• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:30
CEST 04:30
KST 11:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
PartinG joins SteamerZone, returns to SC2 competition215.0.15 Balance Patch Notes (Live version)94$2,500 WardiTV TL Map Contest Tournament 151Stellar Fest: StarCraft II returns to Canada11Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR12
StarCraft 2
General
PartinG joins SteamerZone, returns to SC2 competition 5.0.15 Balance Patch Notes (Live version) ZvT - Army Composition - Slow Lings + Fast Banes Stellar Fest: StarCraft II returns to Canada Had to smile :)
Tourneys
Stellar Fest $2,500 WardiTV TL Map Contest Tournament 15 Sparkling Tuna Cup - Weekly Open Tournament LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight
Brood War
General
[ASL20] Ro8 Preview Pt2: Holding On BarrackS' ASL S20 Ro.8 Review&Power of Friendship Question regarding recent ASL Bisu vs Larva game BGH Auto Balance -> http://bghmmr.eu/ Thoughts on rarely used units
Tourneys
[ASL20] Ro8 Day 4 [Megathread] Daily Proleagues [ASL20] Ro8 Day 3 Small VOD Thread 2.0
Strategy
TvZ Theorycraft - Improving on State of the Art Current Meta I am doing this better than progamers do. Simple Questions, Simple Answers
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
[AI] From Comfort Women to …
Peanutsc
Mental Health In Esports: Wo…
TrAiDoS
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1353 users

Surprisingly Normal Mini Mafia IX - Page 5

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 6 7 28 29 30 Next All
Mementoss
Profile Blog Joined February 2011
Canada2595 Posts
March 22 2012 11:47 GMT
#81
[image loading]


Mafia Terms
^^Not all are used here on TL, but can be used as a reference for some common ones, OMGUS, WIFOM, FoS, EBWOP
http://www.youtube.com/watch?v=uu96xMwFVXw
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
March 22 2012 12:12 GMT
#82
Hey guys, just woke up, sorry for not replying yet. 3am is quite late for us Europeans, but I'm here now
This is my third or fourth game of TL Mafia, I've organized Insane Mafia before which was an absolutely insane game and a ton of fun. I'm also pro lynching someone on day 1 as lynches are the only reliable way to kill mafia. We don't know if there's a vigilante in the game, but I don't think we can count on it. We should also treat any roleclaims with suspicion. Don't blindly follow anyone that claims, or anyone that makes long posts. Think for yourself and don't jump on bandwagons. From what I've seen in other games this is generally what kills towns.
Mafia is by definition more organized so they're better at bandwagoning, though a smart mafia will never have everyone voting on one person. However, if there's any risk of a mafia getting lynched they'll normally switch their votes off so anyone that switches votes at the last minute should be viewed with suspicion.
michaelthe
Profile Joined February 2010
United States359 Posts
March 22 2012 12:48 GMT
#83
Hey all.

I have to head to work in a few minutes, but I wanted to post my initial thoughts about the opening of the game:

GMarshal stated that mafia has won the last several newbie games. I looked into the 3 on the first page of mafia to look at the basics on opening strategy. Two of the games had a no lynch night 1. I would suggest we lynch, since clearly a no lynch doesn’t work out well...

Additionally, I would suggest we open with a lurker lynch strategy. Stating our willingness to lynch a lurker should force activity. If push comes to shove, we must follow through, but hopefully it will force no lurkers. I know mafia tips suggest policy lynches are bad, but I think it's hard to get the ball rolling in newbie games.

Finally, I read that even mislynching a townie can be beneficial. It shows who started the accusation, who jumped on the bandwagon and when, who changed their votes and when and why, etc. This reenforces my idea of a lynch on day1.

I will probably post again, at work if possible, after reading the few posts and looking into the previous newbie game openings some more.
michaelthe
Profile Joined February 2010
United States359 Posts
March 22 2012 13:01 GMT
#84
Ok,

It took like 2 minutes to read the 8 posts so far

I've been reading FAQs and strategy and whatnot (I missed getting last game by a bit :/) but still had to look up OMGUS. So here is a webpage I found useful: http://wiki.mafiascum.net/index.php?title=Main_Page

I would still like to go back and read the opening day of some of the newbie games. I will do this regardless, but I think it would be beneficial for those that played in those newbie games to go back, reread, and offer analysis of those games as well (or even if you didn't play like me!) My point is we can't analyze players who haven't played any games very accurately, but we can analyze strategy of past newbie games.
Ninja4ever.
Profile Joined March 2008
France231 Posts
March 22 2012 13:20 GMT
#85
I'm at school right now and might go to a party directly after, at worst I'll catch up and post my thoughts some hours before the dead line.
Have fun guys, let the town prevail !
"Live as if you were to die tomorrow, learn as if you were to live for ever."
virtu
Profile Joined November 2010
United Kingdom147 Posts
March 22 2012 13:34 GMT
#86
Appreciate the links on some of the terms used frequently in mafia games, helps a lot.

Completely agree that a no-lynch on D1 is a terrible idea, at worst we get an inactive, useless town member, at best we hit a random mafia attempting to hide amongst lurkers.

As for things noticed so far, Nova_Terra from the last game was an extremely active town member, pushing multiple suspicions and lynches and generally being as pro-town as possible. Inclined to believe town alignment unless the behaviour differentiates from this as the game progresses.

Not enough info yet to pick up on anything suspicious, hard to get a decent D1 lynch in, but lets keep the thread active and progressing, try and stay away from repeating things that have already been said and making posts with no real content to them.
Ninja4ever.
Profile Joined March 2008
France231 Posts
March 22 2012 13:50 GMT
#87
Well, seeing as it is day one and anyone could be lynched based purely on activity, I'll try my best to post my thoughts somewhere during the next few hours.
"Live as if you were to die tomorrow, learn as if you were to live for ever."
ZBot
Profile Joined April 2010
194 Posts
March 22 2012 14:28 GMT
#88
Day 1 Vote Count.

Remember, everyone must vote, and you need a majority to lynch (7 people in this case)

Current votes:

Mementoss (1): Gossemerr

Not voting: Artanis[Xp], sc2system, Nova_Terra, michaelthe, froggynoddy, Ninja4ever., Mementoss, Rise Of Fenix, Seviro, virtu, BlueyD

The Day deadline is at 2012-03-24 12:00:00. (That's approximately 1 day, 12:32:01 from now.)
All ZBot operation in a thread is under the control of the Original Poster of the respective thread.
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
March 22 2012 14:33 GMT
#89
Hi guys, just got back from school.
Glad to see that more people posted, will check to see who that leaves in a minute. The one thing that i do not like about everyone deciding to lynch a lurker is the strange scrambling that happens if the lurker does happen to post up. in reverse, if the player shows activity in the very beginning and then cuts off all contact for over a day and a half (what happened with firmtofu last game) i dont consider to be that good of a lynch, as i find that if the person was in fact scum, they would be there and try to post to defend themselves. Therefore if all lurkers do post, we should vote to lynch whoever seems the most suspicious at that given moment.
@Virtu, I want to play like last game, but with less emotion and OMGUS. it really killed me there.
Proud supporter of the Basking Rootwalla
Mementoss
Profile Blog Joined February 2011
Canada2595 Posts
March 22 2012 14:38 GMT
#90
Another thing I learned from last game and I think Nova_Terra will agree with me is, making connections (or anti-connections) between players is absolutely useless until the town flips its first scum. Keep track of it for all means, just no need to post it until scum is flipped and it can be used with case analysis (can't stand alone as a case). Cause you can literally find these connections between most players, its just the nature of the game, and the town trying to work as a team.
http://www.youtube.com/watch?v=uu96xMwFVXw
BlueyD
Profile Joined April 2010
Canada437 Posts
March 22 2012 14:42 GMT
#91
People I consider to be lurkers right now, until further notice:

Seviro (one useless post, but he's there)
Rise of Fenix (one useless post calling me a townie for posting first, I want his opinion on day 1 lynching)
Ninja4Ever (he did say he would post later)

No one is entirely inactive, but most people seem to agree to lynch a lurker day 1. This means we have to start thinking about who to lynch if there's no convenient lurker.

On Gossemer's early vote for Mementoss: He was q
Zealot Chaaaaarge!
BlueyD
Profile Joined April 2010
Canada437 Posts
March 22 2012 14:44 GMT
#92
Ack! Pushed enter by accident. EBWOP.

On Gossemer's early vote for Mementoss: He was quick to accuse someone in SNMMVIII as well, where he played town. I think it's just a townie move to get discussions going.
Zealot Chaaaaarge!
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
March 22 2012 14:56 GMT
#93
+ Show Spoiler +
On March 22 2012 23:38 Mementoss wrote:
Another thing I learned from last game and I think Nova_Terra will agree with me is, making connections (or anti-connections) between players is absolutely useless until the town flips its first scum. Keep track of it for all means, just no need to post it until scum is flipped and it can be used with case analysis (can't stand alone as a case). Cause you can literally find these connections between most players, its just the nature of the game, and the town trying to work as a team.


Yeah, you are totally right, and i think i have learned that now too. Also, another point against not posting Connection Cases is that it alienates people and if you are town and at least 1-2 of them are town, they are less likely to vote alongside you if you put them as a possible scum connection. If one does flip scum, THEN post your connection analysis.

As expected, i went back through our list and everybody had posted. If we are going to lynch a lurker, we'll have to keep track of filters over the next day. I should think that Seviro will be here soon, believe he said something about posting "tomorrow"
Proud supporter of the Basking Rootwalla
virtu
Profile Joined November 2010
United Kingdom147 Posts
March 22 2012 15:16 GMT
#94
On March 22 2012 23:56 Nova_Terra wrote:
+ Show Spoiler +
On March 22 2012 23:38 Mementoss wrote:
Another thing I learned from last game and I think Nova_Terra will agree with me is, making connections (or anti-connections) between players is absolutely useless until the town flips its first scum. Keep track of it for all means, just no need to post it until scum is flipped and it can be used with case analysis (can't stand alone as a case). Cause you can literally find these connections between most players, its just the nature of the game, and the town trying to work as a team.


Yeah, you are totally right, and i think i have learned that now too. Also, another point against not posting Connection Cases is that it alienates people and if you are town and at least 1-2 of them are town, they are less likely to vote alongside you if you put them as a possible scum connection. If one does flip scum, THEN post your connection analysis.

As expected, i went back through our list and everybody had posted. If we are going to lynch a lurker, we'll have to keep track of filters over the next day. I should think that Seviro will be here soon, believe he said something about posting "tomorrow"


I noticed you were very quick to anger, especially if someone made a post directly against you. Didn't follow the game to it's conclusion but I'll re-read it later tonight and see who were the ones provoking you, because the town atmosphere in that game got destroyed pretty quickly. Nice to see even with over 24h left on D1 that most people are posting, less lurkers and more active posters the better so we can weed out the mafia instead of taking shots in the dark.

Back in a few hours, some work to do then travel home, food etc.
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
March 22 2012 16:18 GMT
#95
yep, i sure was
But i think i've learned :D
Proud supporter of the Basking Rootwalla
froggynoddy
Profile Joined February 2011
United Kingdom452 Posts
March 22 2012 18:50 GMT
#96
On March 22 2012 23:33 Nova_Terra wrote:
The one thing that i do not like about everyone deciding to lynch a lurker is the strange scrambling that happens if the lurker does happen to post up. in reverse, if the player shows activity in the very beginning and then cuts off all contact for over a day and a half (what happened with firmtofu last game) i dont consider to be that good of a lynch, as i find that if the person was in fact scum, they would be there and try to post to defend themselves. Therefore if all lurkers do post, we should vote to lynch whoever seems the most suspicious at that given moment.


The point is forcing people to contribute gives us more information to work with, maybe not for day 1 but for further down the line. Also people bandwagoning a 'defensive' lurker can be telling.

Remember, information is good for town. That said, jumping to conclusions is silly, you're misgivings are well put
'better still, a satisfied man'
Seviro
Profile Joined June 2011
Canada98 Posts
March 22 2012 18:50 GMT
#97
+ Show Spoiler +
On March 22 2012 23:42 BlueyD wrote:
People I consider to be lurkers right now, until further notice:

Seviro (one useless post, but he's there)
Rise of Fenix (one useless post calling me a townie for posting first, I want his opinion on day 1 lynching)
Ninja4Ever (he did say he would post later)

No one is entirely inactive, but most people seem to agree to lynch a lurker day 1. This means we have to start thinking about who to lynch if there's no convenient lurker.

On Gossemer's early vote for Mementoss: He was q


My post wasn't useless, I had to post something before going to bed and I can't post while i'm asleep sorry .

As for the lurker lynch we should really put pressure on this, as Mementoss and Nova said, last game all three scums were very active and it was easy for them to control the flow of the game. It is useless to have the number advantage if half of the town only post once in a while just to make sure they are not modkilled. If you look at last day of last game (SNMMVIII) we were 5 town/3 scums and in one day we lynched a townie and 2 others got modkilled, and one of the lurkers was a Blue. This overall inactivity was a good part of why we lose the game since every lurker that we targetted flipped town.

That said we should put pressure on lurker but not lynch them to fast because last game's situation will happen again and we will die horribly.
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
March 22 2012 19:37 GMT
#98
I just want to point out now how much i hate replacements. Velinath replaced Cosine last game and then proceeded to accuse me hardcore (as he was mafia) and there wasnt really much i could do about it as as soon as he joined it was already a situation where if we mislynched we lost.
Seviro, while i agree with your post, i dont get how we can put pressure on lurkers but not lynch them fast, as thats really the only way to pressure them.
Froggy, can you explain what you mean by, " a 'defensive' lurker."? a bit confused.
I am hoping that there will be a bit more content by tomorrow morning (for europeans that is) and then i will start going through some filters to hopefully get where people are coming from.

Proud supporter of the Basking Rootwalla
froggynoddy
Profile Joined February 2011
United Kingdom452 Posts
March 22 2012 19:54 GMT
#99
Froggy, can you explain what you mean by, " a 'defensive' lurker."? a bit confused.


Sorry, I'm in the middle of a stats class so my brain is a bit frazzled...

I meant a lurker who responds to pressure over-defensively.

What I have been saying (and I think what Seviro is saying), is to be able to analyse behaviour you need to get actions and reactions from people. The analysis then has to be correct in of itself. The decision to lynch should therefore be based on 1. information (gathered by pressuring, amongst other ways) 2. Correct analysis. But without 1. we shall never be able to do 2. And therefore any decisions to lynch will be less strong.

Does that make sense? :s


'better still, a satisfied man'
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
March 22 2012 20:17 GMT
#100
ahhh yes, i get what you mean now. I agree, yes.
Proud supporter of the Basking Rootwalla
Prev 1 2 3 4 5 6 7 28 29 30 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 181
WinterStarcraft109
SpeCial 106
StarCraft: Brood War
Rain 4579
ggaemo 74
sorry 70
Noble 9
Icarus 4
Dota 2
LuMiX1
Counter-Strike
Stewie2K950
Super Smash Bros
AZ_Axe214
Mew2King56
Heroes of the Storm
Khaldor163
Other Games
summit1g9250
JimRising 591
C9.Mang0445
ViBE137
XaKoH 117
UpATreeSC86
JuggernautJason14
Organizations
Other Games
gamesdonequick717
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• OhrlRock 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler60
Upcoming Events
Sparkling Tuna Cup
7h 30m
BSL Team Wars
16h 30m
Team Bonyth vs Team Dewalt
Dewalt vs kogeT
JDConan vs Tarson
RaNgeD vs DragOn
StRyKeR vs Bonyth
Aeternum vs Hejek
IPSL
16h 30m
DragOn vs Fear
Radley vs eOnzErG
Replay Cast
1d 7h
Map Test Tournament
2 days
Map Test Tournament
3 days
Tenacious Turtle Tussle
3 days
The PondCast
4 days
Map Test Tournament
4 days
Map Test Tournament
5 days
[ Show More ]
OSC
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Map Test Tournament
6 days
OSC
6 days
[BSL 2025] Weekly
6 days
Safe House 2
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 3
Maestros of the Game
HCC Europe

Ongoing

BSL 20 Team Wars
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Acropolis #4 - TS2
C-Race Season 1
IPSL Winter 2025-26
EC S1
ESL Pro League S22
Frag Blocktober 2025
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.