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On May 25 2012 22:50 noD wrote:Hi I need help I'm no clearing even yellows on act 1 of inferno can u guys check if my gear is the reason ? ![[image loading]](http://i.imgur.com/mk18v.jpg) Thanks! Need to bring resists up to around 200-300 range, with 10-14k damage, with around 25-35k health, and you should be able to solo act 1 inferno pretty easily, excluding a couple of shielding mobs.
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I can solo most of act1 inferno (as in not some of the bullshit elites) with like 2.3k hp, 7.3k dps, 326 all resists and 5.2k armour before any buffs. You just have way too much hp and dex compared to resists and armour. Monk scales off resists and armour and dodge because of his flat healign mechanics.
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On May 25 2012 23:19 wei2coolman wrote:Show nested quote +On May 25 2012 22:50 noD wrote:Hi I need help I'm no clearing even yellows on act 1 of inferno can u guys check if my gear is the reason ? ![[image loading]](http://i.imgur.com/mk18v.jpg) Thanks! Need to bring resists up to around 200-300 range, with 10-14k damage, with around 25-35k health, and you should be able to solo act 1 inferno pretty easily, excluding a couple of shielding mobs.
You really don't need that much resist for Act 1. Mobs mostly are heavy physical hitter. But having atleast 100+ is necessary imo ye. Act2 is where the elemental damage crap come a lot, when you need 300.
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On May 25 2012 23:59 Noocta wrote:Show nested quote +On May 25 2012 23:19 wei2coolman wrote:On May 25 2012 22:50 noD wrote:Hi I need help I'm no clearing even yellows on act 1 of inferno can u guys check if my gear is the reason ? ![[image loading]](http://i.imgur.com/mk18v.jpg) Thanks! Need to bring resists up to around 200-300 range, with 10-14k damage, with around 25-35k health, and you should be able to solo act 1 inferno pretty easily, excluding a couple of shielding mobs. You really don't need that much resist for Act 1. Mobs mostly are heavy physical hitter. But having atleast 100+ is necessary imo ye. Act2 is where the elemental damage crap come a lot, when you need 300.
resist includes physical resist, so it also lowers the value mobs hit you physically.
edit: same goes for armor, it lowers every dmg incoming. to an extend also dodge, you can dodge spells but not aoe on the ground like poison.
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http://us.battle.net/d3/en/calculator/monk#WUigbQ!XgZ!ZbYaZZ
This is my build. I've been farming act 1 Inferno with this and after a few tweaks from being in Hell I think this one is ready for people to try. The whole thing centers around the combination strike passive. Having 3 spirit generators gives an increase of 24% damage flat with the passive along with letting you get the most out of some of the spirit generator runes (without being pigeon holed into only one spirit on crit rune). The runes I've chosen are very on the defensive side as survival is #1 in inferno but they will change once better gear is in play.
Crippling Wave with concussion (20% damage reduction to enemies) Way of the Hundred Fists with blazing fists (15% attack speed at max stacks) Sweeping Wind with inner storm (spirit regen) Serenity with peaceful repose (bubbles are good, best defensive spell imo) Deadly Reach with keen eye (50% armor for survivability) Mantra of Healing with circular breathing (more spirit regen)
I feel this build will scale extremely well with the exception of the healing mantra (the healing is a flat rate) as mobs get stronger and player gear gets better. To give an example, my paper doll dps is around 10.5 k and armor is about 4700. In a fight this jumps to over 16-17 k damage and 7 k armor. That's ~60% damage increase and an extra 10% damage reduction. As gear increases the defensive runes can be cut for the more offensive ones. Deadly reach with foresight and crippling wave with breaking wave are good choices.
Now the cool part. When using combination strike the strikes you make are cumulative. What does that mean? If you hit with one generator first it will use the first attack, the second generator will use the second attack animation, and the third, you guessed it, uses the third animation. This allows you to pick and choose the best strikes of your spirit generators depending on the situation. Need more AOE? Make sure CW is your third strike. Mobs stuck in a line? Make sure second strike is WotHF with a DR third. Single target? WotHF on the last strike.
The combos needed to make this work are pretty simple but take some patience trying to execute correctly on a consistent basis. The basic one to start with is CW on the first strike, WotHF second (so you have the most chances to proc the effect on crits), then DR on the third strike. Assuming WotHF crits 3 times, you've just reduced enemy damage by 20% (while cleaving), gained 15% attack and move speed, and gained 50% armor while still being an AOE dynamo. There are other combos to play around with as different runes proc off of different strikes.
As far as weaknesses go mobility might be one. I miss dashing strike for locking down those pesky loot goblins but for getting around in fights serenity is an amazing get out of jail free card and the movement speed from the blazing fists rune helps significantly though if you get pinned you will be boned.
All in all, this build is fun to play. It's a bit more demanding as you have to pay attention to the attack animations to see where you are in the combo but it runs really smoothly once you get the hang of it. I'm looking for other monks who have experimented with combination strike as I have yet to see another monk using it. Comments and concerns are always appreciated.
TL,DR: Combination strike is good.
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dammit, stuck on butcher because not enough damage in time!
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On May 25 2012 10:49 Xanbatou wrote:
Anyway dodge doesn't work against the really deadly things (Arcane Sentry, Desecrate, butcher fire, etc.)
Yes, it does.
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Cleared act 1 pretty easily with these stats/build, although I didn't have the DPS to kill Butcher before enrage so I just stood in the spot where flames don't hit me, enrage denied.
+ Show Spoiler +
And yes I just now realised I don't have a Rune on Dashing Strike...? Oh well, would have used the minus cost on it, haven't quite made up my mind on Sweeping Wind Rune but I like it not running out easily and me having to dump ton of spirit on getting it back up. Actually most of the Runes are still open for ideas.
Also I really recommend attack speed, it's not just effective but also made the game a bit more fun to me at least.
Edit: And almost died to whites in Act 2, okaaayyy...
Edit2: Okay fuck act 2. :D
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finally finished act 2 inferno solo, only ignored invincible minion mobs, these were my stats. some quick pointers
+ Show Spoiler +
1) dont tank elite mobs
2) DPS
good luck guys! it is do-able and honestly, it become more fun than frustrating after figuring out it was plain retarded in the first place to try tanking lol
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On May 26 2012 00:28 Elegance wrote: dammit, stuck on butcher because not enough damage in time! I had the same problem until I remembered that I had a 800dps polearm in the stash. Since you should basically not get hit by anything strong anyway, just get a random high dps weapon and go for it.On May 26 2012 02:03 wwiv wrote:finally finished act 2 inferno solo, only ignored invincible minion mobs, these were my stats. some quick pointers + Show Spoiler +1) dont tank elite mobs 2) DPS good luck guys! it is do-able and honestly, it become more fun than frustrating after figuring out it was plain retarded in the first place to try tanking lol Impressive. This is really motivating, as I have similar stats, except more armor, less resist, and 600 life on hit.
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On May 26 2012 00:30 VoirDire wrote:Show nested quote +On May 25 2012 10:49 Xanbatou wrote:
Anyway dodge doesn't work against the really deadly things (Arcane Sentry, Desecrate, butcher fire, etc.)
Yes, it does. ^^It's true you can dodge it but the thing is they proc like 2 3 times a second so it's bound to hit you and if you don't have any resist gg your hp
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Yes, but it still helps, therefore its just as viable in terms of a defensive stat.
Nobodies saying to tank arcane beams for longer than necessary lol.. Nobodies saying only dodge is the best way to go either, in fact it's more like "yo guys lots of dodge is good" which is true.
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Really? Seeing as the Dodge message never appears I thought it might not apply. Desecrate has that stupid DoT that deals most of the damage anyway, but it's still good to know.
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At the very least you can dodge stuff like frozen which can save your life as well.
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On May 26 2012 02:09 Pwere wrote:Show nested quote +On May 26 2012 00:28 Elegance wrote: dammit, stuck on butcher because not enough damage in time! I had the same problem until I remembered that I had a 800dps polearm in the stash. Since you should basically not get hit by anything strong anyway, just get a random high dps weapon and go for it. Show nested quote +On May 26 2012 02:03 wwiv wrote:finally finished act 2 inferno solo, only ignored invincible minion mobs, these were my stats. some quick pointers + Show Spoiler +1) dont tank elite mobs 2) DPS good luck guys! it is do-able and honestly, it become more fun than frustrating after figuring out it was plain retarded in the first place to try tanking lol Impressive. This is really motivating, as I have similar stats, except more armor, less resist, and 600 life on hit. How is he doing 19k dmg with a 1 hander, conviction aura increase the dmg taken so it's not gonna show up on stats, the heal attack boost does. But even with 1.3k dex 19 is a ton i wonder what damage his weapon does i'm betting it's 1000 or around that.
But he is right why try so hard to tank when you can just kill anything before you need to tank it.
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On May 26 2012 02:38 semantics wrote:Show nested quote +On May 26 2012 02:09 Pwere wrote:On May 26 2012 00:28 Elegance wrote: dammit, stuck on butcher because not enough damage in time! I had the same problem until I remembered that I had a 800dps polearm in the stash. Since you should basically not get hit by anything strong anyway, just get a random high dps weapon and go for it. On May 26 2012 02:03 wwiv wrote:finally finished act 2 inferno solo, only ignored invincible minion mobs, these were my stats. some quick pointers + Show Spoiler +1) dont tank elite mobs 2) DPS good luck guys! it is do-able and honestly, it become more fun than frustrating after figuring out it was plain retarded in the first place to try tanking lol Impressive. This is really motivating, as I have similar stats, except more armor, less resist, and 600 life on hit. How is he doing 19k dmg with a 1 hander, conviction aura increase the dmg taken so it's not gonna show up on stats, the heal attack boost does. But even with 1.3k dex 19 is a ton i wonder what damage his weapon does i'm betting it's 1000 or around that. But he is right why try so hard to tank when you can just kill anything before you need to tank it.
weapon is 822.1 dps but i got attack speed bonuses from my rings and glove (14x3) <-- i think that is where the main damage comes from. every skill there is equipped with dps amplifying runes but none of them were activated, i havent seen how high the damage goes but with heal attack boost i have 22k dps and i can actually take out the lower level elite mobs (e.g bats) with less pervasive modifiers in less than a minute with a cycle or two.
before attempting this build i did replicate some of those stats that more experienced monk players claimed were farming act 2 successfully (e.g 500+ all resist, 50k++ hp etc) and i did successfully progress up to oasis only to be frustrated because it was taking too long to kill stuff and i wasn't exactly feeling tanky either. armor upgrades were also reaching diminishing returns in terms of the gold i had to fork out for. weapon upgrades on the other hand.... well just look at the first page of the AH and sort by dps lol
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On May 26 2012 02:03 wwiv wrote:finally finished act 2 inferno solo, only ignored invincible minion mobs, these were my stats. some quick pointers + Show Spoiler +1) dont tank elite mobs 2) DPS good luck guys! it is do-able and honestly, it become more fun than frustrating after figuring out it was plain retarded in the first place to try tanking lol
Why do you say that then use a shiled instead of DW? for the record i havent even started act 2 so i dont really know what im talking about but is it really that useful to use a shield?
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On May 26 2012 02:38 semantics wrote:Show nested quote +On May 26 2012 02:09 Pwere wrote:On May 26 2012 00:28 Elegance wrote: dammit, stuck on butcher because not enough damage in time! I had the same problem until I remembered that I had a 800dps polearm in the stash. Since you should basically not get hit by anything strong anyway, just get a random high dps weapon and go for it. On May 26 2012 02:03 wwiv wrote:finally finished act 2 inferno solo, only ignored invincible minion mobs, these were my stats. some quick pointers + Show Spoiler +1) dont tank elite mobs 2) DPS good luck guys! it is do-able and honestly, it become more fun than frustrating after figuring out it was plain retarded in the first place to try tanking lol Impressive. This is really motivating, as I have similar stats, except more armor, less resist, and 600 life on hit. How is he doing 19k dmg with a 1 hander, conviction aura increase the dmg taken so it's not gonna show up on stats, the heal attack boost does. But even with 1.3k dex 19 is a ton i wonder what damage his weapon does i'm betting it's 1000 or around that. But he is right why try so hard to tank when you can just kill anything before you need to tank it. I have 18k on my one hander. 680 base dps, with attack speed on gloves, rings*2, 1500dex. 225 all resist, 9k effective armor (5k +85%), 31k hp. Spent about 1.5M total on my gear, although my weapon is probably worth 2M alone, got it for 400k. Yet I don't think I can survive act 2.
Faith in the Light takes my dps to 28k for some reason. That rune is good.
I use a shield as well. It's really hard to find two good weapons.
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just beat belial solo too, :D lol fuck it took me about 30 times, 29 of those were with someone else, first time i do it solo and he dies. if you get hit by his double hand slam or his poison ur in pretty bad shape my stats are on the previous page, act 2 is so hard but ive figured out a pretty good tank + dps style (nothing new) but focusing on attack speed (im at 2.15 now,) and smashing your mantra with transcendence to heal you. DPS is actually crucial IMO, the only viable way ive been to survive is actually by using the build i am currently, if u get ur attack speed up high enough, u can spam ur mantra and get lots of hp back
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He is using crippling wave, probably with damage reducer rune with conviction aura with damage reduction. Also doesnt have One with Everything which is rather nice for him since that lets him run 25 damage reduction on hit.
Ive done this before but the damage of Crippling wave is a bit disappointing since it attacks slowly and for 1.1 weapon damage. This is how I tanked Inferno Diablo. It works in general if you dont mind taking it very slow. Once again though, you need at least some post Act 1 Inferno gear.
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