Alternative LT TvT? - Page 2
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GooDGaMe
United States989 Posts
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SpuniasauR
Australia1500 Posts
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wlanedbz
United States158 Posts
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hasuwar
7365 Posts
On March 07 2004 14:43 BigBalls wrote: i always chose the good old f10 eqq ctrl q > | ||
SoLaR[i.C]
United States2969 Posts
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STIMEY d okgm fish
Canada6140 Posts
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FroZZoR
China925 Posts
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useLess
United States4781 Posts
I remember watching a TvT game, forgot who exactly. They were at 12 and 6, and had the same damn exact builds going. They even lifted off their rax and floated at each other at the same time. I think they only broke mirror was when one went mines and the other siege. | ||
baal 2
24 Posts
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ToKoreaWithLove
Norway10161 Posts
On March 08 2004 00:49 FroZZoR wrote: an interesting build i never got the time to learn was 1 fact tank/1 starport build. It's extremely good vs anything but 2 port wraith, so u might want to look into that If you go gas before rax on this you can have cloakwraiths and siege mode with constant wraith/tank building .. its a nice art build .. | ||
STIMEY d okgm fish
Canada6140 Posts
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koehli
Germany350 Posts
works for me and takes the need to use mucho dropships as you can try to - nuke harrass expansions - nuke lingering dropships - no red spot - perimeter nuking: you can nuke tanks staying out of siege range by using blastradius for enhanced range. - nuke tank encampments and follow up with all army go - try to make him "flee" before a nuke into your sieged tanks ;-) A REALLY cool special I had in a recent game: EMP his comsats and then nuke "right in his face" where he even knows where your ghost is. Opponent was so busy checking his comsat that he left half his army in the nuke ;-) and went "wtf, didn't scan for a minute or so, :o" Sounds like a newbie strat and it is in a way. But just don't try funky stuff at start, make a flawless build getting fastest tank/turret and early game should be survivable. And lategame you'll have an assload of interesting possibilities. + if you are contained you should have a ghost in a ship to nuke harrass and also possibly be able to nuke your way to freedom + dropdefence: if he dropped his golli / tanks and sieged, you can run in your cloaked ghosts, lock sieged tanks and take out the dropforce with attackmoving metal armies ;-) + you can rely on lockdown vs battlecruiser so just tech straight to 3 3 metal (tank/gol), ignoring air tech. This is highly cost efficient, as Battlecruisers tend to majorly "slurp" your gas. + if he builds bcs remember to get emp/+ one vessel to emp those medics that he'll build for restore spell and emp medics before lockdown. gg, expecting to loose, you'll be amazed how often this wins (at least for me) ;-) | ||
Beast_Bg
Bulgaria1623 Posts
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Kacas
Brazil3143 Posts
oO~~ | ||
koehli
Germany350 Posts
On March 08 2004 09:15 Kacas wrote: can we EMP Constat? oO~~ we can and it really made my day when i used it :D | ||
SunShine
Netherlands787 Posts
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A3iL3r0n
United States2196 Posts
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IcedEarth
United States3661 Posts
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useLess
United States4781 Posts
Wow. I NEVER knew the comsat could be EMPed. ^_^ | ||
koehli
Germany350 Posts
On March 08 2004 15:24 IcedEarth wrote: Emp comsat can be countered. If he knows where the ghost is, all he has to do is move an scv right next to the cloaked ghost then siege attack til the ghost is dead. That's pretty cool, didn't think about that ole "antilurkertrick". Anyways, it's actually a lot harder to pull of then vs lurks/dts, nukeing ghosts don't blur and there are no spikes either, so you really have to remember the last position of blur. Good luck; if it stops you from moving away your scvs, all the sweeter if you fail to get the ghost ;-) | ||
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