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Forum Index > StarCraft 2 Strategy
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Sennin
Profile Joined July 2011
Belgium50 Posts
January 26 2012 10:27 GMT
#241
On January 26 2012 04:57 Grimmid wrote:
I'm not a terran player but what's mean "Depot Joe" from mouse button 4? Thanks.

the scv that builds supply depots
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
January 26 2012 23:11 GMT
#242
It will be unbound in the coming terran update, replaced by using the layered cameras. Frees up a for much better army control options.
orangesunglasses
Profile Blog Joined January 2012
United States110 Posts
January 26 2012 23:32 GMT
#243
i mean anything that helps injecting is nice but is it REALLY faster then spacebar and all queens on 1 bind? all you are doing is holding shift and tapping spacebar. not the BEST finger setup but learning it is possible.

i do like how you make more use of keys that are very optimal such as r and q
How you win is the only thing that matters
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
January 27 2012 00:25 GMT
#244
Will you update the hotkeys for future expansions and the metagame changes that come with them?
"How are you?" "I am fine, because it is not normal to scream in pain."
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2012-01-27 03:39:00
January 27 2012 03:27 GMT
#245
Yes, the layered inject has been measured and is approximately 30% (430 milliseconds averaged) faster for injecting 6 hatcheries under optimal conditions. With 2 bases the speed difference is minimal.

HOWEVER, the speed boost in ideal conditions is the smallest benefit. Smashing the space bar as fast as was done in the test is much more strenuous than the natural roll the off the Iayered inject method -- people don't base cam inject that fast, it's unnatural feeling, so most base cam injects are actually much slower than the tests.

Even that is not the two biggest advantages. Those are 1) you can easily skip hatches without queens while still injecting close to full speed (unlike base cam inject where you must slow down or have wandering queens, and new hatches have no effect on speed, also quite unlike base cam) and 2) Much, MUCH better and faster base management and harass reaction. This is the only reason other races use the layered cameras, and they still adore it once mastered.

Yes, I plan to update the layout for expansions, and any metagame shifts that significantly effect the layout.
Ntwadumela
Profile Joined December 2011
United States65 Posts
January 27 2012 06:03 GMT
#246
Plat level zerg seriously considering your set up. Any words of advice?
Czarnodziej
Profile Joined January 2011
Poland624 Posts
January 27 2012 11:06 GMT
#247
Why there are different sets for both terran/protoss and zergs?
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 27 2012 11:48 GMT
#248
On January 27 2012 08:32 orangesunglasses wrote:
i mean anything that helps injecting is nice but is it REALLY faster then spacebar and all queens on 1 bind? all you are doing is holding shift and tapping spacebar. not the BEST finger setup but learning it is possible.

i do like how you make more use of keys that are very optimal such as r and q

Get 4 bases. Get 3 queens. Use your method. Watch your queens become retards. There are ways around this (switching bases much slower, pressing stop after injecting all bases) but overall, using proper camera keys lets you only inject exactly the hatches you want to, with no downside other than learning to do it. While basecam might be slightly faster in a best case scenario, layered cameras are insanely much faster in a less than optimal case.
Sennin
Profile Joined July 2011
Belgium50 Posts
January 27 2012 11:49 GMT
#249
On January 27 2012 20:06 Czarnodziej wrote:
Why there are different sets for both terran/protoss and zergs?

I can't vouch for the OP but it has to do with the mechanics.
Terran and protoss have dedicated buildings for their production so they deserve dedicated hotkeys. Also unit wise there are different situations. Protoss needs more units hotkeyed on different hotkeys for better spellcasting and micro. Terran might need more hotkeys for multiple harass (2 medivac drops at once). In other words: It's designed for easier acces for top priority actions. And these actions differ between races.

I've been trying it for a few days (offline) and I changed the hotkeys to fit a AZERTY keyboard. I'm a gold Zerg btw. The things I noticed is that I use camera hotkeys a lot more now and sometimes even do a quick alt+a (q for QWERTY) to get look at my inject progress.
Also I definitly think it's worth it to change to this setup (if you have the time/dedication) especially for people like me who even though I have pretty long fingers, I get easily disorientated when I use anything beyond 7 in my control groups or using a camera hotkey. Thank you for this great idea.
Czarnodziej
Profile Joined January 2011
Poland624 Posts
January 27 2012 12:14 GMT
#250
I meant there are different hotkey files for 1.terran/protoss and 2. zergs, whereas I think they are almost exactly the same when it comes to camera control and unit commands. Why putting them on 2 different hotkey files? I sometimes play random and this curiosity bothers me a little
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 27 2012 12:22 GMT
#251
On January 27 2012 21:14 Czarnodziej wrote:
I meant there are different hotkey files for 1.terran/protoss and 2. zergs, whereas I think they are almost exactly the same when it comes to camera control and unit commands. Why putting them on 2 different hotkey files? I sometimes play random and this curiosity bothers me a little

I've been wondering this as well, can't really think of any good reason why they can't be in one file, which would help players who like to play random, or just switch it up in general.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2012-01-27 12:56:14
January 27 2012 12:55 GMT
#252
On January 27 2012 21:22 Tobberoth wrote:
Show nested quote +
On January 27 2012 21:14 Czarnodziej wrote:
I meant there are different hotkey files for 1.terran/protoss and 2. zergs, whereas I think they are almost exactly the same when it comes to camera control and unit commands. Why putting them on 2 different hotkey files? I sometimes play random and this curiosity bothers me a little

I've been wondering this as well, can't really think of any good reason why they can't be in one file, which would help players who like to play random, or just switch it up in general.

If you download a P/T file, you get a simple Zerg hotkey setup similar to P/T. At least that's what I got
This is my signature. There are many like it, but this one is mine.
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
January 27 2012 16:32 GMT
#253
The terran and protoss file is for random players as well. There is only 1 difference (that I remember): the zerg-specific file places the extractor on F W, and the terran protoss file places the extractor on F F, matching the F F for the refinery and assimilator, so gas production is consistent between the races for random players.

The reason zerg's gas is different: F W easier and faster than F F. T and P produce a lot of rax or gateway, but zerg don't produce many spawn pools. In a typical game, that is. They make more extractors than any other structure, so it makes it a lot smoother and faster to put it on the easiest key combo, F W.

Ntwadumela, there's advice in the FAQ, and that interview that should help!
Kirazaki
Profile Joined August 2010
United Kingdom42 Posts
January 27 2012 17:50 GMT
#254
I am using a UK layout keyboard so the ~ key isnt next to the 1, a ` is. The issue I seem to be getting though when remapping it is that sometimes when switching between keyboard layouts it stops working and changes it self to OEM8 for some reason, no idea why. Its driving me insane, because it just does it randomly, sometimes between games it will change. Not quite sure why. Anyone got a solution?
Czarnodziej
Profile Joined January 2011
Poland624 Posts
January 27 2012 19:46 GMT
#255
On January 28 2012 01:32 FoxyMayhem wrote:
The terran and protoss file is for random players as well. There is only 1 difference (that I remember): the zerg-specific file places the extractor on F W, and the terran protoss file places the extractor on F F, matching the F F for the refinery and assimilator, so gas production is consistent between the races for random players.


I got F W Extractor on zerg, FF on P/T - all of those on P/T file.
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
January 27 2012 22:15 GMT
#256
Files updated, Czarn.

Kira, don't switch between keyboard layouts, perhaps? Manually adjust it to work with your default layout is probably best.
cnote
Profile Joined December 2011
13 Posts
January 28 2012 05:04 GMT
#257
i have a question. ive tried to play around with the zerg file for an hour or so. but i cant even figure out how to add all my hatches to a hotkey so i can make units and stuff instead of going to each base, clicking on hatch, making units base by base.

can someone please tell me the basics of this i cant seem to find them anywhere.
like how to have hatches on one key to make stuff, and how to add units to the certain keys(ex:infestor for spacebar)

thanks!
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
January 28 2012 06:31 GMT
#258
Select the units you want to add to a control group. Press and hold shift. Press the control group key. P
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
January 28 2012 06:31 GMT
#259
Select the units you want to add to a control group. Press and hold shift. Press the control group key. Play around with it, you'll get a feel for it.
Stropheum
Profile Joined January 2010
United States1124 Posts
January 28 2012 07:15 GMT
#260
This mid masters zerg guy didn't even answer most of the questions well enough because he didn't understand what was actually being asked.
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