Here's the vid added to the OP:
[G] Darkgrid Layout - Page 11
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FoxyMayhem
624 Posts
Here's the vid added to the OP: | ||
KuBa
Poland98 Posts
However, I just saw these new vids and reworked layouts, so I have a couple of questions: 1. Why did u change the hotkeys for colossus and templar? I find it quite comfortable to use three for my templar, so I would like to hear the reason for this change. 2. Regarding the camera keys, why did u change q and w from xelnaga towers to first and second base? I mean, at first I did not quite get the sense of xelnaga hotkeys, but now, after playing for quite some time, I probably could not live without them, they're just so helpful, for example for pulling back units occupying them, or when u catch on the minimap a red dot flying through for half a second, it just helps a lot from my point of view. 3. What does the "camera on selection" on tilde do? I could not quite figure it out yet and the video regarding protoss layouts somewhat cuts of there? Or did I just misunderstand it? ![]() Oh well, now there are really a couple of questions. I would really appreciate it if u find time to answer them. :D Deep respect for the insanely good work, it changed my StarCraft experience a lot and improved my gameplay by a really good amount! Keep it up! =) | ||
Heafmo
United Kingdom70 Posts
Hi, I have a Terran hotkey layout inspired from this that maybe could be included in this thread, a mod suggested one inclusive source rather than making another thread. I'm very firmly rooted into standard hotkeys, I know 'they just don't feel right' isn't a great excuse. Darkgrid has tempted me on multiple occasions so I thought about changing standard radically with the idea of keeping strain on the keyboard hand to a minimum. Without risk of making a terrible layout by modifying too much and for the sake of not having to break too much muscle memory all I really wanted was to eliminate having to use keys like P (patrol and air defense upgrades.... planetary) but a few other conveniences fell in place. So, from the top: Camera Hotkeys, if you're not using these you should. F1 all the way to F8, single click of the F-Key to snap or jump to camera position. -Shift+# to set camera position point idle worker gets unbound, bind this to ` (left of 1) __Problem Hotkeys__ P. Patrol moved to Q L. Lift-off/Land to 'U' for up! P. Upgrade Planetary Fortress to 'J' P. Air Defense upgrade in Armory to 'C' I. Blueflame upgrade to 'Y' U. Build Bunker made easier relocated to Z T. In line with the bunker relocation, moved to X O. Load SCVs into CC to F L. Load Bunker/Medivac to F This eliminates, as far as I can see, any common hotkeys needing awkward botton presses/combos, please PM me if you think anything could be improved. Now the interesting part (interesting as it gets), Ctrl+7 and upwards to assign control groups is pretty awkward, either you have to really strain or use Right Ctrl. I'm lazy and do not like this so I've moved them to Space, Alt and Caps lock. I macro with 3 different keys so I'm staying with it how it is, however anyone could move it to where idle worker is on ` (next to 1). This is a pretty radical change for me that I haven't tried but I see no reason why it wouldn't work, it's only going to make more hotkeys accessible. By all means this can be modified to preference, if you do so I would love to hear about it. Sorry for the Hijacking of this thread, please let me know if you would consider putting it up in the OP as I feel this is what I was looking for someone to have done for me even though it's pretty simple, my nooby self thinks it's revolutionary and it fits in slightly with the idea of Darkgrid with minising movement and keeping keys in easy to reach places. It definitely isn't anywhere near as developed as Darkgrid but seems to tick all the boxes from a standard players perspective. But maybe it can be considered on par with Darkgrid Did I say I <3 Darkgrid TL;DR? 8, 9, 0 Control unit hotkeys rebound to Space, Alt, Capslock. Freeing up so many hotkeys for those who ignore 8, 9 and 0 like myself Patrol changed to Q Land/lift changed to U Planetary upgrade to J Load Bunder/Medivac to F and other such improvements. If anyone would be interested in making Z or P equivalents, let me know! I might have to create my own thread. Looking for any feedback on this at all, I would be enthused to hear there is a calling for this or any criticisms. | ||
FoxyMayhem
624 Posts
Hey Kuba! 1. What finger do you use to select 3? I just found G to be more natural, but if you comfortably select 3 with your ring finger, then it's just as good or perhaps a tiny bit better. 2. Stronger lategame base management. Not worth it to retrain your muscle memory, though. Perhaps I should revert... is 4 base cams enough? Do you use the base cams regularly? 3. Watch the Zerg inject video. It's not polished, but it explains what you need to know. I'm so glad you love it! | ||
Heafmo
United Kingdom70 Posts
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FoxyMayhem
624 Posts
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KuBa
Poland98 Posts
Regarding your questions: 1. I use the middle finger to select 3, and it feels super comfortable for me, so I think I will stick to that, don't want to rework my muscle memory again for such a little change. ![]() 2. I use the base cams all...the...time, like, I spam them always when I have nothing to do, and it helps a lot to defend drops and stuff. The thing is that I fell in love with the xelnaga tower cams, and I use them frequently over the course of the game. However, when late game approaches and I get a fifth base, and as at this stage in the game I am all over the map anyways all the time with a lot of different groups of units, I tend to rework q and w to my 5th and 6th then, as there are fights and stuff constantly happening and there is no need to check the towers all the time when u r spread all over the map. =) | ||
FoxyMayhem
624 Posts
As for hitting 3 with middle, this is why I moved to G. When you feedback, you usually are prepairing to, and so don't need the same level of instant reaction. Players with templar on G will still have their middle finger on storm, so when they are caught by surprise they can get the storms down faster. It's a small change, but one design to keep everything optimized. | ||
Fencar
United States2694 Posts
On January 21 2012 16:14 FoxyMayhem wrote: An interview with Ama is added at the top of the OP. It answers a lot of questions people have been having. You're welcome Fencer. What race are you? I'm confident in the control group assignments of Protoss and Zerg, but I have to work with Terran more. I play Terran. My thoughts: It's really annoying to press Z instead of X to build Techlabs on the production. I also set my Starport to 5 instead of T, so I could cycle 345(MB4), and Tanks on T for TvZ, among other things. For example, I have my left hand resting on FDSA instead of FEWQ like you do. So, I changed my hotkeys to things like F-S for Barracks, F-D for Depot, and S for Worker. The last one helps a lot. Conflicting hotkeys were also overlooked. At first everything was fine, then when I changed one hotkey, the game revealed a ton of conflicting hotkeys. I had to re-bind a lot of stuff, mostly spells. I think it doesn't realize it at first, but whenever you change it, it checks the hotkeys. | ||
Heafmo
United Kingdom70 Posts
Download: HeafGrid v>9000.1 Download link in top-right I love the concept of DarkGrid, the idea of having everything in reach and optimised, it's everything I'm looking for except I'm too lazy to make a shift to any Grid layout when I'm so used to Standard even though its slightly sub-optimal ways can get in the way. Anyone familiar with Terran standard layout might silently gripe about the positioning of the Planetary Fortress upgrade and nonsensical nature of Air Defense Upgrades being on P... Not to mention Patrol on P! Several times I've contemplated going DarkGrid, instead I eventually spent a good few hours figuring the best way to optimise Terran standard without deviating too much... Just optimising. The most radical aspect to this layout is the moving of the 8, 9 and 0 control group hotkeys to Space, Alt and CapsLock, see red highlighted keys: ![]() I use 3 for tanks for quick sieges, 2 for Vikings CapsLock for ghosts for a natural feel to keeping them with army and using skills. This leaves 1 and Alt for scouting/harass/drops/upgrade/depot-joe buildings or even just to one half of my army to make surrounds easier. I don't want to go into too much detail as hotkeys are an expression of preference. Here is a list of all the changes and I will go into some detail as to how they benefit me if I have anything to say other than the obvious 'it's easier to reach'. - Jump to Camera position is single tap F1-F8, to set positions use Shift modifier. These are a MUST for managing 2+ bases under pressure and they're great for siege lines, rally points and whatever else you can think of. - Patrol on Q - Planetary Fortress on J - Air Defense in Armory on C - Liftoff/Land on U - Load Medi/Bunker/CC on F - Bunker/Turret build on Z and X respectively (This wasn't necessary but it can now be performed quicker using two fingers in a natural motion) - Blueflame upgrade on Y - Spacebar's Jump to last Alert now on 8 for the hell of it - Chat to individual is now accessed with AltGr+Enter (on my keyboard anyway, it's listed as Ctrl+Alt+Enter in the hotkey menu) Note: Alt will no longer work to show units HP, I have this permanently ON (makes for easier micro) I hope you enjoyed this if Grid-style isn't for you or you're just an old dog like me. Even if so, I encourage you to think about how it could be optimised for you and your playstyle. There is a simpler layout called Dope as Fuck Terran Hotkeys but I felt this deviated too much from standard and just wasn't for me either. Also maybe this will inspire someone to create layouts for Protoss and Zerg in a similar vein =] <3 to all, Heafmo -Fluttershy.145 | ||
FoxyMayhem
624 Posts
On January 22 2012 08:28 Fencer710 wrote: I play Terran. My thoughts: It's really annoying to press Z instead of X to build Techlabs on the production. I also set my Starport to 5 instead of T, so I could cycle 345(MB4), and Tanks on T for TvZ, among other things. For example, I have my left hand resting on FDSA instead of FEWQ like you do. So, I changed my hotkeys to things like F-S for Barracks, F-D for Depot, and S for Worker. The last one helps a lot. Conflicting hotkeys were also overlooked. At first everything was fine, then when I changed one hotkey, the game revealed a ton of conflicting hotkeys. I had to re-bind a lot of stuff, mostly spells. I think it doesn't realize it at first, but whenever you change it, it checks the hotkeys. If you're not resting on QWEF, then the changes you made make sense. Resting on QWEF is essential to the layout. I'm curious, what made you change from QWEF to ASDF? There are many part of the layout that are still dependent on the QWEF hand placement to function optimally, even after the changes you made. The only part of the Terran layout I'm unconfident about is the control groups assignments, everything has proven itself in testing for months. There are no conflicts, the unbindings happened because you moved a more universal hotkey to replace one that covered many specific, non-universal hotkeys. For other plays, QWEF and the current hotkey layout is recommended. I will check the techlabs, I might be able to move them to X, if that makes transitioning easier. EDIT: Layouts adjusted, Techlabs are now on X. Thanks for pointing that out! | ||
9-BiT
United States1089 Posts
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FoxyMayhem
624 Posts
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Raymano
Australia27 Posts
Thanks! | ||
FoxyMayhem
624 Posts
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Raymano
Australia27 Posts
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Tharros
Australia94 Posts
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Tobberoth
Sweden6375 Posts
On January 22 2012 19:02 Raymano wrote: ah i see thanks. how are the terrans using the layered cameras (and the centre on camera selection control)? im interested in if it made it more efficient for you. At the moment im still using the F keys... =( It's just for quick movement, it's only zerg which has a specific need for camera keys. Think about how awesome it is though, if your third base is roach-dropped, you just press alt+a (or whereever you decided to put your third) and you're right there, able to defend. Maybe you're doing a push and decide you need some towers in your nat. Alt+w and you're there, just pick the SCVs and build them. It's just really sweet to be able to go to any base you need to focus on instantly. | ||
Raymano
Australia27 Posts
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Czarnodziej
Poland624 Posts
On January 22 2012 09:58 FoxyMayhem wrote: You meant that u rest Your fingers on QWEF, pinky, index, middle, point ? Thats terribly awkward. Am I misunderstanding this?Resting on QWEF is essential to the layout. For other plays, QWEF and the current hotkey layout is recommended. I got fingers on AWF, pinky near shift and ctrl and thumb on space obviously. That feels natural. | ||
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