I want a SERIOUS air-casting unit (no Mothership v.2 please) for any race except Zerg (doesn't seem to fit with the idea).
Prediction poll: What types of new units in HotS? - Page 10
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epikAnglory
United States1120 Posts
I want a SERIOUS air-casting unit (no Mothership v.2 please) for any race except Zerg (doesn't seem to fit with the idea). | ||
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FortyOzs
189 Posts
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Tigi
Germany472 Posts
On July 03 2011 06:50 ampson wrote: The results of the poll are stupid. Protoss already has colossi, they do not need any more ground artillery. Why would people vote for that? They vote because they want reaver back, because reaver is <3 | ||
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FearTheReaperMan
154 Posts
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Pulimuli
Sweden2766 Posts
On July 03 2011 06:50 FortyOzs wrote: I think Terran needs a good lategame unit that can either make Mech viable or make bio viable late game, Protoss needs a micro-intensive harass unit, and Zerg needs a unit that can attack while burrowed. That's what I'm guessing at least. soo... Vulture+spidermines, Reaver and Lurker? | ||
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Noocta
France12578 Posts
On July 03 2011 06:50 iTzAnglory wrote: What do people not get about the fact that they will not add Lurkers, they're tech position is just not in sync with the meta-game. They were planned as Hive Tech, and with units like the Colossi and Blink Stalkers, Void Rays, and Marauders they will be no where as strong as in Brood War. Fungal Growth only holds for 4 seconds, and if you are going to repeatedly cast it the DPS of a Lurker is already meaningless on most units. I understand fire while burrowed, but something exactly like the Lurker is not going to happen. I want a SERIOUS air-casting unit (no Mothership v.2 please) for any race except Zerg (doesn't seem to fit with the idea). People want lurker because what it did in BW is exactly what zerg need atm. omething that punish player for not having detection / something to hold a position / a more defensive unit But yeah, lurker themselves won't fit. Blizzard need to make something new that fit the role. | ||
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skrzmark
United States1528 Posts
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Shichibukai
Sweden355 Posts
The question is, should it be armored or light? Surprised to see so many votes for Ground artillery (ex. Reaver) for Protoss, isn't the Colossus filling that role quite nicely (i.e. outranging cannons, spines and PF's)? Remove/revamp overseer, give zerg a new aerial spellcaster with more in-battle functionality - see Raven. Just give zerg more units in general, they're behind! I'd like to see a zerg ground unit with a reverse Graviton beam (wc3 crypt fiend web, or raider net) to help with early banshees/void rays. Give it low enough dps/hp to be a waste of resources if it can't use its spell(s) - like a sentry. Maybe have it able to cliffwalk too (or cliff-jump, zerg are agile no? ^^), for maximum void ray tears. | ||
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MK4512
Canada938 Posts
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Rawr
Sweden624 Posts
I hope that the colossus gets removed or reworked in some way. I can't really say anything about terran. | ||
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Elefanto
Switzerland3584 Posts
Protoss needs a harass unit out of the robo Terran needs a second good spellcaster (ghost is fine, raven is trash) | ||
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Malpractice.248
United States734 Posts
the chances of them adding in more sc1 units is slim to null. | ||
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Novabuzz
Germany23 Posts
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AndAgain
United States2621 Posts
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Crisium
United States1618 Posts
On July 02 2011 20:17 sabas123 wrote: T: a better anti air unit besides from marines This is the best idea in the thread. Many Terran users would like the possibility to transition out of marines, but they can't. Marines are the only rapid-fire anti-air unit for the Terran with a cooldown of .86 or .57 stimmed. Vikings have a slow, 2.0 cooldown shot, leading to massive overkill. Thors have the super-slow, 3.0 cooldown shot which as effective as the splash is, cannot stand against mutas (or anything else) alone. Terran need a ground unit with an anti-air rate of fire between 1.2 and 1.5 cooldown. Goliath could fulfill this role, but Blizzard can be creative if they want. But Marines are a requirement for Terran and I would like that requirement removed. | ||
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Endymion
United States3701 Posts
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thebole1
Serbia126 Posts
This is either the most stupid motherfucker at TL, or one of the more creative trollers I've seen here atleast. Like every single word is misspelled >.> "BANGLINGS"? Maybe he's just a kid and I shouldn't be too mean.. I hope you have a nice time now before school starts and that you grow up to be a strong man, buddy. Remember to eat your vegetables. i am 24age... also stady and do sports... i play game for fun.... but i expect much more from SC2... whont to say game is bad becouse : DINAMIC PATHING .. A move unites (no micro)....Low supply armys = colloss=6pop thors=6pop....on and on...(low pop army but fast producing) whay everybody like BW unites to bring back in SC2...? they are less pop unites thay are good micro intesive unites... thay are bw unites and SC1 =EPIC GAME SC2 = Little bether then EA game...sry for my ENG...thx for reading... also i didnt whatch SC2 games before i by SC2 (i thouth it was good game) but i will whatch HOTS... and then dicide if i am gona by it... | ||
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TheDougler
Canada8306 Posts
Lurker and "artilery unit" are actually reasonably similar in function for example. And I don't think we're gonna see any of those for protoss but rather get a new defenisive unit. It CAN'T be like the sentry because the sentry is fine for offence as well, it has to really shine in defense, like how zerg is just defensive in general (creep, queens, burrow, repositional defenses, importance of expansions), and how terran CAN play defensive (bunkers, supply depots and tanks which allow defense but can then be used to make way for the offensive push as well). Meanwhile, PvP still suffers slightly as a matchup because of a complete lack of defensive presence (photon cannons arn't good enough against blink stalkers). I'm not saying toss absolutely NEEDS a defensive unit, but it would add a lot more depth to PvP I think. | ||
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kappadevin
United States284 Posts
The things I really think they'll add are as follows: Z: 1: A tier 1 scouting unit, either a quick flying unit that doesn't attack, or a cliff walking unit perhaps. Potentially an upgrade from the zergling or roach that comes from the Pool/Warren. 2: A mid game space controlling unit, something to slow down pushes(an upgrade from Hydras maybe, though not the lurker. Something with long range splash.) P: 1: A harassment unit likely to come from the Robo. Something that is fast moving. T: 1: A new factory unit, with strong AA (no splash). Potentially light armored and quick moving, and would likely not require a tech lab (for quick reactor style production). | ||
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Horse...falcon
United States1851 Posts
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