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(Z v P)How to deal with DT+coasir for zerg?

Forum Index > Brood War Strategy
Post a Reply
1 2 3 4 5 Next All
babywolfcn
Profile Joined June 2004
China53 Posts
October 16 2004 16:58 GMT
#1
3 hatchery zergling or 2 hatchery hydralisk?
Which is better, I hate coasir...!!Always kill
my overlord and scout around, And eliminate my expansion with DT
Hello,I am a SC fans
Casper...
Profile Joined October 2002
Liberia4948 Posts
October 16 2004 17:03 GMT
#2
make forge + 1 and kick his ass
do anything and win
next
JAM THE FUCKER!
iD.Surv
Profile Joined April 2004
Belgium827 Posts
October 16 2004 17:06 GMT
#3
casper read the question please ...
ZyMotiC
Profile Joined May 2003
103 Posts
October 16 2004 17:09 GMT
#4
when they go sair/dt they always want to exp with the dt after they kill the lords near they're base, so what i always do is 3 hatch (i always go 2 hatch main -> speed lings -> exp) hydra and send all my lords towards his base with my hydra under them (of course leave 1/2 lords in ur base for dt there). He can't exp then with his dt, cuz you got hydra/lords there. Usually they have 1 gate if they do this, so often you can even break through they're defence and win the game quite fast
Live, Try, Fail, Die
Casper...
Profile Joined October 2002
Liberia4948 Posts
October 16 2004 17:11 GMT
#5
oh
spore colony, make 3 hatchery hydra with overlord speed and kick his ass
JAM THE FUCKER!
Casper...
Profile Joined October 2002
Liberia4948 Posts
October 16 2004 17:11 GMT
#6
next
JAM THE FUCKER!
babywolfcn
Profile Joined June 2004
China53 Posts
October 16 2004 17:27 GMT
#7
On October 17 2004 02:09 ZyMotiC wrote:
when they go sair/dt they always want to exp with the dt after they kill the lords near they're base, so what i always do is 3 hatch (i always go 2 hatch main -> speed lings -> exp) hydra and send all my lords towards his base with my hydra under them (of course leave 1/2 lords in ur base for dt there). He can't exp then with his dt, cuz you got hydra/lords there. Usually they have 1 gate if they do this, so often you can even break through they're defence and win the game quite fast

Thank you for answer my question, I will try this stragety with my friends,
They always use this trick to tortue me...
Hello,I am a SC fans
yeehaw
Profile Joined October 2004
San Marino888 Posts
October 16 2004 17:37 GMT
#8
Make spore colony on expansions, mass hydralisk and prevent him from expanding. Bring overlord along with army and win.
G_G
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4540 Posts
October 16 2004 17:41 GMT
#9
those hydra strats will not kill a GOOD toss player performing this strat, best is to power hard with a spore colony and get lurker/spire/ol speed/then drop (all of it) , take ur natural , and then just do whatever is needed to kill him, go hive or take islands or macro, but fast hive is always nice with islands ( cracklings/ultra ) -,-; do mass crackling drops on his main and harass him etc etc, prevent him from taking other mains by having a group of lings patrol and targeting probes etc..typical zvp
Team Liquid
LastWish
Profile Blog Joined September 2004
2015 Posts
October 16 2004 19:48 GMT
#10
if he's going corsair just build den and research fast hydra, cos' u don't know if he's going revears or templars. Then just tech lair and research fast overlords and then lurkers/range. If he's trying to build exp without storms/revears just mass hydra from 3 hatch and u will crush like 90% of toss.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
pooper-scooper
Profile Joined May 2003
United States3108 Posts
October 17 2004 00:20 GMT
#11
I would also like to take this oppertunity to plug the amazingness of Burrow.

Often a man who has chosen this strat (as long as its not LATE game) will not have enough observers to support it. Burrow some hydra and bait him with some seemingly unprotected ovies. Once he is right over you with his sairs, you can usually unborrow and get at least 3 if you've burrowed right. This helps to prevent him from getting so many sairs that your ovies die in like 3 shots.
Good...Bad... Im the guy with the gun
RuGbUg
Profile Joined June 2003
United States2347 Posts
October 17 2004 07:25 GMT
#12
On October 17 2004 02:41 ret wrote:
those hydra strats will not kill a GOOD toss player performing this strat, best is to power hard with a spore colony and get lurker/spire/ol speed/then drop (all of it) , take ur natural , and then just do whatever is needed to kill him, go hive or take islands or macro, but fast hive is always nice with islands ( cracklings/ultra ) -,-; do mass crackling drops on his main and harass him etc etc, prevent him from taking other mains by having a group of lings patrol and targeting probes etc..typical zvp
are you kidding? a 3 hatch hydra who then later upgrades overlord speed will rape asshole of an early dt/sair. it may not kill them because they put a shitload of cannons but it sure as hell will halt them for the longest time
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
OneOther
Profile Blog Joined August 2004
United States10774 Posts
October 17 2004 07:28 GMT
#13
Spore colony will take care of corsairs...3 hatch hydra!
OneOther
Profile Blog Joined August 2004
United States10774 Posts
October 17 2004 07:28 GMT
#14
o and u really need ovie speed
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
October 17 2004 07:55 GMT
#15
On October 17 2004 02:41 ret wrote:
those hydra strats will not kill a GOOD toss player performing this strat, best is to power hard with a spore colony and get lurker/spire/ol speed/then drop (all of it) , take ur natural , and then just do whatever is needed to kill him, go hive or take islands or macro, but fast hive is always nice with islands ( cracklings/ultra ) -,-; do mass crackling drops on his main and harass him etc etc, prevent him from taking other mains by having a group of lings patrol and targeting probes etc..typical zvp

Agreed.

People doing that.. o_O If done right the ht's will be there early enough -.- And if cross spots, which is when this build is most used, it takes sooo long to get ols there :o
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
October 17 2004 07:57 GMT
#16
On October 17 2004 16:25 RuGbUg wrote:
Show nested quote +
On October 17 2004 02:41 ret wrote:
those hydra strats will not kill a GOOD toss player performing this strat, best is to power hard with a spore colony and get lurker/spire/ol speed/then drop (all of it) , take ur natural , and then just do whatever is needed to kill him, go hive or take islands or macro, but fast hive is always nice with islands ( cracklings/ultra ) -,-; do mass crackling drops on his main and harass him etc etc, prevent him from taking other mains by having a group of lings patrol and targeting probes etc..typical zvp
are you kidding? a 3 hatch hydra who then later upgrades overlord speed will rape asshole of an early dt/sair. it may not kill them because they put a shitload of cannons but it sure as hell will halt them for the longest time

ADhiuhif

NO?

You get such a ridiculous amount of gas

You can get like a million high templars if you see them do this..

And since there's NO tech you can just high templar drop and rape the fuck out of the zerg+island which basically puts you in a SHITTY position.

Going hydra however, can work vs pretty much anything with good hydra control. But you need to be going for speed overlords -.-
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Hyuuga
Profile Joined October 2004
107 Posts
October 17 2004 08:14 GMT
#17
Well, in general I think a protoss will only go DT/sair when they have gained atleast a gas expansion.
This should give you adequate time for researching overlord speed and both hydralisk upgrades. In my opinion 3 hatch hydra probably is the best strategy for dealing with this early game along with overlord speed. I think the most important thing in ZvP is always to keep them trapped. Don't give them any expansions easily. Once you secure a third gas, you can likely tech hive and with a Greater spire, get rid of those annoying corsairs with some devourers of your own.
iD.Surv
Profile Joined April 2004
Belgium827 Posts
October 17 2004 18:07 GMT
#18
3 hatch hydra is imo the most retarted strat vs good toss. its so easy to play vs as a toss. you kill overlords. make enough cannons in time. get storm and 1 dt while expanding with cannons and kill the zerg after u got a big fat army.
sometimes the strat gets lucky (or the player) and gay stuff happen
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
October 17 2004 18:11 GMT
#19
On October 17 2004 17:14 Hyuuga wrote:
Well, in general I think a protoss will only go DT/sair when they have gained atleast a gas expansion.
This should give you adequate time for researching overlord speed and both hydralisk upgrades. In my opinion 3 hatch hydra probably is the best strategy for dealing with this early game along with overlord speed. I think the most important thing in ZvP is always to keep them trapped. Don't give them any expansions easily. Once you secure a third gas, you can likely tech hive and with a Greater spire, get rid of those annoying corsairs with some devourers of your own.

.. We are talking about a 1 gate tech build where you expand after your first dt and sair has cleared the front of your base..
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
iD.Surv
Profile Joined April 2004
Belgium827 Posts
October 17 2004 18:11 GMT
#20
i think good muta control (haras) into lurks/ling or just mass hydra is good. kalashni zvp is like muta haras to take out tempz or draw storms while going 4 hat hydra mass. i like that
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