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Dope As Fuck Terran Hotkeys - Page 2

Forum Index > SC2 General
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Prev 1 2 3 4 5 6 7 8 Next All
MrArarat
Profile Joined September 2010
Argentina132 Posts
May 19 2011 19:29 GMT
#21
Mmmmm I might try this out.... thanks for posting!
Resting on the mountain side...
Durn
Profile Blog Joined July 2010
Canada360 Posts
May 19 2011 19:30 GMT
#22
On May 20 2011 04:25 trashcan wrote:
Always curious why people invest so much time switching layouts like this. It must take a long time to get used to so unless the standard layout was giving you THAT much trouble, why bother? I don't think this is any faster or better than the standard layout, just different though.
It comes down to the economy of motion and how your brain organizes things. Hotkey setups like these do limit the distance between important buttons, and are more logically set up for our brain. The only problem is that they go against the setups engrained in our brains for ~13 years. My only problem with this is if I were to play other races, it would confuse me more.
"Even if I lose 100 games, that's 100 different arrows pointing me in the wrong direction." - Sean Day[9] Plott
Bojas
Profile Joined December 2010
Netherlands2397 Posts
May 19 2011 19:30 GMT
#23
On May 20 2011 04:22 Bojas wrote:
Yo, could you post your hotkey document for us who are too lazy to manually create them .

I'm recently trying out terran and these sound awesome!


Sure, where do I find it?



C:\Users\YOURNAME\Documents\StarCraft II\Accounts

Then go to your account which should be one of the numbers. There open hotkeys, there should be one or more text files, one of them having a list of these hotkeys, and copy paste em here .
Sqq
Profile Joined August 2010
Norway2023 Posts
May 19 2011 19:31 GMT
#24
is there a cycle through unit \ building button ? never found it rly. like having queens going through them
Dead girls don't say no.
hugman
Profile Joined June 2009
Sweden4644 Posts
May 19 2011 19:33 GMT
#25
Since this is a hotkey thread, does anyone know how to bind stuff to the mousewheel (the scroll, not mouse3)?
GMonster
Profile Blog Joined May 2011
686 Posts
May 19 2011 19:33 GMT
#26
On May 20 2011 04:25 trashcan wrote:
Always curious why people invest so much time switching layouts like this. It must take a long time to get used to so unless the standard layout was giving you THAT much trouble, why bother? I don't think this is any faster or better than the standard layout, just different though.

Pretty untrue. IdrA switched his hatcheries to Y.

But good layout but i would honestly flip unit and buildings around. you going to only need 4 hotkeys for Buildings (Unless you are like me and just do 1 cc's 2' Unit producing structures) but if you are going to want too do multi prong drops you will need maybe up to 6 for units (just something to think about)
GrandMaster Terran NA Server / Mod @ justin.tv/incontrol
bwally
Profile Joined December 2010
United States670 Posts
Last Edited: 2011-05-19 19:43:39
May 19 2011 19:39 GMT
#27
For zerg only I added

attack = A or T
patrol = Y
W = control group 0.

Then I moved transfuse to G and any key that was T, just below T anyway. I use pinky or ring finger for army 1,2,3,4,W and pointer finger hits T or A whichever feels easier at the current finger/hand position. You also need to rebind some protoss/terran spellcaster hotkeys, for example I NP a high templar one game and storm wasn't binded to any key.

I haven't used it that much since it's tough to not use A for attack always.
Ragnarawk
Profile Joined September 2010
Canada32 Posts
May 19 2011 19:40 GMT
#28
i need to take some time to engrave this in my brain. looks pretty awesome, im loving how macro feels with this layout. I couldnt bring myself to unbind tab though, but using the side of my thumb to space+move is pretty awesome

im lovin it
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
May 19 2011 19:47 GMT
#29
Sorry for hijacking the thread, but the best hotkey setting imo for right handed people is to put everything on the right side of the keyboard, so you can use the right Ctrl key with your thumb.
You don't need to move your hand, and it's extremely comfortable, you don't have to stretch your hand or break your pinky.

ॐ
FenneK
Profile Joined November 2010
France1231 Posts
May 19 2011 19:52 GMT
#30
Yo dawg those be some sick-ass shortcuts.
good luck have batman
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
May 19 2011 19:57 GMT
#31
Oh man, I had a hard enough time adjusting after I moved Immortal from I to R. Forget this, I'd go bronze for a month before I figured this out.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
BoilOlo
Profile Joined April 2011
United States139 Posts
May 19 2011 19:57 GMT
#32
interesting. i however, could never change from the default setup, i have spent too much time learning them to change. muscle memory and all.
never cook bacon naked.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
May 19 2011 19:58 GMT
#33
any similar set up for random players? :D
go, someone make it!
age: 84 | location: california | sex: 잘함
Techno
Profile Joined June 2010
1900 Posts
Last Edited: 2011-05-19 20:08:26
May 19 2011 20:07 GMT
#34
so unless the standard layout was giving you THAT much trouble, why bother? I don't think this is any faster or better than the standard layout, just different though.

It is way faster, and way better. Why move your hand to press M when you want to tell your medivacs to move on your bio ball?

Why move your hand to P to patrol?

Why move your hand to H for hold position?

Why not have all the unit production on the same keys?

Why move your hand past 4 to use hotkeys?

These all slow you down.

When I said this was Dope as Fuck, I meant it was Dope. As. Fuck.
Hell, its awesome to LOSE to nukes!
Nizzy
Profile Blog Joined November 2010
United States839 Posts
May 19 2011 20:11 GMT
#35
Never used custom hotkeys and never had the urge to either. I don't think they should be allowed either at pro events. I wonder how many pros or even pro koreans use them. I could see them considering them bm.
instantdry
Profile Joined September 2007
Canada308 Posts
May 19 2011 20:12 GMT
#36
i didn't know you can bind armies to the caps lock, tab, and the " ~ " keys...
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
Last Edited: 2011-05-19 20:16:55
May 19 2011 20:14 GMT
#37
Isn't this just Grid?

I mean, literally that's grid except 4x3 instead of 5x4.

Nvm, saw the army groups.

My personal preference would be

1-5
Q-R+A-D+Z-C for commands
TGB for unit groups.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
awu25
Profile Joined April 2010
United States2003 Posts
May 19 2011 20:15 GMT
#38
On May 20 2011 04:33 GoKu` wrote:
Show nested quote +
On May 20 2011 04:25 trashcan wrote:
Always curious why people invest so much time switching layouts like this. It must take a long time to get used to so unless the standard layout was giving you THAT much trouble, why bother? I don't think this is any faster or better than the standard layout, just different though.

Pretty untrue. IdrA switched his hatcheries to Y.

But good layout but i would honestly flip unit and buildings around. you going to only need 4 hotkeys for Buildings (Unless you are like me and just do 1 cc's 2' Unit producing structures) but if you are going to want too do multi prong drops you will need maybe up to 6 for units (just something to think about)

Yes, IdrA's success is mainly due to the fact that he switched his hatcheries to Y.
Realistically, hotkey changes will make you minimally faster which will never affect the outcome of the game
quentel
Profile Joined March 2011
349 Posts
May 19 2011 20:16 GMT
#39
I support this thread purely for the awesomeness of the title.
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
May 19 2011 20:20 GMT
#40
On May 20 2011 05:15 awu25 wrote:
Show nested quote +
On May 20 2011 04:33 GoKu` wrote:
On May 20 2011 04:25 trashcan wrote:
Always curious why people invest so much time switching layouts like this. It must take a long time to get used to so unless the standard layout was giving you THAT much trouble, why bother? I don't think this is any faster or better than the standard layout, just different though.

Pretty untrue. IdrA switched his hatcheries to Y.

But good layout but i would honestly flip unit and buildings around. you going to only need 4 hotkeys for Buildings (Unless you are like me and just do 1 cc's 2' Unit producing structures) but if you are going to want too do multi prong drops you will need maybe up to 6 for units (just something to think about)

Yes, IdrA's success is mainly due to the fact that he switched his hatcheries to Y.
Realistically, hotkey changes will make you minimally faster which will never affect the outcome of the game


Hotkeys can surely make you a lot faster. Did you play Brood War?Having to use 6-0 for hotkeys to have more than 5 was a HUGE deal. Sure, that game put more hotkeys to use (without multiple building selection and smaller hotkeys) but it still proves that good hotkeys are a big deal. Oh, and Burrow for Lurkers on "U"? Damn, that cost me a lot of games =(

I often find myself wishing I had more hotkeys that weren't on 6-0 but I haven't gotten used to using any. I plan to get to using "§" for scouts and overseers though.
I
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