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(Z v P)How to deal with DT+coasir for zerg? - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
Elvin_vn
Profile Blog Joined March 2004
Vietnam2038 Posts
October 18 2004 01:56 GMT
#41
Let's open a liquidbet p
do not agrue with idiots, they will pull you down to their level and beat you with their experiences
ZerGisF0reveR
Profile Joined October 2004
Bolivia91 Posts
October 18 2004 02:55 GMT
#42
On October 17 2004 02:41 ret wrote:
those hydra strats will not kill a GOOD toss player performing this strat, best is to power hard with a spore colony and get lurker/spire/ol speed/then drop (all of it) , take ur natural , and then just do whatever is needed to kill him, go hive or take islands or macro, but fast hive is always nice with islands ( cracklings/ultra ) -,-; do mass crackling drops on his main and harass him etc etc, prevent him from taking other mains by having a group of lings patrol and targeting probes etc..typical zvp

i totally agree
^^;
maleorderbride
Profile Joined November 2002
United States2916 Posts
October 18 2004 03:12 GMT
#43
OK I stopped reading once the flamefest started...

Anyway, get lair+speed as soon as you see the OLs. Get lurks. Expo to your 2nd nat. Hydra/Lurk it up and get drop ASAP. Drop his main. Then 2 lurk drop his ledge.

One of the resons why I think you should drop is because he will not have alot of mobile units. Instead he will get all his tech off of cannons, a few lots, the DT, and maybe 1 goon. As soon as his tech is done hell throw down 6 more gates and start pumping. If you can drop before the pumping really gets under way you will really really slow him down.

If your drop works, ie you get alot of probes or gates in his main, expo again, or even twice. REmember to space out your lurks and obs hunt in his base. Good idea to target the robo and cyb core also.

Then just get some scourge to be anti harass, and slow his push out and get massive amounts of lings and then ultras mixed with the few lurks you have left and the the few hydras.

Thats pretty simplified. Basically I think you should try to drop a 1 gate toss. Since he will ahve cannons+storm and that is not the most mobile. Don't try to break it like rugbug said. He is simply wrong.
Some cause happiness wherever they go; others, whenever they go.
FlameBagMCGEE
Profile Joined October 2004
23 Posts
October 18 2004 03:31 GMT
#44
--- Nuked ---
iD.Surv
Profile Joined April 2004
Belgium827 Posts
October 18 2004 03:49 GMT
#45
1 gate sux
Empyrean
Profile Blog Joined September 2004
17038 Posts
October 18 2004 06:42 GMT
#46
Casper sure is terse -_-''
Moderator
hkx
Profile Joined October 2004
Canada19 Posts
October 18 2004 07:30 GMT
#47
my advices it not letting his expand to fast,
RuGbUg
Profile Joined June 2003
United States2347 Posts
October 18 2004 10:05 GMT
#48
On October 18 2004 06:06 ret wrote:
hm rugbug please notice i said GOOD protoss...^^;
bah, i still don't see what would help the protoss live when those 18 hydras come knocking on his 3 cannons
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
maleorderbride
Profile Joined November 2002
United States2916 Posts
October 18 2004 10:10 GMT
#49
have you never played this game??? If you are just one gating then you sure as fuck will have storm and a bout 3-5 lots and 1 goon. I dont see how 18 hydras are going to survive 4--6 storms +units+cannons.

Obviously, If that strategy works well for you then you must not be played GOOD protosses. How can you really say that just attacking with hydras will win every time...

Its true it may win, but you must have either slowed expo, or hurt the toss in some way previously. Or he just sucks.
Some cause happiness wherever they go; others, whenever they go.
maleorderbride
Profile Joined November 2002
United States2916 Posts
October 18 2004 10:15 GMT
#50
On October 18 2004 04:55 FrozenArbiter wrote:
Show nested quote +
On October 18 2004 03:12 SW)Surv wrote:
FA go 2 gate whatever position u are it wont hurt u that much.

I almost always 2 gate, but if you are doing a dt sair build going 2 gate is not effecient.


It can be efficient. This game is about more than the fastest way to whatever tech or units. Its all about misdirection and confusing the enemy.

I use a 9/11 gate fake rush rather often. I then get gas off 1 lot with none building or if the scouting drone leaves immeadiately then I get gas with NO lots. That two gate just totally payed for itself as the Z plumps down two sunkens and gets 10 lings.

Also, two gates gives you more flexibility. If a Z sees one gate, just like 1 fact in pvt, then the zerg/toss respecitvely have many many more viable options. 2 gate increases yours, and decreases theirs. It forces them to play safer. Sometimes, 2 gate can be bad, but thats map dependant or extremely situational depending on the Z BO.
Some cause happiness wherever they go; others, whenever they go.
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
October 18 2004 10:53 GMT
#51
... if you get no lots, what'd you do if they pump lings to counter your lots and then just rushes you when their overlord sees you building no units?

Sorry but I'm going to call bs on this that one.
maleorderbride
Profile Joined November 2002
United States2916 Posts
October 18 2004 11:29 GMT
#52
im going to call retard on you.

You dont get your first two lots until the lings would be RIGHT at your ramp. You just delay the getting of them until after your core any pylon. Go try some timing wtih this and youll see what I mean.
Some cause happiness wherever they go; others, whenever they go.
Dave[9]
Profile Blog Joined October 2003
United States2365 Posts
October 18 2004 11:38 GMT
#53
On October 17 2004 16:25 RuGbUg wrote:
Show nested quote +
On October 17 2004 02:41 ret wrote:
those hydra strats will not kill a GOOD toss player performing this strat, best is to power hard with a spore colony and get lurker/spire/ol speed/then drop (all of it) , take ur natural , and then just do whatever is needed to kill him, go hive or take islands or macro, but fast hive is always nice with islands ( cracklings/ultra ) -,-; do mass crackling drops on his main and harass him etc etc, prevent him from taking other mains by having a group of lings patrol and targeting probes etc..typical zvp
are you kidding? a 3 hatch hydra who then later upgrades overlord speed will rape asshole of an early dt/sair. it may not kill them because they put a shitload of cannons but it sure as hell will halt them for the longest time


yes until they switch and go templar/zealot while you have ling/hydra, which is nothx. a good toss player never goes sair/dt for long until he gets his exp, and imo thats what sair dt is for.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&currentpage=316#6317
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
October 18 2004 13:11 GMT
#54
I'll try it out, no need to get offensive, when I said "no offense", I seriously meant "no offense".

I still seriously doubt it works since I play the Z side and if I see no zealots, I almost always assume I win because there's no pressure whatsoever and I can just pump drones.
typhy
Profile Joined September 2004
129 Posts
October 18 2004 15:46 GMT
#55
On October 18 2004 19:15 maleorderbride wrote:
Show nested quote +
On October 18 2004 04:55 FrozenArbiter wrote:
On October 18 2004 03:12 SW)Surv wrote:
FA go 2 gate whatever position u are it wont hurt u that much.

I almost always 2 gate, but if you are doing a dt sair build going 2 gate is not effecient.


It can be efficient. This game is about more than the fastest way to whatever tech or units. Its all about misdirection and confusing the enemy.

I use a 9/11 gate fake rush rather often. I then get gas off 1 lot with none building or if the scouting drone leaves immeadiately then I get gas with NO lots. That two gate just totally payed for itself as the Z plumps down two sunkens and gets 10 lings.

Also, two gates gives you more flexibility. If a Z sees one gate, just like 1 fact in pvt, then the zerg/toss respecitvely have many many more viable options. 2 gate increases yours, and decreases theirs. It forces them to play safer. Sometimes, 2 gate can be bad, but thats map dependant or extremely situational depending on the Z BO.


yup u got it buddy
maleorderbride
Profile Joined November 2002
United States2916 Posts
October 18 2004 15:54 GMT
#56
i cant tell if your being sarcastic or simply condescending. werent you already banned once?
Some cause happiness wherever they go; others, whenever they go.
typhy
Profile Joined September 2004
129 Posts
October 18 2004 16:00 GMT
#57
if u would have read my post 1 page back u'd know..
RuGbUg
Profile Joined June 2003
United States2347 Posts
October 22 2004 11:27 GMT
#58
On October 18 2004 20:38 Dave307 wrote:
Show nested quote +
On October 17 2004 16:25 RuGbUg wrote:
On October 17 2004 02:41 ret wrote:
those hydra strats will not kill a GOOD toss player performing this strat, best is to power hard with a spore colony and get lurker/spire/ol speed/then drop (all of it) , take ur natural , and then just do whatever is needed to kill him, go hive or take islands or macro, but fast hive is always nice with islands ( cracklings/ultra ) -,-; do mass crackling drops on his main and harass him etc etc, prevent him from taking other mains by having a group of lings patrol and targeting probes etc..typical zvp
are you kidding? a 3 hatch hydra who then later upgrades overlord speed will rape asshole of an early dt/sair. it may not kill them because they put a shitload of cannons but it sure as hell will halt them for the longest time


yes until they switch and go templar/zealot while you have ling/hydra, which is nothx. a good toss player never goes sair/dt for long until he gets his exp, and imo thats what sair dt is for.
and we all know how deadly one sair and one dt is, definitely worth the teching, gas, and wast- well use of time.
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
hhkx
Profile Joined October 2004
Canada757 Posts
October 22 2004 12:20 GMT
#59
keep expanding~~~go for hydra
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 23 2004 08:17 GMT
#60
On October 18 2004 19:15 maleorderbride wrote:
Show nested quote +
On October 18 2004 04:55 FrozenArbiter wrote:
On October 18 2004 03:12 SW)Surv wrote:
FA go 2 gate whatever position u are it wont hurt u that much.

I almost always 2 gate, but if you are doing a dt sair build going 2 gate is not effecient.


It can be efficient. This game is about more than the fastest way to whatever tech or units. Its all about misdirection and confusing the enemy.

I use a 9/11 gate fake rush rather often. I then get gas off 1 lot with none building or if the scouting drone leaves immeadiately then I get gas with NO lots. That two gate just totally payed for itself as the Z plumps down two sunkens and gets 10 lings.

Also, two gates gives you more flexibility. If a Z sees one gate, just like 1 fact in pvt, then the zerg/toss respecitvely have many many more viable options. 2 gate increases yours, and decreases theirs. It forces them to play safer. Sometimes, 2 gate can be bad, but thats map dependant or extremely situational depending on the Z BO.

I meant as a standard bo (like doing just straightup 2 gate into sair is pretty bad most of the time).

Btw most good zergs wouldn't leave your main and would most certainly not get both 2 sunkens and 10 lings I think o_O
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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