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On May 03 2012 18:11 gugarutz wrote:Show nested quote +On May 03 2012 16:24 NeoLearner wrote: So Jay said on Twitter that noone on the internal test team was able to beat Inferno. Let us assume for the sake of argument that this is really the case and not some baseless plug from marketing. my guess is that they didn't beat it legit, like playing through the game from start to finish (which i'm pretty sure they tried nontheless). they probably tested every boss on every difficulty separately and i'm pretty sure they gave themselfs enough high lvl items to beat it. no developer would release a game where they don't know every detail from each site which means also beating it.. jay didn't lie, but it wasn't the whole truth either imo They said that they couldn't beat the bosses. They tuned things for their best players and then made it twice as hard, so obviously their best players aren't good enough to beat it if it is twice as hard as what is reasonable for them.
“When we’re testing the highest difficulty level, we don’t force testers to level-up from scratch each time. Their chars receive randomized equipment of 0.5~1 lvl under the boss’s level. After 20 attempts the boss was still undefeated. We hope the most difficult bosses will be really, really hard to beat, as we know from experience never, NEVER underestimate our players. We set the difficulty based on how our most skilled staff felt to be adequate. Then we MULTIPLY THIS BY 2 upon release”
(P.S. He further explains that “times by 2″ not only refers to mob damage output & HP, but also to the extent that players will need to “apply combat skills depth”.)
On May 03 2012 16:33 skyR wrote:Show nested quote +On May 03 2012 16:30 {ToT}ColmA wrote: It doesnt really matter if the internal test team beats it or not, at least that doesnt matter to me.. when i get the game i am gonna beat it and thats all to it, i doubt its gonna be impossible to beat and as wow teached me the times of hard content from blizzard is over, if u dont ve 24 others around u that can make u fail the encounter i dont see it being a super hard challenge....its just a hack and slay game after all No one except you and a few others like you said Inferno is impossible. Obviously Inferno will be beaten but the question is how long will it take? It can very well be impossible if they themselves can't beat it.
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On May 03 2012 19:23 Klockan3 wrote:Show nested quote +On May 03 2012 18:11 gugarutz wrote:On May 03 2012 16:24 NeoLearner wrote: So Jay said on Twitter that noone on the internal test team was able to beat Inferno. Let us assume for the sake of argument that this is really the case and not some baseless plug from marketing. my guess is that they didn't beat it legit, like playing through the game from start to finish (which i'm pretty sure they tried nontheless). they probably tested every boss on every difficulty separately and i'm pretty sure they gave themselfs enough high lvl items to beat it. no developer would release a game where they don't know every detail from each site which means also beating it.. jay didn't lie, but it wasn't the whole truth either imo They said that they couldn't beat the bosses. They tuned things for their best players and then made it twice as hard, so obviously their best players aren't good enough to beat it if it is twice as hard as what is reasonable for them. Show nested quote +“When we’re testing the highest difficulty level, we don’t force testers to level-up from scratch each time. Their chars receive randomized equipment of 0.5~1 lvl under the boss’s level. After 20 attempts the boss was still undefeated. We hope the most difficult bosses will be really, really hard to beat, as we know from experience never, NEVER underestimate our players. We set the difficulty based on how our most skilled staff felt to be adequate. Then we MULTIPLY THIS BY 2 upon release”
(P.S. He further explains that “times by 2″ not only refers to mob damage output & HP, but also to the extent that players will need to “apply combat skills depth”.) Show nested quote +On May 03 2012 16:33 skyR wrote:On May 03 2012 16:30 {ToT}ColmA wrote: It doesnt really matter if the internal test team beats it or not, at least that doesnt matter to me.. when i get the game i am gonna beat it and thats all to it, i doubt its gonna be impossible to beat and as wow teached me the times of hard content from blizzard is over, if u dont ve 24 others around u that can make u fail the encounter i dont see it being a super hard challenge....its just a hack and slay game after all No one except you and a few others like you said Inferno is impossible. Obviously Inferno will be beaten but the question is how long will it take? It can very well be impossible if they themselves can't beat it.
You really shouldn't take Blizzard statements literally, especially not so close to release.
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Well no one in the internal team was able to beat infeno so I would say it's very hard :D No more than 5% will finish whole inferno.
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On April 24 2012 09:02 idonthinksobro wrote:Poll: How many % of people will beat the game?Hard, 6-20% (146) 34% Insane, 0-5% (95) 22% Mediocre, 21-49% (89) 21% Casual, 80-100% (59) 14% Easy, 50-79% (38) 9% 427 total votes Your vote: How many % of people will beat the game? (Vote): Casual, 80-100% (Vote): Easy, 50-79% (Vote): Mediocre, 21-49% (Vote): Hard, 6-20% (Vote): Insane, 0-5%
I've still never beaten Diablo 2.
I bought the game 3 times and have gotten to Diablo probably 100+ times, but I was never strong enough to beat him.
I never got past lvl 27 on my Necromancer. You can only replay Act IV so many dozens of times for only a fraction of experience of a level per run before it gets old.
(I could never connect to battle.net... I guess that's how most people got their levels.)
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On May 03 2012 20:18 MrSexington wrote:Show nested quote +On April 24 2012 09:02 idonthinksobro wrote:Poll: How many % of people will beat the game?Hard, 6-20% (146) 34% Insane, 0-5% (95) 22% Mediocre, 21-49% (89) 21% Casual, 80-100% (59) 14% Easy, 50-79% (38) 9% 427 total votes Your vote: How many % of people will beat the game? (Vote): Casual, 80-100% (Vote): Easy, 50-79% (Vote): Mediocre, 21-49% (Vote): Hard, 6-20% (Vote): Insane, 0-5%
I've still never beaten Diablo 2. I bought the game 3 times and have gotten to Diablo probably 100+ times, but I was never strong enough to beat him. I never got past lvl 27 on my Necromancer. You can only replay Act IV so many dozens of times for only a fraction of experience of a level per run before it gets old. (I could never connect to battle.net... I guess that's how most people got their levels.)
Well Diablo is probably the hardest boss in Normal, so.. He's especially hard if you are playing a Zookeeper Necro.
If you have trouble beating the game in normal, i recommend a Meteorb Sorc, Tesladin, or a Trapsin. You can look up the builds online.. They are fairly easy to play, and should get you pass normal no problem.
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If you think Diablo 3 is going to be hard, you're deluding yourself.
WoW heroic raiding is hard. It takes the best guilds around 2 weeks to beat the new bosses, and even after six months after release, less than 1% of playerbase would even have a chance to see it.
Diablo 3 is made for casuals, much more so than WoW is.
I would bet $1000 that Inferno is cleared within 4 days of release.
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Feel free to bump this post on May 18 when I'm proved correct.
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On May 03 2012 19:31 Shockk wrote:Show nested quote +On May 03 2012 19:23 Klockan3 wrote:On May 03 2012 18:11 gugarutz wrote:On May 03 2012 16:24 NeoLearner wrote: So Jay said on Twitter that noone on the internal test team was able to beat Inferno. Let us assume for the sake of argument that this is really the case and not some baseless plug from marketing. my guess is that they didn't beat it legit, like playing through the game from start to finish (which i'm pretty sure they tried nontheless). they probably tested every boss on every difficulty separately and i'm pretty sure they gave themselfs enough high lvl items to beat it. no developer would release a game where they don't know every detail from each site which means also beating it.. jay didn't lie, but it wasn't the whole truth either imo They said that they couldn't beat the bosses. They tuned things for their best players and then made it twice as hard, so obviously their best players aren't good enough to beat it if it is twice as hard as what is reasonable for them. “When we’re testing the highest difficulty level, we don’t force testers to level-up from scratch each time. Their chars receive randomized equipment of 0.5~1 lvl under the boss’s level. After 20 attempts the boss was still undefeated. We hope the most difficult bosses will be really, really hard to beat, as we know from experience never, NEVER underestimate our players. We set the difficulty based on how our most skilled staff felt to be adequate. Then we MULTIPLY THIS BY 2 upon release”
(P.S. He further explains that “times by 2″ not only refers to mob damage output & HP, but also to the extent that players will need to “apply combat skills depth”.) On May 03 2012 16:33 skyR wrote:On May 03 2012 16:30 {ToT}ColmA wrote: It doesnt really matter if the internal test team beats it or not, at least that doesnt matter to me.. when i get the game i am gonna beat it and thats all to it, i doubt its gonna be impossible to beat and as wow teached me the times of hard content from blizzard is over, if u dont ve 24 others around u that can make u fail the encounter i dont see it being a super hard challenge....its just a hack and slay game after all No one except you and a few others like you said Inferno is impossible. Obviously Inferno will be beaten but the question is how long will it take? It can very well be impossible if they themselves can't beat it. You really shouldn't take Blizzard statements literally, especially not so close to release. You do know that Blizzard testers also can't beat the hardest raid bosses in WoW either? (They said so in one of the Blizzcon).
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On May 03 2012 16:33 skyR wrote:Show nested quote +On May 03 2012 16:30 {ToT}ColmA wrote: It doesnt really matter if the internal test team beats it or not, at least that doesnt matter to me.. when i get the game i am gonna beat it and thats all to it, i doubt its gonna be impossible to beat and as wow teached me the times of hard content from blizzard is over, if u dont ve 24 others around u that can make u fail the encounter i dont see it being a super hard challenge....its just a hack and slay game after all No one except you and a few others like you said Inferno is impossible. Obviously Inferno will be beaten but the question is how long will it take?
please read again, i said "i doubt its gonna be impossible" thats not meaning i think its impossible u know.. -_-
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On May 03 2012 21:48 paralleluniverse wrote:Show nested quote +On May 03 2012 19:31 Shockk wrote:On May 03 2012 19:23 Klockan3 wrote:On May 03 2012 18:11 gugarutz wrote:On May 03 2012 16:24 NeoLearner wrote: So Jay said on Twitter that noone on the internal test team was able to beat Inferno. Let us assume for the sake of argument that this is really the case and not some baseless plug from marketing. my guess is that they didn't beat it legit, like playing through the game from start to finish (which i'm pretty sure they tried nontheless). they probably tested every boss on every difficulty separately and i'm pretty sure they gave themselfs enough high lvl items to beat it. no developer would release a game where they don't know every detail from each site which means also beating it.. jay didn't lie, but it wasn't the whole truth either imo They said that they couldn't beat the bosses. They tuned things for their best players and then made it twice as hard, so obviously their best players aren't good enough to beat it if it is twice as hard as what is reasonable for them. “When we’re testing the highest difficulty level, we don’t force testers to level-up from scratch each time. Their chars receive randomized equipment of 0.5~1 lvl under the boss’s level. After 20 attempts the boss was still undefeated. We hope the most difficult bosses will be really, really hard to beat, as we know from experience never, NEVER underestimate our players. We set the difficulty based on how our most skilled staff felt to be adequate. Then we MULTIPLY THIS BY 2 upon release”
(P.S. He further explains that “times by 2″ not only refers to mob damage output & HP, but also to the extent that players will need to “apply combat skills depth”.) On May 03 2012 16:33 skyR wrote:On May 03 2012 16:30 {ToT}ColmA wrote: It doesnt really matter if the internal test team beats it or not, at least that doesnt matter to me.. when i get the game i am gonna beat it and thats all to it, i doubt its gonna be impossible to beat and as wow teached me the times of hard content from blizzard is over, if u dont ve 24 others around u that can make u fail the encounter i dont see it being a super hard challenge....its just a hack and slay game after all No one except you and a few others like you said Inferno is impossible. Obviously Inferno will be beaten but the question is how long will it take? It can very well be impossible if they themselves can't beat it. You really shouldn't take Blizzard statements literally, especially not so close to release. You do know that Blizzard testers also can't beat the hardest raid bosses in WoW either? (They said so in one of the Blizzcon). The chances of Blizzard having 25 good players among their staff is a lot less than the chance that they got a single good player.
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On May 03 2012 21:54 Klockan3 wrote:Show nested quote +On May 03 2012 21:48 paralleluniverse wrote:On May 03 2012 19:31 Shockk wrote:On May 03 2012 19:23 Klockan3 wrote:On May 03 2012 18:11 gugarutz wrote:On May 03 2012 16:24 NeoLearner wrote: So Jay said on Twitter that noone on the internal test team was able to beat Inferno. Let us assume for the sake of argument that this is really the case and not some baseless plug from marketing. my guess is that they didn't beat it legit, like playing through the game from start to finish (which i'm pretty sure they tried nontheless). they probably tested every boss on every difficulty separately and i'm pretty sure they gave themselfs enough high lvl items to beat it. no developer would release a game where they don't know every detail from each site which means also beating it.. jay didn't lie, but it wasn't the whole truth either imo They said that they couldn't beat the bosses. They tuned things for their best players and then made it twice as hard, so obviously their best players aren't good enough to beat it if it is twice as hard as what is reasonable for them. “When we’re testing the highest difficulty level, we don’t force testers to level-up from scratch each time. Their chars receive randomized equipment of 0.5~1 lvl under the boss’s level. After 20 attempts the boss was still undefeated. We hope the most difficult bosses will be really, really hard to beat, as we know from experience never, NEVER underestimate our players. We set the difficulty based on how our most skilled staff felt to be adequate. Then we MULTIPLY THIS BY 2 upon release”
(P.S. He further explains that “times by 2″ not only refers to mob damage output & HP, but also to the extent that players will need to “apply combat skills depth”.) On May 03 2012 16:33 skyR wrote:On May 03 2012 16:30 {ToT}ColmA wrote: It doesnt really matter if the internal test team beats it or not, at least that doesnt matter to me.. when i get the game i am gonna beat it and thats all to it, i doubt its gonna be impossible to beat and as wow teached me the times of hard content from blizzard is over, if u dont ve 24 others around u that can make u fail the encounter i dont see it being a super hard challenge....its just a hack and slay game after all No one except you and a few others like you said Inferno is impossible. Obviously Inferno will be beaten but the question is how long will it take? It can very well be impossible if they themselves can't beat it. You really shouldn't take Blizzard statements literally, especially not so close to release. You do know that Blizzard testers also can't beat the hardest raid bosses in WoW either? (They said so in one of the Blizzcon). The chances of Blizzard having 25 good players among their staff is a lot less than the chance that they got a single good player.
And yet they still released an encounter in the latest raid tier that even the top players in the world said was literally impossible, and they had to nerf extensively before it was beaten. Hm.
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i think the game will be difficult enough - i trust blizzard. But, the funniest thing in the video was after they showed developers playing and dying and saying "You will die", they show a petless witchdoctor oneshotting everything in hell O_o
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On May 03 2012 21:46 paralleluniverse wrote: If you think Diablo 3 is going to be hard, you're deluding yourself.
WoW heroic raiding is hard. It takes the best guilds around 2 weeks to beat the new bosses, and even after six months after release, less than 1% of playerbase would even have a chance to see it.
Diablo 3 is made for casuals, much more so than WoW is.
I would bet $1000 that Inferno is cleared within 4 days of release.
If you think anyone (including you) knows exactly how hard Diablo 3 is going to be, you're deluding yourself.
Seriously, why make this post? WoW has had 8 years of content released. Some of it was very good, some very bad. Some of it extremely easy and some quite difficult. But for the most part, difficulty in WoW has always been getting a group with common sense together so that you can work as a team, not about the individual encounters themselves.
We haven't really seen anything from D3 past the Skeleton King or into other difficulties. All we have to go on is what Blizzard has said about Inferno, and they seem to think it is a massive gear check that will take people a considerable amount of time to clear. Do you have inside information we don't have?
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On May 03 2012 21:34 ffreakk wrote:Show nested quote +On May 03 2012 20:18 MrSexington wrote:On April 24 2012 09:02 idonthinksobro wrote:Poll: How many % of people will beat the game?Hard, 6-20% (146) 34% Insane, 0-5% (95) 22% Mediocre, 21-49% (89) 21% Casual, 80-100% (59) 14% Easy, 50-79% (38) 9% 427 total votes Your vote: How many % of people will beat the game? (Vote): Casual, 80-100% (Vote): Easy, 50-79% (Vote): Mediocre, 21-49% (Vote): Hard, 6-20% (Vote): Insane, 0-5%
I've still never beaten Diablo 2. I bought the game 3 times and have gotten to Diablo probably 100+ times, but I was never strong enough to beat him. I never got past lvl 27 on my Necromancer. You can only replay Act IV so many dozens of times for only a fraction of experience of a level per run before it gets old. (I could never connect to battle.net... I guess that's how most people got their levels.) Well Diablo is probably the hardest boss in Normal, so.. He's especially hard if you are playing a Zookeeper Necro. Haaaa, the good old days: Diablo on normal as a Zookeeper Necro. That first fight is one I'll never forget. I was owning left and right with my army of the damned. Around 15 skeletons, 10 mages, a blood golem and a few revives. This was before they implemented synergies and limited the amount of skeletons.
Diablo spawns, does his Johnny Cash patented Ring Of Fire and every one of the minions drops dead. I didn't have any attack skill except Teeth, so I had to result to "clay bombing" him to death. In other words, keep Iron maiden on him and and spawn Clay Golems, which are then 1 hit killed by a melee hit from Diablo. Took forever, but it was awesome.
I think Duriel and Diablo were on the same level if you were a caster. While Diablo could be handled with a Nozokan's relic and some micro, Duriel first lagged you and then slowed you. I remember buying something with Blaze charges, just to be able to cast that and run around like crazy to kill him...
If I can get anything like that in Diablo 3, I will be happy
On May 03 2012 18:11 gugarutz wrote:Show nested quote +On May 03 2012 16:24 NeoLearner wrote: So Jay said on Twitter that noone on the internal test team was able to beat Inferno. Let us assume for the sake of argument that this is really the case and not some baseless plug from marketing. jay didn't lie, but it wasn't the whole truth either imo This is what I think also. Although the WOW thing makes an amount of sense.
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On May 03 2012 22:23 ZasZ. wrote:Show nested quote +On May 03 2012 21:46 paralleluniverse wrote: If you think Diablo 3 is going to be hard, you're deluding yourself.
WoW heroic raiding is hard. It takes the best guilds around 2 weeks to beat the new bosses, and even after six months after release, less than 1% of playerbase would even have a chance to see it.
Diablo 3 is made for casuals, much more so than WoW is.
I would bet $1000 that Inferno is cleared within 4 days of release. If you think anyone (including you) knows exactly how hard Diablo 3 is going to be, you're deluding yourself. Seriously, why make this post? WoW has had 8 years of content released. Some of it was very good, some very bad. Some of it extremely easy and some quite difficult. But for the most part, difficulty in WoW has always been getting a group with common sense together so that you can work as a team, not about the individual encounters themselves. We haven't really seen anything from D3 past the Skeleton King or into other difficulties. All we have to go on is what Blizzard has said about Inferno, and they seem to think it is a massive gear check that will take people a considerable amount of time to clear. Do you have inside information we don't have? In the end, I don't think any argument will convince you.
But luckily, we don't have to wait much longer.
All I can do is to explain to you why I'm convinced that Diablo 3 will be beaten within 4 days (I'd give it a 50% chance that it will be cleared within 2 days).
Firstly, Diablo 3 isn't a hardcore game, it's a casual game. Secondly, their insistence that Diablo 3 will be hard is merely a reaction to beta being easy. Thirdly, the hardest content Blizzard has released is WoW heroic raids and that's for the most extreme hardcore gamers out there, Diablo 3 isn't that type of game. And lastly, you don't give players enough credit, there is an intense global race to be first.
I wouldn't be surprised if less than 20% of players beat Inferno within the first 6 months, but that doesn't really say anything about the difficultly of inferno, it just says most players are casual. And if this were WoW, that 20% would be 1% or less. Within a month or two, most people who take the game with some moderate amount of seriousness would probably have beaten inferno.
I find all this talk about Diablo 3 being hard, quite laughable. I have no doubt that inferno won't be a cakewalk, but that doesn't make it hard. When you wipe 4 hours a night, 3 nights a week, for a month, on the same boss, then we're talking hard.
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On May 03 2012 22:36 paralleluniverse wrote:Show nested quote +On May 03 2012 22:23 ZasZ. wrote:On May 03 2012 21:46 paralleluniverse wrote: If you think Diablo 3 is going to be hard, you're deluding yourself.
WoW heroic raiding is hard. It takes the best guilds around 2 weeks to beat the new bosses, and even after six months after release, less than 1% of playerbase would even have a chance to see it.
Diablo 3 is made for casuals, much more so than WoW is.
I would bet $1000 that Inferno is cleared within 4 days of release. If you think anyone (including you) knows exactly how hard Diablo 3 is going to be, you're deluding yourself. Seriously, why make this post? WoW has had 8 years of content released. Some of it was very good, some very bad. Some of it extremely easy and some quite difficult. But for the most part, difficulty in WoW has always been getting a group with common sense together so that you can work as a team, not about the individual encounters themselves. We haven't really seen anything from D3 past the Skeleton King or into other difficulties. All we have to go on is what Blizzard has said about Inferno, and they seem to think it is a massive gear check that will take people a considerable amount of time to clear. Do you have inside information we don't have? In the end, I don't think any argument will convince you. But luckily, we don't have to wait much longer. All I can do is to explain to you why I'm convinced that Diablo 3 will be beaten within 4 days (I'd give it a 50% chance that it will be cleared within 2 days). Firstly, Diablo 3 isn't a hardcore game, it's a casual game. Secondly, their insistence that Diablo 3 will be hard is merely a reaction to beta being easy. Thirdly, the hardest content Blizzard has released is WoW heroic raids and that's for the most extreme hardcore gamers out there, Diablo 3 isn't that type of game. And lastly, you don't give players enough credit, there is an intense global race to be first. I wouldn't be surprised if less than 20% of players beat Inferno within the first 6 months, but that doesn't really say anything about the difficultly of inferno, it just says most players are casual. And if this were WoW, that 20% would be 1% or less. Within a month or two, most people who take the game with some moderate amount of seriousness would probably have beaten inferno. I fin all this talk about Diablo 3 being hard, quite laughable. I have no doubt that inferno won't be a cakewalk, but that doesn't make it hard. When you wipe 4 hours a night, 3 nights a week, for a month, on the same boss, then we're talking hard.
I'd bet my ballsack that Diablo 3 won't be fully cleared for atleast 2 weeks. Anything prior to that is like running into a heroic with greens and blue items. And we aren't even talking about hardcore players yet. If we count hardcore in the game since that would seriously be the "hardest" difficulty then I estimate that the fastest clear would be three weeks. You can't even compare the amount of skill needed to play Diablo 3 on hardcore compared to WoW. WoW is a fucking cake walk. Your idea of Diablo 3 being a casual game is either ignorance (I'm guessing this one) or borderline retardation.
Edit: grammar
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On May 03 2012 22:48 zJayy962 wrote:Show nested quote +On May 03 2012 22:36 paralleluniverse wrote:On May 03 2012 22:23 ZasZ. wrote:On May 03 2012 21:46 paralleluniverse wrote: If you think Diablo 3 is going to be hard, you're deluding yourself.
WoW heroic raiding is hard. It takes the best guilds around 2 weeks to beat the new bosses, and even after six months after release, less than 1% of playerbase would even have a chance to see it.
Diablo 3 is made for casuals, much more so than WoW is.
I would bet $1000 that Inferno is cleared within 4 days of release. If you think anyone (including you) knows exactly how hard Diablo 3 is going to be, you're deluding yourself. Seriously, why make this post? WoW has had 8 years of content released. Some of it was very good, some very bad. Some of it extremely easy and some quite difficult. But for the most part, difficulty in WoW has always been getting a group with common sense together so that you can work as a team, not about the individual encounters themselves. We haven't really seen anything from D3 past the Skeleton King or into other difficulties. All we have to go on is what Blizzard has said about Inferno, and they seem to think it is a massive gear check that will take people a considerable amount of time to clear. Do you have inside information we don't have? In the end, I don't think any argument will convince you. But luckily, we don't have to wait much longer. All I can do is to explain to you why I'm convinced that Diablo 3 will be beaten within 4 days (I'd give it a 50% chance that it will be cleared within 2 days). Firstly, Diablo 3 isn't a hardcore game, it's a casual game. Secondly, their insistence that Diablo 3 will be hard is merely a reaction to beta being easy. Thirdly, the hardest content Blizzard has released is WoW heroic raids and that's for the most extreme hardcore gamers out there, Diablo 3 isn't that type of game. And lastly, you don't give players enough credit, there is an intense global race to be first. I wouldn't be surprised if less than 20% of players beat Inferno within the first 6 months, but that doesn't really say anything about the difficultly of inferno, it just says most players are casual. And if this were WoW, that 20% would be 1% or less. Within a month or two, most people who take the game with some moderate amount of seriousness would probably have beaten inferno. I fin all this talk about Diablo 3 being hard, quite laughable. I have no doubt that inferno won't be a cakewalk, but that doesn't make it hard. When you wipe 4 hours a night, 3 nights a week, for a month, on the same boss, then we're talking hard. I'd bet my ballsack that Diablo 3 won't be fully cleared for atleast 2 weeks. Anything prior to that is like running into a heroic with greens and blue items. And we aren't even talking about hardcore players yet. If we count hardcore in the game since that would seriously be the "hardest" difficulty then I estimate that the fastest clear would be three weeks. You can't even compare the amount of skill needed to play Diablo 3 on hardcore compared to WoW. WoW is a fucking cake walk. Your idea of Diablo 3 being a casual game is either ignorance (I'm guessing this one) or borderline retardation. Edit: grammar Running heroics with blues and greens?
Guilds like Paragon, Method and Ensidia were clearing T11 heroic raids in blues and greens at the start, sure it took about a month, but bosses were dying in blues and greens, one of the hardest raid tiers ever made. Even a year and a half after release less than 3% of raiding guilds (I would guess that's less than 0,01% of the playerbase) have even seen Sinestra.
http://www.wowprogress.com/rating.tier11
It is a virtual impossibility that Diablo 3 won't be cleared within the first week. As I said, my prediction is within 4 days, but even that is probably a conservative guess.
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Blizzard employees have an internal bet going how fast inferno will be cleared. No numbers were released, but they are deviding in months. Also they are going to double everything (health, damage, etc. ...) for release, what the internal test team couldn't beat already.
I certainly hope that it will be really really hard.
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On May 03 2012 23:02 paralleluniverse wrote: It is a virtual impossibility that Diablo 3 won't be cleared within the first week. As I said, my prediction is within 4 days, but even that is probably a conservative guess. Do you realise they have entire tiers of armour for the different acts in Inferno? They are clearly going to make it some kind of cockblock where you have to farm items a bit before you can survive.
You have no idea what you are talking about or you are trolling
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+ Show Spoiler +[ On May 03 2012 21:46 paralleluniverse wrote: If you think Diablo 3 is going to be hard, you're deluding yourself.
WoW heroic raiding is hard. It takes the best guilds around 2 weeks to beat the new bosses, and even after six months after release, less than 1% of playerbase would even have a chance to see it.
Diablo 3 is made for casuals, much more so than WoW is.
I would bet $1000 that Inferno is cleared within 4 days of release.
Most of diablo is made for casuals, inferno however is made for the hardcore fans. I am sure it can be cleared in four days given the right circumstances if 100 people farm gear for 1 person it would greatly accelerate the rate at which people are able to clear it. From a "casual" levels view point however I think inferno is going to be impossible.
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