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Active: 4212 users

! [G] Forge FE wall-ins on popular maps. - Page 14

Forum Index > Brood War Strategy
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Prev 1 12 13 14 All
Zerum
Profile Joined February 2008
Sweden348 Posts
November 05 2009 16:14 GMT
#261
dose anyone have some good ways to wall on fighting spirit I'm not really sure how to wall on that map...
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2009-11-05 18:36:51
November 05 2009 18:32 GMT
#262
Fighting Spirit 5oclock. Move forge over to left and you can fit another cannon in.
+ Show Spoiler +
[image loading]


2oclock.
+ Show Spoiler +
[image loading]

8oclock. Dont really like this one, but not sure what can be done.
+ Show Spoiler +
[image loading]

10oclock. This ones okay, but still a line right to ramp.
+ Show Spoiler +

[image loading]

| www.ArtofProtoss.vze.com |
Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
Last Edited: 2009-11-09 15:43:45
November 09 2009 15:30 GMT
#263
I think this one for 8 is better:
+ Show Spoiler +
[image loading]


Or like this (looks like there's a gap but there isn't, z may waste lings trying to click past)
+ Show Spoiler +
[image loading]


A narrower version of 10 (can move pylon/cannons around a bit)
+ Show Spoiler +
[image loading]
No I'm never serious.
stevethemacguy
Profile Joined September 2008
United States137 Posts
December 10 2009 02:49 GMT
#264
I gave Fighting Spirit a shot today. I try to put the pylons close to the nexus so you can build additional cannons if needed, but it does me no good to make the perfect wall if I can't remember how to do it, so I also put pylons in easy-to-remember spots. Sorry for lack of proper "probe placement."

1 oclock + Show Spoiler +
[image loading]


4 oclock + Show Spoiler +
[image loading]


8 oclock + Show Spoiler +
[image loading]


10 oclock + Show Spoiler +
[image loading]
"What we do in life, echoes in eternity" -maximus decimus meridius
seRapH
Profile Blog Joined April 2009
United States9808 Posts
December 10 2009 04:37 GMT
#265
for the 8 oclock at fighting spirit, why cant you have forge all the way on the left and gateway above that with cannons and pylon underneath?

thats what i've been doing (but i suck at PvZ, so w/e)
boomer hands
Chameleon
Profile Blog Joined January 2008
United States604 Posts
December 10 2009 06:58 GMT
#266
Since its MOTW I decided to try some on El Nino.

+ Show Spoiler [Top] +
[image loading]

The pro's I saw use a different wall that is more on a diagonal like this "\" from the nat gas to ramp, I don't know why this one isnt better though.

+ Show Spoiler [Right] +
[image loading]

I just copied this from Stork. I saw Jangbi or somebody do a different one but then Kwanro rolled him with a ling runby so....

+ Show Spoiler [left] +
[image loading]

Copied from Pure. I'm not crazy about it but couldnt figure out a better one.
TL's #1 Horang2 fan
Empyrean
Profile Blog Joined September 2004
17078 Posts
December 10 2009 07:18 GMT
#267
On December 10 2009 11:49 stevethemacguy wrote:
I gave Fighting Spirit a shot today. I try to put the pylons close to the nexus so you can build additional cannons if needed, but it does me no good to make the perfect wall if I can't remember how to do it, so I also put pylons in easy-to-remember spots. Sorry for lack of proper "probe placement."

10 oclock + Show Spoiler +
[image loading]


Fairly certain lings can run right above that Gateway into the ramp
Moderator
lazz
Profile Blog Joined January 2009
Australia3119 Posts
Last Edited: 2009-12-30 12:32:27
December 30 2009 12:10 GMT
#268
well there have been no definite answers on wall-ins on fighting spirit so I'm bumping with wall-ins that have been used in A-team PvZs on fighting spirit

this is 1 oclock
+ Show Spoiler +
[image loading]

source: anytime vs hoejja 2009-12-19



this is 7oclock
+ Show Spoiler +
[image loading]

source: bisu vs hero 2009-11-28



this is 11 o clock
+ Show Spoiler +
[image loading]

source: ZerO vs GosI[Flying] 2009-11-11



this is 5 oclock
+ Show Spoiler +
[image loading]

source: EffOrt vs JangBi 2009-11-10
yarkO
Profile Blog Joined September 2009
Canada810 Posts
Last Edited: 2010-01-08 03:26:14
January 08 2010 03:23 GMT
#269
does anyone have some good walls for Match Point?

edit: i saw the ones posted in this thread but they seem to leave too much exposed.
When you are prepared, there's no such thing as pressure.
Majk
Profile Blog Joined January 2009
Sweden146 Posts
January 27 2010 15:00 GMT
#270
Dunno if Neo Moon Glaive is up, but here's my try:

12 o clock
+ Show Spoiler +
[image loading]


4 o clock
+ Show Spoiler +
[image loading]


8 o clock
+ Show Spoiler +
[image loading]
Rock.zombie
Profile Joined June 2010
Germany1 Post
Last Edited: 2010-06-16 16:52:12
June 16 2010 16:48 GMT
#271
Hey,
I search Wall-Ins for the latest MotW.
They're Tau Cross, Return of the King, Match Point 1.2, Heartbreake Ridge 2.1, Judgment Day 1.1

Maybe you just post a link to an older post, because I don't wanted to creat a new Thread.

Gratz,
Rock.zombie
I probably lie.
FlameSworD
Profile Blog Joined December 2009
United States414 Posts
June 16 2010 20:24 GMT
#272
acutally on like god garden loki 2 1 gate expand to back is wayyy better
skyhighftw on iccup
haLs
Profile Blog Joined June 2010
United States27 Posts
June 17 2010 09:49 GMT
#273
Thanks for this helpful FE wall-in guide. I had been having a little trouble with a secure wall, as I sometimes make deceiving road blocks that actually have tiny cracks in them, even though the building placement grids are all tight and secure.

bravo
Think for yourself--question authority.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
June 17 2010 11:04 GMT
#274
This is a great guide and used it many times, thanks, but shouldn't you do it directly on Liquipedia ?
ॐ
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
Last Edited: 2010-09-10 02:50:46
September 10 2010 02:45 GMT
#275
bump with my wall-in attempts for (most of) the new proleague maps so far, will probly update when these maps are in their final forms.

Aztec (Note: I couldn't find an efficient wall-in for the 12 o clock position, so it is left out):
+ Show Spoiler +

[image loading]
5 o clock: 2 probes

[image loading]
9 o clock: 3 probes


Benzene:
+ Show Spoiler +

[image loading]
1 o clock: 3 probes

[image loading]
7 o clock: 3 probes


Bloody Ridge:
+ Show Spoiler +

[image loading]
1 o clock: 3 probes

[image loading]
7 o clock: 3 probes


Circuit Breakers:
+ Show Spoiler +

[image loading]
5 o clock: 4 probes

[image loading]
7 o clock: 4 probes

[image loading]
11 o clock: 3 probes

[image loading]
1 o clock: 3 probes


Empire of the Sun:
+ Show Spoiler +

[image loading]
11 o clock: 2 probes

[image loading]
1 o clock: 2 probes

[image loading]
5 o clock: 2 probes

[image loading]
7 o clock: 2 probes


Icarus:
+ Show Spoiler +

[image loading]
4 o clock: 2 probes

[image loading]
12 o clock: 3 probes

[image loading]
10 o clock: 3 probes

[image loading]
6 o clock: 2 probes


Middle Hill:
+ Show Spoiler +

[image loading]
12 o clock: 4 probes (note the zealot is placed where the 4th probe should be placed. For some reason, the zergling can't pass when it's placed there, but it can pass when the probe isnt placed there)

[image loading]
4 o clock: 4 probes

[image loading]
8 o clock: 4 probes


I didn't get the ones for Punchbowl Area, because there is a 2nd path that the zerglings can take to circumvent the wall completely
I like haikus and / I can not lie. You other / brothers can't deny
Metaspace
Profile Joined November 2006
Austria670 Posts
September 10 2010 07:28 GMT
#276
Note that the layout for python on position 12 is out of date with version 1.3 of the map - the ridge has been changed, and you cannot fit the forge as displayed.

Move the pylon up one matrix, and you'll make it work. This slightly impedes the ramp, though (goons still pass).
Wir haben zuwenig Vespingas!
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
May 06 2018 17:03 GMT
#277
Guys, any guides for the new ladder maps? many of them dont exist in the liquipedia article.
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