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Hey are you so high you have sub 70 APM, but somehow find yourself in diamond? Can't find any control groups past 1,2,3? Check out this Terran hotkey setup. It's dope as fuck. Your hand doesnt have to move. It's kinda like an awesome version of grid. Of course its all kind of a moot point because Terran only needs 3 hotkeys, Command center, Baracks, and marines, but if you ever want to handicap yourself to give Zerg a chance then this is the hotkey setup for you! UPDATE: ALSO APPLIES TO ZERG/PROTOSS [url blocked] Put the file in Documents/Starcraft II/Accounts/<A BUNCH OF NUMBERS>/Hotkeys
W: Build, Build Worker, Build Marine, Build Hellion, Build Viking, Stim, EMP, Siege, +1 Attack on Engy/Armory E: Build Advanced Structure, Build Marauder, Build Tank, Build Medivac, Cloak, Unsiege, +1 Armory R: Build Reaper, Build Thor, Build Raven, Unload Medivac S: Build Ghost, Build Banshee, Hold Position, +1 Ship attack D: Move, Build Battlecruiser, +1 Ship plating
1: Command Center 2: Barracks 3: Factory 4: Starport
Space Bar Attack/Lift off/land
C happens to be halt construction (perhaps should change because of reactor) F happens to be salvage and Ghost Hold Fire
Explananation: Basically W, E, R builds the first three units of each building. S & D fill the next two spots. W is used to build while E is build advanced structures. The building hotkeys are still the same. E calls down mules and makes OCs, R makes Planetaries. Q, A, Tab, Caps, ~ are your army control groups. I like Bio ball on Q, ghost on A. Drops on Tab & ~. S, D, F are hold position, move and patrol. Space bar is attack.
You can easily build workers, marines, tanks and medivacs with 1 W, 2 W, 3 E, 4 E. ( I considered moving tanks to W, hellions to E, and medivacs to W, vikings to E, but w/e)
Your army is always within reach at Q, second group at A or at Tab, your choice. Then Caps lock is there too if you need it. ~ is perfect for drops.
You dont have to reach to get Hold, Move or Patrol anymore
All your main abilities are on W, secondary abilities on E, tertiary (snipe) on R.
Also the upgrades at armory and engy bay are simple with a 1:1 mapping of W, E, S, D
Unbound Keys: Tab no longer switches between units in a group. Thats about it.
To Modify this for protoss is pretty simple
To modify it for zerg just use the building hotkeys for queens. You would have to map more keys to unit production, however. Probably W, E ,R, S ,D ,F, X, C, V
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Great thought but holy cow. It would take me a while to learn that.
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On May 20 2011 04:00 Budzlight wrote: Great thought but holy cow. It would take me a while to learn that. First game I lifted off and landed my baracks like 3 or 4 times while his mutalisks where attacking my base.
I won.
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Isn't this how painuser plays?
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When I read the title I totally pictured a douchebag with a striped polo and popped collar hanging out with his bros. Thanks for the laugh. This is a decent setup, but I wouldn't recommend switching if you are already comfortable with a normal system. I'm glad if it works for you.
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Wow, that is a really cool setup. Lately I've been thinking about switching to terran, then I'd bind Unit related hotkeys(abilities/build structure) to hotkeys close to 1234, and produce units close to 7890, so I'd have two "sides" of my keyboard, one for units and one for structures, divided by the TGB(or YHN) keys.
Attack on space is kinda fun tho. Space-move. I like it.
What about Base Camera View and Last Action View(backspace and space respectively on default hotkeys), any thoughts on putting them into the setup? Especially Last Action View, I think it is very useful for Terrans.
btw, why do you consider snipe a "third" ability? If anything, snipe is the secondary and EMP is the primary ability for ghosts, or is there some issue with cloaking that it must be the same as banshee cloaking?
Also, what did you do with switching between units in a group, or will you just go with the ctrl+click for each type of unit(when necessary)?
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On May 20 2011 04:01 Techno wrote:Show nested quote +On May 20 2011 04:00 Budzlight wrote: Great thought but holy cow. It would take me a while to learn that. First game I lifted off and landed my baracks like 3 or 4 times while his mutalisks where attacking my base. I won.
lmao. This is even cockier than landing manner mules!!
On topic, I'm a random player and I think I might use this setup as an inspiration to make an all around setup for all 3 races. I' already using sort of a custom/regular setup, but it's not really efficient IMO, and it doesn'tlet me use enough army hotkeys. So thanks for that!!
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On May 20 2011 04:09 Zephirdd wrote: Wow, that is a really cool setup. Lately I've been thinking about switching to terran, then I'd bind Unit related hotkeys(abilities/build structure) to hotkeys close to 1234, and produce units close to 7890, so I'd have two "sides" of my keyboard, one for units and one for structures, divided by the TGB(or YHN) keys.
Attack on space is kinda fun tho. Space-move. I like it.
What about Base Camera View and Last Action View(backspace and space respectively on default hotkeys), any thoughts on putting them into the setup? Especially Last Action View, I think it is very useful for Terrans.
btw, why do you consider snipe a "third" ability? If anything, snipe is the secondary and EMP is the primary ability for ghosts, or is there some issue with cloaking that it must be the same as banshee cloaking?
Also, what did you do with switching between units in a group, or will you just go with the ctrl+click for each type of unit(when necessary)? I dont use the base camera view or the last action view. I never used them before and now that my buildings are so easily selected I hardly have to look at my base. Last action view is only really useful for nukes, as Im pretty sure it tells you where the nuke is landing (doesnt it?).
I kinda wanted snipe to stay on R, so I put it there and put cloak on E. This is all personal preference however.
Ive found tabbing through units to be really ineffective, epecially when shit's getting real. Now that my army hotkeys are so easily accessible and in excess, I have no reason to tab through my units.
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Love the title of the thread though I think I will continue with the Idra/incontrol too lazy to change standard hotkeys
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I would never be able to do this. I tried modifying my hotkeys... and yeah no. I'm not one for adapting.
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On May 20 2011 04:14 Techno wrote: Last action view is only really useful for nukes, as Im pretty sure it tells you where the nuke is landing (doesnt it?).
No it doesn't, but should be useful for harassment for example, but yeah, I guess you're right in regarding that it isn't really that necessary
What about the camera hotkeys(F5-F8?), any thoughts about that?
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On May 20 2011 04:19 Zephirdd wrote:Show nested quote +On May 20 2011 04:14 Techno wrote: Last action view is only really useful for nukes, as Im pretty sure it tells you where the nuke is landing (doesnt it?).
No it doesn't, but should be useful for harassment for example, but yeah, I guess you're right in regarding that it isn't really that necessary What about the camera hotkeys(F5-F8?), any thoughts about that? Fuck camera hotkeys!
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This is pretty cool. It would take some time to get used to but it's prolly worth it.
If you come up with one for protoss please post it.
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On May 20 2011 04:08 Jayrod wrote: When I read the title I totally pictured a douchebag with a striped polo and popped collar hanging out with his bros. Thanks for the laugh. This is a decent setup, but I wouldn't recommend switching if you are already comfortable with a normal system. I'm glad if it works for you.
Did the guy you pictured have on a visor pointed slightly to the side? Mine did.
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Yo, could you post your hotkey document for us who are too lazy to manually create them .
I'm recently trying out terran and these sound awesome!
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Seems like a pretty solid setup, too lazy to completely remap my hotkeys but I've already added/changed a couple things here and there and I suppose I might be able to work in a couple things here. Thanks for the write up!
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On May 20 2011 04:21 darmousseh wrote: This is pretty cool. It would take some time to get used to but it's prolly worth it.
If you come up with one for protoss please post it.
Same shit, just change the abilities. It would be almost exactly the same.
W build workers W is the build command E is the advanced build command
Map build gateway units to W,E,R,S,D however you want " " robo " " " " stargate " "
Upgrades on W, E , R, S ,D Abilities on W, E ,R ,S, D
On May 20 2011 04:22 Bojas wrote:Yo, could you post your hotkey document for us who are too lazy to manually create them . I'm recently trying out terran and these sound awesome!
Sure, where do I find it?
Thanks for the write up! I'm at work ¯\_(ツ)_/¯
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I don't play terran, but I have to say.....you're fucking awesome.
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Always curious why people invest so much time switching layouts like this. It must take a long time to get used to so unless the standard layout was giving you THAT much trouble, why bother? I don't think this is any faster or better than the standard layout, just different though.
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The hotkeys file can be found in <user name>/Documents/Stracraft II/Accounts/<number>/Hotkeys/Name-of-setup.SC2HOTKEYS
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