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Monk - Builds/Discussion - Page 17

Forum Index > Diablo 3
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Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-05-24 18:02:12
May 24 2012 18:01 GMT
#321
Bosses are not the problem with inferno. Champions and rare packs are (past act 1). Life steal is pointless until you get a huge amount of it since in Inferno its nerfed to 20 or something percent effectiveness. Better to have HP per hit. Or in reality, resistances.
twitch.tv/medrea
semantics
Profile Blog Joined November 2009
10040 Posts
May 24 2012 18:06 GMT
#322
On May 25 2012 03:01 Medrea wrote:
Bosses are not the problem with inferno. Champions and rare packs are (past act 1). Life steal is pointless until you get a huge amount of it since in Inferno its nerfed to 20 or something percent effectiveness. Better to have HP per hit. Or in reality, resistances.

It's more like 1% or something because it's a % of a %. I agree with hp per hit statement is better, and i'd say as a monk who has many healing opitions just getting a ton of resistances works too, all you do is you look for items that are +x resistance +all resistances to get easy 60 70's in one area and just use one with all passive. Or have 100mil gold to buy really good items XD
VoirDire
Profile Joined February 2009
Sweden1923 Posts
May 24 2012 18:14 GMT
#323
Does +life on hit work with way of the hundreds fists? The second attack is 7 hits, do you get life for each of those hits?
Pangolin
Profile Joined March 2008
United States1035 Posts
May 24 2012 18:16 GMT
#324
I always use sweeping wind, but it's partially because I have a monk helm with +5% sweeping wind damage. I'm still testing things out in inferno though, I can't really stand next to things for sweeping wind to do damage without me dying.

This is the build I use for running in hell: http://us.battle.net/d3/en/calculator/monk#aTgihj!XYU!aYaccc
I find thunderclap to be irreplaceable when using sweeping wind, as it allows you to keep your stacks by teleport-punching environmental objects between fights. I basically use 7-sided strike as a second serenity since you are invincible as it happens.

For changing the build to work in inferno, I know the earth ally is useless since he dies too fast. Also, I will want to change my mantra to something more defensive. Any other advice for an inferno build would be helpful though.
It's easier not to.
Medrea
Profile Joined May 2011
10003 Posts
May 24 2012 18:20 GMT
#325
On May 25 2012 03:14 VoirDire wrote:
Does +life on hit work with way of the hundreds fists? The second attack is 7 hits, do you get life for each of those hits?


No the second attack is just one attack spread over 7 hits. Would love confirmation though.
twitch.tv/medrea
Gimix
Profile Joined October 2010
United States67 Posts
May 24 2012 18:28 GMT
#326
I can do parts of A2 inferno.

I've dropped sweeping wind from my inferno builds - it's great dps but it has a high spirit cost and you can't afford to stand next to champions long anyway (at least in A2). Instead, I use seven-sided-fist with the 7 second stun rune - great dps and invuln.

I'm also using lashing tail kick with sweeping armada. This ability has so many uses - clear surrounding mobs, interrupt mobs attacks, it even works on champions.

I've switched passives around. I don't use transcendence anymore - the heal isn't useful in inferno anymore. Instead I have the 2 spirit a second passive which allows me to free up my mantra of healing run to the one that boosts resists 20%. I absolutely MUST have some form of spirit regen in inferno as attacks can easily take 1/4-1/3 of my health.

Besides these I go the standard heal and serenity.
Serpico
Profile Joined May 2010
4285 Posts
Last Edited: 2012-05-24 18:36:19
May 24 2012 18:35 GMT
#327
On May 25 2012 03:20 Medrea wrote:
Show nested quote +
On May 25 2012 03:14 VoirDire wrote:
Does +life on hit work with way of the hundreds fists? The second attack is 7 hits, do you get life for each of those hits?


No the second attack is just one attack spread over 7 hits. Would love confirmation though.

I used the 10 attack rune just for that purpose : /. I'm actually doing pretty well farming act 1 now trying to build up more resists (that and dodge is all that matters for me it seems once I can build back up to 40k hp since I stacked IAS). Act 2 is just a stupid resist gear check and even then the mosquitos are hilariously OP against me. I have 1.91 A/s and have fooled around with WOHF and the IAS rune and the 250% wpn dmg rune. Unfortunately with the MOH nerf I now use the conviction aura with the 24% upgrade rune in its place. It feels like blizzard is being sloppy and knee jerk with some things like MOH, which to my knowledge was functioning properly in regards to the tooltip. Both players and blizzard seem to be on edge about a lot of the issues (and the AH being crap and offline too much).
HyunA
Profile Joined July 2010
Romania362 Posts
Last Edited: 2012-05-24 19:24:29
May 24 2012 19:14 GMT
#328
i'm just trying a new build with all-in on dex, crit chance/dmg and ias plus the scoundrel follower equipped with as much dexterity as i can. currently i did well in act 1 inferno and i just beat leoric easely. most of the time i have to kite kinda long elite packs and die 1-2-3 times, but that doesn't bother me very much.
my stats: 1.8k dex, 19k base dmg (can reach 25k with buffs), 32k hp.

build: http://eu.battle.net/d3/en/calculator/monk#bijXgk!dYX!cbbbaa . i change some stuff around the build sometimes, but that's the core, i think.

i know act 2 is waaaay harder, but i'm just saying.

what do you guys think? am i being too naive thinking monk can do dps or our beautiful class is doomed to support/tank?
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-05-24 21:19:42
May 24 2012 20:47 GMT
#329
It doesnt matter what you think because Act 2 3 and 4 are broken and in need of a retune (Less punishing melee, quirks).

But one thing that wont change is you need lots of resistances.

I have 43k life 5k armor 483 all resistances. Still not enough although normal white mobs in Act 2 arent terribly scary as long as I dont get too many of them. Also have 16k DPS.
twitch.tv/medrea
hellsan631
Profile Blog Joined March 2010
United States695 Posts
May 24 2012 22:23 GMT
#330
So I started inferno with a mainly offensive focused build. Meaning, I had sweeping wind + 3 defensive abilities & mantra. This did not work, as I died too fast, wasn't geared enough, etc. I've messed around with a lot of builds, and both abilities and gear (I have 3 gear sets now, worth some pretty good money). So, here Is a little outline of what you should run if your having problems. This build/mentality has been tested into act 4 of inferno.

The Gear: - General rules to gearing with every monk.

- Offensive Rules:

Sword and Board. Meaning, you want a 1-H and a shield. This is pretty standard, as the armor is nice, and the DPS increase from duel wield isn't too big, that you can just add in some dex on your shield and call it good.
1-H's are king. 2H are just bad on monks. Not only would they give you less DPS and stats then a comparable dual wield combo, you also attack way slower, meaning your spirit generation sucks.
Attack Speed #1. The DPS increase from attack-speed is crazy. Not only is 1% attack speed better then +10 dex (at +400 dex), it scales the more dex you get. at about 1000 dex, your dps gains are around are around 10% of your weapon DPS per 1% attack speed.
Main hand be fast. Your Main hand should be as fast as possible. This is so you generate spirit fast enough to always keep your mantra's 2nd ability up. This also helps with healing, as the synergy with transcendence means you will heal for 3k each 3-4 seconds. your attack speed should be around 2.3-2.4 attacks per second to sustain this.
Gotta go fast.. - Sonic

- Defensive Rules:

40k HP is good enough. Having more hp then 40k is a good idea, but once you hit around 40k, you want to focus on gearing for resistances, and making sure that actual HP is larger then your seen HP.
Dex is a good defensive stat. While the scaling for dodge is at an all-time low when you hit around 1k Dex, you do want to focus on a more offensive gear build while adding in +dex, +resistance, +life, and +attack speed.
Stack in 1 resistance. "One With Everything" is the best passive for inferno. Hands down. Every item you should get should have some kind of +all resistance, or +X resistance (X being the one resistance you choose to stack for).
+Life %1 gives around +3 Vitality for every 10k HP you have. Don't sacrifice 10-20 +vit just for a % in life. Getting both, together, is good. But just getting +life isn't.
Its probably not a good idea to stand in that puddle of acid while tanking a boss.

The Build:
http://eu.battle.net/d3/en/calculator/monk#bgYXTh!UYX!ZYbZba

While there are most certainly more viable builds out there, the build I run (this one) allows almost anyone to clear most elite/champ groups fairly easily.

When tanking a group, make sure you have the 2nd effect of the mantra up, boosting your +dodge to around 60%, and healing you as often as you can use it. When you get to half health, or when they try and freeze you, use Serenity and heal with BoH. Every so often, when they are hitting you more then they should be, use your blinding flash. (I consider the blinding echo rune to be the best, as with most champs, it often blinds them right before they attack, or mid swing, meaning its more effective usually, then any other rune)

If you are about to die, use your 7 Kicks to disengage, or just to save you from dmg and use a quick health pot.


This build should help you at least get to a point where you can farm gear (butcher). This build also works well into act 2&3 of inferno.
Levistus
Profile Joined December 2009
1134 Posts
May 24 2012 22:26 GMT
#331
hey guys i'm level 22. i use fists of thunder with thunderclap and crippling wave with mangle. am i going to be using these forever? i want to be a dmg dealer. should i change class? or is there hope for my monk to kick ass in the future?
hey man just curious
Pwere
Profile Joined April 2010
Canada1556 Posts
May 24 2012 22:35 GMT
#332
I've been testing the life on hit with my +600 life per hit weapon. Here is what I found:

- You do gain life per hit with any spirit generator. Some seem to proc twice, even thrice per hit, mostly when attacking more than one enemy. I don't think I've seen any number above 2400.
- Only some skills actually give you life per hit. I haven't tried every rune, but it looks something like this:
-- Procs once: Dashing Strike,7SS (7SS actually gives you 7 * 90 life)
-- Procs a few times: Wave of Light, Lashing Tail Kick, Tempest (this is pretty inconsistent)
-- No Go: Sweeping Wind, Cyclone Strike, Blinding Flash

Thunderclap seemed to be the one giving 2400 most often, I have no idea why. 100F does not proc 7 times on the 2nd hit. Deadly Reach didn't seem to proc more than once ever. Some skills that have two phases (life Fist of Thunder with the last rune) gave 300 for each half of the hit, same for 7SS that gave 7x90.
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
Last Edited: 2012-05-24 23:40:16
May 24 2012 23:40 GMT
#333
On May 25 2012 07:35 Pwere wrote:

Thunderclap seemed to be the one giving 2400 most often, I have no idea why. 100F does not proc 7 times on the 2nd hit. Deadly Reach didn't seem to proc more than once ever. Some skills that have two phases (life Fist of Thunder with the last rune) gave 300 for each half of the hit, same for 7SS that gave 7x90.


Deadly Reach procs on each enemy hit. Sometimes I will hit a large mob and heal up about 2800 health in one strike (usually from the third, as it's bigger).
Silidons
Profile Blog Joined September 2010
United States2813 Posts
May 24 2012 23:49 GMT
#334
On May 25 2012 03:01 Medrea wrote:
Bosses are not the problem with inferno. Champions and rare packs are (past act 1). Life steal is pointless until you get a huge amount of it since in Inferno its nerfed to 20 or something percent effectiveness. Better to have HP per hit. Or in reality, resistances.

Really? My passive goes off if I get hit 1 time by Azmodan (NDE). He is impossible to kill alone. I would love to see a video of a monk soloing him.
"God fights on the side with the best artillery." - Napoleon Bonaparte
Jisall
Profile Blog Joined January 2011
United States2054 Posts
May 25 2012 00:06 GMT
#335
On May 25 2012 07:35 Pwere wrote:
I've been testing the life on hit with my +600 life per hit weapon. Here is what I found:

- You do gain life per hit with any spirit generator. Some seem to proc twice, even thrice per hit, mostly when attacking more than one enemy. I don't think I've seen any number above 2400.
- Only some skills actually give you life per hit. I haven't tried every rune, but it looks something like this:
-- Procs once: Dashing Strike,7SS (7SS actually gives you 7 * 90 life)
-- Procs a few times: Wave of Light, Lashing Tail Kick, Tempest (this is pretty inconsistent)
-- No Go: Sweeping Wind, Cyclone Strike, Blinding Flash

Thunderclap seemed to be the one giving 2400 most often, I have no idea why. 100F does not proc 7 times on the 2nd hit. Deadly Reach didn't seem to proc more than once ever. Some skills that have two phases (life Fist of Thunder with the last rune) gave 300 for each half of the hit, same for 7SS that gave 7x90.


Have you tested Way of A Hundred fists second stage attack? Hits like 20 times lol. Would be dope if it worked
Monk: Because being a badass is more fun then playing a dude wearing a scarf.. ... Ite fuck it, Witch Doctor cuz I like killing stuff in a timely mannor.
Pwere
Profile Joined April 2010
Canada1556 Posts
May 25 2012 00:32 GMT
#336
On May 25 2012 09:06 Jisall wrote:
Show nested quote +
On May 25 2012 07:35 Pwere wrote:
I've been testing the life on hit with my +600 life per hit weapon. Here is what I found:

- You do gain life per hit with any spirit generator. Some seem to proc twice, even thrice per hit, mostly when attacking more than one enemy. I don't think I've seen any number above 2400.
- Only some skills actually give you life per hit. I haven't tried every rune, but it looks something like this:
-- Procs once: Dashing Strike,7SS (7SS actually gives you 7 * 90 life)
-- Procs a few times: Wave of Light, Lashing Tail Kick, Tempest (this is pretty inconsistent)
-- No Go: Sweeping Wind, Cyclone Strike, Blinding Flash

Thunderclap seemed to be the one giving 2400 most often, I have no idea why. 100F does not proc 7 times on the 2nd hit. Deadly Reach didn't seem to proc more than once ever. Some skills that have two phases (life Fist of Thunder with the last rune) gave 300 for each half of the hit, same for 7SS that gave 7x90.
Have you tested Way of A Hundred fists second stage attack? Hits like 20 times lol. Would be dope if it worked
Yeah I did; all the generators proc once per "stage", doesn't matter if it's 10 hits. It can proc multiple times on multiple targets, but it was really inconsistent. I'll give it another try.
On May 25 2012 08:40 RageOverdose wrote:
Show nested quote +
On May 25 2012 07:35 Pwere wrote:

Thunderclap seemed to be the one giving 2400 most often, I have no idea why. 100F does not proc 7 times on the 2nd hit. Deadly Reach didn't seem to proc more than once ever. Some skills that have two phases (life Fist of Thunder with the last rune) gave 300 for each half of the hit, same for 7SS that gave 7x90.


Deadly Reach procs on each enemy hit. Sometimes I will hit a large mob and heal up about 2800 health in one strike (usually from the third, as it's bigger).
That's what I thought at first, but it didn't always work. I'll try this a bit more...
Pwere
Profile Joined April 2010
Canada1556 Posts
Last Edited: 2012-05-25 00:35:22
May 25 2012 00:32 GMT
#337
Dupe. Might as well write something.

Does anyone know why my dps go from 18k to 28k when I use Blinding Light: Faith in the Light? It's supposed to be 30%, and I thought it did more damage because monsters were weak vs Holy, but that is not the case apparently. It's pretty damn close to 50% more damage.
ExceeD_DreaM
Profile Blog Joined October 2009
Canada500 Posts
May 25 2012 01:28 GMT
#338
I'm now in Act 4 Inferno and farming in Silver Spire killing Leah spirit, kulle spirit and maghda spirit.
Dropped Tal Rasha helm so far and 2 +800 dps weapons.Rest were garbage, I'm running with 180 MF too..
Elegance
Profile Blog Joined February 2009
Canada917 Posts
May 25 2012 01:33 GMT
#339
On May 25 2012 10:28 ExceeD_DreaM wrote:
I'm now in Act 4 Inferno and farming in Silver Spire killing Leah spirit, kulle spirit and maghda spirit.
Dropped Tal Rasha helm so far and 2 +800 dps weapons.Rest were garbage, I'm running with 180 MF too..

whats ur build man
Power of Ze
Medrea
Profile Joined May 2011
10003 Posts
May 25 2012 01:35 GMT
#340
Thats a secret. Should get rid of it ebfore Blizzard finds it and hotfixes it though its common knowledge soon.

Build is irrelevant.
twitch.tv/medrea
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