• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:30
CEST 09:30
KST 16:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence2Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups0WardiTV TL Team Map Contest #5 Tournaments0SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series WardiTV TL Team Map Contest #5 Tournaments Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL20 General Discussion Playing StarCraft as 2 people on the same network [ASL20] Ro16 Preview Pt2: Turbulence Pros React To: SoulKey's 5-Peat Challenge BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro16 Group C [IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL [ASL20] Ro16 Group B
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1557 users

PvR opening strat? - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 Next All
Echo
Profile Joined July 2005
United States435 Posts
Last Edited: 2005-08-18 02:11:23
August 18 2005 02:08 GMT
#21
On August 17 2005 23:30 rpf289 wrote:
17 Core.

8 pylon (scout)
10 gate
12 gas
13 zealot
16 pylon
17 (some prefer 18) core
18 (19 if you did 18 core) zealot or gate (depending on the matchup and positions)

any good z player will most likely beat this with speedlings....HARD...simple drone drill and gg. It is a very good idea to add another gate if there is a chance he is going speed lings and is z.
aka EchoOfRain/T.Sqd)RaiN on uswest
1INK
Profile Joined November 2004
United States630 Posts
August 18 2005 06:16 GMT
#22
man, i like my build on LT... any comments? it's worked so far for me.
SaNteria
Profile Joined April 2004
Canada487 Posts
August 18 2005 06:36 GMT
#23
Meh.

Just one gate and scout after your first pylon. If it's zerg, you'll find them in time to figure out whether you need to drop down another pylon and make more lots or if it's alright to fast tech. The small disadvantage you might have in not being able to pressure a fast expanding zerg is nothing compared to how much it would suck to be going 9/10 zealots vs a terran... =p

Having that one early lot is kinda nice vs. Terran too since you eliminate his ability to scout you if he's not your immediate neighbor (you know what I mean - you don't have to wait for a goon and you can block your ramp early).
zeee rainman
VdP]EpiphaNy
Profile Joined March 2004
United Kingdom992 Posts
August 19 2005 00:13 GMT
#24
i dont think finding urself having 2gate opened vs terran is at all that bad if theyre not too far away. you can even it up putting great pressure on their wall with 2-3 zeals and goon(s). he'll have to make more rines to defend and pull scvs off mining to repair wall. id much rather be in a situation where i went 2gate vs close random terran than 1gate vs close random zerg. that way its u who has all the initiative with aggression, not the other guy. as it is zerg has way too uneven a slice of initiative pie in pvz, don't go 1gate and make that worse;p
Reach - I love protoss because its tough and straight. Its a race for the men
rpf289
Profile Joined October 2004
United States3524 Posts
Last Edited: 2005-08-19 01:27:17
August 19 2005 01:24 GMT
#25
On August 18 2005 11:08 Echo wrote:
Show nested quote +
On August 17 2005 23:30 rpf289 wrote:
17 Core.

8 pylon (scout)
10 gate
12 gas
13 zealot
16 pylon
17 (some prefer 18) core
18 (19 if you did 18 core) zealot or gate (depending on the matchup and positions)

any good z player will most likely beat this with speedlings....HARD...simple drone drill and gg. It is a very good idea to add another gate if there is a chance he is going speed lings and is z.
If I find that my opponent is Terran, I will go 17 core, or just cancel the zealot and throw down my core a little late. I will go 17 or 20 core if my opponent is Protoss, and if my opponent is Zerg, I will 20 core. I might have problems with speedlings, as I have in the past, but I also might not. It's a risk I'm willing to take. ^_^

On August 19 2005 09:13 VdP]EpiphaNy wrote:
i dont think finding urself having 2gate opened vs terran is at all that bad if theyre not too far away. you can even it up putting great pressure on their wall with 2-3 zeals and goon(s). he'll have to make more rines to defend and pull scvs off mining to repair wall. id much rather be in a situation where i went 2gate vs close random terran than 1gate vs close random zerg. that way its u who has all the initiative with aggression, not the other guy. as it is zerg has way too uneven a slice of initiative pie in pvz, don't go 1gate and make that worse;p
If you start at 12 or 3, just scout early so that if you need to, you can 9/10. If It was PvR, and I was at 3, early scout at 7 to 12, and then 9 or 10 gate depending on what you find.

Edit: Echo, I hereby challenge you to a friendly game of Starcraft. ^_^;; Op Cal@USWest is where I usually am (same ID). :D
rpf289
Profile Joined October 2004
United States3524 Posts
Last Edited: 2005-08-19 02:45:25
August 19 2005 02:35 GMT
#26
Ideally, you open 1gate tech versus Terran. Ideally, you'd open 2gate zeals versus Zerg, but versus Protoss, you can do either. Basically, you either should do one of a few things.

1.) Scout early. Scout at 7 supply as it won't hurt economy too much, and it will still get you to your opponent a few seconds faster. Watch your minimap so that if you pass your opponent's scout, you'll know that much sooner.

2.) Open 2gate zealots regardless of your opponent being random. I don't mean continue with your 2gate build if you find your opponent as Terran in time, but considering you can play 2/3 of your matchups using a 2gate build, it can work.

3.) Open 1gate tech. All matchups can be played using a tech build. PvT is primarily tech, whereas PvP can be played with one gate, and the same goes for PvZ.

Just 17 core if you find your opponent as Terran, unless you find them very quickly, in which case you can probably cancel your zealot and slap down a core and not lose much time. I wouldn't cancel my zealot if it was more tan about 25% completed, however.

If your opponent is Zerg, 20 core, and go sair if they went 2 hatch, or tech to temp. If you go 1gate temp, forge when your archives is half done, put 2 cannons in your choke, expo, add 2gates and get leg speed. Not exactly fail-proof, but it isn't exactly a bad build, either.

If your opponent is Protoss, it can get a little tricky, I guess. I just 17 core if they 14 core, as if go they go 14 core zealot, 17 core beats that. :D If you see that they didn't stop probes (which they have to, or else they can't get a core, zealot, and a pylon down in time to not stop production from their gate) you can send your initial zealot and maybe kill a few probes. Don't do this unless you're confident in your micro and multitasking skills. If you don't get at least two probe kills, your opponent will be ahead.

I'd like to note that I'm not an icnredibly good player, but I'm very confident in my openings. I don't see anything wrong with what I wrote, so I hope there's no major errors in there. I'm sure EchoOfRain will say differently. ^_^;;
Liquid`Drone
Profile Joined September 2002
Norway28683 Posts
August 19 2005 03:41 GMT
#27
2gate
1gate leaves you dead vs random zerg on temple, 2gate is doable vs terran, they're the same vs protoss, 2gate often lets you win right away vs random zerg. (because random zerg will expect 1gate and power more than they would against picked protoss thus they are far more vulnerable to a rush.)
Moderator
rpf289
Profile Joined October 2004
United States3524 Posts
August 19 2005 05:55 GMT
#28
1gate vs. Zerg doesn't leave you dead. Just 20 core, and go from there. Versus a Zerg of your caliber, then yeah, you'd know to just go like 3hatch speedling. :/
TreY
Profile Joined March 2004
United States997 Posts
August 19 2005 06:22 GMT
#29
On August 18 2005 10:46 VdP]EpiphaNy wrote:
depends on the map and main distances and entrance style (wide/narrow ramp makes a huge difference for say pvp 1gate vs 2gate!). on say, luna, i'd send probe to scout after pylon to the cross pos (furthest away) first, and go 2gate unless i find a toss/terran there.


On luna, 2 gate can work though because of the terran's lack of a wall.. just gas after 3rd zeal and keep pressuring with zeal while you get core, range, and mass goons :D
Team [LighT]
Liquid`Drone
Profile Joined September 2002
Norway28683 Posts
August 19 2005 11:15 GMT
#30
I can't recall losing zvp temple against a protoss who did 1 gate gas unless I _SERIOUSLY_ fucked up. (and I pretty much never counter with mass ling because that's prone to fuckups. just power like mad while you go either lurker and armor upgrade against a templar or sair templar opening or muta vs reaver. sacrifice one overlord to find out, and if you don't find anything you send lings everywhere to scout for hidden buildings and otherwise you can assume there is no sair coming. it leaves you with a huge advantage. )

I can however recall losing random zvp against a couple of only-barely-decent players because I went fast exp expecting fast gas and losing vs 2gate.

and on luna 2 gate is good vs terran. it's not as good against zerg though.
Moderator
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
August 19 2005 11:46 GMT
#31
On August 18 2005 07:24 FrozenArbiter wrote:
Show nested quote +
On August 17 2005 16:55 GroT wrote:
theres nothing wrong with opening 2gate IMO.. its one of those spots where you gotta decide what kind of player you wonna be

That's because you are a no wall terran (I am too) ;o

In most cases those 2 gates will be useless PvT, way more useless than the 1 gate will be in PvZ or PvP!




hm i think this is a decent reason for random players to wall when they spawn t vs p
DANCE ALL DAY
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
August 19 2005 11:47 GMT
#32
very nice thread btw =]
DANCE ALL DAY
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2005-08-19 11:54:31
August 19 2005 11:53 GMT
#33
if the map is suitable for two gate, normal 10 12 opening, when you have scouted two spots and are uncertain of his race, cancel your second gate and continue normal 1 gate style. cancel second gate if you find a terran on spot 1/2. play two gate if you find a protoss/zerg. on luna I don't think you can find two mains in time for this 'strat' though, but there's plenty of other maps where you can.
Administrator
LOcDowN
Profile Joined February 2003
United States1015 Posts
August 19 2005 12:34 GMT
#34
What if the third spot happen to be protoss or zerg?
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
August 19 2005 12:37 GMT
#35
then you play a 1 gate gas game against either of those
Administrator
rpf289
Profile Joined October 2004
United States3524 Posts
August 19 2005 15:35 GMT
#36
Just open 17 core. :D I'm stubborn.
VdP]EpiphaNy
Profile Joined March 2004
United Kingdom992 Posts
August 19 2005 17:53 GMT
#37
On August 19 2005 15:22 TreY wrote:
Show nested quote +
On August 18 2005 10:46 VdP]EpiphaNy wrote:
depends on the map and main distances and entrance style (wide/narrow ramp makes a huge difference for say pvp 1gate vs 2gate!). on say, luna, i'd send probe to scout after pylon to the cross pos (furthest away) first, and go 2gate unless i find a toss/terran there.


On luna, 2 gate can work though because of the terran's lack of a wall.. just gas after 3rd zeal and keep pressuring with zeal while you get core, range, and mass goons :D

if you read my post more carefully you'll discover 2gate vs terran is infact exactly what i indirectly advocate UNLESS HE'S AT CROSS POS IN WHICH CASE ITS TOO FAR TO PRESSURE AND WHAT U SAID WILL SUCK. most of the time if u do what i said u go 2gate anyway, u only don't in the times it's not good.

also, 2gate is good enough pvt even if he does wall (if its not cross pos!)
Reach - I love protoss because its tough and straight. Its a race for the men
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
August 19 2005 19:37 GMT
#38
you will die vs any decent terran 100% if he walls
Administrator
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
August 20 2005 01:41 GMT
#39
You can still go 2 gate, then only make 1 zealot when you scout him and make core/gas right away. 2 goons when core finishes, and proceed like normal.
Moderator
MarcX
Profile Joined February 2005
Netherlands772 Posts
August 20 2005 01:48 GMT
#40
Perhaps you can play 2/3 of your matchups with 2gate, you can play 3/3 with 1gate.

Just go like 16gas on 1gate (2z first).
«A fool and his freedom are soon parted» ~ Richard Stallman, Founder FSF
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 155
ProTech79
StarCraft: Brood War
actioN 457
Leta 282
PianO 238
Zeus 118
sSak 45
Dewaltoss 36
Noble 32
Aegong 16
League of Legends
JimRising 600
Counter-Strike
Stewie2K683
shoxiejesuss209
allub205
Other Games
C9.Mang0339
ceh9263
XaKoH 179
NeuroSwarm82
Mew2King54
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH296
• LUISG 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1398
• Lourlo952
• HappyZerGling152
Upcoming Events
Afreeca Starleague
2h 30m
Snow vs Sharp
Jaedong vs Mini
Wardi Open
3h 30m
OSC
16h 30m
Sparkling Tuna Cup
1d 2h
Afreeca Starleague
1d 2h
Light vs Speed
Larva vs Soma
PiGosaur Monday
1d 16h
LiuLi Cup
2 days
RSL Revival
3 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
RSL Revival
4 days
Zoun vs Classic
[ Show More ]
Korean StarCraft League
4 days
RSL Revival
5 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
6 days
Online Event
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.