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Patch 1.4.3.2 - Page 16

Forum Index > SC2 General
2059 CommentsPost a Reply
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VPFaith
Profile Joined April 2011
United States261 Posts
May 10 2012 04:04 GMT
#301
I am kinda disappointed in that Blizzard did not increase bunker build time to 60 seconds. And also the queen's starting energy to 50. Hehe. =)
Never Give Up
figq
Profile Blog Joined May 2010
12519 Posts
May 10 2012 04:04 GMT
#302
Huh, the fact that terrans got almost no buffs and mostly nerfs since Beta - is because during this period of about 2 years they've had consistently better stats, most tournament wins, podiums, money and what have you. Terrans collected zerg tears, terrans sang songs how they are proud with being op and so on.
If you stand next to my head, you can hear the ocean. - Day[9]
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-05-10 04:05:13
May 10 2012 04:04 GMT
#303
On May 10 2012 12:57 m!st wrote:
Show nested quote +
On May 10 2012 12:45 s3rp wrote:
On May 10 2012 12:40 m!st wrote:
On May 10 2012 12:36 VincendioS wrote:
On May 10 2012 12:34 dAPhREAk wrote:
On May 10 2012 12:30 s3rp wrote:
On May 10 2012 12:26 dAPhREAk wrote:
On May 10 2012 12:20 tnud wrote:
On May 10 2012 12:16 m!st wrote:
On May 10 2012 12:14 Corrosive wrote:
Still don't understand how this changes hellion openings. Hellions are faster and usually they have to run by queens to kill drones anyway, right? It's not like the queen is going to come into range of the hellion and every hellion on the map will spontaneously combust.

Terrans just complaining about no buffs, overreacting

All terran buffs since release:

Patch 1.1.2:
- Supply Depot health increased from 350 to 400

Patch 1.3.0:
Battlecruiser:
- Movement speed increased from 1.406 to 1.875.

Patch 1.4.0:
Raven:
-Seeker missile movement speed increased from 2.5 to 2.953.


This is ignoring the back and forth with the bunker. The Thor changes makes them unusable besides funky lategame TvZ.


Yep.. terran getting all the buffs before... >____>

Ghost

Cost changed from 150/150 to 200/100.

thats a buff. less gas.


Don't think this counts as a buff considering it only made Terran unable to spend all their gas in TvP .

it means you dont have to mine as much gas, which is more precious than minerals.


It means the hardest race to spend gas/mineral is Terran. Cause Protoss and Zerg can fucked up their macro and have tons of gas but still use it (sentry/HT or Infest/bl)

Easiest to spend minerals, marines. Terrans need to work out a usefull unit to spend that gas on late game. colossi/bl equiv, but what is that? Ravens are pretty good, they are expensive but so are our high tier units.


Ravens against lategame Toss ? For what ? PDD only works against Stalkers that no Toss wants to build anyway. The other abilities are a joke. Autoturrets are a gimmick and Seeker Missile needs so much Energy that once the Raven has enough for it Feedback will instantly kill the Raven not to mention the abysmal range it has.

Ravens are only useful with Mechbuilds even in the other MU's and guess what sucks against Toss . Yeah you guessed right Mechbuilds.

If i feedback a raven, It will be less storms on your army and what range does feedback have? if its the same as storm you will seeker then the feedback will land and then nothing will happen except me getting hit by a seeker missile. It will depend on the speed of the players, which it should unlike snipe, I wish they nerfed snipe range by 1 and put the emp radius and snipe damage back up.


So i should build Ravens to catch Feebacks ? What the hell ? Seeker Missile btw very bad against Toss since Toss units are too big . The Splash radius is very small and gets reduced super quickly . Not to mention Seeker Missile has 3!!! range less than Feeback if you ever get hit by one with HT's on the field ( and it will barely do anything anyway ) you deserve to get dropped out of SC2 and your Game deleted from your harddrive.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
May 10 2012 04:05 GMT
#304
On May 10 2012 12:45 gengka wrote:
Show nested quote +
On May 10 2012 12:39 Gosi wrote:
And Terran gets nothing. This isn't even fun anymore. You can scream and show statistics from GSL on how good Terran is how much you want, the point is still that all of us are just ladder scrubs trying to have fun but we don't because it gets so stale quickly when we get nerfed every patch. Meanwhile P and Z gets new buffs in their favour even when they are doing just fine at the same time as they are throwing so much shit in our fucking faces because Terran was OP way back and Terran players in the pro scene sweep the floor with their competition like it has anything to do with Terran being OP now in 2012.

No wonder the ladder is a Z/P fest. zzzz


Correction. Pro scene is not dominated by terran anymore. Latest MLG was won by a Zerg. Previous GSL is won by the same Zerg player (u know who). And the current GSL Semi Final consists of 3 protoss and 1 Terran.

So yeah, Terran is supposingly strongest in the early/mid game and weakest in the late game but now our advantage is denied by P and Z's faster scouting and also stronger queen defence. So where do we stand now?


Conveniently forget all the other tournaments terran has won recently- IPL4, previous 2 MLGs, Dreamhack, ASUS Assemby etc.
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
May 10 2012 04:05 GMT
#305
stupid... obs is ridiculously op already...
| Idra | YuGiOh | Leenock | Coca |
m!st
Profile Joined January 2009
Australia95 Posts
May 10 2012 04:05 GMT
#306
On May 10 2012 12:59 ig0tfish wrote:
Show nested quote +
On May 10 2012 12:57 m!st wrote:
On May 10 2012 12:45 s3rp wrote:
On May 10 2012 12:40 m!st wrote:
On May 10 2012 12:36 VincendioS wrote:
On May 10 2012 12:34 dAPhREAk wrote:
On May 10 2012 12:30 s3rp wrote:
On May 10 2012 12:26 dAPhREAk wrote:
On May 10 2012 12:20 tnud wrote:
On May 10 2012 12:16 m!st wrote:
[quote]
Terrans just complaining about no buffs, overreacting

All terran buffs since release:

Patch 1.1.2:
- Supply Depot health increased from 350 to 400

Patch 1.3.0:
Battlecruiser:
- Movement speed increased from 1.406 to 1.875.

Patch 1.4.0:
Raven:
-Seeker missile movement speed increased from 2.5 to 2.953.


This is ignoring the back and forth with the bunker. The Thor changes makes them unusable besides funky lategame TvZ.


Yep.. terran getting all the buffs before... >____>

Ghost

Cost changed from 150/150 to 200/100.

thats a buff. less gas.


Don't think this counts as a buff considering it only made Terran unable to spend all their gas in TvP .

it means you dont have to mine as much gas, which is more precious than minerals.


It means the hardest race to spend gas/mineral is Terran. Cause Protoss and Zerg can fucked up their macro and have tons of gas but still use it (sentry/HT or Infest/bl)

Easiest to spend minerals, marines. Terrans need to work out a usefull unit to spend that gas on late game. colossi/bl equiv, but what is that? Ravens are pretty good, they are expensive but so are our high tier units.


Ravens against lategame Toss ? For what ? PDD only works against Stalkers that no Toss wants to build anyway. The other abilities are a joke. Autoturrets are a gimmick and Seeker Missile needs so much Energy that once the Raven has enough for it Feedback will instantly kill the Raven not to mention the abysmal range it has.

Ravens are only useful with Mechbuilds even in the other MU's and guess what sucks against Toss . Yeah you guessed right Mechbuilds.

If i feedback a raven, It will be less storms on your army and what range does feedback have? if its the same as storm you will seeker then the feedback will land and then nothing will happen except me getting hit by a seeker missile. It will depend on the speed of the players, which it should unlike snipe, I wish they nerfed snipe range by 1 and put the emp radius and snipe damage back up.


Ravens are more expensive than HTs, and building a raven requires a starport with tech lab.

you didnt answer most of my question. Yes they are more expensive, but they are the similar to a colossi (cost wise) and I was discussing a way for terrans to spend all their gas late game. I'm sure a large seeker missile hit on my army would be as damaging as a storm on yours.....and the argument that I would just feedback the ravens is just like saying "why get HTs, you will just snipe them". if your floating 2K gas, why not add some high tech units, Zerg and Protoss do :D
surgical tossssss!
Belha
Profile Joined December 2010
Italy2850 Posts
May 10 2012 04:05 GMT
#307
LOL, i love the terran reference xD
Chicken gank op
RenSC2
Profile Blog Joined August 2011
United States1094 Posts
May 10 2012 04:05 GMT
#308
Overlord Change
Should allow for better hatch tech scouting by zerg. Mostly should reduce the number of boring losses because the zerg didn't get a decent scout off and lost to some 1-base play. A little less reason to morph into an overseer now for scouting which saves zerg a little gas at lair and beyond. Less reason to get speed upgrade with drops. Zergs will still want speed upgrade if dropping a lot, but makes drop play less costly if it's only going to be used a little bit. Could open up some more strategic drop play.

Overall, less games won by hidden tech and potentially more strategic multitask drop options. A very nice change for the game.

Observer Production Speed
Protoss currently seems to have the biggest auto-loss problems against stealth (banshee or DT). Getting caught by stealth is still going to hurt despite the change, but will hurt slightly less. In PvP with robo openings, the slightly faster obs speed could encourage more obs first play rather than getting a safety immortal. Should hopefully create more late-game games in PvP as people can more safely see what the opponent is doing and losing your first observer isn't quite as devastating. Should encourage slightly more observer play overall.

Overall, it's still a very slight buff that will mostly help in the oh-shit situations. Making devastating situations slightly less devastating is good for the game. Giving players better options to trade a little cost for some scouting tends to favor the better players, and I'll always like something that makes a game more skilled. A mild, but good change.

Queen Range
Reduces the amount of hellion/marine/reaper micro since it's pretty much pointless to micro around queens now. Queens no longer have to play a zone defense micro, but can instead just go 1-A straight at opponents. Will hopefully reduce extremely early all-in wins, but those are pretty much extinct at the pro level already. May help in ZvZ picking off banelings so there's some potential there for good queen focus firing. Maybe pick off sentrys in ZvP? Seems doubtful.

Overall, this change seems to limit the micro against/for queens. It has some potential to further reduce extremely early TvZ wins, but those wins are extremely rare among pros. Anything else positive is very speculative at best. This change doesn't make a lot of sense to me.
Playing better than standard requires deviation. This divergence usually results in sub-standard play.
Dali.
Profile Joined June 2010
New Zealand689 Posts
May 10 2012 04:06 GMT
#309
On May 10 2012 13:02 tnud wrote:
Show nested quote +
On May 10 2012 13:01 OzkanTheFlip wrote:
can queens still catch overlords you think?>

The new overlords are still the slowest unit in the game.


He means off creep. Often queens will venture away from creep in the hopes that they can snipe an wayward ovi. This change might stop that, which would be a shame because it presented an interesting little risk/reward scenario and some excitement to early game ZvZ (as if it didn't have enough already).
gengka
Profile Joined September 2010
Malaysia461 Posts
May 10 2012 04:06 GMT
#310
Queen buff no big deal to helions because helions are faster? Ermm its like when u run in with your 3-4 helions (its 300- 400 minerals worth ok its not that cheap, it costs u a CC), you get hit extra 1 or 2 hits by a queen because of the range buff. And then when you try to leave you got another extra 1 or 2 hits, And what if they have 2 or 3 queens? Plus a few speedlings?

So hellions opening is still viable, but only to control xelnaga tower and scout zerg third base yeah
Make Love Not War
IdrA
Profile Blog Joined July 2004
United States11541 Posts
May 10 2012 04:07 GMT
#311
well
at least they had good intentions this time, even if they missed. maybe given another year or two.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
May 10 2012 04:07 GMT
#312
Idk why they don't make the bunker refund reflect the amount of damage the bunker has
"We have unfinished business, I and he."
VPFaith
Profile Joined April 2011
United States261 Posts
May 10 2012 04:07 GMT
#313
Again, hopefully, Blizzard will increase bunker build time in the patch after this one to 60-70 seconds. And really love to see Queens spawn with 50 or 100 energy. Last but not least, decrease Siege tank range from 13 to 10 or something. =)
Never Give Up
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
May 10 2012 04:07 GMT
#314
Fairly minor stuff, but good to see that blizz is finally giving zerg better early game scouting.
Bronze player stuck in platinum
g.
Profile Joined June 2011
Australia123 Posts
May 10 2012 04:08 GMT
#315
GOD i love all the butthurt terrans in this thread

User was temp banned for this post.
Roro row your boat, Soulkey up the stream. Merrily, merrily, merrily, merrily, Life is but a dream.
m!st
Profile Joined January 2009
Australia95 Posts
May 10 2012 04:08 GMT
#316
On May 10 2012 13:04 s3rp wrote:
Show nested quote +
On May 10 2012 12:57 m!st wrote:
On May 10 2012 12:45 s3rp wrote:
On May 10 2012 12:40 m!st wrote:
On May 10 2012 12:36 VincendioS wrote:
On May 10 2012 12:34 dAPhREAk wrote:
On May 10 2012 12:30 s3rp wrote:
On May 10 2012 12:26 dAPhREAk wrote:
On May 10 2012 12:20 tnud wrote:
On May 10 2012 12:16 m!st wrote:
[quote]
Terrans just complaining about no buffs, overreacting

All terran buffs since release:

Patch 1.1.2:
- Supply Depot health increased from 350 to 400

Patch 1.3.0:
Battlecruiser:
- Movement speed increased from 1.406 to 1.875.

Patch 1.4.0:
Raven:
-Seeker missile movement speed increased from 2.5 to 2.953.


This is ignoring the back and forth with the bunker. The Thor changes makes them unusable besides funky lategame TvZ.


Yep.. terran getting all the buffs before... >____>

Ghost

Cost changed from 150/150 to 200/100.

thats a buff. less gas.


Don't think this counts as a buff considering it only made Terran unable to spend all their gas in TvP .

it means you dont have to mine as much gas, which is more precious than minerals.


It means the hardest race to spend gas/mineral is Terran. Cause Protoss and Zerg can fucked up their macro and have tons of gas but still use it (sentry/HT or Infest/bl)

Easiest to spend minerals, marines. Terrans need to work out a usefull unit to spend that gas on late game. colossi/bl equiv, but what is that? Ravens are pretty good, they are expensive but so are our high tier units.


Ravens against lategame Toss ? For what ? PDD only works against Stalkers that no Toss wants to build anyway. The other abilities are a joke. Autoturrets are a gimmick and Seeker Missile needs so much Energy that once the Raven has enough for it Feedback will instantly kill the Raven not to mention the abysmal range it has.

Ravens are only useful with Mechbuilds even in the other MU's and guess what sucks against Toss . Yeah you guessed right Mechbuilds.

If i feedback a raven, It will be less storms on your army and what range does feedback have? if its the same as storm you will seeker then the feedback will land and then nothing will happen except me getting hit by a seeker missile. It will depend on the speed of the players, which it should unlike snipe, I wish they nerfed snipe range by 1 and put the emp radius and snipe damage back up.


So i should build Ravens to catch Feebacks ? What the hell ? Seeker Missile btw very bad against Toss since Toss units are too big . The Splash radius is very small and gets reduced super quickly . Not to mention Seeker Missile has 3!!! range less than Feeback if you ever get hit by one with HT's on the field ( and it will barely do anything anyway ) you deserve to get dropped out of SC2 and your Game deleted from your harddrive.

Didn't Say to catch feedbacks, also 3 range less? now you know how we feel about snipe vs feedback(less extreme but the same thing).....I was just brainstorming, If you have lots of gas there has to be something to spend it on that can help you no?
surgical tossssss!
DooMDash
Profile Joined May 2010
United States1015 Posts
May 10 2012 04:09 GMT
#317
On May 10 2012 11:19 Existor wrote:

* Queen anti-ground weapon attack range increased from 3 to 5



Face palm x 1000000. Blizzard has hit a new low.
S1 3500+ Master T. S2 1600+ Master T.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-05-10 04:11:22
May 10 2012 04:10 GMT
#318
On May 10 2012 13:05 m!st wrote:
Show nested quote +
On May 10 2012 12:59 ig0tfish wrote:
On May 10 2012 12:57 m!st wrote:
On May 10 2012 12:45 s3rp wrote:
On May 10 2012 12:40 m!st wrote:
On May 10 2012 12:36 VincendioS wrote:
On May 10 2012 12:34 dAPhREAk wrote:
On May 10 2012 12:30 s3rp wrote:
On May 10 2012 12:26 dAPhREAk wrote:
On May 10 2012 12:20 tnud wrote:
[quote]
All terran buffs since release:

[quote]

This is ignoring the back and forth with the bunker. The Thor changes makes them unusable besides funky lategame TvZ.


Yep.. terran getting all the buffs before... >____>

Ghost

Cost changed from 150/150 to 200/100.

thats a buff. less gas.


Don't think this counts as a buff considering it only made Terran unable to spend all their gas in TvP .

it means you dont have to mine as much gas, which is more precious than minerals.


It means the hardest race to spend gas/mineral is Terran. Cause Protoss and Zerg can fucked up their macro and have tons of gas but still use it (sentry/HT or Infest/bl)

Easiest to spend minerals, marines. Terrans need to work out a usefull unit to spend that gas on late game. colossi/bl equiv, but what is that? Ravens are pretty good, they are expensive but so are our high tier units.


Ravens against lategame Toss ? For what ? PDD only works against Stalkers that no Toss wants to build anyway. The other abilities are a joke. Autoturrets are a gimmick and Seeker Missile needs so much Energy that once the Raven has enough for it Feedback will instantly kill the Raven not to mention the abysmal range it has.

Ravens are only useful with Mechbuilds even in the other MU's and guess what sucks against Toss . Yeah you guessed right Mechbuilds.

If i feedback a raven, It will be less storms on your army and what range does feedback have? if its the same as storm you will seeker then the feedback will land and then nothing will happen except me getting hit by a seeker missile. It will depend on the speed of the players, which it should unlike snipe, I wish they nerfed snipe range by 1 and put the emp radius and snipe damage back up.


Ravens are more expensive than HTs, and building a raven requires a starport with tech lab.

you didnt answer most of my question. Yes they are more expensive, but they are the similar to a colossi (cost wise) and I was discussing a way for terrans to spend all their gas late game. I'm sure a large seeker missile hit on my army would be as damaging as a storm on yours.....and the argument that I would just feedback the ravens is just like saying "why get HTs, you will just snipe them". if your floating 2K gas, why not add some high tech units, Zerg and Protoss do :D


Its not . Siege Tanks deal have bigger Splash than Seeker Missiles . At best the first target gets hit for 100 , 1-2 targets get hit for 50 and 2-3 get hit for 25. Seeker Missile is good against Air Units since they stack up easily but against ground its just bad.
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
May 10 2012 04:10 GMT
#319
On May 10 2012 13:06 Dali. wrote:
Show nested quote +
On May 10 2012 13:02 tnud wrote:
On May 10 2012 13:01 OzkanTheFlip wrote:
can queens still catch overlords you think?>

The new overlords are still the slowest unit in the game.


He means off creep. Often queens will venture away from creep in the hopes that they can snipe an wayward ovi. This change might stop that, which would be a shame because it presented an interesting little risk/reward scenario and some excitement to early game ZvZ (as if it didn't have enough already).

The queen off creep is 60% faster then the new overlord. The statement still stands. I think that the overlords might be a bit more daring in their adventures but it's not a massive speed boost for small distances at all
New overlord: 0.586
Queen off creep: 0.938
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
VPFaith
Profile Joined April 2011
United States261 Posts
May 10 2012 04:10 GMT
#320
Also, perhaps to increase Ghost cost to 300 minerals 150 gas. So that Protoss can have a chance in Late game PvT.
Never Give Up
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