Which is better, I hate coasir...!!Always kill
my overlord and scout around, And eliminate my expansion with DT

Forum Index > Brood War Strategy |
babywolfcn
China53 Posts
Which is better, I hate coasir...!!Always kill my overlord and scout around, And eliminate my expansion with DT ![]() | ||
Casper...
Liberia4948 Posts
do anything and win next | ||
iD.Surv
Belgium827 Posts
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ZyMotiC
103 Posts
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Casper...
Liberia4948 Posts
spore colony, make 3 hatchery hydra with overlord speed and kick his ass | ||
Casper...
Liberia4948 Posts
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babywolfcn
China53 Posts
On October 17 2004 02:09 ZyMotiC wrote: when they go sair/dt they always want to exp with the dt after they kill the lords near they're base, so what i always do is 3 hatch (i always go 2 hatch main -> speed lings -> exp) hydra and send all my lords towards his base with my hydra under them (of course leave 1/2 lords in ur base for dt there). He can't exp then with his dt, cuz you got hydra/lords there. Usually they have 1 gate if they do this, so often you can even break through they're defence and win the game quite fast Thank you for answer my question, I will try this stragety with my friends, They always use this trick to tortue me... | ||
yeehaw
San Marino888 Posts
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Liquid`Ret
Netherlands4511 Posts
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LastWish
2013 Posts
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pooper-scooper
United States3108 Posts
Often a man who has chosen this strat (as long as its not LATE game) will not have enough observers to support it. Burrow some hydra and bait him with some seemingly unprotected ovies. Once he is right over you with his sairs, you can usually unborrow and get at least 3 if you've burrowed right. This helps to prevent him from getting so many sairs that your ovies die in like 3 shots. | ||
RuGbUg
United States2347 Posts
On October 17 2004 02:41 ret wrote: are you kidding? a 3 hatch hydra who then later upgrades overlord speed will rape asshole of an early dt/sair. it may not kill them because they put a shitload of cannons but it sure as hell will halt them for the longest timethose hydra strats will not kill a GOOD toss player performing this strat, best is to power hard with a spore colony and get lurker/spire/ol speed/then drop (all of it) , take ur natural , and then just do whatever is needed to kill him, go hive or take islands or macro, but fast hive is always nice with islands ( cracklings/ultra ) -,-; do mass crackling drops on his main and harass him etc etc, prevent him from taking other mains by having a group of lings patrol and targeting probes etc..typical zvp | ||
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OneOther
United States10774 Posts
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OneOther
United States10774 Posts
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Liquid`Jinro
Sweden33719 Posts
On October 17 2004 02:41 ret wrote: those hydra strats will not kill a GOOD toss player performing this strat, best is to power hard with a spore colony and get lurker/spire/ol speed/then drop (all of it) , take ur natural , and then just do whatever is needed to kill him, go hive or take islands or macro, but fast hive is always nice with islands ( cracklings/ultra ) -,-; do mass crackling drops on his main and harass him etc etc, prevent him from taking other mains by having a group of lings patrol and targeting probes etc..typical zvp Agreed. People doing that.. o_O If done right the ht's will be there early enough -.- And if cross spots, which is when this build is most used, it takes sooo long to get ols there :o | ||
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Liquid`Jinro
Sweden33719 Posts
On October 17 2004 16:25 RuGbUg wrote: Show nested quote + are you kidding? a 3 hatch hydra who then later upgrades overlord speed will rape asshole of an early dt/sair. it may not kill them because they put a shitload of cannons but it sure as hell will halt them for the longest timeOn October 17 2004 02:41 ret wrote: those hydra strats will not kill a GOOD toss player performing this strat, best is to power hard with a spore colony and get lurker/spire/ol speed/then drop (all of it) , take ur natural , and then just do whatever is needed to kill him, go hive or take islands or macro, but fast hive is always nice with islands ( cracklings/ultra ) -,-; do mass crackling drops on his main and harass him etc etc, prevent him from taking other mains by having a group of lings patrol and targeting probes etc..typical zvp ADhiuhif NO? You get such a ridiculous amount of gas ![]() You can get like a million high templars if you see them do this.. And since there's NO tech you can just high templar drop and rape the fuck out of the zerg+island which basically puts you in a SHITTY position. Going hydra however, can work vs pretty much anything with good hydra control. But you need to be going for speed overlords -.- | ||
Hyuuga
107 Posts
This should give you adequate time for researching overlord speed and both hydralisk upgrades. In my opinion 3 hatch hydra probably is the best strategy for dealing with this early game along with overlord speed. I think the most important thing in ZvP is always to keep them trapped. Don't give them any expansions easily. Once you secure a third gas, you can likely tech hive and with a Greater spire, get rid of those annoying corsairs with some devourers of your own. | ||
iD.Surv
Belgium827 Posts
sometimes the strat gets lucky (or the player) and gay stuff happen ![]() | ||
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Liquid`Jinro
Sweden33719 Posts
On October 17 2004 17:14 Hyuuga wrote: Well, in general I think a protoss will only go DT/sair when they have gained atleast a gas expansion. This should give you adequate time for researching overlord speed and both hydralisk upgrades. In my opinion 3 hatch hydra probably is the best strategy for dealing with this early game along with overlord speed. I think the most important thing in ZvP is always to keep them trapped. Don't give them any expansions easily. Once you secure a third gas, you can likely tech hive and with a Greater spire, get rid of those annoying corsairs with some devourers of your own. .. We are talking about a 1 gate tech build where you expand after your first dt and sair has cleared the front of your base.. | ||
iD.Surv
Belgium827 Posts
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iD.Surv
Belgium827 Posts
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maritini
Greece121 Posts
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PrinCe (H)
Honduras207 Posts
by the time slow olli's arrive the toss already has his cannons up and maybe even hightemplars. and cannons just eat a small amount of hydralisks. like ret said, play safe, power drones and power in tech. | ||
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Liquid`Jinro
Sweden33719 Posts
On October 18 2004 03:12 SW)Surv wrote: FA go 2 gate whatever position u are it wont hurt u that much. I almost always 2 gate, but if you are doing a dt sair build going 2 gate is not effecient. | ||
PrinCe (H)
Honduras207 Posts
1 gates makes me wanna rush to den and lair because I do not wish to die to some early core strats. 50% of my zvp games are vs Strafe(yeye brag brag but this might indicate the level of protoss), he still uses 2 gate but not as often as he used to do. Because the protoss always has to catch up on the zerg when his "rush" fails (90% of the time). And saying it will stop me from making 10000 drones or 10 expands is bullshit. The only real way to hurt my eco is zealots + probes (at least 3). If you make a micromistake you lose your zealots and your probes which will hurt your eco/tech even more than a regular 2 gate build. | ||
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Liquid`Ret
Netherlands4511 Posts
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iD.Surv
Belgium827 Posts
On October 18 2004 05:34 PrinCe (H) wrote: strafe is good. good practice. but you are not the only one playing vs that kinda players.if a protoss uses 2 gates vs me I know the game is won. 1 gates makes me wanna rush to den and lair because I do not wish to die to some early core strats. 50% of my zvp games are vs Strafe(yeye brag brag but this might indicate the level of protoss), he still uses 2 gate but not as often as he used to do. Because the protoss always has to catch up on the zerg when his "rush" fails (90% of the time). And saying it will stop me from making 10000 drones or 10 expands is bullshit. The only real way to hurt my eco is zealots + probes (at least 3). If you make a micromistake you lose your zealots and your probes which will hurt your eco/tech even more than a regular 2 gate build. 2 gate opening doesnt mean all out rush and it definitly does not mean you win 100%. please try to be more constructive with your posts. and i agree toss can't make micro mistakes with his zealots it can mean game vs good z. Also dont act like you are some hot shot player please. You are very average and when you did seem 'good' in iD you were hacking so that doesn't count. Win some tourneys or show some good games before you shit talk to others. | ||
PrinCe (H)
Honduras207 Posts
I wasn't trying to brag about people I play, I was just pointing the way good protoss thinks. You may think im average but thats only because you HATE being outplayed by a hacker who calls your mom a whore. I don't want to prove myselfes (especially not for you rofl) as a good player, the people I play with know my level of play and is as far as Im concerned thats enough. Though this is getting offtopic. 2 gate is safe and can bring a zerg user in trouble (9/10 + probes) but imo 1 gate gives you more gas and a better eco. | ||
KissBlade
United States5718 Posts
I f00king hate that sair/dt build with a passion. Any more help would be appreciated too. =) It's not the one gate fast tech that gets me, it's the zealot rush => sair => one or two dt's. PS. how'd you autowin vs. dual gate? | ||
iD.Surv
Belgium827 Posts
On October 18 2004 06:44 PrinCe (H) wrote: you lack stability. What are you trying to accomplish by trash talking like this anyway. Im not going to get mad at you because you are incapable of producing decent behavior. It always gets off topic with you man ... You provoce and wait. Then you trash talk and provoce some more. Why are you posting about me anyway? I think its normal to get in good clans no? I dont understand why you are posting this kinda stuff. I am not going to feel offended or be ashamed or whatever. You are right about me trying to join good clans. I also succeeded in this. SW) is a good clan I guess that is the difference between you and me. You try to join the best teams possible, you try to play best players possible and get as high as possible on wgtour. I wasn't trying to brag about people I play, I was just pointing the way good protoss thinks. You may think im average but thats only because you HATE being outplayed by a hacker who calls your mom a whore. I don't want to prove myselfes (especially not for you rofl) as a good player, the people I play with know my level of play and is as far as Im concerned thats enough. Though this is getting offtopic. 2 gate is safe and can bring a zerg user in trouble (9/10 + probes) but imo 1 gate gives you more gas and a better eco. ![]() | ||
PrinCe (H)
Honduras207 Posts
Once you burrow your lurkers in front of his main and start massing hyd/ling you can do whatever you like. | ||
iD.Surv
Belgium827 Posts
No trash talking just playing. I want to see how you autowin vs 2 gate. | ||
PrinCe (H)
Honduras207 Posts
On October 18 2004 06:59 SW)Surv wrote: Show nested quote + you lack stability. What are you trying to accomplish by trash talking like this anyway. Im not going to get mad at you because you are incapable of producing decent behavior. It always gets off topic with you man ... You provoce and wait. Then you trash talk and provoce some more. Why are you posting about me anyway? I think its normal to get in good clans no? I dont understand why you are posting this kinda stuff. I am not going to feel offended or be ashamed or whatever. You are right about me trying to join good clans. I also succeeded in this. SW) is a good clan On October 18 2004 06:44 PrinCe (H) wrote: I guess that is the difference between you and me. You try to join the best teams possible, you try to play best players possible and get as high as possible on wgtour. I wasn't trying to brag about people I play, I was just pointing the way good protoss thinks. You may think im average but thats only because you HATE being outplayed by a hacker who calls your mom a whore. I don't want to prove myselfes (especially not for you rofl) as a good player, the people I play with know my level of play and is as far as Im concerned thats enough. Though this is getting offtopic. 2 gate is safe and can bring a zerg user in trouble (9/10 + probes) but imo 1 gate gives you more gas and a better eco. ![]() yeah...meet me.. ![]() it isnt about teams or clans it is about your WILL to be known. I lost my WILL to be known. But because my play is not known you assume im average. Just to inform you, you are starting this shit, do not blame this on me. edit. Nope, thats not a challenge. | ||
iD.Surv
Belgium827 Posts
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PrinCe (H)
Honduras207 Posts
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PrinCe (H)
Honduras207 Posts
bo5 or bo7. loser gets banned by rekrul for life. | ||
iD.Surv
Belgium827 Posts
A.Yes, gladly when do you want B.No I think gameo gowon is balanced pvz so we start even. This is a simple challenge with good intentions you can't even reply positive on this? | ||
PrinCe (H)
Honduras207 Posts
are you afraid to lose ? If you are so confident to win why not raise bets ? Im not your friend so I do not wish to play a friendly match. Im only gonna play if there is something in for me. Which is if you get banned and which isnt if its just a fungame because you are hardly practise ![]() Banned For Life. Or no challenge. ![]() (bye. tkwl) | ||
typhy
129 Posts
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ssregitoss
Turkey241 Posts
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Elvin_vn
Vietnam2038 Posts
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ZerGisF0reveR
Bolivia91 Posts
On October 17 2004 02:41 ret wrote: those hydra strats will not kill a GOOD toss player performing this strat, best is to power hard with a spore colony and get lurker/spire/ol speed/then drop (all of it) , take ur natural , and then just do whatever is needed to kill him, go hive or take islands or macro, but fast hive is always nice with islands ( cracklings/ultra ) -,-; do mass crackling drops on his main and harass him etc etc, prevent him from taking other mains by having a group of lings patrol and targeting probes etc..typical zvp i totally agree | ||
maleorderbride
United States2916 Posts
Anyway, get lair+speed as soon as you see the OLs. Get lurks. Expo to your 2nd nat. Hydra/Lurk it up and get drop ASAP. Drop his main. Then 2 lurk drop his ledge. One of the resons why I think you should drop is because he will not have alot of mobile units. Instead he will get all his tech off of cannons, a few lots, the DT, and maybe 1 goon. As soon as his tech is done hell throw down 6 more gates and start pumping. If you can drop before the pumping really gets under way you will really really slow him down. If your drop works, ie you get alot of probes or gates in his main, expo again, or even twice. REmember to space out your lurks and obs hunt in his base. Good idea to target the robo and cyb core also. Then just get some scourge to be anti harass, and slow his push out and get massive amounts of lings and then ultras mixed with the few lurks you have left and the the few hydras. Thats pretty simplified. Basically I think you should try to drop a 1 gate toss. Since he will ahve cannons+storm and that is not the most mobile. Don't try to break it like rugbug said. He is simply wrong. | ||
FlameBagMCGEE
23 Posts
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iD.Surv
Belgium827 Posts
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Empyrean
16993 Posts
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hkx
Canada19 Posts
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RuGbUg
United States2347 Posts
On October 18 2004 06:06 ret wrote: bah, i still don't see what would help the protoss live when those 18 hydras come knocking on his 3 cannonshm rugbug please notice i said GOOD protoss...^^; | ||
maleorderbride
United States2916 Posts
Obviously, If that strategy works well for you then you must not be played GOOD protosses. How can you really say that just attacking with hydras will win every time... Its true it may win, but you must have either slowed expo, or hurt the toss in some way previously. Or he just sucks. | ||
maleorderbride
United States2916 Posts
On October 18 2004 04:55 FrozenArbiter wrote: Show nested quote + On October 18 2004 03:12 SW)Surv wrote: FA go 2 gate whatever position u are it wont hurt u that much. I almost always 2 gate, but if you are doing a dt sair build going 2 gate is not effecient. It can be efficient. This game is about more than the fastest way to whatever tech or units. Its all about misdirection and confusing the enemy. I use a 9/11 gate fake rush rather often. I then get gas off 1 lot with none building or if the scouting drone leaves immeadiately then I get gas with NO lots. That two gate just totally payed for itself as the Z plumps down two sunkens and gets 10 lings. Also, two gates gives you more flexibility. If a Z sees one gate, just like 1 fact in pvt, then the zerg/toss respecitvely have many many more viable options. 2 gate increases yours, and decreases theirs. It forces them to play safer. Sometimes, 2 gate can be bad, but thats map dependant or extremely situational depending on the Z BO. | ||
KissBlade
United States5718 Posts
Sorry but I'm going to call bs on this that one. | ||
maleorderbride
United States2916 Posts
You dont get your first two lots until the lings would be RIGHT at your ramp. You just delay the getting of them until after your core any pylon. Go try some timing wtih this and youll see what I mean. | ||
Dave[9]
United States2365 Posts
On October 17 2004 16:25 RuGbUg wrote: Show nested quote + are you kidding? a 3 hatch hydra who then later upgrades overlord speed will rape asshole of an early dt/sair. it may not kill them because they put a shitload of cannons but it sure as hell will halt them for the longest timeOn October 17 2004 02:41 ret wrote: those hydra strats will not kill a GOOD toss player performing this strat, best is to power hard with a spore colony and get lurker/spire/ol speed/then drop (all of it) , take ur natural , and then just do whatever is needed to kill him, go hive or take islands or macro, but fast hive is always nice with islands ( cracklings/ultra ) -,-; do mass crackling drops on his main and harass him etc etc, prevent him from taking other mains by having a group of lings patrol and targeting probes etc..typical zvp yes until they switch and go templar/zealot while you have ling/hydra, which is nothx. a good toss player never goes sair/dt for long until he gets his exp, and imo thats what sair dt is for. | ||
KissBlade
United States5718 Posts
I still seriously doubt it works since I play the Z side and if I see no zealots, I almost always assume I win because there's no pressure whatsoever and I can just pump drones. | ||
typhy
129 Posts
On October 18 2004 19:15 maleorderbride wrote: Show nested quote + On October 18 2004 04:55 FrozenArbiter wrote: On October 18 2004 03:12 SW)Surv wrote: FA go 2 gate whatever position u are it wont hurt u that much. I almost always 2 gate, but if you are doing a dt sair build going 2 gate is not effecient. It can be efficient. This game is about more than the fastest way to whatever tech or units. Its all about misdirection and confusing the enemy. I use a 9/11 gate fake rush rather often. I then get gas off 1 lot with none building or if the scouting drone leaves immeadiately then I get gas with NO lots. That two gate just totally payed for itself as the Z plumps down two sunkens and gets 10 lings. Also, two gates gives you more flexibility. If a Z sees one gate, just like 1 fact in pvt, then the zerg/toss respecitvely have many many more viable options. 2 gate increases yours, and decreases theirs. It forces them to play safer. Sometimes, 2 gate can be bad, but thats map dependant or extremely situational depending on the Z BO. yup u got it buddy ![]() | ||
maleorderbride
United States2916 Posts
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typhy
129 Posts
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RuGbUg
United States2347 Posts
On October 18 2004 20:38 Dave307 wrote: and we all know how deadly one sair and one dt is, definitely worth the teching, gas, and wast- well use of time.Show nested quote + On October 17 2004 16:25 RuGbUg wrote: On October 17 2004 02:41 ret wrote: are you kidding? a 3 hatch hydra who then later upgrades overlord speed will rape asshole of an early dt/sair. it may not kill them because they put a shitload of cannons but it sure as hell will halt them for the longest timethose hydra strats will not kill a GOOD toss player performing this strat, best is to power hard with a spore colony and get lurker/spire/ol speed/then drop (all of it) , take ur natural , and then just do whatever is needed to kill him, go hive or take islands or macro, but fast hive is always nice with islands ( cracklings/ultra ) -,-; do mass crackling drops on his main and harass him etc etc, prevent him from taking other mains by having a group of lings patrol and targeting probes etc..typical zvp yes until they switch and go templar/zealot while you have ling/hydra, which is nothx. a good toss player never goes sair/dt for long until he gets his exp, and imo thats what sair dt is for. | ||
hhkx
Canada757 Posts
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Liquid`Jinro
Sweden33719 Posts
On October 18 2004 19:15 maleorderbride wrote: Show nested quote + On October 18 2004 04:55 FrozenArbiter wrote: On October 18 2004 03:12 SW)Surv wrote: FA go 2 gate whatever position u are it wont hurt u that much. I almost always 2 gate, but if you are doing a dt sair build going 2 gate is not effecient. It can be efficient. This game is about more than the fastest way to whatever tech or units. Its all about misdirection and confusing the enemy. I use a 9/11 gate fake rush rather often. I then get gas off 1 lot with none building or if the scouting drone leaves immeadiately then I get gas with NO lots. That two gate just totally payed for itself as the Z plumps down two sunkens and gets 10 lings. Also, two gates gives you more flexibility. If a Z sees one gate, just like 1 fact in pvt, then the zerg/toss respecitvely have many many more viable options. 2 gate increases yours, and decreases theirs. It forces them to play safer. Sometimes, 2 gate can be bad, but thats map dependant or extremely situational depending on the Z BO. I meant as a standard bo (like doing just straightup 2 gate into sair is pretty bad most of the time). Btw most good zergs wouldn't leave your main and would most certainly not get both 2 sunkens and 10 lings I think o_O | ||
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Liquid`Jinro
Sweden33719 Posts
On October 22 2004 20:27 RuGbUg wrote: Show nested quote + and we all know how deadly one sair and one dt is, definitely worth the teching, gas, and wast- well use of time.On October 18 2004 20:38 Dave307 wrote: On October 17 2004 16:25 RuGbUg wrote: On October 17 2004 02:41 ret wrote: are you kidding? a 3 hatch hydra who then later upgrades overlord speed will rape asshole of an early dt/sair. it may not kill them because they put a shitload of cannons but it sure as hell will halt them for the longest timethose hydra strats will not kill a GOOD toss player performing this strat, best is to power hard with a spore colony and get lurker/spire/ol speed/then drop (all of it) , take ur natural , and then just do whatever is needed to kill him, go hive or take islands or macro, but fast hive is always nice with islands ( cracklings/ultra ) -,-; do mass crackling drops on his main and harass him etc etc, prevent him from taking other mains by having a group of lings patrol and targeting probes etc..typical zvp yes until they switch and go templar/zealot while you have ling/hydra, which is nothx. a good toss player never goes sair/dt for long until he gets his exp, and imo thats what sair dt is for. You have obviously never seen anyone proficent use it. I usually make 2 dts btw, 1 for offense then one in case I blunder. 1 sair+1dt can raise hell -.- you just gotta have good dt control and good multitask. It sure as hell fucking RAPES zergs going for mass hydra before lair =[! (Or whatever you suggested). | ||
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Liquid`Jinro
Sweden33719 Posts
On October 18 2004 05:34 PrinCe (H) wrote: if a protoss uses 2 gates vs me I know the game is won. 1 gates makes me wanna rush to den and lair because I do not wish to die to some early core strats. 50% of my zvp games are vs Strafe(yeye brag brag but this might indicate the level of protoss), he still uses 2 gate but not as often as he used to do. Because the protoss always has to catch up on the zerg when his "rush" fails (90% of the time). And saying it will stop me from making 10000 drones or 10 expands is bullshit. The only real way to hurt my eco is zealots + probes (at least 3). If you make a micromistake you lose your zealots and your probes which will hurt your eco/tech even more than a regular 2 gate build. "The game is won". Sorry prince but that is DUMB. 2 gate is an absolutely great opening, you are not behind unless you fuck up -- | ||
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Liquid`Jinro
Sweden33719 Posts
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rednob
Korea (South)210 Posts
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kloownz
26 Posts
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kloownz
26 Posts
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Dave[9]
United States2365 Posts
On October 23 2004 19:34 kloownz wrote: are hydras really worth it? Im honestly in conflict with going like, say Lurker/ling or muta/ling with just going hydras, i knpow their great in mass, but, unles yu've expoe'd like 2/3 of the map, its reall hard do win with going pure hydra is retarded you absolutlely have to put some sort of unit with it, whether its ling lurker, or hell even muta(but that is a huge ass amount of gas/mineral) if you go pure hydra the toss will go zeal/HT and own you. Also you must take into consideration that without harass, your giving the toss whatever he wants because you can't just hrass with 4-8 hydra. Which means hydra sucks in low numbers. and thats why hydra are a bad harassing tool. In result: Good Zerg=Not pure hydra Good Toss seeing pure hydra= mass ht/zeal | ||
IA-Taiyoushin
United States33 Posts
On October 23 2004 22:12 Dave307 wrote: Show nested quote + On October 23 2004 19:34 kloownz wrote: are hydras really worth it? Im honestly in conflict with going like, say Lurker/ling or muta/ling with just going hydras, i knpow their great in mass, but, unles yu've expoe'd like 2/3 of the map, its reall hard do win with going pure hydra is retarded you absolutlely have to put some sort of unit with it, whether its ling lurker, or hell even muta(but that is a huge ass amount of gas/mineral) if you go pure hydra the toss will go zeal/HT and own you. Also you must take into consideration that without harass, your giving the toss whatever he wants because you can't just hrass with 4-8 hydra. Which means hydra sucks in low numbers. and thats why hydra are a bad harassing tool. In result: Good Zerg=Not pure hydra Good Toss seeing pure hydra= mass ht/zeal agreed. | ||
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uhjoo
Korea (South)1740 Posts
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Pirlouit
France32 Posts
i can't agree with the thought that 1 gate is the only real viable opening in pvzs that's right. I remember a former leader of wgtour ladder (you guys shoud remember his name) playing Z that almost never lost against a 1gate opening toss. With my pathetic skills, I tried his strat... waoh very nice! If you know there is only 1 gate, around 13 go only for ling until 18. research speedling when 100gaz. Then remove workers from gaz. Over. then ling. Assuming gaz at 13, speedling should be finished by the time you engage lots on his ramp. He said that 1 gate could not resist to ling harrasment with speed. About sair/dt, I'd say his DT comes out around 30 seconds after you break his ramp. That's enough time to bring havoc in his main... | ||
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Liquid`Jinro
Sweden33719 Posts
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Liquid`Jinro
Sweden33719 Posts
On October 23 2004 17:32 rednob wrote: Maybe Prince was referring to the level of Toss he plays compared to his level. I am sure that he is not talking about Reach's 2 gate but rather, other Toss. On Lost Temple perhaps, and I am only speculating here, that Prince is very confident against Toss who try to play him straight up with a 2 gate as they each are no Reach, and he is Zerg on Lost Temple. Would you buy that, FrozenArbiter? No, I don't think prince would put himself that low on the skill level ladder ![]() | ||
Hautamaki
Canada1311 Posts
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FalliNinLove
Slovakia865 Posts
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Inspire
132 Posts
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Inspire
132 Posts
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eccentric
Mozambique18 Posts
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kP_cHoBo
United States439 Posts
On October 17 2004 02:41 ret wrote: those hydra strats will not kill a GOOD toss player performing this strat, best is to power hard with a spore colony and get lurker/spire/ol speed/then drop (all of it) , take ur natural , and then just do whatever is needed to kill him, go hive or take islands or macro, but fast hive is always nice with islands ( cracklings/ultra ) -,-; do mass crackling drops on his main and harass him etc etc, prevent him from taking other mains by having a group of lings patrol and targeting probes etc..typical zvp I read thru this whole topic and I'm just wondering if THIS one that ret said is the way to beating sair/dt? And if it is and u get lurks do u still have to have a few hydras around for sairs? Cuz u need the lords with u for the dts. And so if u get hydras do u get any ups like range and faster movement or just upgrade lurker only? Also with the lurker would speedlings be good? All he said was lurker and never mentioned which supporting units i should use with the lurks. | ||
shyguyX
5 Posts
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decafchicken
United States20026 Posts
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Cloud
Sexico5880 Posts
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Echo
United States435 Posts
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NerO
United States2071 Posts
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