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PvR opening strat?

Forum Index > Brood War Strategy
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GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
August 17 2005 06:37 GMT
#1
Is it better to 2-gate in case of a close PvP / PvZ or 1-gate tech in case of far PvP / PvT?

(this assumes you haven't scouted the opponent yet when ~12 psi hits)
What fun is it being cool if you can’t wear a sombrero?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
August 17 2005 06:42 GMT
#2
1 gate and a zealot.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
RandomCat
Profile Joined August 2005
United States62 Posts
August 17 2005 07:04 GMT
#3
yes. 1 gate tech with zlot
XDDDDDDDDDDDDDDDD
Echo
Profile Joined July 2005
United States435 Posts
August 17 2005 07:05 GMT
#4
7 pylon 7 gate scout with 7th probe.
aka EchoOfRain/T.Sqd)RaiN on uswest
Locked
Profile Joined September 2004
United States4182 Posts
Last Edited: 2005-08-17 07:29:40
August 17 2005 07:29 GMT
#5
On August 17 2005 16:05 Echo wrote:
7 pylon 7 gate scout with 7th probe.


o.O thats not really necessary (the 7gate part, the early scout is)

sometimes i just get my second pylon earlier if i haven't found them yet (and then proceed to double gate or tech depending on what i find)
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
August 17 2005 07:55 GMT
#6
theres nothing wrong with opening 2gate IMO.. its one of those spots where you gotta decide what kind of player you wonna be
DANCE ALL DAY
Refrain[FriZ]
Profile Joined June 2003
Canada4337 Posts
August 17 2005 08:03 GMT
#7
proxy gate on LT owns
1INK
Profile Joined November 2004
United States630 Posts
Last Edited: 2005-08-17 08:23:17
August 17 2005 08:21 GMT
#8
wow, you know what i like?

8pylon 10gate 12pylon

choose dual gate or tech from there

if it's 12v3 PvZ (either variation) then obviously you'll know they're uber-close (since you're scouting 3/12 first) so your build will be like 8pylon 9gate 10gate

edit actually 12v3 PvP you'll end up with a double gate build as well since you found them so early

edit again 2 gate is generally safer and if it's 3v6 PvP i would prefer that
CastlesInTheSky
Profile Joined June 2005
United States40 Posts
Last Edited: 2005-08-17 08:39:51
August 17 2005 08:38 GMT
#9
Scout at 6. Sometimes I scout right when the 5th probe pops out. Of course there are other options. You can 8 pylon 10 gate and make a zeal and gas. Scouting after pylon is the lastest you can scout though.
Knowledge speaks but wisdom listens. ~Jimi Hendrix
1INK
Profile Joined November 2004
United States630 Posts
August 17 2005 08:41 GMT
#10
scouting early is so lame though

LOL oh shit.... i was speaking as if everyone played LT again

not sure about other maps, scouting early might be necessary but the lameness factor is still in full force
nArAnjO
Profile Joined October 2002
Peru2571 Posts
August 17 2005 12:43 GMT
#11
pylon gate pylon zeal gas ^^ easy
InsideFoG
Profile Joined June 2005
United States103 Posts
Last Edited: 2005-08-17 12:53:53
August 17 2005 12:52 GMT
#12
I go 8 pylon and scout with that probe, 10 gate and scout with that probe too (opposite direction) and get a zealot and gas. By then, you'll know whether you should add another gate (pvp vs 2 gate), get a forge and cyber (pvz), or get cyber (pvt). You can use both probes to harass the enemy (especially if they're zerg) and then rally your 1st zealot to their base, which is a good way to harass... or you can just send 1 probe home and use the other one to stay in their base.

I'm pretty sure that PvR is much easier to open than TvR or ZvR.
To be defeated is to lose everything... Are you prepared for that outcome??
rpf289
Profile Joined October 2004
United States3524 Posts
August 17 2005 14:30 GMT
#13
17 Core.

8 pylon (scout)
10 gate
12 gas
13 zealot
16 pylon
17 (some prefer 18) core
18 (19 if you did 18 core) zealot or gate (depending on the matchup and positions)
araav
Profile Blog Joined September 2004
Armenia1590 Posts
August 17 2005 14:30 GMT
#14
yeah, gate zeal takes enough time to scout.
sometimes i send second probe to the fourth place after the 1st probe leaves the closest one. depends how scared i am
The flower that blooms in adversity is the most rare and beautiful of all.
rpf289
Profile Joined October 2004
United States3524 Posts
August 17 2005 14:33 GMT
#15
There's no reason to be scared. I'm not a very good player, but I can still play PvT even though my core is a few seconds later than normal, PvZ doesn't really scare me, and PvP is probably my strongest matchup, believe it or not. :/
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 17 2005 21:56 GMT
#16
1gate without a zealot
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 17 2005 21:57 GMT
#17
just place your buildings well and scout the closest position first
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 17 2005 22:14 GMT
#18
(im also crazy)
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
August 17 2005 22:24 GMT
#19
On August 17 2005 16:55 GroT wrote:
theres nothing wrong with opening 2gate IMO.. its one of those spots where you gotta decide what kind of player you wonna be

That's because you are a no wall terran (I am too) ;o

In most cases those 2 gates will be useless PvT, way more useless than the 1 gate will be in PvZ or PvP!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
VdP]EpiphaNy
Profile Joined March 2004
United Kingdom992 Posts
August 18 2005 01:46 GMT
#20
depends on the map and main distances and entrance style (wide/narrow ramp makes a huge difference for say pvp 1gate vs 2gate!). on say, luna, i'd send probe to scout after pylon to the cross pos (furthest away) first, and go 2gate unless i find a toss/terran there.
Reach - I love protoss because its tough and straight. Its a race for the men
Echo
Profile Joined July 2005
United States435 Posts
Last Edited: 2005-08-18 02:11:23
August 18 2005 02:08 GMT
#21
On August 17 2005 23:30 rpf289 wrote:
17 Core.

8 pylon (scout)
10 gate
12 gas
13 zealot
16 pylon
17 (some prefer 18) core
18 (19 if you did 18 core) zealot or gate (depending on the matchup and positions)

any good z player will most likely beat this with speedlings....HARD...simple drone drill and gg. It is a very good idea to add another gate if there is a chance he is going speed lings and is z.
aka EchoOfRain/T.Sqd)RaiN on uswest
1INK
Profile Joined November 2004
United States630 Posts
August 18 2005 06:16 GMT
#22
man, i like my build on LT... any comments? it's worked so far for me.
SaNteria
Profile Joined April 2004
Canada487 Posts
August 18 2005 06:36 GMT
#23
Meh.

Just one gate and scout after your first pylon. If it's zerg, you'll find them in time to figure out whether you need to drop down another pylon and make more lots or if it's alright to fast tech. The small disadvantage you might have in not being able to pressure a fast expanding zerg is nothing compared to how much it would suck to be going 9/10 zealots vs a terran... =p

Having that one early lot is kinda nice vs. Terran too since you eliminate his ability to scout you if he's not your immediate neighbor (you know what I mean - you don't have to wait for a goon and you can block your ramp early).
zeee rainman
VdP]EpiphaNy
Profile Joined March 2004
United Kingdom992 Posts
August 19 2005 00:13 GMT
#24
i dont think finding urself having 2gate opened vs terran is at all that bad if theyre not too far away. you can even it up putting great pressure on their wall with 2-3 zeals and goon(s). he'll have to make more rines to defend and pull scvs off mining to repair wall. id much rather be in a situation where i went 2gate vs close random terran than 1gate vs close random zerg. that way its u who has all the initiative with aggression, not the other guy. as it is zerg has way too uneven a slice of initiative pie in pvz, don't go 1gate and make that worse;p
Reach - I love protoss because its tough and straight. Its a race for the men
rpf289
Profile Joined October 2004
United States3524 Posts
Last Edited: 2005-08-19 01:27:17
August 19 2005 01:24 GMT
#25
On August 18 2005 11:08 Echo wrote:
Show nested quote +
On August 17 2005 23:30 rpf289 wrote:
17 Core.

8 pylon (scout)
10 gate
12 gas
13 zealot
16 pylon
17 (some prefer 18) core
18 (19 if you did 18 core) zealot or gate (depending on the matchup and positions)

any good z player will most likely beat this with speedlings....HARD...simple drone drill and gg. It is a very good idea to add another gate if there is a chance he is going speed lings and is z.
If I find that my opponent is Terran, I will go 17 core, or just cancel the zealot and throw down my core a little late. I will go 17 or 20 core if my opponent is Protoss, and if my opponent is Zerg, I will 20 core. I might have problems with speedlings, as I have in the past, but I also might not. It's a risk I'm willing to take. ^_^

On August 19 2005 09:13 VdP]EpiphaNy wrote:
i dont think finding urself having 2gate opened vs terran is at all that bad if theyre not too far away. you can even it up putting great pressure on their wall with 2-3 zeals and goon(s). he'll have to make more rines to defend and pull scvs off mining to repair wall. id much rather be in a situation where i went 2gate vs close random terran than 1gate vs close random zerg. that way its u who has all the initiative with aggression, not the other guy. as it is zerg has way too uneven a slice of initiative pie in pvz, don't go 1gate and make that worse;p
If you start at 12 or 3, just scout early so that if you need to, you can 9/10. If It was PvR, and I was at 3, early scout at 7 to 12, and then 9 or 10 gate depending on what you find.

Edit: Echo, I hereby challenge you to a friendly game of Starcraft. ^_^;; Op Cal@USWest is where I usually am (same ID). :D
rpf289
Profile Joined October 2004
United States3524 Posts
Last Edited: 2005-08-19 02:45:25
August 19 2005 02:35 GMT
#26
Ideally, you open 1gate tech versus Terran. Ideally, you'd open 2gate zeals versus Zerg, but versus Protoss, you can do either. Basically, you either should do one of a few things.

1.) Scout early. Scout at 7 supply as it won't hurt economy too much, and it will still get you to your opponent a few seconds faster. Watch your minimap so that if you pass your opponent's scout, you'll know that much sooner.

2.) Open 2gate zealots regardless of your opponent being random. I don't mean continue with your 2gate build if you find your opponent as Terran in time, but considering you can play 2/3 of your matchups using a 2gate build, it can work.

3.) Open 1gate tech. All matchups can be played using a tech build. PvT is primarily tech, whereas PvP can be played with one gate, and the same goes for PvZ.

Just 17 core if you find your opponent as Terran, unless you find them very quickly, in which case you can probably cancel your zealot and slap down a core and not lose much time. I wouldn't cancel my zealot if it was more tan about 25% completed, however.

If your opponent is Zerg, 20 core, and go sair if they went 2 hatch, or tech to temp. If you go 1gate temp, forge when your archives is half done, put 2 cannons in your choke, expo, add 2gates and get leg speed. Not exactly fail-proof, but it isn't exactly a bad build, either.

If your opponent is Protoss, it can get a little tricky, I guess. I just 17 core if they 14 core, as if go they go 14 core zealot, 17 core beats that. :D If you see that they didn't stop probes (which they have to, or else they can't get a core, zealot, and a pylon down in time to not stop production from their gate) you can send your initial zealot and maybe kill a few probes. Don't do this unless you're confident in your micro and multitasking skills. If you don't get at least two probe kills, your opponent will be ahead.

I'd like to note that I'm not an icnredibly good player, but I'm very confident in my openings. I don't see anything wrong with what I wrote, so I hope there's no major errors in there. I'm sure EchoOfRain will say differently. ^_^;;
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
August 19 2005 03:41 GMT
#27
2gate
1gate leaves you dead vs random zerg on temple, 2gate is doable vs terran, they're the same vs protoss, 2gate often lets you win right away vs random zerg. (because random zerg will expect 1gate and power more than they would against picked protoss thus they are far more vulnerable to a rush.)
Moderator
rpf289
Profile Joined October 2004
United States3524 Posts
August 19 2005 05:55 GMT
#28
1gate vs. Zerg doesn't leave you dead. Just 20 core, and go from there. Versus a Zerg of your caliber, then yeah, you'd know to just go like 3hatch speedling. :/
TreY
Profile Joined March 2004
United States997 Posts
August 19 2005 06:22 GMT
#29
On August 18 2005 10:46 VdP]EpiphaNy wrote:
depends on the map and main distances and entrance style (wide/narrow ramp makes a huge difference for say pvp 1gate vs 2gate!). on say, luna, i'd send probe to scout after pylon to the cross pos (furthest away) first, and go 2gate unless i find a toss/terran there.


On luna, 2 gate can work though because of the terran's lack of a wall.. just gas after 3rd zeal and keep pressuring with zeal while you get core, range, and mass goons :D
Team [LighT]
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
August 19 2005 11:15 GMT
#30
I can't recall losing zvp temple against a protoss who did 1 gate gas unless I _SERIOUSLY_ fucked up. (and I pretty much never counter with mass ling because that's prone to fuckups. just power like mad while you go either lurker and armor upgrade against a templar or sair templar opening or muta vs reaver. sacrifice one overlord to find out, and if you don't find anything you send lings everywhere to scout for hidden buildings and otherwise you can assume there is no sair coming. it leaves you with a huge advantage. )

I can however recall losing random zvp against a couple of only-barely-decent players because I went fast exp expecting fast gas and losing vs 2gate.

and on luna 2 gate is good vs terran. it's not as good against zerg though.
Moderator
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
August 19 2005 11:46 GMT
#31
On August 18 2005 07:24 FrozenArbiter wrote:
Show nested quote +
On August 17 2005 16:55 GroT wrote:
theres nothing wrong with opening 2gate IMO.. its one of those spots where you gotta decide what kind of player you wonna be

That's because you are a no wall terran (I am too) ;o

In most cases those 2 gates will be useless PvT, way more useless than the 1 gate will be in PvZ or PvP!




hm i think this is a decent reason for random players to wall when they spawn t vs p
DANCE ALL DAY
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
August 19 2005 11:47 GMT
#32
very nice thread btw =]
DANCE ALL DAY
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2005-08-19 11:54:31
August 19 2005 11:53 GMT
#33
if the map is suitable for two gate, normal 10 12 opening, when you have scouted two spots and are uncertain of his race, cancel your second gate and continue normal 1 gate style. cancel second gate if you find a terran on spot 1/2. play two gate if you find a protoss/zerg. on luna I don't think you can find two mains in time for this 'strat' though, but there's plenty of other maps where you can.
Administrator
LOcDowN
Profile Joined February 2003
United States1015 Posts
August 19 2005 12:34 GMT
#34
What if the third spot happen to be protoss or zerg?
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
August 19 2005 12:37 GMT
#35
then you play a 1 gate gas game against either of those
Administrator
rpf289
Profile Joined October 2004
United States3524 Posts
August 19 2005 15:35 GMT
#36
Just open 17 core. :D I'm stubborn.
VdP]EpiphaNy
Profile Joined March 2004
United Kingdom992 Posts
August 19 2005 17:53 GMT
#37
On August 19 2005 15:22 TreY wrote:
Show nested quote +
On August 18 2005 10:46 VdP]EpiphaNy wrote:
depends on the map and main distances and entrance style (wide/narrow ramp makes a huge difference for say pvp 1gate vs 2gate!). on say, luna, i'd send probe to scout after pylon to the cross pos (furthest away) first, and go 2gate unless i find a toss/terran there.


On luna, 2 gate can work though because of the terran's lack of a wall.. just gas after 3rd zeal and keep pressuring with zeal while you get core, range, and mass goons :D

if you read my post more carefully you'll discover 2gate vs terran is infact exactly what i indirectly advocate UNLESS HE'S AT CROSS POS IN WHICH CASE ITS TOO FAR TO PRESSURE AND WHAT U SAID WILL SUCK. most of the time if u do what i said u go 2gate anyway, u only don't in the times it's not good.

also, 2gate is good enough pvt even if he does wall (if its not cross pos!)
Reach - I love protoss because its tough and straight. Its a race for the men
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
August 19 2005 19:37 GMT
#38
you will die vs any decent terran 100% if he walls
Administrator
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
August 20 2005 01:41 GMT
#39
You can still go 2 gate, then only make 1 zealot when you scout him and make core/gas right away. 2 goons when core finishes, and proceed like normal.
Moderator
MarcX
Profile Joined February 2005
Netherlands772 Posts
August 20 2005 01:48 GMT
#40
Perhaps you can play 2/3 of your matchups with 2gate, you can play 3/3 with 1gate.

Just go like 16gas on 1gate (2z first).
«A fool and his freedom are soon parted» ~ Richard Stallman, Founder FSF
rpf289
Profile Joined October 2004
United States3524 Posts
August 20 2005 02:11 GMT
#41
On August 20 2005 10:48 MarcX wrote:
Perhaps you can play 2/3 of your matchups with 2gate, you can play 3/3 with 1gate.

Just go like 16gas on 1gate (2z first).
You don't need two zealots before gas. 12 gas, 13 zealot, 16 pylon, 17 zealot (if you need it).
Clayman
Profile Joined July 2005
Poland34 Posts
August 20 2005 06:51 GMT
#42
2 gate is stupid for pvt, u can easly defend pvp with 1 gate tech with zealot, just add second gate about 21/25, u should defend this, in PvZ u can make 1 gate ->>> corsairs, if he atack u with lings u must use probs
DuSkie
Profile Joined November 2004
Czech Republic451 Posts
August 20 2005 08:21 GMT
#43
On August 17 2005 21:43 nArAnjO wrote:
pylon gate pylon zeal gas ^^ easy


yup, i totaly agree, u can defend from toss or zerg, or u can quite quckly tech vs T
rpf289
Profile Joined October 2004
United States3524 Posts
August 20 2005 09:11 GMT
#44
Let me put it this way: you can play any matchup efficiently from one gate. At any far position, one gate will do just fine, and is most logical. If you spawn at 12 or 3, for example, on LT, then you should plan on two gates, as 2/3 of your amtchups will require two gates. In all honesty, you can probe rush PvT 12v3 at 10 supply after making a gate, and take down their supply depot at the wall, then return your probes to mining, gas up, slap your core down, and go from there. If you can make them pull off SCV's from mining, and manage to take down that depot (using probes and your first zealot or so), they'll be pretty far behind. Don't stop making units, though, as whenever I do that, they bunker me in, and you lose a game you should have won.
Echo
Profile Joined July 2005
United States435 Posts
August 20 2005 12:24 GMT
#45
On August 19 2005 14:55 rpf289 wrote:
1gate vs. Zerg doesn't leave you dead. Just 20 core, and go from there. Versus a Zerg of your caliber, then yeah, you'd know to just go like 3hatch speedling. :/

i cant wait to 5-0 you zvp
aka EchoOfRain/T.Sqd)RaiN on uswest
LastOnesLeft
Profile Joined August 2005
United States36 Posts
August 20 2005 14:18 GMT
#46
lol? u go pylon gate zeal pylon gas....and u shudda scouted them by now to kno ur next step
simply the best~
rpf289
Profile Joined October 2004
United States3524 Posts
August 20 2005 16:11 GMT
#47
Echo, you're going down. :D

LastOnesLeft, that build is pointless when you can just 17 core.
NegativeAPM
Profile Joined May 2005
United States14 Posts
August 21 2005 06:33 GMT
#48
I think that PvR you should always just 1 gate wall with lots and then tech because no matter what you need tech, plus if they rush use probes;). Then, based on what race they are you can pick your tech...i think fast tech like this is good PvZ also, not just 2 gate because theres Zerg.
I am what I am, nothing more nothing less.
Svampis
Profile Joined April 2005
Sweden109 Posts
August 21 2005 08:56 GMT
#49
depends on map.. but if I choose p I do 1 gate + zeal tech as a standard.. If I random P vs another random.. I very often do fe.

note: when I play random I don't play very serious
MAYBE IM WRONG FOR FLAMING WUFAN BUT IM MOTHER RFUCKING REKRUL GET USED TO IT
Hollow
Profile Blog Joined July 2005
Canada2180 Posts
August 22 2005 10:53 GMT
#50
it's very simple, just always scout closest spot... after pylon.. this way the zerg would be far enough you would have 2 lots and core
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