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[D] Galaxy Editor - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 33 Next All
Leoj
Profile Joined January 2010
United States396 Posts
April 23 2010 23:41 GMT
#201
On April 24 2010 08:24 Dizmaul wrote:
ok ok no more lava hah i added trees and such cleaned up stuff made the chokes all the right space's its looking like its almost done

[image loading]


That looks killer! I can't wait to be allowed to play custom maps, will be so much fun to test all this stuff out.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-04-24 00:05:05
April 24 2010 00:04 GMT
#202
you might be able to play custom maps only porb is that you can only choose blizzard maps in the selection so i'm guessing a simple rename sc2maps to s2ma along with just simply placing it in the cache wouldn't work.
G4MR
Profile Blog Joined February 2010
United States371 Posts
April 24 2010 00:14 GMT
#203
How do you rotate the map without actually having to flip it? (I just want to spin everything)
www.G4MR.net personal blog!
Dizmaul
Profile Joined March 2010
United States831 Posts
April 24 2010 00:48 GMT
#204
hey guys started to work on destination.

[image loading]

i had to change up the middle a little cause of size issue's but i think it looks ok still.
It is what it is
Verr82
Profile Joined April 2010
Australia4 Posts
April 24 2010 00:57 GMT
#205
I want to kill the Data Editor.
My god is it user unfriendly. Takes 10 times as long as Warcraft 3's editor to do anything other than change two or three values on default units (such as increasing a unit's scale, which everyone loves so much to do according to all the editor youtube videos).
I guess when people start creating custom editor UIs (very doable according to a Q&A) which could do things like sorting the fields by the most commonly edited fields or just in general helping with the fact that there's 100000 fields to edit - things will become easier.
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
April 24 2010 01:03 GMT
#206
Good stuff so far everyone. I want to properly polish my map before I release it, but I should be done in another couple of days. And I agree Data Editor is like WC2 Data Editor (i.e. BAD BAD BAD).
i-bonjwa
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-04-24 01:06:41
April 24 2010 01:04 GMT
#207
Just finished fighting spirit!
It still needs doodads and some work on the textures, but the layout is done
-Center base has rich geysers which return 6 per trip instead of 4!
-All naturals can be walled in with forge gateway cannon side-by-side
-All gasses in main are facing the 3rd base to maintain orientation
-cannot build on bridge or around it
-cannot walk across the spiky area between main and 3rd.
-cannot walk on the borders of the map
-cannot walk on any of the cliff edges around the naturals or the middle
pics:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
Last Edited: 2010-04-24 01:10:47
April 24 2010 01:09 GMT
#208
how do you set up the start locations? I cant find it...

edit: holy shit, that fighting spirit looks fucking sick dude!! Nice work
"When the geyser died, a probe came out" - SirJolt
BasedSwag
Profile Joined April 2010
Algeria418 Posts
April 24 2010 01:11 GMT
#209
On April 24 2010 10:09 fabiano wrote:
how do you set up the start locations? I cant find it...

edit: holy shit, that fighting spirit looks fucking sick dude!! Nice work


It's in the "points" section.
Bear4188
Profile Joined March 2010
United States1797 Posts
April 24 2010 01:11 GMT
#210
Start locations are in the "points" layer.


Messing around with the editor:

+ Show Spoiler +
[image loading]
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 24 2010 01:12 GMT
#211
On April 24 2010 10:04 prodiG wrote:
Just finished fighting spirit!
It still needs doodads and some work on the textures, but the layout is done
-Center base has rich geysers which return 6 per trip instead of 4!
-All naturals can be walled in with forge gateway cannon side-by-side
-All gasses in main are facing the 3rd base to maintain orientation
-cannot build on bridge or around it
-cannot walk across the spiky area between main and 3rd.
-cannot walk on the borders of the map
-cannot walk on any of the cliff edges around the naturals or the middle
pics:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]



Looks amazing! :D
Once you're satisfied with the doodads and textures and cosmetics and such, upload it here so everyone can enjoy your work! :D
Bring back 2v2s!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 24 2010 01:14 GMT
#212
Thanks guys
i look forward to testing it out with you all when we can actually play together~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
G4MR
Profile Blog Joined February 2010
United States371 Posts
Last Edited: 2010-04-24 01:17:13
April 24 2010 01:15 GMT
#213
On April 24 2010 10:11 Bear4188 wrote:
Start locations are in the "points" layer.


Messing around with the editor:

+ Show Spoiler +
[image loading]

awesome job

Does anyone know if its possible to rotate the whole canvas in a clock/counter clock wise direction? I want to make my map perfect, but I can't tell if the back of this area is correct without looking at it.
www.G4MR.net personal blog!
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 24 2010 01:15 GMT
#214
On April 24 2010 10:14 prodiG wrote:
Thanks guys
i look forward to testing it out with you all when we can actually play together~


We can now, just not easily. :/
Bring back 2v2s!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 24 2010 01:17 GMT
#215
On April 24 2010 10:15 G4MR wrote:
Show nested quote +
On April 24 2010 10:11 Bear4188 wrote:
Start locations are in the "points" layer.


Messing around with the editor:

+ Show Spoiler +
[image loading]

awesome job

Does anyone know if its possible to rotate the whole canvas in a clock/counter clock wise direction?

I couldn't find it, I spent like two hours looking today before I gave up and started doing it manually...
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
G4MR
Profile Blog Joined February 2010
United States371 Posts
April 24 2010 01:18 GMT
#216
On April 24 2010 10:17 prodiG wrote:
Show nested quote +
On April 24 2010 10:15 G4MR wrote:
On April 24 2010 10:11 Bear4188 wrote:
Start locations are in the "points" layer.


Messing around with the editor:

+ Show Spoiler +
[image loading]

awesome job

Does anyone know if its possible to rotate the whole canvas in a clock/counter clock wise direction?

I couldn't find it, I spent like two hours looking today before I gave up and started doing it manually...


I've attempted using the "flip" vertical feature, but that mean's I'd have to delay adding actual objects to the map before things got out of place.
www.G4MR.net personal blog!
Bear4188
Profile Joined March 2010
United States1797 Posts
April 24 2010 01:18 GMT
#217
You can copy+paste+rotate, if that's what you're looking for. You have to do it layer by layer, though.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 24 2010 01:21 GMT
#218
On April 24 2010 10:11 Bear4188 wrote:
Start locations are in the "points" layer.


Messing around with the editor:

+ Show Spoiler +
[image loading]


Jesus, how did you get it to mirror so well? That looks perfect!
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 24 2010 01:22 GMT
#219
On April 24 2010 10:18 Bear4188 wrote:
You can copy+paste+rotate, if that's what you're looking for. You have to do it layer by layer, though.

wait what?
how do you rotate?
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
G4MR
Profile Blog Joined February 2010
United States371 Posts
April 24 2010 01:22 GMT
#220
On April 24 2010 10:18 Bear4188 wrote:
You can copy+paste+rotate, if that's what you're looking for. You have to do it layer by layer, though.


So you can select terrain? Last time I tried it it didn't work.
www.G4MR.net personal blog!
Prev 1 9 10 11 12 13 33 Next All
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