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PvR opening strat?

Forum Index > Brood War Strategy
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GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
August 17 2005 06:37 GMT
#1
Is it better to 2-gate in case of a close PvP / PvZ or 1-gate tech in case of far PvP / PvT?

(this assumes you haven't scouted the opponent yet when ~12 psi hits)
What fun is it being cool if you can’t wear a sombrero?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
August 17 2005 06:42 GMT
#2
1 gate and a zealot.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
RandomCat
Profile Joined August 2005
United States62 Posts
August 17 2005 07:04 GMT
#3
yes. 1 gate tech with zlot
XDDDDDDDDDDDDDDDD
Echo
Profile Joined July 2005
United States435 Posts
August 17 2005 07:05 GMT
#4
7 pylon 7 gate scout with 7th probe.
aka EchoOfRain/T.Sqd)RaiN on uswest
Locked
Profile Joined September 2004
United States4182 Posts
Last Edited: 2005-08-17 07:29:40
August 17 2005 07:29 GMT
#5
On August 17 2005 16:05 Echo wrote:
7 pylon 7 gate scout with 7th probe.


o.O thats not really necessary (the 7gate part, the early scout is)

sometimes i just get my second pylon earlier if i haven't found them yet (and then proceed to double gate or tech depending on what i find)
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
August 17 2005 07:55 GMT
#6
theres nothing wrong with opening 2gate IMO.. its one of those spots where you gotta decide what kind of player you wonna be
DANCE ALL DAY
Refrain[FriZ]
Profile Joined June 2003
Canada4337 Posts
August 17 2005 08:03 GMT
#7
proxy gate on LT owns
1INK
Profile Joined November 2004
United States630 Posts
Last Edited: 2005-08-17 08:23:17
August 17 2005 08:21 GMT
#8
wow, you know what i like?

8pylon 10gate 12pylon

choose dual gate or tech from there

if it's 12v3 PvZ (either variation) then obviously you'll know they're uber-close (since you're scouting 3/12 first) so your build will be like 8pylon 9gate 10gate

edit actually 12v3 PvP you'll end up with a double gate build as well since you found them so early

edit again 2 gate is generally safer and if it's 3v6 PvP i would prefer that
CastlesInTheSky
Profile Joined June 2005
United States40 Posts
Last Edited: 2005-08-17 08:39:51
August 17 2005 08:38 GMT
#9
Scout at 6. Sometimes I scout right when the 5th probe pops out. Of course there are other options. You can 8 pylon 10 gate and make a zeal and gas. Scouting after pylon is the lastest you can scout though.
Knowledge speaks but wisdom listens. ~Jimi Hendrix
1INK
Profile Joined November 2004
United States630 Posts
August 17 2005 08:41 GMT
#10
scouting early is so lame though

LOL oh shit.... i was speaking as if everyone played LT again

not sure about other maps, scouting early might be necessary but the lameness factor is still in full force
nArAnjO
Profile Joined October 2002
Peru2571 Posts
August 17 2005 12:43 GMT
#11
pylon gate pylon zeal gas ^^ easy
InsideFoG
Profile Joined June 2005
United States103 Posts
Last Edited: 2005-08-17 12:53:53
August 17 2005 12:52 GMT
#12
I go 8 pylon and scout with that probe, 10 gate and scout with that probe too (opposite direction) and get a zealot and gas. By then, you'll know whether you should add another gate (pvp vs 2 gate), get a forge and cyber (pvz), or get cyber (pvt). You can use both probes to harass the enemy (especially if they're zerg) and then rally your 1st zealot to their base, which is a good way to harass... or you can just send 1 probe home and use the other one to stay in their base.

I'm pretty sure that PvR is much easier to open than TvR or ZvR.
To be defeated is to lose everything... Are you prepared for that outcome??
rpf289
Profile Joined October 2004
United States3524 Posts
August 17 2005 14:30 GMT
#13
17 Core.

8 pylon (scout)
10 gate
12 gas
13 zealot
16 pylon
17 (some prefer 18) core
18 (19 if you did 18 core) zealot or gate (depending on the matchup and positions)
araav
Profile Blog Joined September 2004
Armenia1590 Posts
August 17 2005 14:30 GMT
#14
yeah, gate zeal takes enough time to scout.
sometimes i send second probe to the fourth place after the 1st probe leaves the closest one. depends how scared i am
The flower that blooms in adversity is the most rare and beautiful of all.
rpf289
Profile Joined October 2004
United States3524 Posts
August 17 2005 14:33 GMT
#15
There's no reason to be scared. I'm not a very good player, but I can still play PvT even though my core is a few seconds later than normal, PvZ doesn't really scare me, and PvP is probably my strongest matchup, believe it or not. :/
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 17 2005 21:56 GMT
#16
1gate without a zealot
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 17 2005 21:57 GMT
#17
just place your buildings well and scout the closest position first
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 17 2005 22:14 GMT
#18
(im also crazy)
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
August 17 2005 22:24 GMT
#19
On August 17 2005 16:55 GroT wrote:
theres nothing wrong with opening 2gate IMO.. its one of those spots where you gotta decide what kind of player you wonna be

That's because you are a no wall terran (I am too) ;o

In most cases those 2 gates will be useless PvT, way more useless than the 1 gate will be in PvZ or PvP!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
VdP]EpiphaNy
Profile Joined March 2004
United Kingdom992 Posts
August 18 2005 01:46 GMT
#20
depends on the map and main distances and entrance style (wide/narrow ramp makes a huge difference for say pvp 1gate vs 2gate!). on say, luna, i'd send probe to scout after pylon to the cross pos (furthest away) first, and go 2gate unless i find a toss/terran there.
Reach - I love protoss because its tough and straight. Its a race for the men
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