• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:45
CEST 07:45
KST 14:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)73ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
Farewell Beloved Starcraft (Youtube Videos) ASL 22 Proposed Map Pool BW General Discussion vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
The Games Industry And ATVI US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9459 users

Doctor Who Mafia - Page 8

Forum Index > TL Mafia
Post a Reply
Prev 1 6 7 8 9 10 53 Next
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
May 15 2013 03:02 GMT
#141
On May 15 2013 11:57 Oatsmaster wrote:
Show nested quote +
On May 15 2013 11:55 Blazinghand wrote:
On May 15 2013 11:54 Oatsmaster wrote:
Im confused.
If scum have puppets, then wont analyzing the movements on the board useless? Since you cant tell that its a puppet. Can you?


the plan is, we announce our movements JUST before the lynch, and we move in distinct patterns. scum won't be able to mimic our patterns if we post them JUST before the lynch, and it will let us figure out who is who (something that scum already knows)

So it just tells us who is who on the board right?

Why would scum mimic patterns of people with their puppets?


"hey guys I'm moving three steps to the left"
-> 4 pieces move 3 steps to the left

Well, that isn't informative at all.
♥ The world needs more hearts! ♥
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 15 2013 03:05 GMT
#142
On May 15 2013 12:02 Zephirdd wrote:
Show nested quote +
On May 15 2013 11:57 Oatsmaster wrote:
On May 15 2013 11:55 Blazinghand wrote:
On May 15 2013 11:54 Oatsmaster wrote:
Im confused.
If scum have puppets, then wont analyzing the movements on the board useless? Since you cant tell that its a puppet. Can you?


the plan is, we announce our movements JUST before the lynch, and we move in distinct patterns. scum won't be able to mimic our patterns if we post them JUST before the lynch, and it will let us figure out who is who (something that scum already knows)

So it just tells us who is who on the board right?

Why would scum mimic patterns of people with their puppets?


"hey guys I'm moving three steps to the left"
-> 4 pieces move 3 steps to the left

Well, that isn't informative at all.

well I guess.
But if we know who is who, again, how does this help town?
No gg, No skill.
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
May 15 2013 03:06 GMT
#143
On May 15 2013 11:20 fferyllt wrote:
Show nested quote +
All I read from your post is "yeah I like the general idea that town is showing, but I am kinda on the fence about it" without anything on it.


This part is true. I'm guessing that our max MS is unknown to scum and I won't be sharing that info today. I am not a heavy duty strategist, so the questions of whether to move toward or away from each other, how to group, etc. I will leave to someone who's good at that stuff. My game strength is analyzing body of work and relative tells. The former I do whether I know players or not. The latter comes with familiarity.


Lots of fluff. No rush though, I'll wait for your big informative posts.
♥ The world needs more hearts! ♥
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
May 15 2013 03:09 GMT
#144
On May 15 2013 12:05 Oatsmaster wrote:
Show nested quote +
On May 15 2013 12:02 Zephirdd wrote:
On May 15 2013 11:57 Oatsmaster wrote:
On May 15 2013 11:55 Blazinghand wrote:
On May 15 2013 11:54 Oatsmaster wrote:
Im confused.
If scum have puppets, then wont analyzing the movements on the board useless? Since you cant tell that its a puppet. Can you?


the plan is, we announce our movements JUST before the lynch, and we move in distinct patterns. scum won't be able to mimic our patterns if we post them JUST before the lynch, and it will let us figure out who is who (something that scum already knows)

So it just tells us who is who on the board right?

Why would scum mimic patterns of people with their puppets?


"hey guys I'm moving three steps to the left"
-> 4 pieces move 3 steps to the left

Well, that isn't informative at all.

well I guess.
But if we know who is who, again, how does this help town?


How does it not help? Angels have all the info they need. Having no information is much worse than having some info.

Besides, we can coordinate movement and angel position. If we see something, we are notified - figuring out who you are on the board will make you use the board to your advantage.
♥ The world needs more hearts! ♥
fferyllt
Profile Joined April 2013
United States317 Posts
May 15 2013 03:17 GMT
#145
On May 15 2013 12:06 Zephirdd wrote:
Show nested quote +
On May 15 2013 11:20 fferyllt wrote:
All I read from your post is "yeah I like the general idea that town is showing, but I am kinda on the fence about it" without anything on it.


This part is true. I'm guessing that our max MS is unknown to scum and I won't be sharing that info today. I am not a heavy duty strategist, so the questions of whether to move toward or away from each other, how to group, etc. I will leave to someone who's good at that stuff. My game strength is analyzing body of work and relative tells. The former I do whether I know players or not. The latter comes with familiarity.


Lots of fluff. No rush though, I'll wait for your big informative posts.

don't hold your breath.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 15 2013 03:20 GMT
#146
On May 15 2013 12:09 Zephirdd wrote:
Show nested quote +
On May 15 2013 12:05 Oatsmaster wrote:
On May 15 2013 12:02 Zephirdd wrote:
On May 15 2013 11:57 Oatsmaster wrote:
On May 15 2013 11:55 Blazinghand wrote:
On May 15 2013 11:54 Oatsmaster wrote:
Im confused.
If scum have puppets, then wont analyzing the movements on the board useless? Since you cant tell that its a puppet. Can you?


the plan is, we announce our movements JUST before the lynch, and we move in distinct patterns. scum won't be able to mimic our patterns if we post them JUST before the lynch, and it will let us figure out who is who (something that scum already knows)

So it just tells us who is who on the board right?

Why would scum mimic patterns of people with their puppets?


"hey guys I'm moving three steps to the left"
-> 4 pieces move 3 steps to the left

Well, that isn't informative at all.

well I guess.
But if we know who is who, again, how does this help town?


How does it not help? Angels have all the info they need. Having no information is much worse than having some info.

Besides, we can coordinate movement and angel position. If we see something, we are notified - figuring out who you are on the board will make you use the board to your advantage.

It doesnt seem to have downsides at all.
!!
I dont think its totally useful. but meh, its fine.
No gg, No skill.
Crossfire99
Profile Joined March 2011
United States1529 Posts
Last Edited: 2013-05-15 03:56:18
May 15 2013 03:20 GMT
#147
Viewing a puppet does not slow down an angel.

You do not have to do all of your movement in the same direction. You can split it up however you like, but there is no moving diagonally. You can also remain stationary if you so desire. You do need to choose a single viewing direction, though.



This is important because this will prevent confusion when I have to play chess at the deadline. Everything related to your movement will be done from the reference point of the direction you are currently facing. Only describe what you want to happen with these words: forward, backward, left, and right. I don't want any cardinal directions. Your movement should consist of two parts: the direction you are facing and how you are moving. Again this is all relative to the direction you are currently facing.

Example: To move like player P in the example movement tab of the google spreadsheet you would PM something like this: Face forward and move 3 tiles to the right.
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
May 15 2013 03:25 GMT
#148
Zephirdd is almost certainly town
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 15 2013 03:26 GMT
#149
On May 15 2013 12:25 Blazinghand wrote:
Zephirdd is almost certainly town

Is this one of your "GREAT TOWN PLAYER" reads? Or a BH read?
No gg, No skill.
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
May 15 2013 03:27 GMT
#150
it's a correct read. When I'm scum I'm pretty much useless
♥ The world needs more hearts! ♥
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
May 15 2013 03:32 GMT
#151
you guys should sign up for chinese grammar micro mafia. it's a voice game happening in like 16 hours and it's gonna be awesome. one slot is open! http://www.teamliquid.net/forum/viewmessage.php?topic_id=412432
When you stare into the iCCup, the iCCup stares back.
TL+ Member
fferyllt
Profile Joined April 2013
United States317 Posts
May 15 2013 04:06 GMT
#152
On May 15 2013 12:25 Blazinghand wrote:
Zephirdd is almost certainly town

agree.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
May 15 2013 04:51 GMT
#153
On May 15 2013 12:32 Blazinghand wrote:
you guys should sign up for chinese grammar micro mafia. it's a voice game happening in like 16 hours and it's gonna be awesome. one slot is open! http://www.teamliquid.net/forum/viewmessage.php?topic_id=412432


Do not advertise in my game. There are other places for that.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
phagga
Profile Joined February 2012
Switzerland2194 Posts
May 15 2013 08:29 GMT
#154
On May 15 2013 11:44 Sharrant wrote:

2. I believe there's a bit of a misconception about mechanics floating around, at least that was my impression reading the thread.

I believe the angels have both an Angel "piece" and a human "piece" on the board. It strikes me that the human piece will still look human in the beam of a flashlight, only the Angel piece will be revealed. Thus looking at people is not enough to confirm them. (From this point on I'm going to use Town for the human pieces controlled by town, Angel for the Angel piece controlled by a mafia, SAngel for the angel statues on the board, and puppet for the human piece controlled by the Angels). When you do look at a player piece on the board, there's a 1/4 chance that you do cost the Angels 1 movement speed by looking at their puppet. Any actions on or against a puppet do count against Angels, so I believe viewing their puppets slows down the Angels as well.


Hmm, I did not understand the description in the OP like that, but you are right that it could be interpreted like that.

If I shine my light at another player, and that player is of the weeping angels faction, will I recognize him as a weeping angel?

On May 15 2013 12:05 Oatsmaster wrote:
Show nested quote +
On May 15 2013 12:02 Zephirdd wrote:
On May 15 2013 11:57 Oatsmaster wrote:
On May 15 2013 11:55 Blazinghand wrote:
On May 15 2013 11:54 Oatsmaster wrote:
Im confused.
If scum have puppets, then wont analyzing the movements on the board useless? Since you cant tell that its a puppet. Can you?


the plan is, we announce our movements JUST before the lynch, and we move in distinct patterns. scum won't be able to mimic our patterns if we post them JUST before the lynch, and it will let us figure out who is who (something that scum already knows)

So it just tells us who is who on the board right?

Why would scum mimic patterns of people with their puppets?


"hey guys I'm moving three steps to the left"
-> 4 pieces move 3 steps to the left

Well, that isn't informative at all.

well I guess.
But if we know who is who, again, how does this help town?


It helps us discern the puppets from the players. If I see a weeping angel in my lightbeam, and don't know my position on the board, I will not know if it's a puppet, a statue or a real angel. However, if I know my position, I can immediately tell if I'm looking at another player or not. And if I know who that player is, I might be able to tell if that player is an angel or not (see above question to the hosts).

Of course we also need old-fashioned analysis of the players. But we should not ignore the possibilities the setup gives us, as it can help us find scum easier and make it harder for them to feed on us. Don't forget that scum already knows the exact position of every player on the boards, so we are not giving them extra information.
"A person who does not concern himself with politics has already made the political choice he was so anxious to spare himself: he is serving the ruling party." - Max Frisch
phagga
Profile Joined February 2012
Switzerland2194 Posts
May 15 2013 08:30 GMT
#155
On May 15 2013 13:06 fferyllt wrote:
Show nested quote +
On May 15 2013 12:25 Blazinghand wrote:
Zephirdd is almost certainly town

agree.


Please explain why you agree.
"A person who does not concern himself with politics has already made the political choice he was so anxious to spare himself: he is serving the ruling party." - Max Frisch
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 09:37 GMT
#156
So if I understand this right, the board as it is right now displays 9 towns and 3 puppets, and the angel pieces are invisible?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
May 15 2013 09:49 GMT
#157
On May 15 2013 18:37 [UoN]Sentinel wrote:
So if I understand this right, the board as it is right now displays 9 towns and 3 puppets, and the angel pieces are invisible?


yes, I think so.
[15:15] <Palmar> and yes marv, you're a total hottie
phagga
Profile Joined February 2012
Switzerland2194 Posts
May 15 2013 10:09 GMT
#158
Just a few thoughts about mechanics since nothing else is going on right now:

We have three different parameters to distinct the moving of the players:
- Moving Direction
- Moving Speed
- Watching Direction

We have to be really unlucky to not confirm the spot of most players in the first night with this many possible unique combinations. So we should all claim our values for those 3 parameters right before deadline.

Also another host question:
Can two players be on the same spot? If not, what happens when they both move on the same spot? Can a player get on a spot where a statue is? If not, what happens when he tries to do so?
"A person who does not concern himself with politics has already made the political choice he was so anxious to spare himself: he is serving the ruling party." - Max Frisch
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 15 2013 13:13 GMT
#159
On May 15 2013 19:09 phagga wrote:
Just a few thoughts about mechanics since nothing else is going on right now:

We have three different parameters to distinct the moving of the players:
- Moving Direction
- Moving Speed
- Watching Direction

We have to be really unlucky to not confirm the spot of most players in the first night with this many possible unique combinations. So we should all claim our values for those 3 parameters right before deadline.

Also another host question:
Can two players be on the same spot? If not, what happens when they both move on the same spot? Can a player get on a spot where a statue is? If not, what happens when he tries to do so?

why repeat what everyone has said already?
No gg, No skill.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
May 15 2013 13:16 GMT
#160
On May 15 2013 22:13 Oatsmaster wrote:
Show nested quote +
On May 15 2013 19:09 phagga wrote:
Just a few thoughts about mechanics since nothing else is going on right now:

We have three different parameters to distinct the moving of the players:
- Moving Direction
- Moving Speed
- Watching Direction

We have to be really unlucky to not confirm the spot of most players in the first night with this many possible unique combinations. So we should all claim our values for those 3 parameters right before deadline.

Also another host question:
Can two players be on the same spot? If not, what happens when they both move on the same spot? Can a player get on a spot where a statue is? If not, what happens when he tries to do so?

why repeat what everyone has said already?


Why bitch at people if you haven't anything to add yourself, dear?
[15:15] <Palmar> and yes marv, you're a total hottie
Prev 1 6 7 8 9 10 53 Next
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
05:00
2026 - Day 3
Ryung 631
WardiTV495
CranKy Ducklings151
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft694
Ryung 664
Nina 180
ProTech134
RuFF_SC2 111
StarCraft: Brood War
ZergMaN 41
yabsab 32
Noble 21
Purpose 17
Dota 2
NeuroSwarm158
Super Smash Bros
Mew2King65
Heroes of the Storm
Khaldor56
Other Games
summit1g13284
PiGStarcraft579
Happy258
ViBE142
Livibee37
Organizations
Other Games
gamesdonequick695
BasetradeTV171
StarCraft: Brood War
lovetv 20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1281
• Jankos911
• Stunt371
Upcoming Events
Maestros of the Game
6h 45m
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
8h 15m
Bonyth vs TerrOr
eOnzErG vs Dewalt
XuanXuan vs TBD
Douyu Cup 2020
23h 15m
BSL22 NKC (BSL vs China)
1d 8h
Mihu vs TBD
Online Event
1d 9h
RSL Revival
1d 20h
WardiTV Weekly
2 days
RSL Revival
3 days
RSL Revival
3 days
Bombastic Starleague
3 days
[ Show More ]
Kung Fu Cup
4 days
OSC
4 days
CrankTV Team League
5 days
Bombastic Starleague
5 days
Replay Cast
5 days
The PondCast
6 days
HomeStory Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.