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[G] Darkgrid Layout - Page 14

Forum Index > StarCraft 2 Strategy
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cnote
Profile Joined December 2011
13 Posts
January 28 2012 18:03 GMT
#261
okay thanks, i have another question. for the zerg layout, It says that it is reccommended to hotkey hatches on mouse 4 and queens on mouse 5. i am guessing mouse 4 or 5 are the side buttons on the mouse. i have a steel series sensei so i have the 2 buttons on the side of the mouse. but when i try to hot key the hatches or queens it doesnt work. does anyone else have this problem? or know how to fix it?

thanks
Sennin
Profile Joined July 2011
Belgium50 Posts
January 28 2012 18:44 GMT
#262
Go to hotkeys menu go to "global" then "control groups" and I think 8 and 0 are meant for mouse buttons (in this lay out), don't forget to change the "create control group", "select control group" and "add to control group".
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
January 28 2012 20:19 GMT
#263
Can you be more specific, Stropheum? What question(s) did he answer poorly and what should he have said?

Thanks for helping, Sennin. O and P are the mouse button control groups, either change your mouse buttons to produce those letters or reassign the hotkeys to your mouse buttons.
LordImmortala
Profile Joined October 2011
Korea (South)41 Posts
Last Edited: 2012-01-29 01:38:38
January 29 2012 01:38 GMT
#264
i cannot find the hotkey folder it doesn't show..
Think differently. Try unique compositions.
Cozzak
Profile Joined August 2010
Canada54 Posts
Last Edited: 2012-01-29 04:36:39
January 29 2012 04:35 GMT
#265
Hey FoxyMayhem,


~~ This is just some changes I made to this layout, nothing else; so don't TL;DR me ^^ ~~


I've been using your Pro Zerg layout for a while now and I think it is awesome! I used to use grid because it was simple for me to hit all the buttons (because they were all within the same area), it allowed me to be able to play random very efficiently, and it made macroing much easier.
When I installed DarkGrid, I was skeptical if it would work for me because I wasn't sure if I would be able to adapt to it. I started out vs. Very Easy AI to basically practice keys, no real macro. Then I said to myself, "hey! why don't I do a cross between two setups that I love!." So I decided to go in and tweek some of the hotkeys in the DarkGrid setup.

What I did in the hotkeys was pretty simple, yet somewhat complicated. I decided to make my hotkeys 1, 2, 3, 4 (respectively) followed by R, T, G, V, Space, 0. The reason for my change was because I felt it was easier to reach when microing my army, and because I don't believe there should be a dedicated Xel'Naga/Creep camera buttons. What I do in-game is hotkey my army to 1-4 (1 being lings/roaches/ultras, 2 being micro-intenstive units, 3 being mutas/corruptors, and 4 being broods). I put my hatcheries on R, tech timings on T, creep on G, harrass on V, all queens on Space, and 0 is open because theres nothing else I hotkey. This allowed me for fast macro (build drone is R-W-W, build mutalisk is R-W-S, etc.), fast injects (Space - E - Shift - Alt - Q - Click - W - Click etc.) and good army management. I do have the Razer DeathAdder, which has those two side buttons as well. What I decided to use the easiest of the buttons to press for was Game Alerts. Since my hand is right there, if I hear the dreaded "Your drones are under attack!" voice, I can press that button and be there instantly. Yes, I do still have my camera buttons (which are a FANTASTIC implementation by the way) but I feel like having it so easily accesible allows me to shave those precious milliseconds. The last of the hotkey changes I made was just something that made it easier for me if I decided to play Random; I changed the Zerg gas to F (like Terran and Protoss are) and the Warren to W. It made it easier to random for me, and it made more sense (W for Warren).

The other thing I did was rebind all tech structures hotkeys to the Grid style ones. So, for example, Metabolic Boost is on Q, and Adrenal Glands is on W. I did this because it was how I remembered it the best, and it still felt very comfortable and fluid.

The final change I made was something that I don't think other people would be able to do, and it is very minor. I, personally, hate my Windows Key. I happen to be VERY lucky and own a BlackWidow Ultimate keyboard, this allows me to change what certain keys do (not macro keys, don't worry). What I did was rebound my Windows Key to my Numpad Multiply Key (something I never use). I then changed my hotkeys so that the Numpad Multiply Key centered on my current selection. This allowed me to quickly make camera spots on my hatcheries by going: *click structure* - Windows Key - Ctrl+Alt - G, etc.)


All in all, I absolutely love this layout to death. Legitimately, it has improved my macro abilities ten-fold. With the small adjustments I made to it, I swear this should be implemented into the game, its just too good. I appreciate all the time you've put into this

-Cozzak
corvandus
Profile Joined January 2012
Australia1 Post
January 31 2012 05:09 GMT
#266
I've had a read through and I love some of the ideas here, but I'm unsure about the layered base camera. It seems a little key-heavy as a zerg with injects. I had changed the keybinding for Base Camera to W and effectively do the backspace method, obviously substituting Backspace for W, which I found comfortable, close by hand, and extremely time efficient.

Effectively adding all queens to one group and using shift-V -> w click w click would allow me to have as many hatcheries and queens as I could build without having to worry about camera binding or messing around on the minimap.

I'm scratching my head wondering if it might be possible to set up the W->click method within this layout without compromising it entirely. Any thoughts?
YOU MUST BATTLE ON
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 31 2012 08:47 GMT
#267
On January 31 2012 14:09 corvandus wrote:
I've had a read through and I love some of the ideas here, but I'm unsure about the layered base camera. It seems a little key-heavy as a zerg with injects. I had changed the keybinding for Base Camera to W and effectively do the backspace method, obviously substituting Backspace for W, which I found comfortable, close by hand, and extremely time efficient.

Effectively adding all queens to one group and using shift-V -> w click w click would allow me to have as many hatcheries and queens as I could build without having to worry about camera binding or messing around on the minimap.

I'm scratching my head wondering if it might be possible to set up the W->click method within this layout without compromising it entirely. Any thoughts?

You can do that, question is why would you want to. If you're going to switch to darkgrid anyway, I really don't understand why you would want to stay with the backspace method, one of the main benefits of darkgrid are the layered cams.

With Darkgrid, you can support 6 hatcheries with 6 queens. This might sound like a limitation to you, but it actually isn't, most good players agree that 6 queens are too much since:
1. They cut into your supply, making your army smaller.
2. 6 properly injected hatcheries produce insane amounts of larva. You will generally not need this much.

Instead, you use about 4 queens to inject, and produce macro hatches for the rest of your production. Macro hatches are slightly more expensive than queens but give instead of take supply, require no extra APM to handle, are harder to snipe, and can be placed at mineral lines to act as future bases. Tons of benefits to playing like this, only problem of course being that it works horribly with backspace method since you're pretty much required to have one queen for each hatch, or your injection speed becomes really slow since you have to check each base for a queen before you inject.

Base camera method is key heavy in the sense that you use a lot of keys, but it's extremely fast when you're used to it.
sondrizzle
Profile Joined October 2011
Norway15 Posts
January 31 2012 15:00 GMT
#268
On January 31 2012 14:09 corvandus wrote:
I've had a read through and I love some of the ideas here, but I'm unsure about the layered base camera. It seems a little key-heavy as a zerg with injects. I had changed the keybinding for Base Camera to W and effectively do the backspace method, obviously substituting Backspace for W, which I found comfortable, close by hand, and extremely time efficient.

Effectively adding all queens to one group and using shift-V -> w click w click would allow me to have as many hatcheries and queens as I could build without having to worry about camera binding or messing around on the minimap.

I'm scratching my head wondering if it might be possible to set up the W->click method within this layout without compromising it entirely. Any thoughts?

Yeah, don't. Layered base cameras are awesome. Drop at your third? Instantly move there. Queen at your natural dies and you need to inject? Just skip you natural and your queens do go for a walk all over the map. And it is incredibly fast when you get used to it. Injecting is Shift+E -> Alt+QWDA, it's one more button to click for a whole lot of added benefit.
Sennin
Profile Joined July 2011
Belgium50 Posts
January 31 2012 17:43 GMT
#269
I agree, layered cams are THE reason (that better control groups to a lesser extent) I switched to darkgrid. The camera hotkeys are just too far away for me to reach comfortably. I've been playing around with all three races and found that in general it's handy to have darkgrid to react faster to harrasment. Though for Protoss I don't agree with putting all production on one hotkey. It makes macro a bit hard I think (I just might not be adjusted too well). For Terran I do put starports with my barracks instead of factories for hotkeys. Though it depends on the matchup really.
Amaterasu1234
Profile Joined November 2010
United States317 Posts
January 31 2012 18:11 GMT
#270
On February 01 2012 02:43 Sennin wrote:
I agree, layered cams are THE reason (that better control groups to a lesser extent) I switched to darkgrid. The camera hotkeys are just too far away for me to reach comfortably. I've been playing around with all three races and found that in general it's handy to have darkgrid to react faster to harrasment. Though for Protoss I don't agree with putting all production on one hotkey. It makes macro a bit hard I think (I just might not be adjusted too well). For Terran I do put starports with my barracks instead of factories for hotkeys. Though it depends on the matchup really.


Whenever I off race as P, I'll just use 6 as the warpgate hotkey...since that's what it is, and put my robos and stargates on the production cycle key (which is a side button on my mouse). Then, I'll assign the first camera hotkey to the pylon I intend to warp-in at. It appears to work so far.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 31 2012 18:23 GMT
#271
On February 01 2012 03:11 Amaterasu1234 wrote:
Show nested quote +
On February 01 2012 02:43 Sennin wrote:
I agree, layered cams are THE reason (that better control groups to a lesser extent) I switched to darkgrid. The camera hotkeys are just too far away for me to reach comfortably. I've been playing around with all three races and found that in general it's handy to have darkgrid to react faster to harrasment. Though for Protoss I don't agree with putting all production on one hotkey. It makes macro a bit hard I think (I just might not be adjusted too well). For Terran I do put starports with my barracks instead of factories for hotkeys. Though it depends on the matchup really.


Whenever I off race as P, I'll just use 6 as the warpgate hotkey...since that's what it is, and put my robos and stargates on the production cycle key (which is a side button on my mouse). Then, I'll assign the first camera hotkey to the pylon I intend to warp-in at. It appears to work so far.

Yup, that's how I do it as well, makes it quick and simple, especially if you're used to doing so on the other races.
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2012-02-02 03:18:00
February 01 2012 23:45 GMT
#272
Terran Layout Polished and Updated! Finally, It's been a real challenge to get this right.

New videos added:+ Show Spoiler +




All Layouts updated. Update Log:+ Show Spoiler +

Terran
Barracks
* Moved Ghost to W from Q. Ghosts are produced more frequently than Reapers, and so are now given the stronger finger.
* Moved Reaper to Q from W. See Above.

Ghost Academy
* Moved Research Mobias Rector (Ghost energy) F from C. Placing the most common upgrade on F is good business.
* Moved Build Nuke From F to E. See Above.

Thor
* Moved 250mm Strike Cannons to F from C. Easier to access.

Battlecruiser
* Moved Yamato Cannon to F from C. Easier to access.

Protoss
Robotics Bay
* Moved Research Extended Thermal lance (Colossus Range) to F from C. Easier to access.

Zerg
Corruptor
* Moved Corruption to F from C. Helps encourage use and is easier to access.

Nydus Network
* Changed Build Nydus Worm to F from E. It was on E previously to prevent accidental construction, but let's face it, when you're placing a Nydus you're pretty focused. With accidents determined to be highly unlikely, it's been moved to the everything key, F, For eazier memorization and use.

Overseer
* Changling moved to F from E -- Easier reach and memorization.



Thank you cozzak. Best of luck .

Thanks to Tobberoth, sondrizzle, and Sennin for explaining than (and the enthusiasm :D ).
battleboy
Profile Blog Joined January 2011
Germany60 Posts
February 03 2012 12:34 GMT
#273
hey i got a problem i cant bind my mouse 4 & 5 buttons does someone know whats the problem with this?
StarCraft <3
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
February 03 2012 12:51 GMT
#274
On February 03 2012 21:34 battleboy wrote:
hey i got a problem i cant bind my mouse 4 & 5 buttons does someone know whats the problem with this?

How is it not working, will SC2 not allow you to bind them? If that's the case, try getting the drivers for your mouse. They probably include a program to let you rebind buttons to your mouse, so you can put, for example, P and O on your mouse buttons and then bind SC2 to those buttons instead.
battleboy
Profile Blog Joined January 2011
Germany60 Posts
February 03 2012 18:32 GMT
#275
i dont get it running so i tryed it with keyboard keys i think i works also but thank you for your help.
StarCraft <3
Sennin
Profile Joined July 2011
Belgium50 Posts
February 03 2012 20:30 GMT
#276
What mouse do you use? Do you have the driver installed, most mouses with extra buttons have an external program you can use to determine the behaviour of those buttons.

Also, in the hotkey menu. Have you tried binding "create hotkey 8" which stands on ctrl+P and rebind it to "ctrl+Forward mouse button".
battleboy
Profile Blog Joined January 2011
Germany60 Posts
February 03 2012 20:52 GMT
#277
i use the razor imperator currently... and yes i got the drivers/software installed. No i didnt tryed the create hotkey8 maybe i should.
StarCraft <3
battleboy
Profile Blog Joined January 2011
Germany60 Posts
February 03 2012 21:38 GMT
#278
ok now its working thank you :-)
StarCraft <3
blackkiwi
Profile Joined November 2010
Germany6 Posts
February 03 2012 21:54 GMT
#279
Im not sure if its worth learning it. Because I always think of the New addon Heart of the Swarm and there are more multiplayer units which could affect a whole change for the darkgrid system or not? Im talking to the zerg layout
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2012-02-03 21:59:06
February 03 2012 21:58 GMT
#280
On February 04 2012 06:54 blackkiwi wrote:
Im not sure if its worth learning it. Because I always think of the New addon Heart of the Swarm and there are more multiplayer units which could affect a whole change for the darkgrid system or not? Im talking to the zerg layout

Darkgrid works for Terran, Protoss and Zerg. Why would an expansion make it stop working for one race when it already works for three? Doesn't matter what they add in HotS, the idea of having Ability 1, 2 and 3 won't change.
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