any approaching uncloaked enemy units As for my own two cents on the Sensor tower. As a Z player (400 diamond which means absolutely nothing), Sensor towers are fairly useful if gas-intensive. However, when putting them in strategic locations for maximum sensor vision, often times I will attempt to snipe the Sensor tower with Muta. The Sensor tower has only 200 hp, lower than that of a turret so it goes down in about 3 volleys with 8 muta. Futhermore, the Terran will most likely replace the Sensor tower with turret support against future attacks. Therefore you are getting them to spend further minerals and the extra 100 gas on turret/static defense and less on army. Here is the Liquidpedia entry for the Sensor tower for all those who like to have the correct information when discussing a topic. Sensor Tower Liquidpedia | ||
whomybuddy
United States620 Posts
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moonkei
United States9 Posts
On September 01 2010 04:15 Techno wrote: Its useful on Desert Oasis because of the dual attack paths. Agreed, worked great for me this morning... I had a nice long game with a Z where we both took each others main out. He decided to rebuild on the islands so I denied him the other expansions with a tower set up on each corner. | ||
Flight
Brazil163 Posts
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crescendo111
11 Posts
On September 01 2010 03:24 BadZombieAsh wrote: Do you realize that a sensor tower allows you to detect ALL units? Cloaked as well? These things are supremely useful, you can track your enemies movements and respond accordingly. Sensor towers may be THE most unbalanced thing that terrans have. See that blotch of red coming, but no units in site range? Quick, scan for cloaked units! See the red blotch heading down the edge of the map toward your base? Quick, send vikings to counter the air assault! If you can't move on a base undetected, how do you expect to hit his expansions without getting quickly countered, especially since he's already scanning your base and knows what you're sending. Insult to injury, he knows what you're sending (Scan) and where it's going (Sensor Tower). I think the radius being known is a VERY small price to pay for a constant detector with such huge range and abilities... You really can't post things like that. Sensor towers do not detect cloaked units. I guarantee someone has read your post, and decided to use sensor towers now to detect cloaked units and it's going to either A) cost them the game or at the least B) set them back on their strategy. | ||
crz1
Germany20 Posts
but i didn't find info neither in this thread nor in liquipedia - cant even test it out atm cause i'm at work but that question right now burns in me ![]() ![]() i know that the sensor towers mark enemies on the screen with red symbols. so my question here: are enemy units also displayed on the minimap as well within the sensor radius? like the vision creep gives a zerg. Or do i always have to check manually by moving my vision to the area of interest? | ||
out4blood
United States313 Posts
On December 20 2010 23:46 crz1 wrote:i know that the sensor towers mark enemies on the screen with red symbols. so my question here: are enemy units also displayed on the minimap as well within the sensor radius? Yes, units revealed by the sensor tower appear on your min-map. | ||
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