• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:31
CEST 07:31
KST 14:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL54Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings Statistics for vetoed/disliked maps How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster
Tourneys
Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Player “Jedi” cheat on CSL Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Unit and Spell Similarities Help: rep cant save
Tourneys
[Megathread] Daily Proleagues [BSL20] Grand Finals - Sunday 20:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 639 users

[G] Darkgrid Layout - Page 11

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 9 10 11 12 13 31 Next All
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2012-01-21 19:06:37
January 21 2012 19:06 GMT
#201
Fixed the link problem by making it a youtube vid. I may need to rename the hotkey files something shorter...

Here's the vid added to the OP:
KuBa
Profile Blog Joined October 2010
Poland98 Posts
January 21 2012 21:02 GMT
#202
Hey FoxyMayhem, I have to say it one more time: I LOVE THE LAYOUT!! I am a mid masters protoss player and I am using the mouse enhanced layout since a couple of months now, had a few struggles here and there, but now, as I got used to it, it's just pure perfection in gameplay, like, seriously. =)

However, I just saw these new vids and reworked layouts, so I have a couple of questions:
1. Why did u change the hotkeys for colossus and templar? I find it quite comfortable to use three for my templar, so I would like to hear the reason for this change.
2. Regarding the camera keys, why did u change q and w from xelnaga towers to first and second base? I mean, at first I did not quite get the sense of xelnaga hotkeys, but now, after playing for quite some time, I probably could not live without them, they're just so helpful, for example for pulling back units occupying them, or when u catch on the minimap a red dot flying through for half a second, it just helps a lot from my point of view.
3. What does the "camera on selection" on tilde do? I could not quite figure it out yet and the video regarding protoss layouts somewhat cuts of there? Or did I just misunderstand it?

Oh well, now there are really a couple of questions. I would really appreciate it if u find time to answer them. :D

Deep respect for the insanely good work, it changed my StarCraft experience a lot and improved my gameplay by a really good amount! Keep it up! =)
Check out my stream: http://www.justin.tv/kubathebear
Heafmo
Profile Blog Joined September 2009
United Kingdom70 Posts
Last Edited: 2012-01-21 22:48:30
January 21 2012 21:29 GMT
#203
HeafStand Terran Optimised Standard layout!

Hi, I have a Terran hotkey layout inspired from this that maybe could be included in this thread, a mod suggested one inclusive source rather than making another thread.

I'm very firmly rooted into standard hotkeys, I know 'they just don't feel right' isn't a great excuse. Darkgrid has tempted me on multiple occasions so I thought about changing standard radically with the idea of keeping strain on the keyboard hand to a minimum. Without risk of making a terrible layout by modifying too much and for the sake of not having to break too much muscle memory all I really wanted was to eliminate having to use keys like P (patrol and air defense upgrades.... planetary) but a few other conveniences fell in place. So, from the top:

Camera Hotkeys, if you're not using these you should.
F1 all the way to F8, single click of the F-Key to snap or jump to camera position.
-Shift+# to set camera position point

idle worker gets unbound, bind this to ` (left of 1)

__Problem Hotkeys__
P. Patrol moved to Q
L. Lift-off/Land to 'U' for up!
P. Upgrade Planetary Fortress to 'J'
P. Air Defense upgrade in Armory to 'C'
I. Blueflame upgrade to 'Y'
U. Build Bunker made easier relocated to Z
T. In line with the bunker relocation, moved to X
O. Load SCVs into CC to F
L. Load Bunker/Medivac to F

This eliminates, as far as I can see, any common hotkeys needing awkward botton presses/combos, please PM me if you think anything could be improved.

Now the interesting part (interesting as it gets), Ctrl+7 and upwards to assign control groups is pretty awkward, either you have to really strain or use Right Ctrl. I'm lazy and do not like this so I've moved them to Space, Alt and Caps lock. I macro with 3 different keys so I'm staying with it how it is, however anyone could move it to where idle worker is on ` (next to 1). This is a pretty radical change for me that I haven't tried but I see no reason why it wouldn't work, it's only going to make more hotkeys accessible.

By all means this can be modified to preference, if you do so I would love to hear about it.

Sorry for the Hijacking of this thread, please let me know if you would consider putting it up in the OP as I feel this is what I was looking for someone to have done for me even though it's pretty simple, my nooby self thinks it's revolutionary and it fits in slightly with the idea of Darkgrid with minising movement and keeping keys in easy to reach places. It definitely isn't anywhere near as developed as Darkgrid but seems to tick all the boxes from a standard players perspective. But maybe it can be considered on par with Darkgrid

Did I say I <3 Darkgrid

TL;DR?

8, 9, 0 Control unit hotkeys rebound to Space, Alt, Capslock. Freeing up so many hotkeys for those who ignore 8, 9 and 0 like myself
Patrol changed to Q
Land/lift changed to U
Planetary upgrade to J
Load Bunder/Medivac to F

and other such improvements.

If anyone would be interested in making Z or P equivalents, let me know! I might have to create my own thread.

Looking for any feedback on this at all, I would be enthused to hear there is a calling for this or any criticisms.
Ooh, I love it when they touch it.
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2012-01-21 22:07:33
January 21 2012 21:57 GMT
#204
Hey Heafmo! I will link this post in the OP. I think it's great that your optimizing standard. Please upload the hotkey file so others can download it without manual adjustment.

Hey Kuba!
1. What finger do you use to select 3? I just found G to be more natural, but if you comfortably select 3 with your ring finger, then it's just as good or perhaps a tiny bit better.

2. Stronger lategame base management. Not worth it to retrain your muscle memory, though. Perhaps I should revert... is 4 base cams enough? Do you use the base cams regularly?

3. Watch the Zerg inject video. It's not polished, but it explains what you need to know.

I'm so glad you love it!
Heafmo
Profile Blog Joined September 2009
United Kingdom70 Posts
January 21 2012 21:59 GMT
#205
Fantastic, give me time to clean my post up a little bit and include a link, where should i upload the file?
Ooh, I love it when they touch it.
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
January 21 2012 22:04 GMT
#206
If you have a google or microsoft live account, their sky storage is best, your file won't get deleted.
KuBa
Profile Blog Joined October 2010
Poland98 Posts
January 21 2012 22:24 GMT
#207
Thank you for your answers mate! Now I understand the reasons behind the changes.
Regarding your questions:

1. I use the middle finger to select 3, and it feels super comfortable for me, so I think I will stick to that, don't want to rework my muscle memory again for such a little change.
2. I use the base cams all...the...time, like, I spam them always when I have nothing to do, and it helps a lot to defend drops and stuff. The thing is that I fell in love with the xelnaga tower cams, and I use them frequently over the course of the game. However, when late game approaches and I get a fifth base, and as at this stage in the game I am all over the map anyways all the time with a lot of different groups of units, I tend to rework q and w to my 5th and 6th then, as there are fights and stuff constantly happening and there is no need to check the towers all the time when u r spread all over the map. =)
Check out my stream: http://www.justin.tv/kubathebear
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2012-01-21 22:50:01
January 21 2012 22:44 GMT
#208
I see! That's fantastic. I'll change the layout to match that.

As for hitting 3 with middle, this is why I moved to G. When you feedback, you usually are prepairing to, and so don't need the same level of instant reaction. Players with templar on G will still have their middle finger on storm, so when they are caught by surprise they can get the storms down faster. It's a small change, but one design to keep everything optimized.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
January 21 2012 23:28 GMT
#209
On January 21 2012 16:14 FoxyMayhem wrote:
An interview with Ama is added at the top of the OP. It answers a lot of questions people have been having.

You're welcome Fencer. What race are you? I'm confident in the control group assignments of Protoss and Zerg, but I have to work with Terran more.

I play Terran. My thoughts:
It's really annoying to press Z instead of X to build Techlabs on the production. I also set my Starport to 5 instead of T, so I could cycle 345(MB4), and Tanks on T for TvZ, among other things.

For example, I have my left hand resting on FDSA instead of FEWQ like you do. So, I changed my hotkeys to things like F-S for Barracks, F-D for Depot, and S for Worker. The last one helps a lot.

Conflicting hotkeys were also overlooked. At first everything was fine, then when I changed one hotkey, the game revealed a ton of conflicting hotkeys. I had to re-bind a lot of stuff, mostly spells. I think it doesn't realize it at first, but whenever you change it, it checks the hotkeys.
This is my signature. There are many like it, but this one is mine.
Heafmo
Profile Blog Joined September 2009
United Kingdom70 Posts
January 21 2012 23:49 GMT
#210
Ok everything is here:


Download: HeafGrid v>9000.1
Download link in top-right

I love the concept of DarkGrid, the idea of having everything in reach and optimised, it's everything I'm looking for except I'm too lazy to make a shift to any Grid layout when I'm so used to Standard even though its slightly sub-optimal ways can get in the way. Anyone familiar with Terran standard layout might silently gripe about the positioning of the Planetary Fortress upgrade and nonsensical nature of Air Defense Upgrades being on P... Not to mention Patrol on P!

Several times I've contemplated going DarkGrid, instead I eventually spent a good few hours figuring the best way to optimise Terran standard without deviating too much... Just optimising.

The most radical aspect to this layout is the moving of the 8, 9 and 0 control group hotkeys to Space, Alt and CapsLock, see red highlighted keys:

[image loading]
I use 3 for tanks for quick sieges, 2 for Vikings CapsLock for ghosts for a natural feel to keeping them with army and using skills. This leaves 1 and Alt for scouting/harass/drops/upgrade/depot-joe buildings or even just to one half of my army to make surrounds easier.

I don't want to go into too much detail as hotkeys are an expression of preference. Here is a list of all the changes and I will go into some detail as to how they benefit me if I have anything to say other than the obvious 'it's easier to reach'.

- Jump to Camera position is single tap F1-F8, to set positions use Shift modifier. These are a MUST for managing 2+ bases under pressure and they're great for siege lines, rally points and whatever else you can think of.
- Patrol on Q
- Planetary Fortress on J
- Air Defense in Armory on C
- Liftoff/Land on U
- Load Medi/Bunker/CC on F
- Bunker/Turret build on Z and X respectively (This wasn't necessary but it can now be performed quicker using two fingers in a natural motion)
- Blueflame upgrade on Y
- Spacebar's Jump to last Alert now on 8 for the hell of it
- Chat to individual is now accessed with AltGr+Enter (on my keyboard anyway, it's listed as Ctrl+Alt+Enter in the hotkey menu)

Note: Alt will no longer work to show units HP, I have this permanently ON (makes for easier micro)

I hope you enjoyed this if Grid-style isn't for you or you're just an old dog like me. Even if so, I encourage you to think about how it could be optimised for you and your playstyle. There is a simpler layout called Dope as Fuck Terran Hotkeys but I felt this deviated too much from standard and just wasn't for me either.

Also maybe this will inspire someone to create layouts for Protoss and Zerg in a similar vein =] <3 to all,

Heafmo
-Fluttershy.145
Ooh, I love it when they touch it.
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2012-01-22 01:10:04
January 22 2012 00:58 GMT
#211
On January 22 2012 08:28 Fencer710 wrote:
Show nested quote +
On January 21 2012 16:14 FoxyMayhem wrote:
An interview with Ama is added at the top of the OP. It answers a lot of questions people have been having.

You're welcome Fencer. What race are you? I'm confident in the control group assignments of Protoss and Zerg, but I have to work with Terran more.

I play Terran. My thoughts:
It's really annoying to press Z instead of X to build Techlabs on the production. I also set my Starport to 5 instead of T, so I could cycle 345(MB4), and Tanks on T for TvZ, among other things.

For example, I have my left hand resting on FDSA instead of FEWQ like you do. So, I changed my hotkeys to things like F-S for Barracks, F-D for Depot, and S for Worker. The last one helps a lot.

Conflicting hotkeys were also overlooked. At first everything was fine, then when I changed one hotkey, the game revealed a ton of conflicting hotkeys. I had to re-bind a lot of stuff, mostly spells. I think it doesn't realize it at first, but whenever you change it, it checks the hotkeys.


If you're not resting on QWEF, then the changes you made make sense. Resting on QWEF is essential to the layout. I'm curious, what made you change from QWEF to ASDF? There are many part of the layout that are still dependent on the QWEF hand placement to function optimally, even after the changes you made.

The only part of the Terran layout I'm unconfident about is the control groups assignments, everything has proven itself in testing for months. There are no conflicts, the unbindings happened because you moved a more universal hotkey to replace one that covered many specific, non-universal hotkeys.

For other plays, QWEF and the current hotkey layout is recommended.

I will check the techlabs, I might be able to move them to X, if that makes transitioning easier. EDIT: Layouts adjusted, Techlabs are now on X. Thanks for pointing that out!
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
January 22 2012 01:52 GMT
#212
Hey, if you wan't i'll pm you my skype, but I renamed it with the specified ending, and I changed the name, but it still doesn't work :/
kwark_uk: @father_sc learn to play maybe?
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
January 22 2012 04:56 GMT
#213
He told you to PM it to him bro, go for it.
Raymano
Profile Joined May 2011
Australia27 Posts
January 22 2012 05:07 GMT
#214
may i ask what you normally use the Center Camera on Selection for? At the moment its mapped to ~ in the Terran version.
Thanks!
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
January 22 2012 05:21 GMT
#215
Watch the zerg inject video, it's for setting up your bases (and is relevant to all layouts).
Raymano
Profile Joined May 2011
Australia27 Posts
January 22 2012 10:02 GMT
#216
ah i see thanks. how are the terrans using the layered cameras (and the centre on camera selection control)? im interested in if it made it more efficient for you. At the moment im still using the F keys... =(
Tharros
Profile Joined March 2010
Australia94 Posts
January 22 2012 10:57 GMT
#217
Thanks for this layout. I only recently got back into SC2 again after a long break. I am a meer high gold/low plat toss looking to improve. I have been using your layout for 2 days now and I'm liking it so far. It is really quite intuitive - before now I didn't use cameras, but I don't think I could go back now. My macro already 'feels' better' and I think that the multiple control groups will really improve my army control/engagements which I feel are my weakest area. I will keep praciting with it in YABOT for a couple more days then try some laddering. I will report back
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 22 2012 11:21 GMT
#218
On January 22 2012 19:02 Raymano wrote:
ah i see thanks. how are the terrans using the layered cameras (and the centre on camera selection control)? im interested in if it made it more efficient for you. At the moment im still using the F keys... =(

It's just for quick movement, it's only zerg which has a specific need for camera keys. Think about how awesome it is though, if your third base is roach-dropped, you just press alt+a (or whereever you decided to put your third) and you're right there, able to defend. Maybe you're doing a push and decide you need some towers in your nat. Alt+w and you're there, just pick the SCVs and build them.

It's just really sweet to be able to go to any base you need to focus on instantly.
Raymano
Profile Joined May 2011
Australia27 Posts
January 22 2012 11:31 GMT
#219
its quite fiddly i think with the Alt + Q rather than just press F1....
Czarnodziej
Profile Joined January 2011
Poland624 Posts
Last Edited: 2012-01-22 18:40:02
January 22 2012 18:39 GMT
#220
On January 22 2012 09:58 FoxyMayhem wrote:
Resting on QWEF is essential to the layout.
For other plays, QWEF and the current hotkey layout is recommended.
You meant that u rest Your fingers on QWEF, pinky, index, middle, point ? Thats terribly awkward. Am I misunderstanding this?
I got fingers on AWF, pinky near shift and ctrl and thumb on space obviously. That feels natural.
Prev 1 9 10 11 12 13 31 Next All
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Week 77
HKG_Chickenman107
EnkiAlexander 104
davetesta84
IntoTheiNu 81
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 262
Dota 2
NeuroSwarm131
League of Legends
JimRising 938
Heroes of the Storm
Khaldor79
Other Games
summit1g6996
WinterStarcraft595
RuFF_SC212
Organizations
Other Games
BasetradeTV53
StarCraft: Brood War
UltimateBattle 40
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH311
• Hupsaiya 98
• Adnapsc2 3
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo1512
• masondota2529
• Stunt498
Upcoming Events
CranKy Ducklings
4h 29m
RSL Revival
4h 29m
ByuN vs Cham
herO vs Reynor
FEL
10h 29m
RSL Revival
1d 4h
Clem vs Classic
SHIN vs Cure
FEL
1d 6h
BSL: ProLeague
1d 12h
Dewalt vs Bonyth
Replay Cast
2 days
Sparkling Tuna Cup
3 days
The PondCast
4 days
Replay Cast
4 days
[ Show More ]
RSL Revival
5 days
Replay Cast
5 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.