Which is better, I hate coasir...!!Always kill
my overlord and scout around, And eliminate my expansion with DT

Forum Index > Brood War Strategy |
babywolfcn
China53 Posts
Which is better, I hate coasir...!!Always kill my overlord and scout around, And eliminate my expansion with DT ![]() | ||
Casper...
Liberia4948 Posts
do anything and win next | ||
iD.Surv
Belgium827 Posts
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ZyMotiC
103 Posts
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Casper...
Liberia4948 Posts
spore colony, make 3 hatchery hydra with overlord speed and kick his ass | ||
Casper...
Liberia4948 Posts
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babywolfcn
China53 Posts
On October 17 2004 02:09 ZyMotiC wrote: when they go sair/dt they always want to exp with the dt after they kill the lords near they're base, so what i always do is 3 hatch (i always go 2 hatch main -> speed lings -> exp) hydra and send all my lords towards his base with my hydra under them (of course leave 1/2 lords in ur base for dt there). He can't exp then with his dt, cuz you got hydra/lords there. Usually they have 1 gate if they do this, so often you can even break through they're defence and win the game quite fast Thank you for answer my question, I will try this stragety with my friends, They always use this trick to tortue me... | ||
yeehaw
San Marino888 Posts
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Liquid`Ret
Netherlands4511 Posts
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LastWish
2013 Posts
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pooper-scooper
United States3108 Posts
Often a man who has chosen this strat (as long as its not LATE game) will not have enough observers to support it. Burrow some hydra and bait him with some seemingly unprotected ovies. Once he is right over you with his sairs, you can usually unborrow and get at least 3 if you've burrowed right. This helps to prevent him from getting so many sairs that your ovies die in like 3 shots. | ||
RuGbUg
United States2347 Posts
On October 17 2004 02:41 ret wrote: are you kidding? a 3 hatch hydra who then later upgrades overlord speed will rape asshole of an early dt/sair. it may not kill them because they put a shitload of cannons but it sure as hell will halt them for the longest timethose hydra strats will not kill a GOOD toss player performing this strat, best is to power hard with a spore colony and get lurker/spire/ol speed/then drop (all of it) , take ur natural , and then just do whatever is needed to kill him, go hive or take islands or macro, but fast hive is always nice with islands ( cracklings/ultra ) -,-; do mass crackling drops on his main and harass him etc etc, prevent him from taking other mains by having a group of lings patrol and targeting probes etc..typical zvp | ||
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OneOther
United States10774 Posts
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OneOther
United States10774 Posts
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Liquid`Jinro
Sweden33719 Posts
On October 17 2004 02:41 ret wrote: those hydra strats will not kill a GOOD toss player performing this strat, best is to power hard with a spore colony and get lurker/spire/ol speed/then drop (all of it) , take ur natural , and then just do whatever is needed to kill him, go hive or take islands or macro, but fast hive is always nice with islands ( cracklings/ultra ) -,-; do mass crackling drops on his main and harass him etc etc, prevent him from taking other mains by having a group of lings patrol and targeting probes etc..typical zvp Agreed. People doing that.. o_O If done right the ht's will be there early enough -.- And if cross spots, which is when this build is most used, it takes sooo long to get ols there :o | ||
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Liquid`Jinro
Sweden33719 Posts
On October 17 2004 16:25 RuGbUg wrote: Show nested quote + are you kidding? a 3 hatch hydra who then later upgrades overlord speed will rape asshole of an early dt/sair. it may not kill them because they put a shitload of cannons but it sure as hell will halt them for the longest timeOn October 17 2004 02:41 ret wrote: those hydra strats will not kill a GOOD toss player performing this strat, best is to power hard with a spore colony and get lurker/spire/ol speed/then drop (all of it) , take ur natural , and then just do whatever is needed to kill him, go hive or take islands or macro, but fast hive is always nice with islands ( cracklings/ultra ) -,-; do mass crackling drops on his main and harass him etc etc, prevent him from taking other mains by having a group of lings patrol and targeting probes etc..typical zvp ADhiuhif NO? You get such a ridiculous amount of gas ![]() You can get like a million high templars if you see them do this.. And since there's NO tech you can just high templar drop and rape the fuck out of the zerg+island which basically puts you in a SHITTY position. Going hydra however, can work vs pretty much anything with good hydra control. But you need to be going for speed overlords -.- | ||
Hyuuga
107 Posts
This should give you adequate time for researching overlord speed and both hydralisk upgrades. In my opinion 3 hatch hydra probably is the best strategy for dealing with this early game along with overlord speed. I think the most important thing in ZvP is always to keep them trapped. Don't give them any expansions easily. Once you secure a third gas, you can likely tech hive and with a Greater spire, get rid of those annoying corsairs with some devourers of your own. | ||
iD.Surv
Belgium827 Posts
sometimes the strat gets lucky (or the player) and gay stuff happen ![]() | ||
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Liquid`Jinro
Sweden33719 Posts
On October 17 2004 17:14 Hyuuga wrote: Well, in general I think a protoss will only go DT/sair when they have gained atleast a gas expansion. This should give you adequate time for researching overlord speed and both hydralisk upgrades. In my opinion 3 hatch hydra probably is the best strategy for dealing with this early game along with overlord speed. I think the most important thing in ZvP is always to keep them trapped. Don't give them any expansions easily. Once you secure a third gas, you can likely tech hive and with a Greater spire, get rid of those annoying corsairs with some devourers of your own. .. We are talking about a 1 gate tech build where you expand after your first dt and sair has cleared the front of your base.. | ||
iD.Surv
Belgium827 Posts
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