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(Z v P)How to deal with DT+coasir for zerg?

Forum Index > Brood War Strategy
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babywolfcn
Profile Joined June 2004
China53 Posts
October 16 2004 16:58 GMT
#1
3 hatchery zergling or 2 hatchery hydralisk?
Which is better, I hate coasir...!!Always kill
my overlord and scout around, And eliminate my expansion with DT
Hello,I am a SC fans
Casper...
Profile Joined October 2002
Liberia4948 Posts
October 16 2004 17:03 GMT
#2
make forge + 1 and kick his ass
do anything and win
next
JAM THE FUCKER!
iD.Surv
Profile Joined April 2004
Belgium827 Posts
October 16 2004 17:06 GMT
#3
casper read the question please ...
ZyMotiC
Profile Joined May 2003
103 Posts
October 16 2004 17:09 GMT
#4
when they go sair/dt they always want to exp with the dt after they kill the lords near they're base, so what i always do is 3 hatch (i always go 2 hatch main -> speed lings -> exp) hydra and send all my lords towards his base with my hydra under them (of course leave 1/2 lords in ur base for dt there). He can't exp then with his dt, cuz you got hydra/lords there. Usually they have 1 gate if they do this, so often you can even break through they're defence and win the game quite fast
Live, Try, Fail, Die
Casper...
Profile Joined October 2002
Liberia4948 Posts
October 16 2004 17:11 GMT
#5
oh
spore colony, make 3 hatchery hydra with overlord speed and kick his ass
JAM THE FUCKER!
Casper...
Profile Joined October 2002
Liberia4948 Posts
October 16 2004 17:11 GMT
#6
next
JAM THE FUCKER!
babywolfcn
Profile Joined June 2004
China53 Posts
October 16 2004 17:27 GMT
#7
On October 17 2004 02:09 ZyMotiC wrote:
when they go sair/dt they always want to exp with the dt after they kill the lords near they're base, so what i always do is 3 hatch (i always go 2 hatch main -> speed lings -> exp) hydra and send all my lords towards his base with my hydra under them (of course leave 1/2 lords in ur base for dt there). He can't exp then with his dt, cuz you got hydra/lords there. Usually they have 1 gate if they do this, so often you can even break through they're defence and win the game quite fast

Thank you for answer my question, I will try this stragety with my friends,
They always use this trick to tortue me...
Hello,I am a SC fans
yeehaw
Profile Joined October 2004
San Marino888 Posts
October 16 2004 17:37 GMT
#8
Make spore colony on expansions, mass hydralisk and prevent him from expanding. Bring overlord along with army and win.
G_G
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
October 16 2004 17:41 GMT
#9
those hydra strats will not kill a GOOD toss player performing this strat, best is to power hard with a spore colony and get lurker/spire/ol speed/then drop (all of it) , take ur natural , and then just do whatever is needed to kill him, go hive or take islands or macro, but fast hive is always nice with islands ( cracklings/ultra ) -,-; do mass crackling drops on his main and harass him etc etc, prevent him from taking other mains by having a group of lings patrol and targeting probes etc..typical zvp
Team Liquid
LastWish
Profile Blog Joined September 2004
2013 Posts
October 16 2004 19:48 GMT
#10
if he's going corsair just build den and research fast hydra, cos' u don't know if he's going revears or templars. Then just tech lair and research fast overlords and then lurkers/range. If he's trying to build exp without storms/revears just mass hydra from 3 hatch and u will crush like 90% of toss.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
pooper-scooper
Profile Joined May 2003
United States3108 Posts
October 17 2004 00:20 GMT
#11
I would also like to take this oppertunity to plug the amazingness of Burrow.

Often a man who has chosen this strat (as long as its not LATE game) will not have enough observers to support it. Burrow some hydra and bait him with some seemingly unprotected ovies. Once he is right over you with his sairs, you can usually unborrow and get at least 3 if you've burrowed right. This helps to prevent him from getting so many sairs that your ovies die in like 3 shots.
Good...Bad... Im the guy with the gun
RuGbUg
Profile Joined June 2003
United States2347 Posts
October 17 2004 07:25 GMT
#12
On October 17 2004 02:41 ret wrote:
those hydra strats will not kill a GOOD toss player performing this strat, best is to power hard with a spore colony and get lurker/spire/ol speed/then drop (all of it) , take ur natural , and then just do whatever is needed to kill him, go hive or take islands or macro, but fast hive is always nice with islands ( cracklings/ultra ) -,-; do mass crackling drops on his main and harass him etc etc, prevent him from taking other mains by having a group of lings patrol and targeting probes etc..typical zvp
are you kidding? a 3 hatch hydra who then later upgrades overlord speed will rape asshole of an early dt/sair. it may not kill them because they put a shitload of cannons but it sure as hell will halt them for the longest time
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
OneOther
Profile Blog Joined August 2004
United States10774 Posts
October 17 2004 07:28 GMT
#13
Spore colony will take care of corsairs...3 hatch hydra!
OneOther
Profile Blog Joined August 2004
United States10774 Posts
October 17 2004 07:28 GMT
#14
o and u really need ovie speed
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 17 2004 07:55 GMT
#15
On October 17 2004 02:41 ret wrote:
those hydra strats will not kill a GOOD toss player performing this strat, best is to power hard with a spore colony and get lurker/spire/ol speed/then drop (all of it) , take ur natural , and then just do whatever is needed to kill him, go hive or take islands or macro, but fast hive is always nice with islands ( cracklings/ultra ) -,-; do mass crackling drops on his main and harass him etc etc, prevent him from taking other mains by having a group of lings patrol and targeting probes etc..typical zvp

Agreed.

People doing that.. o_O If done right the ht's will be there early enough -.- And if cross spots, which is when this build is most used, it takes sooo long to get ols there :o
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 17 2004 07:57 GMT
#16
On October 17 2004 16:25 RuGbUg wrote:
Show nested quote +
On October 17 2004 02:41 ret wrote:
those hydra strats will not kill a GOOD toss player performing this strat, best is to power hard with a spore colony and get lurker/spire/ol speed/then drop (all of it) , take ur natural , and then just do whatever is needed to kill him, go hive or take islands or macro, but fast hive is always nice with islands ( cracklings/ultra ) -,-; do mass crackling drops on his main and harass him etc etc, prevent him from taking other mains by having a group of lings patrol and targeting probes etc..typical zvp
are you kidding? a 3 hatch hydra who then later upgrades overlord speed will rape asshole of an early dt/sair. it may not kill them because they put a shitload of cannons but it sure as hell will halt them for the longest time

ADhiuhif

NO?

You get such a ridiculous amount of gas

You can get like a million high templars if you see them do this..

And since there's NO tech you can just high templar drop and rape the fuck out of the zerg+island which basically puts you in a SHITTY position.

Going hydra however, can work vs pretty much anything with good hydra control. But you need to be going for speed overlords -.-
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Hyuuga
Profile Joined October 2004
107 Posts
October 17 2004 08:14 GMT
#17
Well, in general I think a protoss will only go DT/sair when they have gained atleast a gas expansion.
This should give you adequate time for researching overlord speed and both hydralisk upgrades. In my opinion 3 hatch hydra probably is the best strategy for dealing with this early game along with overlord speed. I think the most important thing in ZvP is always to keep them trapped. Don't give them any expansions easily. Once you secure a third gas, you can likely tech hive and with a Greater spire, get rid of those annoying corsairs with some devourers of your own.
iD.Surv
Profile Joined April 2004
Belgium827 Posts
October 17 2004 18:07 GMT
#18
3 hatch hydra is imo the most retarted strat vs good toss. its so easy to play vs as a toss. you kill overlords. make enough cannons in time. get storm and 1 dt while expanding with cannons and kill the zerg after u got a big fat army.
sometimes the strat gets lucky (or the player) and gay stuff happen
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 17 2004 18:11 GMT
#19
On October 17 2004 17:14 Hyuuga wrote:
Well, in general I think a protoss will only go DT/sair when they have gained atleast a gas expansion.
This should give you adequate time for researching overlord speed and both hydralisk upgrades. In my opinion 3 hatch hydra probably is the best strategy for dealing with this early game along with overlord speed. I think the most important thing in ZvP is always to keep them trapped. Don't give them any expansions easily. Once you secure a third gas, you can likely tech hive and with a Greater spire, get rid of those annoying corsairs with some devourers of your own.

.. We are talking about a 1 gate tech build where you expand after your first dt and sair has cleared the front of your base..
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
iD.Surv
Profile Joined April 2004
Belgium827 Posts
October 17 2004 18:11 GMT
#20
i think good muta control (haras) into lurks/ling or just mass hydra is good. kalashni zvp is like muta haras to take out tempz or draw storms while going 4 hat hydra mass. i like that
iD.Surv
Profile Joined April 2004
Belgium827 Posts
October 17 2004 18:12 GMT
#21
FA go 2 gate whatever position u are it wont hurt u that much.
maritini
Profile Joined October 2004
Greece121 Posts
October 17 2004 18:32 GMT
#22
Make some hydras and keep expanding (natural and then once again). Just keep your ovies near your hydras. He ain't going for army he is teching so what's stopping you to power ? There is no need to rush things in my opinion
PrinCe (H)
Profile Joined July 2004
Honduras207 Posts
Last Edited: 2004-10-17 19:52:43
October 17 2004 19:52 GMT
#23
zymotic even tho i love you very much, you are wrong :p

by the time slow olli's arrive the toss already has his cannons up and maybe even hightemplars. and cannons just eat a small amount of hydralisks.

like ret said, play safe, power drones and power in tech.
Probe (H)
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 17 2004 19:55 GMT
#24
On October 18 2004 03:12 SW)Surv wrote:
FA go 2 gate whatever position u are it wont hurt u that much.

I almost always 2 gate, but if you are doing a dt sair build going 2 gate is not effecient.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
PrinCe (H)
Profile Joined July 2004
Honduras207 Posts
Last Edited: 2004-10-17 20:36:37
October 17 2004 20:34 GMT
#25
if a protoss uses 2 gates vs me I know the game is won.

1 gates makes me wanna rush to den and lair because I do not wish to die to some early core strats.

50% of my zvp games are vs Strafe(yeye brag brag but this might indicate the level of protoss), he still uses 2 gate but not as often as he used to do. Because the protoss always has to catch up on the zerg when his "rush" fails (90% of the time).

And saying it will stop me from making 10000 drones or 10 expands is bullshit. The only real way to hurt my eco is zealots + probes (at least 3). If you make a micromistake you lose your zealots and your probes which will hurt your eco/tech even more than a regular 2 gate build.

Probe (H)
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
October 17 2004 21:06 GMT
#26
hm rugbug please notice i said GOOD protoss...^^;
Team Liquid
iD.Surv
Profile Joined April 2004
Belgium827 Posts
October 17 2004 21:31 GMT
#27
On October 18 2004 05:34 PrinCe (H) wrote:
if a protoss uses 2 gates vs me I know the game is won.

1 gates makes me wanna rush to den and lair because I do not wish to die to some early core strats.

50% of my zvp games are vs Strafe(yeye brag brag but this might indicate the level of protoss), he still uses 2 gate but not as often as he used to do. Because the protoss always has to catch up on the zerg when his "rush" fails (90% of the time).

And saying it will stop me from making 10000 drones or 10 expands is bullshit. The only real way to hurt my eco is zealots + probes (at least 3). If you make a micromistake you lose your zealots and your probes which will hurt your eco/tech even more than a regular 2 gate build.

strafe is good. good practice. but you are not the only one playing vs that kinda players.

2 gate opening doesnt mean all out rush and it definitly does not mean you win 100%. please try to be more constructive with your posts. and i agree toss can't make micro mistakes with his zealots it can mean game vs good z.
Also dont act like you are some hot shot player please. You are very average and when you did seem 'good' in iD you were hacking so that doesn't count. Win some tourneys or show some good games before you shit talk to others.
PrinCe (H)
Profile Joined July 2004
Honduras207 Posts
October 17 2004 21:44 GMT
#28
I guess that is the difference between you and me. You try to join the best teams possible, you try to play best players possible and get as high as possible on wgtour.

I wasn't trying to brag about people I play, I was just pointing the way good protoss thinks.

You may think im average but thats only because you HATE being outplayed by a hacker who calls your mom a whore.

I don't want to prove myselfes (especially not for you rofl) as a good player, the people I play with know my level of play and is as far as Im concerned thats enough.

Though this is getting offtopic.

2 gate is safe and can bring a zerg user in trouble (9/10 + probes) but imo 1 gate gives you more gas and a better eco.
Probe (H)
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
Last Edited: 2004-10-17 21:51:56
October 17 2004 21:48 GMT
#29
I think I'm going to take ret's advice because anytime I go and try to hydra contain, they eventually break out with millions of speedlots/high templars and rape my hydra army. (or at least make me run all the way back to my nat) I still have nightmares of StainD's 12 kill high templar (I think it went up to 33 at the end of the game but I somehow won that nightmare ... maybe it's because I was 0-3 or 0-4 at that point) ...

I f00king hate that sair/dt build with a passion. Any more help would be appreciated too. =) It's not the one gate fast tech that gets me, it's the zealot rush => sair => one or two dt's.

PS. how'd you autowin vs. dual gate?
iD.Surv
Profile Joined April 2004
Belgium827 Posts
October 17 2004 21:59 GMT
#30
On October 18 2004 06:44 PrinCe (H) wrote:
I guess that is the difference between you and me. You try to join the best teams possible, you try to play best players possible and get as high as possible on wgtour.

I wasn't trying to brag about people I play, I was just pointing the way good protoss thinks.

You may think im average but thats only because you HATE being outplayed by a hacker who calls your mom a whore.

I don't want to prove myselfes (especially not for you rofl) as a good player, the people I play with know my level of play and is as far as Im concerned thats enough.

Though this is getting offtopic.

2 gate is safe and can bring a zerg user in trouble (9/10 + probes) but imo 1 gate gives you more gas and a better eco.
you lack stability. What are you trying to accomplish by trash talking like this anyway. Im not going to get mad at you because you are incapable of producing decent behavior. It always gets off topic with you man ... You provoce and wait. Then you trash talk and provoce some more. Why are you posting about me anyway? I think its normal to get in good clans no? I dont understand why you are posting this kinda stuff. I am not going to feel offended or be ashamed or whatever. You are right about me trying to join good clans. I also succeeded in this. SW) is a good clan maybe when i get better i can join even better clans whats the bad thing about this? I know you would never talk like this if you would ever meet me on some lan or wcg or god knows what so im going to dodge this offer to a flame war. If you got something to say PM me dont fuck up peoples vieuw with your clueless pointless comments about the OH so inferior surv...
PrinCe (H)
Profile Joined July 2004
Honduras207 Posts
October 17 2004 22:02 GMT
#31
Because protoss is behind in gas and tech, so you are in control when your lurkers or muta pop out. At that point you have spare minerals and gas for overlord grades so you can take your natural, islands and (if you are on 3) 12 for example.

Once you burrow your lurkers in front of his main and start massing hyd/ling you can do whatever you like.

Probe (H)
iD.Surv
Profile Joined April 2004
Belgium827 Posts
October 17 2004 22:06 GMT
#32
lets try some pvz we played 4 games in total and those games were like ages ago. I even made an rwa out of 1 lol :p
No trash talking just playing. I want to see how you autowin vs 2 gate.
PrinCe (H)
Profile Joined July 2004
Honduras207 Posts
Last Edited: 2004-10-17 22:08:21
October 17 2004 22:06 GMT
#33
On October 18 2004 06:59 SW)Surv wrote:
Show nested quote +
On October 18 2004 06:44 PrinCe (H) wrote:
I guess that is the difference between you and me. You try to join the best teams possible, you try to play best players possible and get as high as possible on wgtour.

I wasn't trying to brag about people I play, I was just pointing the way good protoss thinks.

You may think im average but thats only because you HATE being outplayed by a hacker who calls your mom a whore.

I don't want to prove myselfes (especially not for you rofl) as a good player, the people I play with know my level of play and is as far as Im concerned thats enough.

Though this is getting offtopic.

2 gate is safe and can bring a zerg user in trouble (9/10 + probes) but imo 1 gate gives you more gas and a better eco.
you lack stability. What are you trying to accomplish by trash talking like this anyway. Im not going to get mad at you because you are incapable of producing decent behavior. It always gets off topic with you man ... You provoce and wait. Then you trash talk and provoce some more. Why are you posting about me anyway? I think its normal to get in good clans no? I dont understand why you are posting this kinda stuff. I am not going to feel offended or be ashamed or whatever. You are right about me trying to join good clans. I also succeeded in this. SW) is a good clan maybe when i get better i can join even better clans whats the bad thing about this? I know you would never talk like this if you would ever meet me on some lan or wcg or god knows what so im going to dodge this offer to a flame war. If you got something to say PM me dont fuck up peoples vieuw with your clueless pointless comments about the OH so inferior surv...


yeah...meet me..

it isnt about teams or clans it is about your WILL to be known. I lost my WILL to be known. But because my play is not known you assume im average.

Just to inform you, you are starting this shit, do not blame this on me.

edit. Nope, thats not a challenge.
Probe (H)
iD.Surv
Profile Joined April 2004
Belgium827 Posts
October 17 2004 22:08 GMT
#34
i didnt start anything and i want to game you pvz bo5 loser picks start with gameo gowon
PrinCe (H)
Profile Joined July 2004
Honduras207 Posts
October 17 2004 22:11 GMT
#35
How about you take your "bo5 loser picks Gameo(wtf??!! ) gowon" challenge to some belgian buddy's of you.

Probe (H)
PrinCe (H)
Profile Joined July 2004
Honduras207 Posts
October 17 2004 22:12 GMT
#36
Wait, I have a challenge for you.

bo5 or bo7. loser gets banned by rekrul for life.
Probe (H)
iD.Surv
Profile Joined April 2004
Belgium827 Posts
October 17 2004 22:15 GMT
#37
What are you on dude? I asked a question were the answer should be either

A.Yes, gladly when do you want
B.No

I think gameo gowon is balanced pvz so we start even. This is a simple challenge with good intentions you can't even reply positive on this?
PrinCe (H)
Profile Joined July 2004
Honduras207 Posts
Last Edited: 2004-10-18 04:22:26
October 17 2004 22:27 GMT
#38
its spelled Gaema Gowon.

are you afraid to lose ? If you are so confident to win why not raise bets ?

Im not your friend so I do not wish to play a friendly match. Im only gonna play if there is something in for me. Which is if you get banned and which isnt if its just a fungame because you are hardly practise

Banned For Life. Or no challenge.



(bye. tkwl)
Probe (H)
typhy
Profile Joined September 2004
129 Posts
October 17 2004 22:49 GMT
#39
haha newbs. 2 gate is always the best strat, even if u go core before zeals.. thats right core BEFORE zeals
ssregitoss
Profile Joined September 2004
Turkey241 Posts
October 18 2004 00:38 GMT
#40
best is +1 weopon and fast expo with psi templars.
Elvin_vn
Profile Blog Joined March 2004
Vietnam2038 Posts
October 18 2004 01:56 GMT
#41
Let's open a liquidbet p
do not agrue with idiots, they will pull you down to their level and beat you with their experiences
ZerGisF0reveR
Profile Joined October 2004
Bolivia91 Posts
October 18 2004 02:55 GMT
#42
On October 17 2004 02:41 ret wrote:
those hydra strats will not kill a GOOD toss player performing this strat, best is to power hard with a spore colony and get lurker/spire/ol speed/then drop (all of it) , take ur natural , and then just do whatever is needed to kill him, go hive or take islands or macro, but fast hive is always nice with islands ( cracklings/ultra ) -,-; do mass crackling drops on his main and harass him etc etc, prevent him from taking other mains by having a group of lings patrol and targeting probes etc..typical zvp

i totally agree
^^;
maleorderbride
Profile Joined November 2002
United States2916 Posts
October 18 2004 03:12 GMT
#43
OK I stopped reading once the flamefest started...

Anyway, get lair+speed as soon as you see the OLs. Get lurks. Expo to your 2nd nat. Hydra/Lurk it up and get drop ASAP. Drop his main. Then 2 lurk drop his ledge.

One of the resons why I think you should drop is because he will not have alot of mobile units. Instead he will get all his tech off of cannons, a few lots, the DT, and maybe 1 goon. As soon as his tech is done hell throw down 6 more gates and start pumping. If you can drop before the pumping really gets under way you will really really slow him down.

If your drop works, ie you get alot of probes or gates in his main, expo again, or even twice. REmember to space out your lurks and obs hunt in his base. Good idea to target the robo and cyb core also.

Then just get some scourge to be anti harass, and slow his push out and get massive amounts of lings and then ultras mixed with the few lurks you have left and the the few hydras.

Thats pretty simplified. Basically I think you should try to drop a 1 gate toss. Since he will ahve cannons+storm and that is not the most mobile. Don't try to break it like rugbug said. He is simply wrong.
Some cause happiness wherever they go; others, whenever they go.
FlameBagMCGEE
Profile Joined October 2004
23 Posts
October 18 2004 03:31 GMT
#44
--- Nuked ---
iD.Surv
Profile Joined April 2004
Belgium827 Posts
October 18 2004 03:49 GMT
#45
1 gate sux
Empyrean
Profile Blog Joined September 2004
16993 Posts
October 18 2004 06:42 GMT
#46
Casper sure is terse -_-''
Moderator
hkx
Profile Joined October 2004
Canada19 Posts
October 18 2004 07:30 GMT
#47
my advices it not letting his expand to fast,
RuGbUg
Profile Joined June 2003
United States2347 Posts
October 18 2004 10:05 GMT
#48
On October 18 2004 06:06 ret wrote:
hm rugbug please notice i said GOOD protoss...^^;
bah, i still don't see what would help the protoss live when those 18 hydras come knocking on his 3 cannons
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
maleorderbride
Profile Joined November 2002
United States2916 Posts
October 18 2004 10:10 GMT
#49
have you never played this game??? If you are just one gating then you sure as fuck will have storm and a bout 3-5 lots and 1 goon. I dont see how 18 hydras are going to survive 4--6 storms +units+cannons.

Obviously, If that strategy works well for you then you must not be played GOOD protosses. How can you really say that just attacking with hydras will win every time...

Its true it may win, but you must have either slowed expo, or hurt the toss in some way previously. Or he just sucks.
Some cause happiness wherever they go; others, whenever they go.
maleorderbride
Profile Joined November 2002
United States2916 Posts
October 18 2004 10:15 GMT
#50
On October 18 2004 04:55 FrozenArbiter wrote:
Show nested quote +
On October 18 2004 03:12 SW)Surv wrote:
FA go 2 gate whatever position u are it wont hurt u that much.

I almost always 2 gate, but if you are doing a dt sair build going 2 gate is not effecient.


It can be efficient. This game is about more than the fastest way to whatever tech or units. Its all about misdirection and confusing the enemy.

I use a 9/11 gate fake rush rather often. I then get gas off 1 lot with none building or if the scouting drone leaves immeadiately then I get gas with NO lots. That two gate just totally payed for itself as the Z plumps down two sunkens and gets 10 lings.

Also, two gates gives you more flexibility. If a Z sees one gate, just like 1 fact in pvt, then the zerg/toss respecitvely have many many more viable options. 2 gate increases yours, and decreases theirs. It forces them to play safer. Sometimes, 2 gate can be bad, but thats map dependant or extremely situational depending on the Z BO.
Some cause happiness wherever they go; others, whenever they go.
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
October 18 2004 10:53 GMT
#51
... if you get no lots, what'd you do if they pump lings to counter your lots and then just rushes you when their overlord sees you building no units?

Sorry but I'm going to call bs on this that one.
maleorderbride
Profile Joined November 2002
United States2916 Posts
October 18 2004 11:29 GMT
#52
im going to call retard on you.

You dont get your first two lots until the lings would be RIGHT at your ramp. You just delay the getting of them until after your core any pylon. Go try some timing wtih this and youll see what I mean.
Some cause happiness wherever they go; others, whenever they go.
Dave[9]
Profile Blog Joined October 2003
United States2365 Posts
October 18 2004 11:38 GMT
#53
On October 17 2004 16:25 RuGbUg wrote:
Show nested quote +
On October 17 2004 02:41 ret wrote:
those hydra strats will not kill a GOOD toss player performing this strat, best is to power hard with a spore colony and get lurker/spire/ol speed/then drop (all of it) , take ur natural , and then just do whatever is needed to kill him, go hive or take islands or macro, but fast hive is always nice with islands ( cracklings/ultra ) -,-; do mass crackling drops on his main and harass him etc etc, prevent him from taking other mains by having a group of lings patrol and targeting probes etc..typical zvp
are you kidding? a 3 hatch hydra who then later upgrades overlord speed will rape asshole of an early dt/sair. it may not kill them because they put a shitload of cannons but it sure as hell will halt them for the longest time


yes until they switch and go templar/zealot while you have ling/hydra, which is nothx. a good toss player never goes sair/dt for long until he gets his exp, and imo thats what sair dt is for.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&currentpage=316#6317
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
October 18 2004 13:11 GMT
#54
I'll try it out, no need to get offensive, when I said "no offense", I seriously meant "no offense".

I still seriously doubt it works since I play the Z side and if I see no zealots, I almost always assume I win because there's no pressure whatsoever and I can just pump drones.
typhy
Profile Joined September 2004
129 Posts
October 18 2004 15:46 GMT
#55
On October 18 2004 19:15 maleorderbride wrote:
Show nested quote +
On October 18 2004 04:55 FrozenArbiter wrote:
On October 18 2004 03:12 SW)Surv wrote:
FA go 2 gate whatever position u are it wont hurt u that much.

I almost always 2 gate, but if you are doing a dt sair build going 2 gate is not effecient.


It can be efficient. This game is about more than the fastest way to whatever tech or units. Its all about misdirection and confusing the enemy.

I use a 9/11 gate fake rush rather often. I then get gas off 1 lot with none building or if the scouting drone leaves immeadiately then I get gas with NO lots. That two gate just totally payed for itself as the Z plumps down two sunkens and gets 10 lings.

Also, two gates gives you more flexibility. If a Z sees one gate, just like 1 fact in pvt, then the zerg/toss respecitvely have many many more viable options. 2 gate increases yours, and decreases theirs. It forces them to play safer. Sometimes, 2 gate can be bad, but thats map dependant or extremely situational depending on the Z BO.


yup u got it buddy
maleorderbride
Profile Joined November 2002
United States2916 Posts
October 18 2004 15:54 GMT
#56
i cant tell if your being sarcastic or simply condescending. werent you already banned once?
Some cause happiness wherever they go; others, whenever they go.
typhy
Profile Joined September 2004
129 Posts
October 18 2004 16:00 GMT
#57
if u would have read my post 1 page back u'd know..
RuGbUg
Profile Joined June 2003
United States2347 Posts
October 22 2004 11:27 GMT
#58
On October 18 2004 20:38 Dave307 wrote:
Show nested quote +
On October 17 2004 16:25 RuGbUg wrote:
On October 17 2004 02:41 ret wrote:
those hydra strats will not kill a GOOD toss player performing this strat, best is to power hard with a spore colony and get lurker/spire/ol speed/then drop (all of it) , take ur natural , and then just do whatever is needed to kill him, go hive or take islands or macro, but fast hive is always nice with islands ( cracklings/ultra ) -,-; do mass crackling drops on his main and harass him etc etc, prevent him from taking other mains by having a group of lings patrol and targeting probes etc..typical zvp
are you kidding? a 3 hatch hydra who then later upgrades overlord speed will rape asshole of an early dt/sair. it may not kill them because they put a shitload of cannons but it sure as hell will halt them for the longest time


yes until they switch and go templar/zealot while you have ling/hydra, which is nothx. a good toss player never goes sair/dt for long until he gets his exp, and imo thats what sair dt is for.
and we all know how deadly one sair and one dt is, definitely worth the teching, gas, and wast- well use of time.
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
hhkx
Profile Joined October 2004
Canada757 Posts
October 22 2004 12:20 GMT
#59
keep expanding~~~go for hydra
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 23 2004 08:17 GMT
#60
On October 18 2004 19:15 maleorderbride wrote:
Show nested quote +
On October 18 2004 04:55 FrozenArbiter wrote:
On October 18 2004 03:12 SW)Surv wrote:
FA go 2 gate whatever position u are it wont hurt u that much.

I almost always 2 gate, but if you are doing a dt sair build going 2 gate is not effecient.


It can be efficient. This game is about more than the fastest way to whatever tech or units. Its all about misdirection and confusing the enemy.

I use a 9/11 gate fake rush rather often. I then get gas off 1 lot with none building or if the scouting drone leaves immeadiately then I get gas with NO lots. That two gate just totally payed for itself as the Z plumps down two sunkens and gets 10 lings.

Also, two gates gives you more flexibility. If a Z sees one gate, just like 1 fact in pvt, then the zerg/toss respecitvely have many many more viable options. 2 gate increases yours, and decreases theirs. It forces them to play safer. Sometimes, 2 gate can be bad, but thats map dependant or extremely situational depending on the Z BO.

I meant as a standard bo (like doing just straightup 2 gate into sair is pretty bad most of the time).

Btw most good zergs wouldn't leave your main and would most certainly not get both 2 sunkens and 10 lings I think o_O
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2004-10-23 08:19:29
October 23 2004 08:19 GMT
#61
On October 22 2004 20:27 RuGbUg wrote:
Show nested quote +
On October 18 2004 20:38 Dave307 wrote:
On October 17 2004 16:25 RuGbUg wrote:
On October 17 2004 02:41 ret wrote:
those hydra strats will not kill a GOOD toss player performing this strat, best is to power hard with a spore colony and get lurker/spire/ol speed/then drop (all of it) , take ur natural , and then just do whatever is needed to kill him, go hive or take islands or macro, but fast hive is always nice with islands ( cracklings/ultra ) -,-; do mass crackling drops on his main and harass him etc etc, prevent him from taking other mains by having a group of lings patrol and targeting probes etc..typical zvp
are you kidding? a 3 hatch hydra who then later upgrades overlord speed will rape asshole of an early dt/sair. it may not kill them because they put a shitload of cannons but it sure as hell will halt them for the longest time


yes until they switch and go templar/zealot while you have ling/hydra, which is nothx. a good toss player never goes sair/dt for long until he gets his exp, and imo thats what sair dt is for.
and we all know how deadly one sair and one dt is, definitely worth the teching, gas, and wast- well use of time.

You have obviously never seen anyone proficent use it.

I usually make 2 dts btw, 1 for offense then one in case I blunder.

1 sair+1dt can raise hell -.- you just gotta have good dt control and good multitask.

It sure as hell fucking RAPES zergs going for mass hydra before lair =[! (Or whatever you suggested).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 23 2004 08:25 GMT
#62
On October 18 2004 05:34 PrinCe (H) wrote:
if a protoss uses 2 gates vs me I know the game is won.

1 gates makes me wanna rush to den and lair because I do not wish to die to some early core strats.

50% of my zvp games are vs Strafe(yeye brag brag but this might indicate the level of protoss), he still uses 2 gate but not as often as he used to do. Because the protoss always has to catch up on the zerg when his "rush" fails (90% of the time).

And saying it will stop me from making 10000 drones or 10 expands is bullshit. The only real way to hurt my eco is zealots + probes (at least 3). If you make a micromistake you lose your zealots and your probes which will hurt your eco/tech even more than a regular 2 gate build.


"The game is won".

Sorry prince but that is DUMB. 2 gate is an absolutely great opening, you are not behind unless you fuck up --
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 23 2004 08:26 GMT
#63
And it's not like a toss has to do a hardcore rush when 2 gating..
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
rednob
Profile Joined October 2004
Korea (South)210 Posts
October 23 2004 08:32 GMT
#64
Maybe Prince was referring to the level of Toss he plays compared to his level. I am sure that he is not talking about Reach's 2 gate but rather, other Toss. On Lost Temple perhaps, and I am only speculating here, that Prince is very confident against Toss who try to play him straight up with a 2 gate as they each are no Reach, and he is Zerg on Lost Temple. Would you buy that, FrozenArbiter?
A forum is as good as its worst member, or maybe a little better than that if you are good at skimming.
kloownz
Profile Joined October 2004
26 Posts
October 23 2004 10:34 GMT
#65
are hydras really worth it? Im honestly in conflict with going like, say Lurker/ling or muta/ling with just going hydras, i knpow their great in mass, but, unles yu've expoe'd like 2/3 of the map, its reall hard do win with
go kloownz!!
kloownz
Profile Joined October 2004
26 Posts
October 23 2004 13:04 GMT
#66
ive had the same prediciment, 4 lurkers greatlyh outweight 8 hydra, if not more, but in mass the hdra are insane. Its crazy
go kloownz!!
Dave[9]
Profile Blog Joined October 2003
United States2365 Posts
October 23 2004 13:12 GMT
#67
On October 23 2004 19:34 kloownz wrote:
are hydras really worth it? Im honestly in conflict with going like, say Lurker/ling or muta/ling with just going hydras, i knpow their great in mass, but, unles yu've expoe'd like 2/3 of the map, its reall hard do win with


going pure hydra is retarded you absolutlely have to put some sort of unit with it, whether its ling lurker, or hell even muta(but that is a huge ass amount of gas/mineral) if you go pure hydra the toss will go zeal/HT and own you. Also you must take into consideration that without harass, your giving the toss whatever he wants because you can't just hrass with 4-8 hydra. Which means hydra sucks in low numbers. and thats why hydra are a bad harassing tool.

In result:

Good Zerg=Not pure hydra
Good Toss seeing pure hydra= mass ht/zeal
http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&currentpage=316#6317
IA-Taiyoushin
Profile Joined October 2004
United States33 Posts
October 24 2004 04:50 GMT
#68
On October 23 2004 22:12 Dave307 wrote:
Show nested quote +
On October 23 2004 19:34 kloownz wrote:
are hydras really worth it? Im honestly in conflict with going like, say Lurker/ling or muta/ling with just going hydras, i knpow their great in mass, but, unles yu've expoe'd like 2/3 of the map, its reall hard do win with


going pure hydra is retarded you absolutlely have to put some sort of unit with it, whether its ling lurker, or hell even muta(but that is a huge ass amount of gas/mineral) if you go pure hydra the toss will go zeal/HT and own you. Also you must take into consideration that without harass, your giving the toss whatever he wants because you can't just hrass with 4-8 hydra. Which means hydra sucks in low numbers. and thats why hydra are a bad harassing tool.

In result:

Good Zerg=Not pure hydra
Good Toss seeing pure hydra= mass ht/zeal

agreed.
uhjoo
Profile Joined October 2004
Korea (South)1740 Posts
October 24 2004 05:22 GMT
#69
i can't agree with the thought that 1 gate is the only real viable opening in pvzs, much as i can't agree that late lair is bad as z-- technical z's are all the rage but a massing z that goes late lair but pumps massive drones, expands alot and gets huge ling/hydra army in the early-mid stages to win the ground war and take map control (seems to me mondragon plays this way in zvps, though i might be wrong) is just as effective ^^;; alot of zerg users tend to "follow the tech" when they see a fast tech build for toss-- but imo it's also perfectly acceptable to win the economic and troop war initially and follow the tech later.
i want bubbles the warrior monkey back
Pirlouit
Profile Joined December 2002
France32 Posts
October 26 2004 19:38 GMT
#70
i can't agree with the thought that 1 gate is the only real viable opening in pvzs


that's right.
I remember a former leader of wgtour ladder (you guys shoud remember his name) playing Z that almost never lost against a 1gate opening toss.
With my pathetic skills, I tried his strat... waoh very nice!

If you know there is only 1 gate, around 13 go only for ling until 18. research speedling when 100gaz. Then remove workers from gaz. Over. then ling. Assuming gaz at 13, speedling should be finished by the time you engage lots on his ramp.
He said that 1 gate could not resist to ling harrasment with speed.

About sair/dt, I'd say his DT comes out around 30 seconds after you break his ramp.
That's enough time to bring havoc in his main...
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 26 2004 21:02 GMT
#71
Julyzerg rapes 1 gate like that =[!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 26 2004 21:03 GMT
#72
On October 23 2004 17:32 rednob wrote:
Maybe Prince was referring to the level of Toss he plays compared to his level. I am sure that he is not talking about Reach's 2 gate but rather, other Toss. On Lost Temple perhaps, and I am only speculating here, that Prince is very confident against Toss who try to play him straight up with a 2 gate as they each are no Reach, and he is Zerg on Lost Temple. Would you buy that, FrozenArbiter?

No, I don't think prince would put himself that low on the skill level ladder

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Hautamaki
Profile Blog Joined December 2003
Canada1311 Posts
October 26 2004 21:51 GMT
#73
when I sair/dt I make a second gate in time to beat ling harass. Only delays sair by a few seconds, but gets you the extra zealot production in time to hold your ramp against any kind of ling attack. Since so many zergs try to break your ramp when you tech, delaying your sair for the gate is worth it about 80% of the time, because zerg delayed his sair defenses by a lot more, or really sacrificed his economy. I'd say I start out ahead of my zerg opponent in about 70% of my games.
True learning is not the memorization of knowledge; it is the internalization of patterns.
FalliNinLove
Profile Blog Joined June 2004
Slovakia865 Posts
October 26 2004 22:23 GMT
#74
i hate when toss goes... sairs than 3 gate fast zels... and u are powering hard like ret sayed then you are dead...
Inspire
Profile Joined March 2003
132 Posts
October 26 2004 22:49 GMT
#75
1 gate is weak. I always do HT killing with 4-6 hydras. For me you can take your mineral very easily. For me 2 gate is better and worse, because i play zerg 1 gate is tech or exp. It is easy for me to outmacro very fast and kill some HT in the fight and take a map. The big question is, are you afraid of your type of play or you play as you want it if there is 1 gate. DT/Sairs must be done perfectly, other way it will be completly waste of time and money.
Inspire
Profile Joined March 2003
132 Posts
October 26 2004 22:53 GMT
#76
When someone goes 3 gates zeal/temp after corsairs so it means he does 1 gate, I do 1 attack for my hydras and ASAP I do my carpace. Then speed for ovies and mass hydra ling and go to ultra/ling or ling defilers with plague. If there is many of archons then hydra/defiler. Very easy for zerg to change units.
eccentric
Profile Joined October 2004
Mozambique18 Posts
October 31 2004 04:51 GMT
#77
use overlord to detect dt (they are there, why not use them???). make hydras. general rule is hydra>dt. and sair cannot hurt hydra, but watch out b/c they can kill your lords. so its a tad bit tricky but you have to micro your hydra to attack sairs instead of dt.
kP_cHoBo
Profile Joined June 2004
United States439 Posts
July 25 2005 15:07 GMT
#78
On October 17 2004 02:41 ret wrote:
those hydra strats will not kill a GOOD toss player performing this strat, best is to power hard with a spore colony and get lurker/spire/ol speed/then drop (all of it) , take ur natural , and then just do whatever is needed to kill him, go hive or take islands or macro, but fast hive is always nice with islands ( cracklings/ultra ) -,-; do mass crackling drops on his main and harass him etc etc, prevent him from taking other mains by having a group of lings patrol and targeting probes etc..typical zvp


I read thru this whole topic and I'm just wondering if THIS one that ret said is the way to beating sair/dt? And if it is and u get lurks do u still have to have a few hydras around for sairs? Cuz u need the lords with u for the dts. And so if u get hydras do u get any ups like range and faster movement or just upgrade lurker only? Also with the lurker would speedlings be good? All he said was lurker and never mentioned which supporting units i should use with the lurks.
Hello
shyguyX
Profile Joined July 2005
5 Posts
July 25 2005 21:57 GMT
#79
lurks/hydra build sound really good imo
MY TWINKIE!!!
decafchicken
Profile Blog Joined January 2005
United States20026 Posts
July 25 2005 23:09 GMT
#80
Hydra/ovie, its really not that difficult.
how reasonable is it to eat off wood instead of your tummy?
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
July 25 2005 23:38 GMT
#81
Against sair i like putting a spore in my exp, and tech to fast muta, before spire is completed i add a 3rd hatch and go with like 6 mutas and 4 scourges, harass him a bit, it sometimes makes some tosses waste 4 templars and merge them into archons, while im harassing i return 2 ovies to my main and i move another one to my mineral only, i switch to hydras and expo to my mineral only while upgrading ovie speed, contain with a bunch of hydras while adding sunkens at the mineral only, and i research drop and lurker aspect, if toss attacks me i have enough sunkens and units to flank and defend properly, if he expoes to his mineral only multiple drops should punish him while i take the islands, fast guard, since you surely have plenty of gas after massing hydras from 2 gas after dropping its nice to go guards asap, from there on its just normal play =o
BlueLaguna on West, msg for game.
Echo
Profile Joined July 2005
United States435 Posts
July 26 2005 04:33 GMT
#82
Its all about the 7 pylon 7 gate 12 forge rush as P
aka EchoOfRain/T.Sqd)RaiN on uswest
NerO
Profile Joined February 2003
United States2071 Posts
July 26 2005 06:06 GMT
#83
ensnare hydra rapes me
Normal
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