• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:25
CEST 03:25
KST 10:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion Gypsy to Korea How Can I Add Timer & APM Count? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9560 users

Nexus / building placement causing stuck probes? - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
SkaPunk
Profile Joined October 2010
United States471 Posts
March 14 2013 17:07 GMT
#61
This didnt happen in WoL? It happened to me like every fucking game. I stopped building around my nexus lol.
Team Fallacy
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
March 14 2013 17:09 GMT
#62
On March 14 2013 18:15 JustPassingBy wrote:
Is the same true for Hatches and Command Centers? I remember seeing somtehing like that playing the campaign.

i have had it happen with hatches when i do two hatch next to each other and a spawning pool at the right spot. i dont recall ever seeing it with ccs, but i dont usually build close to the cc with terran.
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
March 14 2013 17:10 GMT
#63
On March 15 2013 02:07 SkaPunk wrote:
This didnt happen in WoL? It happened to me like every fucking game. I stopped building around my nexus lol.



this . and is VERY VERY VERY frustrating
1/4 \pi \epsilon_0
Nerski
Profile Blog Joined November 2010
United States1095 Posts
March 14 2013 17:17 GMT
#64
See a lot of people asking them to fix it...but has anyone stopped to wonder if possible they did fix it?

Meaning the fact you could change the exit point with buildings may not have been 'working as intended' so they simply shrunk the base nexus size so P would have to operate the same as Z or T. Both of which if you place buildings near your CC/Hatch you can trap drones/scv's queens. At least as far as I know there was no way for Z/T to place buildings to force a worker out a different side of your command structure.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
Blacklizard
Profile Joined May 2007
United States1194 Posts
March 14 2013 17:26 GMT
#65
The trick is to build a line on one side of your nexus. If you do that, you are always safe. Never build an "L" of buildings against a nexus corner.

So do this (N=Nexus, P=pylon, G=gate):

NNN
NNN
PGPGG

Dont do this:

NNN
NNNP
PGPPPG
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2013-03-14 17:41:28
March 14 2013 17:34 GMT
#66
[image loading]

This is what nexus looks like, green is available build grid.

Gaps are what used to be pathfinding anomalies - but now get units stuck too, even obnoxiously seeming to make them teleport into the gaps when it looks like one of the last places the unit would pop out

Both of which if you place buildings near your CC/Hatch you can trap drones/scv's queens
You are mistaken, zerg work with larvae (which is a different mechanic) and terrans can (could) put 3 barracks against the cc corner without a gap in build grid and scv's would spawn elsewhere. Its the same as rallying a rax south - if you have 3 barracks in a vertical line, the marine will pop out of the bottom of the bottom barracks - but the ones in the middle and top will be rerouted to the side. It's slightly different, but still applies.

If one hex is blocked, they just come out of another hex unless there is not a hex available adjacent or diagonally (for a small unit) but in this case, the nexus misses 1 hex from each corner in collision for walling but NOT in the build grid - it's not registered as being blocked any more, because with the 2.0 update, the corner of the nexus (which is blocked on build grid but not collision) is no longer registered as being blocked. If you block a part that is not the corner and try to rally through it, the probes will pop out of another part of the nexus - which tells us they did not force workers to spawn at one point like suggested.

You could not trap scv's or probes unless you had hexes (adjacent or diagonal) available in the build grid but cut off from the "outside world" - Now, the corners count as viable spawn positions because of their wonky nonexistant collision but presence in the build grid, which is messy.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Reborn58
Profile Joined August 2010
United States238 Posts
March 14 2013 18:11 GMT
#67
Yeah this is annoying as hell. There is no reason Blizz shouldn't patch this asap.
That's what she said
viasacra89
Profile Joined January 2012
United States134 Posts
March 14 2013 19:37 GMT
#68
Hasn't this always been around? Just sim-city better...
tar
Profile Joined October 2010
Germany991 Posts
March 14 2013 19:41 GMT
#69
On March 15 2013 04:37 viasacra89 wrote:
Hasn't this always been around? Just sim-city better...



sometimes it helps to read the OP and/or the last couple of posts in a thread u post in...just look 2 posts above yours...
whoever I pick for my anti team turns gosu
HornyHydra
Profile Joined February 2011
Taiwan222 Posts
March 14 2013 19:47 GMT
#70
There was a reddit thread about this when the HotS patch for WoL was released:

http://www.reddit.com/r/starcraft/comments/19wakj/has_this_been_happening_to_any_other_tosses_much/

It happens to Terrans too when they put Command Centers or Barracks too close together. I just to try leave a 1 hex gap between my buildings, it's a bit of a pain and takes up more space but that's what I'm doing until Blizzard fixes this.
Prime ♥
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
March 14 2013 19:47 GMT
#71
This happened in the last non trivial WoL patch before HotS (2.0.5 I think it was). Noticed after the patch that my standard building placements that I've been doing for 2 years resulted in trapped probes all of a sudden. So whatever they changed then broke it.
megapants
Profile Blog Joined December 2009
United States1314 Posts
March 14 2013 22:44 GMT
#72
this has been happening to me as well and i have taken it into consideration when placing my structures especially in the early game. i'm also advocating not rallying your probes to other bases and just manually transferring them when necessary to deal with this (and to generally improve my economy awareness)
playa
Profile Blog Joined December 2010
United States1284 Posts
March 14 2013 22:52 GMT
#73
Thank god I'm not the only one. It was happening to me every game. It was embarrassing and confusing, because it hardly ever happened before the release of HotS. I'm afraid to make anything by my nexus now.
Tiwo
Profile Joined March 2009
Netherlands306 Posts
Last Edited: 2013-03-14 22:59:39
March 14 2013 22:59 GMT
#74
I rly don't get why people are saying "This happened since recently", This layout was in WOL beta already, the unbuildable-but-walkable corner. When Terrans were using the CC to block the ramp wrong (This happened a lot in WOL beta) vs zerg, the zerg rush would be able to get trough the wall. Not new at all, Just think when you rally!
2v2levels
Profile Joined December 2012
United States88 Posts
March 14 2013 22:59 GMT
#75
It started happening after the last patch in WoL. Pretty annoying, but I've acclimated. I mostly built my buildings like that out of laziness anyways
A jack of all trades is a master of none.
Cress
Profile Joined September 2011
United States212 Posts
March 15 2013 01:08 GMT
#76
This happens in both WOL and HOTS. As its a pretty big problem I run into with the way I place my buildings =D
A-BomB
Profile Joined January 2011
Ireland79 Posts
March 15 2013 01:36 GMT
#77
yea i noticed this also its sooo anoying
A-BOMB on http://www.justin.tv/abombtv (high level protoss stream)
robopork
Profile Blog Joined May 2009
United States511 Posts
March 15 2013 01:41 GMT
#78
Same problem. It never happened to me in wings unless I actually fucked up and made a probe pen with my buildings.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
Proof.
Profile Joined August 2011
535 Posts
March 15 2013 08:07 GMT
#79
On March 14 2013 19:43 Cyro wrote:
It has NOT been in the game since the beginning, it was possible to trap probes, sure. But it NEVER happened if you had every square on the build grid occupied around a corner - the probes simply would not spawn there. They would spawn on the other sides/corners of the nexus.

Yea I remember this is how it used to be. Unless you built buildings hugging all four walls of a nexus, the probe would find a away out of the nexus thru an "opening."

Your follow-up post very nicely explains what exactly changed in one of the recent patches to all those not in the know.

On March 14 2013 19:16 Aervhorn wrote:
Is it just me who really doesn't notice Idle Workers with the new UI?
Also I have trouble adjusting my eyes to look where they put the new in-game timer clock...

There was a whole thread on it.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=397665
tldr: blizzard knows about it and they will do something about it in an upcoming patch.
He who has a why to live can bear almost any how
JKM
Profile Joined November 2011
Denmark419 Posts
March 21 2013 20:21 GMT
#80
I've also been running into it and have started adjusting my building placement or probe rally whenever I fall back to my wol trends! Not sure if blizzard should fix it or not, it seems like something that punish new players and low skilled players the most.

On March 14 2013 16:40 QzYSc2 wrote:
have exact same issue. mass recall gets your units stuck in them aswell as you cant decide their teleport direction (unlike wc3)


In the defense of SC2, in WC3 I have experienced getting units stuck in the forests surrounding your base if there were small gaps in them (played nelf, so the trees were preserved!) when teleporting a large army towards the forest edge (unprecise minimap teleport :-)).
1338, one upping 1337
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of SC
Reynor vs Zoun
SHIN vs ByuN
herO vs sOs
Maru vs SHIN
Clem vs Bunny
PiGStarcraft562
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft562
SpeCial 162
RuFF_SC2 145
Ketroc 18
StarCraft: Brood War
Backho 197
ggaemo 43
910 36
NaDa 12
Dota 2
monkeys_forever958
NeuroSwarm95
Counter-Strike
taco 656
Other Games
summit1g9534
tarik_tv4707
shahzam390
C9.Mang0254
Fuzer 102
ViBE93
Mew2King38
Organizations
Other Games
gamesdonequick638
BasetradeTV256
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 70
• musti20045 40
• HeavenSC 24
• davetesta17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 30
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt132
Upcoming Events
RSL Revival
8h 36m
Maru vs MaxPax
BSL
17h 36m
RSL Revival
1d 5h
Cure vs Rogue
uThermal 2v2 Circuit
1d 12h
BSL
1d 17h
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Kung Fu Cup
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.